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Dbd vs Resident Evil Resistance
After playing the beta and all weekend i've come to the conclusion that i prefer dbd over Resistance. What are your guys thoughts. Which do you pefer?
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I have the actual game now. Both DBD and Resistance are both good in there own way.
Survivors
DbD survivors are all skins and can do what the other can with no extra ability to them, besides how loud they breathe. You can also have multiple of the same survivor and have a Feng Min army.
RES survivors have an ability each their own but you can pick only play 1 of that survivor at a time. So you wont have 4 Valeries(Healers) in a team to balance gameplay. So i recommend you to have a back-up and the backup's backup, in case someone else takes your Valerie away.
Winning as Survivor
DbD is very forgiving compared to RES. If you team sucks in DbD you have hatch and doors to escape. Also you can leave people behind.In RES there is 1 exit at the end, also if your team sucks you don't escape. Your whole team has to leave together.( However today i saw a person leave through the final door by themselves) You can lose because the January in your team kept the key item the whole match so we couldn't exit in the first area and ran out of time. RES is more a team game compared to DbD. You can't progress in RES without your team, in DbD it is "see ya b.......es".
Killers
Killers in DbD are more stressed while playing. It is more of a personal feeing going against a survivor. The saves are more harder in DbD than RES. The 'killer' in RES is more laid back because you can just set a zombie down and forget about it. Survivors can help each other from you far more easier when you are a.zombie or Bio Weapon with Flash bombs and Grenades. You trap an important room up you can get an easier win that way. I haven't played all 'killers' yet to see what they all do you so far.
Winning as killer
DbD is more stressful because you have to stop 4 little brats by yourself so you have to go and find them. Also you have to chase each one and it could waste time. In RES you can leave a zombie horde in a few rooms and go bug a different brat, you are at many places at once. However, if you lose focus on 1 survivor and go after the other 3. That 1 could to all objectives. Kill that one first if you notice them.
The RES is still new and has their own problems like DbD. So at the moment it is still early to say. i haven't played much of it to give it accurate feedback. But it is okay, I'll play both. It is repetitive like DbD.
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I agree on what you said. It might just be cause the game is new. But i always get morons who can't do the basic tasks. Like it says get to door and Tyrone is out here playing street fighter.
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DBD is more fun at its heart. Its basically a game of tag, which feels more fun than an objective based team shooter with clunky controls.
However deep down DBD has some real downsides to it that puts RE ahead. Like it or not camping/tunneling is a big part of DBD. The vast majority of players do it. Its not very fun having game after game where the killer just hangs around the hook and tries to defend the kills. It takes away from what makes the game fun - the chases.
Also there aren’t any broken builds. I don’t need to worry that going into the game I’m going to go against an Iri head, NOED, ebony mori build at which point its not a game anymore just a power trip for the killer.
The maps in RE aren’t great but you don’t have to put up with god windows. In dbd some maps 90% of the action takes place around 1 window or 1 building as everyone just runs there again and again and again. Its not fun to go against as killer just running around in circles or having to leave people as they sprint burst to the nearest god window anytime you get near.
You dont get awful killers either. The masterminds are mostly on par. Granted killers in DBD vary, as what one person hates another may find fun but I think most agree that going against Legion is as much fun as bullet in the head.
Most importantly so far theres 1000% less toxicity. You cant really be toxic in this game. No tbagging, no waiting at the exit gates just to stall the game, no sandbagging, no trolling, no being told to die post game, no salty comments on your steam profile.
So yeah DBD can be more fun when it works but all the negatives often leave a sour taste in your mouth after you’ve played the game. Resident Evil avoids a lot of these issues.
DBD needs to do a lot of work to sort out the game. Resident Evil could do with really working on the controls and a few balance changes.
Quite different games deep down though. As I said before one is basically a team based shooter the game is more like tag.
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The main problems I have with Resistance is the choppy hit detection and the gameplay feeling too fast paced/clusterfucky.
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Resistance is an entirely different game.
