Boosted Killers don't exist... Boosted Survivors tho
To rank up as Killer, you have to be good. No exceptions. You'll face red ranks from Rank 16 on and you are the sole factor in your performance. There's no one to hold you hand. Survivors will never go easy on you. On Killer, you sink or swim.
To rank up as Survivor, you and your three teammates have to be strong combined, but not necessarily individually. Your performance at the end of the match isn't merely a showcase of your own skill but everyone combined. You don't have to escape to rank up. You just have to be productive with your time. Survivors don't have to learn the full game, they just have to understand one playstyle and be effective with it.
There's a reason why the Survivors have longer queues and there's a shortage of high rank Killers despite Killer being the 1 to 4 ratio. It's not exactly a mystery
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YEP 100% agree with you im a Freddy main and when i have my normal perks BBQ, Endurance Hex:Ruin and some other random perk i normally get 4k full iridescent but as soon as i reach rank 10 i get two red ranks 1 purple rank and a green rank most of the time or get at least 1 - 2 red ranks near enough all the time but that is just due to matchmaking being terrible.
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Yeah without a doubt, pound for pound a killer is higher skilled than a survivor of equivalent rank. Which I guess is how it needs to be considering it's a 4v1.
But it is also why versing survivors a few ranks above you is not really a big deal. And I said a few, not 10.
Also they made it harder to rank up as killer as opposed to survivor, dont know why they didn't revert it when the did the survivors pip conditions.
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Feel like I get 1 boosted player every game. Hopefully BHVR alter matchmaking to be stricter and award points for the correct actions rather than the abuse-able mess is currently is.
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"Boosted killers don't exist"
Tell that to all the freddy, spirit, and hag mains lol. Huntress is pretty bad with the hitboxes nailing you around corners too.
I hit a rank 1 facecamping NOED nurse today who gets run for 4 gens by one guy, then gets to facecamp out like 3+ hooks (because nobody wants to let the guy who did all the work die) and still gets 2 kills even though we actually got to key out the hatch. Probably would have been a 3-4k had they gotten to use the NOED.
So I disagree, pretty much all you have to do as killer is stand in front of the hook with a 1 shot and you are guaranteed 2-3 kills if you combine it with NOED and literally every survivor isn't running BT/DS.
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Yeah but you won't rank up by face camping. You actively lose points for being close to the hook when not in a chase. So if you recognize the face camp and gen rush. The most they'll get is a 2k and they're guaranteed to de-rank.
They might rank up if the survivors are blindly altruistic, but especially in high ranks that won't happen in a face camp scenario
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Match making is really testing my limits with my past few teammates. Boosted monkeys definitely exist in red ranks on both sides.
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For sure, but boosted Killers at least have a base line of skill. Boosted Survivors can play like rank 20s if they queue with the right people
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He didn't even depip from rank 1 for it. And when I say facecamp, I mean literally standing right in front of the hook not moving. Watching your teammates die like that is super lame, and since it was a nurse with a brain, it's pretty much impossible not to go down once she sees you.
And what do you mean? I hit multiple rank 1 hard/proxy campers today who tunneled everyone off the hook and were still rank 1 at the end of the game.
The only "nice" rank 1 I saw in my games today was a freddy, who is being carried by freddy, so he doesn't really count.
2k because the killer scored 2 hits on someone with an overpowered killer is good game design? I don't think so.
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Proxy camping hook isn't boosted if the Killer is using it to draw people off generators and winning chases. Like it or not that's a strategy. Just like slugging
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That's the thing, you can stand in front of the hook after being run for 4 gens and collect your free downs if anyone goes for the save. Then get another kill or two with NOED (and don't say cleanse totems, there is no time for that if the killer is facecamping).
I don't care if it is a strategy, that's the definition of a boosted killer. So they do exist.
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So we are ignoring the fact that some killers can pip/rank up brainlessly easy compared to others?
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This is not true. It's just another andedoctal fact, just like saying that camping doesn't work except for the survivors' fault. They're simply not the reality of the game. It's perfectly possible to hit the red ranks as killer and not even knowing how to run a basic tile. I say it because I saw it. Despite not playing survivor often, I've faced those red rank killers who can't even run a T/L wall properly. Some of them blew my mind when I checked their profiles. One of them I thought was a rank 12 at best. It turned out they were rank 2 and had almost 9k hours (yes nine). It's a matter of manipulating game mechanics, not necessarily possessing game skills.
