http://dbd.game/killswitch
The map updates feel like new coats of paint.
Sure, some loops are unsafer. Sure, some maps are slightly smaller. Sure, some god loops are less godly. But I'm really not feeling anything all too different on these new maps. There's some new trees, some areas are differently arranged, but... yeah. Problematic buildings are still problematic, certain terrible loops like the fence loops on Thompson and the awful long debris loops on MacMillan maps are still a thing and still completely safe—it feels like new makeup. It's not NEARLY on the same level as the Badham rework or the Lery's rework; these are literally just taking an ugly face and putting the nose up a couple of centimeters.
Feeling kinda disappointed, not gonna lie.
Comments
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Considering the quantity of changes here, I'm willing to support the Devs with this call over one map getting tweaked to higher quality. Over time, all maps will get facelifts but this is like a golden band-aid that will tie us over for a while.
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Band-aids don’t fix bullet holes.
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I haven't been able to test the PTB so I cannot truly have an opinion here but I am very happy to see that they are getting to balance change in the killers favor, so I am not complaining
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This really wasn't a band-aid fix. This was a direct fix to certain map tiles. Issues like the Ironworks loop and the Thompson House's upstairs were directly tampered with, obviously they're still not perfect but you also don't instantly fix a 'bullet hole'. Strong pallet loops should also exist, just not in a large quantity, which is a large part of what they've changed.
Thompson and Ormond, which now have a lot fewer junglegyms, LTs and Mazes, aren't simple bandaid fixes. They both still contain some very solid loops, however the normal tiles don't string together into absolutely ridiculous levels.
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But golden ones sure work for a few updates and limit migraines! Don't look a gift-horse in the mouth and all that jazz.
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This feels less like a major patch and more like a bundle of hotfixes. That’s how little I noticed the changes in terms of balance.
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It is kinda a bundle of hotfixes, which I am glad we got as opposed to useless perk "reworks" and a new killer rework that will fade into oblivion until they rework that rework. I'm happy with the results.
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It sounds more like you want a remake of the game. They removed huge loops and replaced them with unsafe ones. It may not feel super different but trust me. They are. Just need to time to see them.
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The thing is, a lot of the maps are still full of safe tiles, especially MacMillan and Coldwind maps.
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this is probably the first time they grew up balls and did something really big for killers, especially all together, that's not a band-aid fix.
if changes like these are gonna continue, for me they can remove bloodlust and bring back old balanced landing.
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I've been playing on both sides in the ptb and I have to say.
Most tiles have been moved and changed which has resulted in many more deadzones. Wretched shop with the removal of the "exploit" infinite loop, has 13 pallets with 8 that are "safe". The changes in tiles left massive dead zones where strong tiles/safe tiles were before.
The update specifically addressed what it was changing in terms of what to expect. If you are disappointed then perhaps you should read the whole post to understand what was being changed.
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I have seen quite a few of the changed maps now on the ptb and I think these changes are amazing. Especially the maps that were huge and now have had their sizes reduced feel so much better. But at the same time, the devs certainly didn't go to far with these changes by butchering anything survivors have. Which is important.
Rotten Fields and Fractured Cowshed actually seem to be maps I am glad to play on as killer now, because they aren't terribly survivor sided anymore. And Temple of Purguation looks like it could become one of my favority maps.
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