Enemies are automated save for moments where the mastermind takes control. Mastermind also has more environmental control with turning off lights and locking doors. Then there's the omnipresence of knowing where survivors are at all times.
Survivors have personal perks, so you need to approach it like a class game. Support and Healer need to keep their tank alive. It's also full tilt an action game. Zero stealth.
And the timer guarantee's an end game state after a set amount of time. So no fooling around.
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I honestly prefer Resistance as a killer main. The game balance is perfect example of an ASYMMETRICAL game. The Killer should always have the advantage and the survivors shouldn't work together to overcome it. Balance? Honestly better than DBD, and that's saying alot. I'm moving to this one sadly, DBD kinda lost it for me. Resistance has so much potential too
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Resistance is neat for a game or two, but it slowly gets less interesting.
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As much as I like resistance I think it could be a bit more balanced ,if I remember correctly, the weakest mastermind actually has a 65% win rate whereas the highest survivor win rate is something like 29%. Obviously these stats could change with time but tactics such as continuously just spawning zombies in one room before the survivors have even managed to reach it tips the balance so much that the survivors practically don't have a chance.
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While I want DBD to have a rival, so the balance team is forced to get its sh*t together, a lot of these other 4v1 horror games are limiting themselves from the beginning. The reason DBD remains on top is because they're able to add new killers/survivors every 3 months to help keep things fresh, while others like Predator and Resistance limit themselves to the content of their own franchise. This means they'll get repetitive and boring really quickly, while not having a lot of ways to keep things fresh. So they'll most likely go the way of Friday the 13th.
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Wasn't RER still on beta?
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If they make the resistance purchasebale alone, i probably will try it.
For now, it's too expensive to try
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I bought it mainly for Re3 the resistance was to be a bonus. Mastermind is fun if you know what you're doing and if you're patient.
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It released with RE3
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I haven't played RE, and I honestly don't intend to, but judging from gameplay I've seen it looks very gimmicky. In the same way that Last Year and F13 look gimmicky. Basically it doesn't look very skill based and all the gameplay is superficial and one dimensional.
The thing with DBD is that whether you want to admit it or not, the game takes a lot of skill. It's also very dynamic in that the RNG and sheer variety of perk combinations (with killer powers on killer side) adds a lot of variety. Sure the game ultimately boils down to looping and time management, but there's a lot of ways things can go (aside from certain god loops which have no dynamic gameplay which is why people don't like them). Like depending on the killer and the tile, some pallets are safer than others. Most killers have means to win at any non-god loop, even jungle gyms. The ones that don't still have the option to do something like SF/Enduring, Bambo, or Brutal.
And as for objectives, yea survivors doing gens in itself is kind of one dimensional, but then when you factor in gen placement and killer perks things change. The act of doing a single gen is just hold m1 and press space bar once in a while, so the dynamic part of gens has to do with knowing which gens to do first, and (as killer) knowing which gens to protect. A game where the killer has Pop and Thana is going to play out much different tactically on both sides than the same killer using Corrupt and Ruin. It might not feel like it because again the act of doing a single gen is one dimensional, but it is different.
Long story short, DBD doesn't have gimmicks to bolster gameplay. There's nothing to cover up the core mechanics, just add to them and change them on a match by match basis. I don't get that feeling watching RE. It looks like a lot of gameplay is just mean to be fun and not very skillful. That's not to say there's no skill in the game, because ultimately every game requires some degree of skill, especially as you climb higher in the meta. More that, RE's skill is mainly superficial, while DBD's is very deeply ingrained into everything. RE games look like they will play the same almost no matter what you do. DBD every game is different (though it may feel the same but that's more to do with balance than mechanics).
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I don't know how you could possibly compare them. Sure they are asymmetric game, but other than that, they aren't even close to being the same.
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So after playing a bit more I give a big win to Resident Evil. At first I thought the killers were a little underpowered and they are initially but once you unlock decks it turns the tides.
More importantly, I don’t hate my time on resident evil.
This ptb made me remember just how much I hate playing this game. It just leaves you with a sour taste.