Choose a good time of the day to play, pick a killer with an easy but strong power, bring the good add-ons, stack up slow down or anti-heal perks, hook, proxy, cut-off the rescuer and force the trade, slug the rescued as a bonus. Rinse and repeat. Use noed as insurance. For example, I played only one match of survivor today and the Demorgorgon was a hold-W gamer who got a 3k instead of 1k because of noed. They were instantly teleporting back as the unhooks happened, sign that they were sitting on a portal. They were still rank 1 after the match. Another example, plenty of Ghostfaces at rank 1 who simply camp the hooks in stealth. And so forth.
If you want difficult, that's facing depip squads, which are far and a few, or playing fair as killer in the red ranks. I play fair at rank 1 and sometimes that backfires badly. I do it because the alternative is unappealing to me and I've experienced it from the survivor side. Otherwise, it's a matter of manipulating game mechanics. That's why the emblem and rank systems are broken. You can totally, positively, be a boosted killer and rank up.
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People playing top tier of Freddy and Spirit isn't boosting. Hag certainly is not. Neither is Huntress. Someone wanting to play a character that puts them in the power role they're supposed to be in as killer is common sense. Killers have no one to rely on to do their job. The only way a killer can be boosted is if all they play are potato survs.
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Freddy practically downs the survivors for you. Same with spirit if you own a pair of headphones. Hag is god-tier with little counterplay assuming you have good map knowledge, and she is the best camper in the game.
They are similar to old nurse in that they are so strong you don't need to use any real strategy or mindgames (less so with hag, where all you have to do is 3 gen every game) and still just win by default unless the survivors are all gods.
Why does Freddy just passively put people to sleep? He doesn't even need to earn the overpowered snare spam. You will waste obscene amounts of time staying awake hitting the boxes, and once you are asleep, he can basically hold W at you while spamming snares and you will be forced to drop pallets left right and center. There is no looping involved, where-as looping is one of the only skillful parts of survivor gameplay. Add-in how he teleports around so he can make gigantic positioning mistakes and not be punished for them.
And spirit? Well, every chase is a coin-flip. There is little input from the survivor required. Just guess which side of the pallet she is going to appear on and that is that.
Hatchet hitboxes are just outrageous. At least deathslinger actually needs to hit his shots, huntress just lobs a hatchet in your general direction and gets hits sometimes.
So I put anyone who only finds success on these killers, and would get dumpstered playing someone like clown, as a boosted killer in my mind. Let alone the super cheap tactics you can pull off and still get rewarded for by just equipping NOED.
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Playing viable killers makes them boosted. What a load of crock. For every corner hit from Huntress, there's an equal amount of hatchets that simply stop at one pixel's worth of splintered wood.
If four gens are done within one chase, why is that a bad thing? You could have simply buckled down, finished the last, and left. Or broke bones. The fact that four gens were done doesn't even ring 'face camping' to me. They probably assumed the last gen would be done in three seconds. Or they knew one of you had the key, and were trying to be heroes. That's on you.
A killer is only 'guaranteed' kills if survivors allow it, IF they're face camping. Do your gens, leave. Dude being face camped is doing his part by keeping the killers attention. Why this is such a big deal is beyond me.
Again, with NOED. Here's a news flash. If the killer is face camping, they are leaving the map alone. You know what you can do in that time?
Break. Bones.
Woah. . .
If he didn't depip in that match, then he was doing something right. I'm guessing you lot were hanging around, waiting for the save so you could use the key, and they knew it. Instead of doing the smart thing, either doing the gen or using the hatch, you stuck around.
Then you go and say a killer is overpowered. Uh huh.
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Um, no offense but it sounds like the survivors did great then went full stupid at the end. Thas nit a boosted killer, thats several boosted survivors stealing defeat from the jaws of victory
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There are definitely boosted killers.
I disagree with people saying "Freddy/Spirit/Hag/Huntress/Nurse is boosted" because they do have a lot of counter play and can all be run by survivors that know what they are doing. Yes, they are all strong killers but they aren't infallible.
What I see as a boosted killer though, a lot of killers dodge lobbies to scum for bad survivors. They also frequently used super strong or overpowered builds. A Huntress that can hit hatchets consistently and win games is not boosted. But a Huntress that runs Iri Head every game is definitely boosted because that add-on is just super OP. Same with Forever Freddy. Or Spirit/Nurse that hard camps with RUin + NOED. THAT is pretty boosted because those builds on those killers are ridiculously strong. The only survivors that will give them any sort of trouble are 4 man SWF. But again if they dodge to scum lobbies they can be sure they get bad survivors enough to get to higher ranks.
