rework god damn Dead Hard

Aztreonam78
Aztreonam78 Member Posts: 1,131

ALMOST EACH GOD DAMN RED RANK SURVIVOR RUNS THIS ######### PERK.

It's too strong and, most importantly, unhealthy for the game:

  1. It allows expirienced Survivors abuse lots of pallet and windows loops, what they successfully do. Dead Hard at loops is a natural additional Health point
  2. It makes Survivors feel too safe and comfortable while Injured
  3. It works too well against certain Killers (jumping through Trapper's traps, avoiding phantasm hits, dodging Nurse's blink attacks)
  4. Also, it is too unreliable perk due to Dedicated Serves. Lots of time it doesn't work when it should

As I said, this perk needs complete rework. Devs, please, listen.

Comments

  • YoshisCookies
    YoshisCookies Member Posts: 67

    DW its not strong cus u have the sheeps saying it dosent work xdddddddddd cus dedicated servers laggy servers :)

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    The most problematic thing in this perk is how it works at loops.

    Even with dedicated servers you can perfectly see how Dead Hard is strong and unfair.

  • tactic
    tactic Member Posts: 356

    I’m fine with the invincibility, but the added speed boost automatically allows survivors to extend a chase to ridiculous lengths.


    IMO it should be reduced to just invincibility, not invincibility + speed.

  • Oicimau
    Oicimau Member Posts: 897

    You should had posted it in the feedback/suggestion subforum.

  • White_Owl
    White_Owl Member Posts: 3,786

    I disagree. It's extremely easy to play around it and requires very good prediction and timing to be used decently.

  • Clevite
    Clevite Member Posts: 4,335

    You want to rework a perk that you say yourself is unreliable?

    I mean I'd say it works maybe 50% of the time. I'm all for getting that to 100%!

  • xBEATDOWNSx
    xBEATDOWNSx Member Posts: 636

    Nah. On a good killer, Dead Hard only works one time. Once they see you use it mid chase, they will simply bait it out and then put you in the ground.

    Hell I'm not even a good killer but that's what I do.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    My only issue with it is dead harding through traps. What kind of badasses are stomping on a bear-trap and just powering through it. Otherwise i just get in real close and smack the thicc and its good.

  • MPUK
    MPUK Member Posts: 357
    edited April 2020

    It works too well against certain killers???? If you don't bait the dead hard it will work against any killer. Going over the trapper's traps. Well they can't even be sabotaged now so you expect a down every time you chase a survivor and they go near a trap?

    Why should a phantasm hit be guaranteed just by triggering a trap?

    It gives an extra health point but at the same time people are too comfortable being injured???? Well if they don't heal because they feel so comfortable then they don't have an extra health point they have the same as if they had healed.


    Dead hard at loops is unfair???? So a perk being used as a perk is unfair?


    What's your idea for a rework? Anyone who uses dead hard is immediately teleported to a hook?

  • Deadeye
    Deadeye Member Posts: 3,627

    "Abuse loops" is quite funny. Actually it is strong when you manage to not "abuse" a loop, but just do your 3 rounds before you drop the pallet and then go for the next safe spot. If you use Dead Hard to make the 4th lap, then you exactly won one lap which might be 5 seconds extra time with that perk. It is stronger when you try to maximise your chase without Dead Hard and then use it when you notice "damn, can't make it this time, now I need dead hard". So actually this is can be seen more like a training perk for optimal chasing to catch miscalculation. People already good at looping can "abuse" it to get even stronger, but that counts for every other perk as well.

    Most or half of the times I just see people turning 180 and rush into me with Dead Hard or use it in the open to bait a hit. Both is predictable and easy to outplay and on second it mostly doesn't even help them to get to the next loop. Use it yourself for 10 games and see how OP it is. This is actually one of the most balanced perks imo. Hard to use and can be from pretty strong to pretty weak. The only thing they need to change is dedicated servers.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    ah yes, lets make an easy to predict and buggy perk even worse

    brilliant idea

  • Kai6864
    Kai6864 Member Posts: 377

    Although it is strong, it is the only exhaustion perk that requires some amount of effort, besides Head On. The others have simple criteria that gets you away from the killer.

    1. Dead Hard is ineffective versus Instadown killers and perks (There are currently 5 killers and 6 perks , discounting addons) unless they choose to stay injured, a huge risk.
    2. Making survivors feel "safe" and "comfortable" is in no way a reason to change the perk.
    3. Easily baited and bypassed by killers like Huntress, Nurse and a Plague (with Corrupt). I will agree however that being able to not trigger Trapper traps and Hag traps should be looked at.
    4. I agree very much with this too, extremely unreliable. However, if it is used as intended, to avoid a swing, that might buy you what, 3 or so seconds. Much more effective using it to extend loops.
  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited April 2020

    ^This^

    Also, Dead Hard really isn't that strong if you know how to bait it out and anticipate it. Treat it like DS, everyone has it until proven otherwise.

  • Godot
    Godot Member Posts: 806

    What?

    Dead Hard is broken, and I don't mean it's overpowered, it just never works.

    Might be just me and my friends with bad luck, but it doesn't work.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    Killers can easily counter dead hard simply by acknowlidging that the survivor has it in their arsenal.

    Anytime I am chasing a dead hard player, I simply extend my time before the finishing hit to force them to panic-use it and then just walk up to them to finish off.

    If there is a pallet for them to loop, I simply just try to predict the moment when they are going to use it and hold my hit and hit them 0.5 second after they dead hard. This way their dead hard ends to my hit animation still inside their collition box and they fall down at the end of their dead hard.

    If survivors suddenly turn around to run past me, I know they are about to dead hard through me, so I just stop, wait and then hit after they use it.

