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Now that gens are getting tweaks...
Could we perhaps get some heads up on changes for those Mori/keys yet?
The first one where you mostly get this person who hooks then instatunnels you straight to hell, you leave with 3-4k points and good on you, back to the queue.
The keys which give a free escape for one -or- multiple people, which could happen when you were playing as a cool chill killer without camping/tunneling.
Yeah, both suck, please can we have something about this soon?
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Keys aren't exactly a free escape. You still have to do the gens. I'm not saying that it doesn't need tweaking, just that there is some work involved. Maybe give an unlocking animation instead of it being an instant escape. On top of that, make it way more apparent that a survivor has a key. Considering the hatch is put in by the entity (who favors the killer) maybe it could alert the killer when it is being unlocked as well. Like a 15-30 second unlock animation and the killer is notified of hatch at the start of the animation. As far as the mori, no debating that it needs to be looked at. Like you said, tunnelling is the biggest issue with it right now (and to make matters worse it overrides Decisive),and it is making the game really annoying and unfun for the survivor who dies immediately. I have no ideas to fix moris though.
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I mean definitely I'd be up to having some sort of opening animation for the hatch instead of this sudden pop-up that gives no reaction time at all.
Anything would likely be better than leaving it as it is.
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True. I can definitely see some sort of animation in the future. That is the least they can do and it is probably the most reasonable change to make.
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It's hard to fix keys.
How about making the hatch close instantly after person using a key uses it?
It won't fix the big issue but at least it can't be used as a free escape for entire team. Also remove bonus points survivors get from using the hatch, the objective points.
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"Adjusting gens"
You mean encouraging gen rushing more.
Making it slower to work together encourages split pushing. Single people on gens. Which is ALREADY what causes gen rushing. And us decent survivors just got a buff of an extra 1% progression for greats.
Theyve literally ONLY slowed gens if multiple people are on one. Which isnt an issue as is.
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I personally think moris should just be deleted. I think is BS that you can put on a offering and change a gameplay aspect. BUT, since they're already on the game, they sould at lest be tweaked to either work only on death hook or after you hook all four survivors at least once (meaning you cant just camp/mori);
For keys, I like the idea of adding a animation to it. That way survivors cant just jump on hatch in the middle of a chase. I also think hatch should only spawn with more than one survivor alive IF all five generators are repaired. That way, if you manage to kill two survivors before all 5 gens are done, the other two cant just hide and look for hatch (this is a scenario where hatch is a free escape).
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