Some games as survivor since queues are instant...
1) ebony mori in 90% of games (probably inflated since ptb but still). Requires no skill from the killer
2) Wraiths that just facecamp and never leave the hook
3) Survivors that get fed up and give up on hook when said killers facecamp, just giving ######### players a free win
4) Huntress that could blatantly see survivor auras. There was no doubt, this person was tracking survivors perfectly who were not in line of sight. I was slugged so I saw her tracking the auras in real time. Add this to all the speed and wall hackers we’ve seen recently.
5) Toxic players. Survivor disconnects within first minute, killer still slugs for the 4k as if he has earned it. Making everyone else wait while this loser enjoys his power trip. After mori’ing the other survivors, lets the last one bleed out on the ground for about a minute just stood there shaking his head before mori’ing him.
6) toxic survivors that are just there to troll and purposefully farm in front of the killer.
The fact that I’ve seen the usual bullshit in less than 10 games on the ptb really says just how bad it has gotten. Resident Evil has none of this garbage.
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RE is just a little side mode for the main game, it never was meant to rival and is never going to rival DBD. DBD right now is the Madden of asymmetrical horror. They have all the licensed stuff and there is no competition. Friday the 13th was its closest competitor and that is dead now.
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Where did you get the data. RENet is absolutely lying. 150K Participants worlwide? Have you ever seen the bots profiles on that website? They can play oswell spencer and daniel fabron, without even touching annette. Have you even played yourself. I can say if i have played about 10 mastermind games and 20 survivor games, out of about 15 of the survivor games i've won, and mastermind games only about 5. Of course, i'm still low leveled, but if you can abuse January's unstoppable hacks, Becca's unlimited ammo even on a rocket launcher or minigun, Martin's flash baton, and Samuel's insane healing at higher levels, you'll understand. But then again, we have alex wesker and her full poison build which is hard to deal with. Or daniel fabron's unstunnable zombie control, his doubled grab damage, vampire effect, etc. There's still so much to go through that a 65% wr like that is BS.
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If you've only won 5 out of 10 mastermind games I don't know what to say to you other than git gud. As you said yourself, some survivors have extremely strong skills, so what is the easy answer to winning? Take out the strongest first, focus on the people who will cause you the most trouble. Literally all you have to do to win as mastermind is protect the objectives that survivors need LATER rather than the ones they need in the moment. Main example being the security guard, don't bother protecting him, find one of the security devices and spawn as many zombies and traps in that room as you possibly can and you've basically won.
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Nah you need to move him to a different room and flood that room with boosted zombies
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"Git gud" Let's see the advice you gave me. "What is the easy answer to winning? take out the strongest first." Good lucking taking out a january while she's hacking you every few seconds with 3 herbs and a tyrone kicking everything down with his short cooldown. Just control a zombie? Tyrone or Martin. You wanna shoot her? Good luck doing that when she has extra herbs and you have a slow ass movement speed with the camera.
"Literally all you have to do to win as mastermind is protect the objectives need later rather than the ones they need in the moment. Main example being the security guard, don't bother protecting him, find one of the security devices and spawn as many zombies and traps in that room as you possibly can and you've basically won." Alright kiddo, so tell me why annette is garbage. Oh that's right, it's because zombies are nothing but time increasers.
Have you ever witnessed your whole swarm being wiped out by a single nade? There's a reason why Alex Wesker and Oswell Spencer are the best masterminds. They don't trade time with zombies, they take time with their poison and annoying but useful abilities, WHEN you are able to change your deck.
I'll give you data from the same site i said is lying. Even REnet knows, Alex Wesker has won 74k of her 114k games, while Annette has ran 400k experiments, but only won 242k. Yes, there is a huge difference in the amount of total games, but the rate of winning with alex wesker is superior. I wonder how, because annette's passive reduces the cost of cards so that you can spam them. I guess you played only a handful of games against newbie survivors who only buy ammo and herbs.
You speak as if you're so good, but i find it extremely hard to believe you.
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