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Need advice: how to deal with this?
Greetings, everyone!
I am a rank 7 (now 8) Killer. Today is the first time I have left match on my own accord (a.k.a. rage quit), while playing as Demogorgon. The reason behind that was the combination of 3 things:
1) Despite leveling Demogorgon to 47, I still have not received a Corrupted Intervention perk (it is unlocked), not even it's 1st rank.
2) In just 2-3 minutes after the game has begone, 4 gens have been done somehow.
3) The person I was chasing was extremely lucky with the environment, getting a pallet after a pallet, making it impossible to get a quick down.
Result: 4 gens, 0 hooks in 3 minutes.
So, if there's still any high-level skillful Killer players out there, I would very much like to ask for your advice: how do I deal with the situation like this? That SWF told me I had no pressure, but how am I supposed to apply pressure? I was constantly in one chase or another, I cannot be everywhere at once. And if I let the person I'm chasing go for free, wouldn't that be even less pressure on my side? I really want to know.
I hope this topic won't just sink without an answer. I am really looking forward to receiving a constructive advice.
Comments
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This is a tough one to awnser, and there isn't much way that I can awnser it other than saying it was dumb luck.
The only thing I can reccomend is that if you're in a chase for about 30 seconds without getting a hit, give up. I know you really want that down and hook, but if it hadn't happened there, it might not happen soon.
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It's really... REALLY disppointing that on this forum nobody can give a solid advice on a problem like this. It's as if everyone who plays a Killer well want to keep that kind of information to themselves.
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Well, you're not giving people a lot to go on. If you had a recording of your gameplay or something, it might be easier to point out what you did wrong, but if you just say "4 gens got done within the first 2-3 minutes and I never got a single down even though I was always in a chase", that could mean just about anything. There are so many variables there that could be affecting how that game turned out that it's nearly impossible to give you any advice that's specific enough to be useful. The best I can do from that information is say that it sounds like Cheers was right, and you spent too long focused on the one chase against a survivor who was too good for you, allowing the others free reign to do whatever they wanted (generators).
Also, implying that the other members of the forum owe you advice and are selfish for not giving any is rather rude, and not likely to make people feel more inclined to take time out of their day to help you.
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How am I supposed to have a recording when I'm not a streamer? Is there even anyone who just randomly records their gameplay? No, I don't think so.
What I ask for is a strategic advice, not something regarding my micro/mechanics/mind-games. What happened in the game is that I chased one survivor who got really lucky with the loops, running into a new pallet every time before there was a chance to catch up to them, because those pallets spawned rather close. The most obvious advice I've been getting is to stop chasing that one person and switch to another, but I just don't understand what that would even change. It would still be 1 Survivor in a chase and 3 on gens, except for me having to waste even more time actually finding another person.
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I'm always recording my games, i'm not a streamer, i'm not a youtuber. In case of anything i'll have the recording for a report or a cool play that i made.
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Sorry, but I have neither enough memory on my drive, nor a PC good enough to record without causing any small freezes occasionally. And, as I mentioned above, I am not interested in advice on micro, for which the recording would actually be needed. I'm interested in a macro advice.
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Yes, in fact there are people that do that. Again, careful with that aggressive tone if you want people to be nice and actually help you.
The difference that chasing another survivor would make is that it sounds like the first one was beyond your skill level, so you were wasting too much time trying to chase them. If you had switched to a different target, you might have found the second person easier to actually land hits on.
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The second most important thing to know about chasing survivors as a killer is in what health states are other survivors and where they are. That allows you to identify how many other survivors are working on gens and if survivors are taking time to heal. If they are, where have they been for the past 16 seconds. Was it an unusually fast heal with no medkits in any hands? Check suspicious lockers for Inner Strength users.
The most important things as a killer to know about a chase should be known before the chase even starts. It's the answers to this set of questions:
- Where is the survivor in relation to me and how quickly can I reach him/her if there are no pallets or windows in the way?
- Where is the survivor in relation to locations in this map that can extend a chase? Is the survivor close or far off from these structures?
- How skilled has this survivor appeared to be in prior chases?
- (and perhaps most critical in your situation) Am I chasing a survivor around completed generators, unfinished generators, or neither?
