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New perk ideas
Post perk ideas (as well as the perk name if possible) that you have that you think could be good or fun if added to the game.
Comments
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Killer Perk - Jack in the Box : Start the trial with 2/3/4 extra (rigged) chests. Once a survivor opens the rigged chest a noise notification is given to the killer/and the survivor becomes injured (cannot be put into the dying state)/and inflicts mangled onto the survivor.
Post edited by Dr_Trauts on1 -
Saving Grace: You have something that others don't... Perseverance! When you are within 24/28/32 meters from the killer for 60 seconds, this perk activates. Next time that you take a hit that would put you into dying state, instead break into a sprint at 150% than your normal movement speed for 10 seconds. Causes permanent exhaustion. If you are hooked at anytime during the trial, you'll instantly be fast forward to the third phase of sacrifice.0
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One perk idea I had for Jason Voorhees, should he ever be added to the game (probably impossible), is a perk that causes individual survivor interaction speeds to slow down slightly, but if 2 or more survivors are working together, their auras are revealed to the killer.
Another idea was for pallet breaking, that pallets can become sabotaged at the start of the game and for each repaired generator. Sabotaged pallets would break when pulled down, and if pulled down on the killer would not stun them. The same concept is almost realized in the new Spirit Fury perk, but has several differences.
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As far as survivors go, a sprint-burst perk that triggers when you have to run away from a prop. It's to prevent you from being pulled off the generator or get hit when the killer is near.
Another perk that seems to be a common problem for me, but one that prevents noise and regression if you let go of the prop when a skill check appears (works on anything that uses a skill check; generators, healing, sabotage). For it to work, the skill check must not be attempted and failed, nor can the meter go beyond the success zone, otherwise, it will explode and regress like normal. It gets to be too frustrating when you let go of a generator, and at that instant, a skill check pops up, but since you let go, it counted as a failure.
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(insert name here)
You can see for a limited time scratch marks of the killer
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Locker magic: Once per trial, while not being injured jumping in the locker will give you 15/20/25% change of being teleported to a random locker in the map.
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Killer perk-
"Murder" - Stillness crows appear around survivors 50/75/100% faster than normal. Survivors' also need to travel 5/10/15% further to stop to crows appearing.
Survivor perk-
"While The Coast is Clear"- when a teammate is hooked and the killer is within 10m of that hook, repair speed is increased by 10/15/20%. Speed increase only applies to the survivor running While The Coast is Clear.1 -
Survivor
"Enter the fray" - When a fellow survivor is being chased, charge into the killer using the action button, temporarily stunning them. Awards 25% blood points in allturism, stacks 4 times. Causes exhaustion for 60/50/40 seconds.
"Out of sight out of mind" - Allows the survivor to lay in the prone position. While prone, survivors are immune to the Killers aura reading abilities for 5/10/15 meters.
"Life in me yet" When being hooked for the third time (or 2nd if already in the struggling stage) you wrap the killers neck with your legs with all your might for 5/10/15 seconds before dying.
Killer
"Death Incarnate" - Decreases blood wipe by 10/15/20%. Downing a survivor during a chase will increase movement speed by 10% for 5 seconds.
"Fear tactics" - Survivors will occasionally emit a heart beat when near other survivors. Survivors in the radius panic, causing very difficult skill checks. Failing the skill checks repeatedly haults repairs temporarily.
"Cursed treasure" Chests become cursed. The first chest that is opened summons a tendril of the entity, that attacks the survivor, injuring them and eventually putting them in the dying state. Survivors within 5/10/15 meters of chests are revealed to the killer for 5 seconds.
I'm kinda knew, so I'm not sure if these sound dumb, OP, or not all that useful but, I was bored so, I figured why not lol.
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Omg the chest one can be useful like if your wounded it's the same as a stage two hook you have to fight it off but the killer or another survivor can interrupt it a survivor cab free you while the killer kicks you into the chest that eats you and falls into the ground by hooks0
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Or a major conflicting choice if you save your friend you can get a trophy called self sacrifice as instead of both being free the one that helps tackles you out the way but dies in your place0