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Now that Killers are getting some love, Solo Survivors should be next.

AvisDeene
AvisDeene Member Posts: 2,396

The intention of this thread is to come up with ideas to make solo surviving bearable, what suggestions can you come up with?

I'll start with mine, which is to make Self Care baseline. It'll open up a perk slot for something more useful, and shouldn't really effect higher skilled players/swf since they heal each other anyways.

I would also think Urban Evasion should also become base kit, since it would be nice to see that walking bush walk a little faster to come unhook me from across the map. It's not a necessary change, but it would be nice.

Comments

  • YEEHAW_Main
    YEEHAW_Main Member Posts: 31

    Your crazy if you think thats balanced, thats already why survivors are being nerfed on gen speeds, too much communication

  • Aneurysm
    Aneurysm Member Posts: 5,270

    One free aura perk for all solos, out of kindred/bond/empathy/aftercare/better together.

    Please no urban evasion or self care base tho, there's few perks I hate more when soloing.

  • AlbinoViera
    AlbinoViera Member Posts: 169

    Think the only thing I would have for Solo survivor, would be giving a notification when a pallet is dropped. Gives a lot of information, all of it being what an swf has now.

  • plunder
    plunder Member Posts: 74

    Exactly the point. Instead of balancing swf because of this issue they nerf survivors in general ######### over solos. That's the problem. Either they make a special icon for swf that nerfs action speeds for each swf in lobby to compensate for communication or give solos that same kind of communication. Then just nerfing survivors as they deem fit.

  • Dehitay
    Dehitay Member Posts: 1,726

    While I agree with making Self Care and Urban Evasion basekit, there's a lot of good ideas in this thread.

    I'd suggest making the dull totem breaking audio global like hex totem breaking is. That way everybody could just listen to how many totems are being taken apart and count to know how many are left.

    I've always thought making the proximity killer aura reveal part of Kindred just baseline for the game 5 seconds after the hooking animation so they have a chance to leave before it kicks in. That would highly discourage camping and give solo players one of the most important piece of information that swf players have. They would just need to buff Kindred afterwards to compensate for that loss. Maybe make it to where while you're on the hook, you get 33% of the objective bloodpoints that other players are earning.

    It might also be a good idea to add some more survivor animations in addition to pointing and beckoning. Specifically, the game could use an animation where the survivor makes an X with their arms and shakes their heads no in order to indicate that they don't want to be healed when they have perks like Adrenaline, Resilience, and Inner Strength but another survivor is trying to heal them.

  • xEa
    xEa Member Posts: 4,105

    I agree with the headline of the topic, but not with your post.

    If any perk should be baseline, then it is kindred or at least a small version of it (see other survivors for 5 seconds when somebody is on the hook for example)

    Selfcare and Urban does not really help you as a solo player.

  • edgarpoop
    edgarpoop Member Posts: 8,383

    Solo survivors have all the tools at their disposal they need. They can use some combination Empathy, Bond, and Kindred to track teammates and tell if the killer is camping. One or two can bring BT. There's a chat window in the lobby (at least on PC) to discuss loadouts and perk synergies that never gets used for that sort of thing. But most solo survivors run some combination of self survival perks like DS, Unbreakable, Dead Hard, etc., and have no idea what any of their teammates or the killer are doing at any given time. It's why so many solo squads get demolished where others succeed. Just having one or two survivors with Kindred can lead to a blowout in favor of the survivors.

  • ActulCasul
    ActulCasul Member Posts: 178

    lol this, and this so much. i cant count the # of times ive been slugged/ on hook and some claudette is self caring in the corner with a sloppy butcher killer

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Unironically, that would be another killer buff actually.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    the problem here is that if you want to buff solo survivor, you also end up buffing SWF.


    so thats a very difficult task.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    That's why the only buffs solo should get is information that SWF already has access to.

  • myersismydaddy
    myersismydaddy Member Posts: 232

    How would built-in kindred, simple icons to know what the team is doing or if they are in a chase and a totem counter buff SWF? They already get all of that information for free, without having to give up perk slots for it.

    I am all aboard for these sorts of buffs. And every killer should be too. Once the gap is filled, or at least brought as close together between solo and SWF then they can buff killers even more.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752
    edited April 2020

    how is what i suggested a buff to SWF?

    a HUD update showing what actions people are doing is literally just QOL that SWF dont need but solo do

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    By icon do you mean actions, or like pop ups that show for example a debuff?

    I'm perfectly fine with adding actions like do a gen, or someone is being chased.

  • Desh
    Desh Member Posts: 1,118

    So the bias I have is that Survivors shouldn't be able to find out what the other dude is doing. That takes away from the horror aspect (what little there is left) of the game. Survivor 1 who is across the map shouldn't know what survivor 2-4 is doing on the other side and vice versa. And I think that was the intention of the game originally before they did SWF to increase the amount of players for survivors. Granted this is also coming from a guy where you shouldn't see someone slugged (unless it's a perk or something).