I'll just talk about this last point. If a survivor leads you on a chase around completed generators (the worst scenario), no survivors are being interrupted from doing generators, resources such as pallets are being lost that don't matter, and the survivors lose any fear that might have been in your favor. You always want to have chases around 1. Hooked survivors 2. Generators undergoing repairs and 3. Areas with pallets that survivors must return to at a later point in a match.
If you don't pay attention to item 4 on the list above, you're guaranteed to have lost the game as long as the survivors aren't stupidly altruistic.
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With that little information there is not much to do. You had no pressure when 3 people were free to do Gens, this is correct. Pressure comes with the first Down, because this forces Survivors into altruistic actions. Ideally you have a situation where you have 1 person on the hook, 1 going for the save and 1 in a chase, meaning only 1 person is doing Gens.
Some information - which Map? Because it might indeed be possible that you made some mistakes, with more information (best case a recording, this is true), it is easier to analyze it. Maybe you have broken Pallets which were mindgameable, allowing the Survivor to gain distance. Or chased too long around Pallets without breaking them.
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You provide some really good advice and I sincerely thank you for that.
The problem is that it wasn't really applicable in that exact game. Let me start explaining with paragraph 4. The Survivor was not being chased and could not be chased by me around the finished gens because the chase started with 0 gens done then 3 of them had been finished in roughly the same time, maybe 10 seconds in between. As for the health states, I was able to land only 1 hit in that entire game simply because of a Survivor abusing a few pallets on the un-mindgamable loops (jungle gym and a few without the walls at all) that spawned really close to each other. I had no chance of seeing that prior to getting into a chase because I haven't visited that side of map earlier. That also goes against paragraph 1. I couldn't possibly know how bad the chase was going to be before it happened.
The obvious question: why haven't I just let them go and changed targets? And my answer is: how would that make any difference? I always have to assume the worst, which means I have to assume that the rest of Survivors are just as good at the loops. Especially those un-mindgamable loops which require a mistake from a Survivor, not a skill from a Killer. So it would be 3 on the gens and 1 in a chase all over again, except for me having to waste even more time finding a new target. That's why I was desparately trying to finish the chase, but when the 4th gen had been finished, I just couldn't take it anymore.
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I think not breaking the pallets immediately could be a mistake I've made. I was trying to mindgame the un-mindgamable, hoping for the lack of a good reaction time from a Survivor.
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That seems likely. Sometimes you can do that with longer loops if the survivors panic, but against competent survivors (which it sounds like these were), not breaking any but the most unsafe pallets will generally lose you time in the long run.
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Yeah, you need to break most of the Pallets on Blood Lodge. This Map is very difficult for Killers, because if the middle spawns with a lot of Pallets, they all need to be broken, because the Loops are strong enough to play them and the Survivor can look over it. Sure, it is possible to get a Hit, but the Survivor needs to do (quite a big) mistake to allow that.
Could have also been a Rank Disparity, no offense, but Rank 7 is not far away from Green Ranks, and if you went against Red Ranks (which is likely, since the MM is wonky lately), they might be actually good Survivors. Or you got unlucky and found the one person who can loop.
In a case where you cannot catch a Survivor and you think it is unlikely to get them, you should try to find another Survivor. Not everyone is good at Looping and maybe you will find a weak link where you can capitalize on. Being stubborn in one chase is most of the time the reason a Killer might lose the game.
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Here are my tips for creating pressure:
At least consider letting people go. I know it feels like a loss but they won't be back on a gen immediately after you stop chasing them so you don't lose as much pressure as you might think. After all, no amount of killer skill is enough to outplay a good survivor in a strong setup.
If you find yourself not being able to down a survivor, you shouldn't chase them. Instead, let them go (ideally after they've lost vision of you so they take more time to realize that you're not chasing them anymore) and look for one of two things:
- A survivor in a bad spot: There will be spots on the map that favor you and there are usually a few generators in those spots so just remember which they are and check there first.
- An unexperienced survivor: Matchmaking is very uneven in this game. If you find that one particular survivor isn't moving efficiently, kill them as quickly as possible. They can do generators just as well as experienced players but they won't put up as much of a fight in chases.
