Just why?
Why does bloodlust exist? Shouldn't the killer either be good enough to mind game or have enough common sense to not spend too long in a chase? It's unhealthy and only punishes good survivors and holds the hands of bad killers. I honestly don't know why the balancing team ever thought the very idea of bloodlust was a good one. Either killers need to give up or use some form of skill. I can see a case for bloodlust back then when infinites existed but they don't anymore, and now windows eventually get blocked off. And why would anyone even chase someone through an infinite (which are now semi-infinites) to begin with?
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Because you should eventually get caught. You are designed to be caught so that killers can get hooks and sacrifices and teammates can get off hooks and heals. If a good player could just run the killer for a full match it would defeat a core function of the game.
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Bloodlust exists to make sure the Killer can't be looped forever and be infinited. Back in 2016, when the Entity Blocker and Bloodlust didn't exist and Killers vaulted Windows painfully slowly, almost every Map used to have an infinite that could be abused by Survivors.
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But bloodlust isn't necessary to catch someone. Windows get blocked, pallets can be broken, and moonwalking and double backs exist (mind games). There's nothing preventing killers from getting hooks when there's sufficient counterplay to survivors' defenses. Killers are also faster than survivors, so running in a straight line will get survivors hooked instantly.
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Nothing personal, but have you ever played Killer at Red Ranks? It's not that simple. Rank 1 Survivors know how to effectively loop tiles interchangeably, thus evading the Entity Blocker. Mindgaming them is also very hard if you use standard mindgames (moonwalking for instance). Also, they delay a Pallet Drop by as long as they can, wasting a lot of time before the Pallet can be broken by the Killer.
And there is indeed one factor preventing Killers from getting enough Hooks: time. Time is on the Killer's shoulders every match, getting them 12 Hooks before all Gens get popped is the challenge.
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True, but a key element of the game for killers is time. Even an unskilled player can hop from palette to palette and waste significant time while getting their lead back while the killer breaks them. Meanwhile everyone else is doing gens. If there was no mechanism to help end chases, it would still elongate singular chases and hinder the number of hooks happening and the possible pts for all.
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I've usually been rank 10-12 as killer, but for the past 2 months I've left my rank 1 survivor alone and ranked my killer up to rank 5. At the moment I'm debating whether or not I want to sweat for the rank 1 on killer. And yes survivors can dodge the Entity Blocker with nasty set-ups (most nasty ones imo are ones with killer shack between two jungle gyms, ouch) but personally, I just leave the chase if I see survivors going near these set-ups (unless I want to get rid of the pallets early on), as I know it's going to take too much of my time. To get bloodlust already takes a considerable chunk of time, and that's just one tier. What I do is target the weak survivors who drop pallets instantly (love when they waste all the jungle gym pallets) and take them out quickly, and then worry about the two strong ones, as their primary defenses are taken out. Against really optimal survivors, I just slug to slow the game down. It's just that with my personal experience as survivor, when I notice a killer has bloodlust, gens start popping and they keep going for me, instead of pressuring the remaining gens and weak survivors. and I eventually get downed, hooked, saved, chased for another minute or two, and tunneled again. Not saying tunneling is toxic or anything of the sort, but it is admittedly annoying from time to time, and bloodlust seems to encourage it, at least with the killers I've gone up against.
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Agreed, but most of the time all Survivors are optimal (at Rank 1, putting matchmaking aside), in which case you just have to slug, camp and tunnel to win, which is sad. Even then, the Gens will most likely get popped before you can down all 4 Survivors.
The killer mostly can't afford to leave all Survivors when they're in OP setups, the Gens go by very quickly and Killers apply zero map pressure to the Survivors when they leave them.
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because otherwise maps like Thompson's house with super strong setups would be impossible to even try.
short answer, the maps.
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Since 2016, there have been many changes precisely to avoid this. The Exhaustion happened at the same time, and we can think for example of the change of Balanced Landing...
Changes continue, currently with the redesign of the maps, and soon with destructible walls (including in the shack).
So in the long term, since these problems are solved differently, the bloodlust should logically disappear.
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Bloodlust is another Bandaid fix to bad map design. Without it killers right now would have a terrible time on almost every map. It would be nearly Impossible to win as an M1 killer. Once all the maps have been fixed and some slight balance tweaks here and there I would be all for bloodlust getting removed because it's a dumb af mechanic.
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