    There's many way to play around dead hard, all you need is a bit of practice and understanding in what situations good players often use them.

    The only timeI can not do anything about the dead hard is when the survivors are running towards a window or pallet and normally would not make it in time but since they got dead hard, they can boost themselves to reach it to safety. And that is just fine...

  • Poweas
    Poweas Member Posts: 5,872

    Am I the only one who thinks that it kind of sucks compared to Lithe?

    I mean, Dead hard can be annoying, I get it, but if anything it deserves to be fixed before reworking, it doesn't work 70% of the time. Which is why I'd say Lithe is better, since it's reliable, works all the time AND Lithe is just perfect for effective pallet use.

    Maybe if DH wasn't bugged it would be stronger, but since it doesn't work for 30% of the time, I don't think it's broken, I think it's quite balanced. As is Lithe and Head on. The devs just need to add more competition, like reviving Balanced landing, and Dead hard wouldn't seem as strong? Plus, even if it does, you can just nerf it.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    No skill to use it. Dead hard allows you to abuse certain loops to the max extent and if you fail to do so you can just use dead hard to drop pallet.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    Dead hard is like Mettle of man on release. Some killers just cant counter it. That aspect should be looked at. Thats it.

  • Lexilogo
    Lexilogo Member Posts: 811

    Using Dead Hard to extend a loop doesn't require much skill, yes. Though being able to accurately gauge how much distance between you and the Killer and when you need to Dead Hard requires WAY more skill than most give it credit for, it is a relatively easy thing to do.

    You know what else doesn't require skill? Proccing Sprint Burst, Balanced Landing, or Lithe. They all ALSO serve the purpose of extending loops, and they do it better than Dead Hard. Extending loops is the reason why you equip an Exhaustion Perk, so a Dead Hard used in chase to avoid a down is no more of a problem than a Sprint Burst being used to get some extra distance.

  • Kaiju
    Kaiju Member Posts: 530

    Lmao imagine complaining about a perk that works half of the time and can be countered besides using it for distance

  • lunaticlifter
    lunaticlifter Member Posts: 437
    edited April 2020

    i laugh when i read: ''It ReQuIrEs sKiLlS FrOm sURviVovRs!!1''.. I agree with you my dude, this perk is bullshit, press e or x to waste even more time in a chase.. in b4 people who complain about being exasuthed on the ground don't know how to use this perk.. you use dead hard to gain distance, to reach a window/pallet, to outplay a nurse, to revert a bad play, to outplay a trap, to loop even more most of the killer, which don't have a good power to deal with some set ups, and dead hard makes those set up even stronger and IT REQUIRES NO SKILLS!. They nerfed ruin because it was the most used perk and it required no effort from the killer, now that balanced landing is nerfed, dead hard is used in like 90% of the games, so it should get the same treatment, because it's even worse..

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    Kinda like how people complain about noed, only it can be countered completely.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Are you aware that there are only 2 killer's (that I can think of off the top of my head) that force DH to be used as intended? How do you bait something that is being used the exact opposite as intended?

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    I agree with you whole heartedly, but do you think it would still be worth the exhaustion slot?

  • Rivyn
    Rivyn Member Posts: 3,033

    I'd rather have BT and DS reworked before DH, but I have had a few cases where I've had a chase down, only for a DH into a pallet. Can be annoying, and sometimes down right frustrating, but there are other perks that need attention before DH.

  • Deadman316
    Deadman316 Member Posts: 578

    Let's see, rework Monitor & Abuse, BBQ, NOED, Sloppy Butcher, Thrilling Tremors, Gearhead, Insidious, Pop Goes The Weasel and all of Ghostface perks. They're too strong!


    See, I can do this too :)

  • Deadman316
    Deadman316 Member Posts: 578

    And also, are the survivors just supposed to sit and let you kill them? Would that make you killers feel better? Getting upset because Dead Hard extends chases? Dead Hard makes survivors feel comfortable when injured, oh yeah, because there are so many other perks that do the same, lol. You killers are a whiny bunch.

  • Joao_Bandicoot
    Joao_Bandicoot Member Posts: 286

    I love how almost everyone here just completely ignored that OP already acknowledge and based his opinion on one of the reasons to rework DH for being inconsistent and not working most of the time.

    If you guys want a better DH who DOESN'T reads "Press E to be exhausted at ground" maybe a rework idea don't sound that bad.

  • Rastabooze
    Rastabooze Member Posts: 154

    Omg, I cannot believe this. This perk USED TO BE awesome. They nerfed it, although it was not intended, since the dedicated servers. It works only 50% of the time. The other 50% you are exhausted on the ground and twitching like having a seizure. That perk used to be rly good. Now I´m just hoping they will FIX that. There´s nth more annoying than an useless perk-slot.

  • Peace
    Peace Member Posts: 164


    Dude, you are saying it is to OP und in the same comment you say its to unreliable. I guess it cant be both so which one is it now?

    I think the perk in itself is good and fair. But with the dedicated servers, oftenly like someone said before, youll be exhausted on the ground.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Yeah I didn’t mind it at rank 17 either.

    Running towards a pallet, realizing you’re likely to be hit just before you make it there, pressing E to gain a little bit more distance.....yeah man I see what you mean. Total high level play there. Definitely requires so much skill to use.

    Also highly mindgameable. I mean I could have umm....erm....oh. The only mindgame is picking Huntress or Clown a s they’re the only ones that can block it but people are crying for their exhaustion add ons to go too so...

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Really? You just want them to come in, get caught and have no chance basically. Yep... I think if I see more survivor nerfs I’ll just uninstall the game. You’re faster than them. They can only do so much and the boosts are minimal to get you to the next pallet or loop. They’re doing what they can do to survive why are you hating?