    But I do admit that solo survivors need some form of buff to compete with SWF's.

  • Primalux135
    Primalux135 Member Posts: 1,045

    Add an voice chat Problem solved

  • Primalux135
    Primalux135 Member Posts: 1,045

    In my opinion those changes are not really useful as yes he is healing but where? The voice chat would cover all of that if one survivor is talking poop just mute him

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    So there are several issues with adding a voice chat that the devs have mentioned previously as reasons for why they're not going to:

    -People have conditions like anxiety which make them unwilling to talk to other strangers. I know a friend like that who couldn't speak to me for our first 2 voice call sessions because their brain was like "Lol nope" and had to be comfortable before they could speak around me.

    -People can be mute

    -Trolls exists

    -Muting people works to stop them being annoying but then you miss out on the information later and sometimes the damage is done already.

  • Hoodied
    Hoodied Member Posts: 13,020
    edited April 2020

    Nope on selfcare- This can create some pretty bad situations with this perk, as the reason why its a perk is because then you cant do 4 healing perks in your loadout and be able to heal yourself


    Urban Evasion would an indirect nerf to Hag, so its best to keep this as a perk as well

  • Marcus
    Marcus Member Posts: 2,047

    They could add a counter for totems, so that could stop the complaints most people have with NOED, aka "I cleansed 4 totems, but my teammates didn't cleanse the last one and I didn't know, so I still got hit by it".

  • Nobody95
    Nobody95 Member Posts: 93
    edited April 2020

    Have the survivors receiving love all these patches and are they still complaining when for once the killer receives it? Oh my god how many pros ranks 1 are there for this chat. You take away the infinities and that it takes a little but a little to repair together and they already think about how to hide

  • xTalon32
    xTalon32 Member Posts: 413

    Okay, I play solo survivor pretty much exclusively right now, and don't find it difficult.

    The ONLY difficulty with solo is how well YOU play with your team and how well your TEAM plays with you.

    Solo isn't even close to impossible. It's just easier to blame the killer than it is to accept that you and/or your team didn't work well together. The killer snowballing is a myth. They don't get better as the match goes on, but they DO get fed hard when you start to panic and over react.

  • Slickstyles
    Slickstyles Member Posts: 446

    This is something I can get behind and would honestly make the solo que experience much more palatable. Something else I think that should be added is a colored ranking indicator in the lobby. The number is unnecessary and they had this taken this away from the game earlier. But honestly, I don't want to be playing in a lobby with a red rank who decided to bring their 2 brown rank friends to play with them.

  • Primalux135
    Primalux135 Member Posts: 1,045
    edited April 2020

    The issue about anxiety is an special case, surely there are people with prob that doesnt allow to use voice chat (very few in my opinion. You mute someone becuz is trolling in case he stop being having bad behaviour tell to the other to tell you when he stopped.


    Im sorry but for me the best solution is voicechat and any excuse that devs will say I will gladly disarm it.

  • Volfawott
    Volfawott Member Posts: 3,893

    Do you know the answer to helping solo players is not just make everything baseline right

  • Volfawott
    Volfawott Member Posts: 3,893

    I agree with everything but the totem counter.

    I'm fine if a counter gets added to a Survivor perk like we have with thrill of the hunt but not if it's baseline.


    Sadly it will not encourage survivors to do more totems. Hell certain survivors seem allergic to doing generators the main objective let alone totems.


    Especially with totems like no one escapes death and haunted grounds there needs to be a surprise element to it. Knowing whether it should be a priority to cleanse a totem or to leave it shouldn't be something that you just get basekit it's ok with a perk but definitely not baseline

  • Azgard12
    Azgard12 Member Posts: 335

    I've always thought giving solo survivors a fifth perk spot would help a lot.

  • Weederick
    Weederick Member Posts: 1,080

    Remove kobes and make struggle automatic. So noobs and derankers cant kill themselves.

    Maaaybe Kindred builtin or something similar. Something to help against tunnelcampers, since solos suck at playing around hooks.

  • FlintBeastgood
    FlintBeastgood Member Posts: 97

    IKR! During the day I play solo survivor and I can not condone this.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    I am not asking for everything to be baseline. I asked that two perks be considered to become baseline. If Self Care became baseline, it would give rise to the possibility that players would run Botany Knowledge in order to increase healing speed, which would shorten the time teammates would hide in a corner to heal. Or maybe it would encourage them to use perks that would better benefit the team, such as Kindred.

    Urban Evasion, while not necessary, would be nice as base kit since I won't have to watch a Claudette inch towards me at a snails pace and let me get to second stage on a hook.

    What I suggest wouldn't be game breaking at all. Anyways, the purpose of this thread was for people to come up with ideas other than mine, so thanks for not contributing.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    It's not gonna fix anything. A lot more people will hide in the corner and heal, and a lot more people will crouch to the hook. Also, hag nerf? No thanks.