This game might die if something isn't done about this...(LONG POST)

At the moment, it takes a very long time to find a game as survivor. Sometimes up to 20-30 minutes. I don't play a lot of survivor, because I usually just gen rush and escape and it's never really a challenge. Unless I'm facing a particularly good doctor or Clown or something similar. This post is going to be pretty long, but I'll include a TL;DR at the bottom for the survivor mains who are just here to tell me to stop crying like a baby killer.


Survivors can pip up, even when they die. Killers can get a 4K, and barely, BARELY pip if they weren't doing everything perfectly. This alone will deter the more competitive killers who really want their rank to go up (not me, I could care less.) But the intense power difference in the survivors favor doesn't help one bit either. And here we reach the reason it takes so long to find a match as Survivor, but mere seconds as a killer.


No one wants to play Killer, because it isn't fun anymore.

It goes one of two ways for me, as a killer main. 1, the survivors are all potatoes at rank 15ish (despite me being in red ranks, good ranking system guys), or 2, the survivors are all in a group together, making it extremely easy to communicate where I am and what to do. So, when we don't have it far too easy, Killers have it extremely hard, even if you DON'T care about pipping, you more than likely care about getting your kills. Which is very, VERY hard for a myriad of reasons.

1, the speed of generators getting done is far too quick. I don't say this as a toxic baby killer. I say this as someone who plays both sides. (Albeit killer more often.) A group of 2/3 survivors can have a gen done in about..50ish seconds or less? Half that time if one of them perhaps has a brand new part, or the other is hitting good skill checks. (But you can't really complain about someone being good at the game, just an example.)

2, The amount of ways to hinder a killer's progress is insane. Of course there's just the super safe loops and pallets that a survivor can use. But there's also things like Hex totems. These perks are good (except ruin, after it's rework. Ruin is more situational now.) I'm fine with the stronger perks being able to be destroyed. But not this easily. Totems and Survivors can literally spawn next to each other, leading me to...

3, Hex perks/Perishable Perks; the idea of the stronger perks being perishable is fine by me. It's a good idea to balance something so powerful. (even though most of the hex perks aren't powerful enough to justify being perishable). But the thing is, totem spawns are absolutely trash. A totem can spawn in the same place as a survivor, OR, just yesterday for me, a totem can spawn, literally right next to a generator. The objective of a survivor. Which practically guarantees that they'll find it. and I wouldn't even have a problem with THAT, if the really good survivor perks had a similar perishable system. Maybe they also have their own totems or something? OR, another idea I had, give killers (and survivors, to keep it fair), a fifth perk slot. However, this perk slot is only for hex perks (for killers.) and thus killers can only use one hex perk now, BUT they don't have to feel like they're wasting a perk slot with something that can literally get cleansed in the first 30 seconds of a match.


4,Playing as Killer is too stressful. As a survivor, you have downtime, you're not on a constant time crunch. You have the killer to deal with, but you're not losing the game with every passing second. I'm going to ask you all to bare with me, I promise to you I'm not making any part of this up...as a survivor I had time to just walk to a dark part of the map, and pick up my bowl of ramen and just eat. ...I didn't eat the entire bowl right then, mind you, but the point stands that as a survivor, you are not pressured the entire time. You can just take a bite of food, sip of a beverage, or even go for a quick piss if you really need to. As a killer you are 100% required to be working at your most efficient for the duration of the match. Any less and you can lose just like that.


That's only a few examples, I find myself getting exhausted because of me getting so worked up over all this. I'll still play killer, just cause it's the only method of the game that doesn't let me absolutely steamroll the opposition. I don't want Killers to be made extremely overly powerful, I just want the game to be balanced.


TL;DR: Survivors are extremely powerful, and have a lot more downtime and less pressure to preform at max efficiency. Hex perks simply don't work with the current system. Pipping as a killer requires absolute perfection at all times. And if none of this changes, killers will just stop playing killers, lengthening the queue time of survivors even more, resulting in the slow inevitable death of this game.


Thank you for reading.

Comments

  • YAMIHOG
    YAMIHOG Member Posts: 19

    P.S; The current shift of things also causes Survivor mains to feel a little entitled...


    The downside suggestion in this post isn't even really a downside, since a stun is typically upwards of 3 seconds, which is more than enough time for the tackler to escape after that. Plus imagine if it was someone with a flashlight? Flashlight save, into tackle stun, etc. We already deal with ds into headon stuns

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  • Raven014
    Raven014 Member Posts: 4,188

    I absolutely agree. Except about only 1 hex perk per build though. Roulette builds would cease to exist and those are too much fun.

    Thrill of the Hunt and Huntress Lullaby need some serious buffs/reworks too.


    But other than that, the amount of stress and mechanics working against killers is only going to drive them away. And that will kill the game faster than anything else. Even I am driven to playing other games like Halo or Dark Souls, because they are far more fun.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    100% agree, everyone I know irl either switched to survivor or stopped playing entirely for these reasons. Myself included.