Also too many killers are thirsty for kills. You can tell when you play solo and have a game where a survivor DC's with 5 gens yet the killer still tries super hard as if there are still 4 survivors. I'm talking hard camping and tunneling with 3 or less survivors. The moment I get a DC that early as killer I play super SUPER nice with survivors because I know I just won the game. I'll usually play like a bot and give the last person hatch, they still barely get 3 gens done usually. Last night I had a game as GF with Devour where 1 guy was AFK and the p3 Dwight DC'd after I hooked him (I had 5 stacks on Devour but I wanted my last BBQ stack). I went over, mori'd the AFK guy (who I hooked once and just ignored the rest of the game), then farmed with the other Dwight and let the 2 of them go. Dude thanked me and was all like "not many killers would have done that" which is 1000% true. They would slaver at the thought of free kills and pips. It's disgusting sometimes.
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There are way more boosted survivors, because pipping as survivor is too easy and you can be carried by a SWF. But there are definitely boosted killers as well.
You’ve never seen a red rank killer who will try to moonwalk at low wall loops, massively respect every pallet, chase you the wrong way around loops like the cow tree or shack, run jungle gyms badly, tunnel a guy off hook only to eat through an obvious BT and DS, etc.? They’re not as common as the bad survivors who Self Care in a far corner and go down in 5 seconds but they exist.
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Ranking up is easy for both sides if you play enough.
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Legion is really good at ranking up. But they're also one of the harder Killers to play. So you'll breeze through the low/mid ranks with them, but at high ranks you'll struggle because Leg is good at injures and bad at actually downing people
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Plenty of trash no skill killers out there and they do rank up. Trash at the red ranks...in general no, but the lower you go into the ranks the more trash you find. So yes indeed plenty of trash in the green ranks say and they did rank up from the even more trashy levels.
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True that. I played this killer last night at the game and made him look completely stupid at some of the chases. He was a rank 3 too and he was just total trash...just completely.
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It is true what you say, they definitly should make it harder to rank up as a survivor.
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You realize that a killer could be trying out a new killer they aren't familiar with and played a bad game with them and they can still be red ranks in general right?
Just because I play in red ranks does not mean every game is going to be on one of my mains, in fact I usually deliberately play stuff I'm not familiar with or want to try out at Rank 1 intentionally as there is nothing left to gain from pipping at that point.
Until there's actual individual rankings for people's skill with an actual killer, there is no way to tell if the person is playing a killer they have 500 hours on or no hours on, so I would save the generalizations
You can blame the emblem system for this, when a survivor DC's the killer gets credit for one hook action, they now need eight hook actions for iridescent at red ranks meaning they will need 8 of 9 remaining hook actions. That means hooking two survivors three times and the last guy at least twice. Just because a survivor is on potato internet or decided to ragequit on the first hook cause he didn't want to play against Hillbilly/Hag/Huntress/Freddy/Spirit/Nurse/Ghostface/Myers (did I miss anyone?) doesn't mean I just automatically give up my chance at pipping. Kills are irrelevant. Now I won't play scummy as I have the advantage, I'll spread the hooks out so no one gets tunneled, intentionally lose people I find on death hook until they are all on death hook, etc. I'll probably even afk for a bit in the middle of the game if they are really behind on generators (though recently I've found that even in three man games the generators can still fly quite quickly). I'll let them get their BP and we can farm, but they aren't surviving in the end.
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To rank up as Killer, you have to be good
Nope, you just need to play the right killers. Play Legion and you're rank 1 before you even realize it.
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I mean it's still massively easy to pip as killer AND play insanely fair when a survivor DC's at the start of the game, and still get a lot of BP and a 4k in the process. I'm talking about the killers that will play as if there are still 4 survivors. Where they tunnel/camp survivors anyway. That's pretty boosted, because you can tell these killers only care about pips/kills and have exactly 0 respect for their opponents.
Also depending on the killer you play it can be insanely easy to pip. Freddy and Legion are both really easy to pip with, even if you get 4e'd you can easily pip through Malicious/Chase as long as you got a hook on each survivor and made the game last long enough for Gatekeeper (which is pretty easy also for both of these killers because their powers naturally slow down the game). They also earn a ton of BP. I regularly get perfect games as Freddy, and I don't think I've had a game where I earned less than 25k since he came out, kills or not. For Legion it's even easier to earn BP, just Frenzy hit as much as you can to make Deviousness, Brutality, and Hunter. If you are earning less than 20k on average as Legion you are definitely doing something wrong.
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