Once you get a hook, don't just go to the other side of the map. I don't recommend heavy camping since survivors can easily counter that strategy by doing generators. However, hooks are an objective and no matter what salty survivors say, you should treat them accordingly. If you don't find anyone on the rest of the map or you see sprint marks leading to the hook, it's totally justified to go back to it so that you're there more quickly once the survivors unhook.
If you down someone and you see another survivor that you can down or just injure quickly, slug.
And my most important piece of advise: Stay calm. I can't tell you how many games I've had in which I had a bad start but completely took over the game off of one play. As long as you keep up a positive attitude you can often squeeze a few kills out of one survivor messing up or even just being cocky.
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Of course they were the good Survivors and obviously on comms. However, when it comes to these exact loops, I doubt it takes an unusual skill level as a Survivor in order not to make a mistake. It's not like the Survivor I chased pulled something crazy like disappearing into a thin air by using Dance with me or something like that. No, they just ran from one loop with a pallet to another while watching me closely so I don't change my moving direction without getting a response from them. And since those loops are full of twist and turns, I didn't get a chance to use Shred.
But I'm not pretending to know all there is to know about playing a Killer, that's the reason I have created this discussion. And I'm really glad it's no longer dead and I'm getting some good advice.
I've come up with a build that could be a possible solution to the looping problem on my Demogorgon, which involves Spirit Fury + Enduring combo, but unfortunatelly that's not going to happen soon, because I need to level up Billy for that and then pray to Entity for finding those perks in the Blood web. (Seriously, I've refreshed lvl 50 Bloodweb on my Demogorgon like 20+ times and only got Spirit Fury Tier 1, despite having it unlocked before beginning to level up Demogorgon at all. It's such a pathetic system!)
Post edited by Humanarian on0 -
Thank you for your advice!
I don't think there was an incompetent Survivor in that exact game though, since they were 4 Red Rank SWF. I also have no problem with returning to the hook shortly after if I see a good reason to do so. Also no problem with slugging, especially after an unhook without Borrowed. I slug the person with the potential DS and go for the one who saved them. That promts another person to come pick up the fallen one. After all, I watch a lot of Tru3ta1ent's, Otzdarva's and Monto's videos, so I try to mimic they decision making and playstyle, it just doesn't always go well for me, because, obviously, I'm not on the same skill level.
In that exact match, however, I couldn't apply any of those strategies because all I was able to achieve is one hit and nothing more. Probably I should have made a set up of a nice 3-gen and aim to protect it from the very start, but how was I supposed to know what kind of Survivors I was up against?
As for staying calm, I usually do that. As I mentioned in the opening post, that was my first time rage-quitting, and I've been ranking up all the way from the grey this DBD month. Mostly by playing Freddy (just because I happen to have BBQ Tier 3 on him and don't need to bring any add-ons, so I'm using him to farm BPs, which is never enough in this game).
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The only way I can see four gens being completed in three minutes is if each of the four survivors did one gen, and you just never caught them.
Its possible that while you were patrolling gens, they kept sneaking around you and throwing you off. It just means you were outplayed, or you were very bad at productively keeping generators from getting done. As a killer that can teleport (With some setup) I am assuming that it was the former that happened, because you can pretty much teleport to any generator.
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No, I was in a constant long chase with one Survivor who had a few un-mindgamable loops with good pallets spawn next to each other. 3 others were constantly on gens.
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Well, with this coming patch, hopefully those loops will no longer be. There was a lot of abusable mechanics in this game.
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To the point "how would that make any difference? I always have to assume the worst"
Dont make the survs bigger than they are, often there are 1-2 very skilled players and at least 1 survivor that doesnt put up a huge fight. Often the good loopers will try to gain your attention over and over again. Sometimes they get overconfident so you can land a hit on them or maybe down them.
And if you are chasing a weaker one and another one follows you, that makes 2 survs not working on gens. So dropping a chase can oftenly benefit you more than holding onto it. :)
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The reason I was chasing that exact Survivor was because I found and scared them away from the gen, not because they were trying to do something to get my attention on purpose. I am always vary of the clickers and only go for a hit on them when they are out of position. And sometimes it doesn't take an insanely strong looper to abuse the un-mindgamable loops.
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