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What if maps weren't randomly designed?
If Behavior made it so that every map has a set design with no random elements, would it benefit the game more ?
In a way, maps COULD be more balanced since Behavior can have full control over god loops, safe loops, and unsafe loops benefiting the Killer in a way.
In addition, players could actually use Map offerings without having to rely on it having the god loop/window open or closed.
Plus, players could actually find a meta way of playing a map and plan out tactics and strategies better.
Thoughts?
Comments
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BHVR already has control over the randomness of everything in the maps, they just have not gone around to the older maps...which also make up the majority of maps in the game as well.
If they weren't randomized, survivors would automatically create and follow the most optimal routes for each and every map, since of course, they wouldn't change after all.
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But I feel like if maps weren't randomized, it could be more beneficial to both sides. For one thing, BHR could remove a few safe loops from a map so that the Killer could get a better edge. But your point on survivors following the most optimal route, the Killer can also know this and use this to their advantage ie: hide, place a trap in the area, cloak, etc.
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No the Rng is an important part of the game which makes it replayable
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True, but RNG can also (partially) ruin both sides ( god loops).
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so because it makes the game bad in 1 instance it should be removed and make the game bland and unmemorable good logic!
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You think it’s tough to catch survivors now, once loops were optimized they would gain more advantage.
Also people from both sides would DC even more because they would instantly know which aide the map favors
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