hot take on adrenaline
but it's frustrating!
if ur wounded it should give you the heal but no speed boost
if ur healthy it should give u the speed boost
like, i'll live with DS being the way it is, but if bhvr is gonna keep pushing for quicker games and keep enabling gen rushing, at least don't put me in a situation where I both can't defend the last generator and can't pick off a final kill just to have the match not feel like a completely disempowering failure
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I'm sure a devout adrenaline user will disagree with me, but both of these changes seem fine. I tried it for a while and almost never needed it, so I dont run any exhaustion perks now. I'd rather have DS than adrenaline, personally.
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That's actually an interesting change, not gonna lie.
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How about no? Adrenalin is fine, cause it rewards doing the objective. Against insta down killers you would be screwed without the speed boost. Adrenalin doesnt need any change.
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don't take a chase at the end of the game if you're against someone who can instadown you? god forbid there's counterplay and consequences to which killer you play against lol
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LOL
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Yeah because survivors totally choose to get chased
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survivors can do other things, like hide, instead of holding m1 to play progress bar simulator. Shocking, I know.
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In a single player game it would be a cool perk, but is it really fair to the killer? When all 4 survivors get a free health state and some even get up from the dying state? The killer may have decided they couldn't stop the gens and was going to try and snowball after the exit gates were powered, but oh well. So, how about a perk that, if you get 12 hit score events throughout the match, regresses all completed generators 25% if the exit gates are powered?
The killer is a player, too. Adrenaline is hella unbalanced, but I guess it's at least... Thematic?
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Low mobility killers cant apply much pressure throw in a bnp and a game is quite a bit harder for the slower killers
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you are right. and i'm happy to see you're back! :D
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