General Discussions

General Discussions

[Blood Warden] needs a timer like [Make Your Choice] has

Member Posts: 1,809
edited September 2018 in General Discussions

Please devs, type few lines of code and make it real

counting by mind is simply annoying and ridiculous

it is clearly a logical function not implemented yet,

thanks for your lines of code

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Comments

  • Member Posts: 187

    @BACKSTABBER said:
    Please devs, type few lines of code and make it real

    counting by mind is simply annoying and ridiculous

    it is clearly a logical function not implemented yet,

    thanks for your lines of code

    I don't think it needs that. The perk should be an advantage to the killer. Giving a timer to the Survivors takes part of that away.

    For example, If I know that Blood Warden is going to expire in X amount of time and that makes it much easier for me to decide to go save someone, go and hide in a corner somewhere, or start sprinting to the gate.

    I think it really injures a perk that is situational only. Keep the killer's perk hidden and force the survivors to make the choices without information.

    Now Make Your Choice is fine since it implements a specific condition on a person not on the map entirely.

  • Member Posts: 1,457
    Tsulan said:

    Blood Warden needs a button like DH has.

    If they do not put this in killers basic kit, I would so love this feature. 


  • Member Posts: 8,223

    I agree. Perk lights up when you can use it, it'd make sense for it to have a timer and go dark once it procs. I also think that if you have someone on a hook when the gate opens it will automatically proc. It's kinda wonky to get it to work sometimes.

  • Member Posts: 8,223

    @Nightmare247 said:
    I don't think it needs that. The perk should be an advantage to the killer. Giving a timer to the Survivors takes part of that away.

    For example, If I know that Blood Warden is going to expire in X amount of time and that makes it much easier for me to decide to go save someone, go and hide in a corner somewhere, or start sprinting to the gate.

    I think it really injures a perk that is situational only. Keep the killer's perk hidden and force the survivors to make the choices without information.

    Now Make Your Choice is fine since it implements a specific condition on a person not on the map entirely.

    He means a timer for the killer, on the perk icon, the same timer you see for perks like MYC. He's not saying a timer for survivors.

  • Member Posts: 489

    I hope they make bloodwarden base kit for every killer.

  • Member Posts: 761
    switch said:

    I hope they make bloodwarden base kit for every killer.

    That would be nice. Of course, then the perk Blood Warden would need a complete rework
  • Member Posts: 4,104

    If Blood Warden becomes base kit NOED will become meta.

  • Member Posts: 1,243

    @switch said:
    I hope they make bloodwarden base kit for every killer.

    I actively use BW at R1 and if it was on by default it would be completely useless. It's currently useless vs SWF if 1 dies before it's used.

    What makes it work is the element of surprise. Without surprise people can just leave before you can get the survivor to a hook

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  • Member Posts: 770

    But the suspense feels so guuuud

  • Unknown
    edited September 2018
    This content has been removed.
  • Member Posts: 8,223

    @ZombieGenesis said:
    See, the devs aren't dumb. They know that the power of BW is the element of surprise. By making it part of the standard killer kit what they're doing isn't giving the killer an advantage they're just encouraging survivors to stop screwing around after the exit gates are open. In theory. In practice they'd just crouch around hiding till the 60 seconds are up and then continue holding the game hostage till the killer quits just like they do now. Either way making BW a base part of a killer's kit does not help killers, not really. It just seems like it does so they can say "Hey, killer buff!"

    I don't get why they want to make perks part of any base kit anyway. Kindred. Blood Warden. It wouldn't work like they think.

  • Member Posts: 15,095
    Tsulan said:

    Blood Warden needs a button like DH has.

    That would be [BAD WORD] awesome. Imagine all those stupid Survivors waiting at the exit gate to teabag, thinking they are hot #########, and you go "NOPE! Should have left when you had the chance, Bitches!"
    Exactly! I think this would greatly reduce teabagging at the exit. Since they wouldn't know it the killer has blood warden and wouldn't risk getting trapped.
  • Member Posts: 1,273
    Ummm... just look at the open gate and look into it? You can literally see the spikes blocking the exit to check. I can see them from 20 meters away. They don’t dissolve away like when a Killer gets near, then walks away. 
  • Member Posts: 1,832

    @SovererignKing said:
    Ummm... just look at the open gate and look into it? You can literally see the spikes blocking the exit to check. I can see them from 20 meters away. They don’t dissolve away like when a Killer gets near, then walks away. 

    I'm pretty sure he means for the killer.

  • Member Posts: 10,200

    @BACKSTABBER said:
    Please devs, type few lines of code and make it real

    counting by mind is simply annoying and ridiculous

    it is clearly a logical function not implemented yet,

    thanks for your lines of code

    Make your choice shouldnt have a timer, yeah

    There is too much notification and UI already, lets reduce that a bit and actually force the player to pay attention to the game

  • Member Posts: 2,015

    There is no reason not to see it considering other Perks display their time. So i'm down for this change.

  • Member Posts: 1,809
    edited September 2018

    Yes (I am the OP),, I meant from the Killer perspective

    so you have this logo with the shadown in clockwise like MYC has while enabled

    this lack of feature is simply a mistake, so devs may add this feature soon(TM)

    no base kit, the surprise-trollmax is amazing, just the timer needs a fix

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