http://dbd.game/killswitch
Can we make mori a default to killers?
I don't mind them delete all moris out of the game. However, we can make the survivors that are already 2 hooked moriable.
Of course, it does take away some chances that survivors that can get away (flashlight, pallet, ds, etc.). However, killers are also punished by having less bloodpoints and have lower chance to double pip, which fits the lore since you didn't sacrifice them to the entity.
Also the mori animations are very cool. It would be such a waste if it requires an offering to even see it in action.
Comments
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Simply because DS doesn't work against Moris, I would have to disagree with this. Otherwise killers are always free to tunnel the survivor off of a hook if they were in struggle phase.
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I don't think mories should be removed in this manner. They just need a nerf to their annoyance factor. I would suggest nerfing mainly ebony mori, as other are imao balanced already (maybe slight buff to cypress), by giving it additional condition that it can be used only after killer reaches 4 hooks. That removes the frustration of beiing moried extremely early and gives survivors far more breathing room without outright making mories useless.
Ofc such change should happen paired with some kind of key nerfs as well.
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No.. no we can't.
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Not always free though, we still have a perk called borrowed time :)
Also ds needs a nerf anyway.
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Much as I agree, problem with that is then there's no "3rd chance" for the survivor to escape via wiggling out, DS, etc.
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Maybe Cypress moris, but ivory and ebony are a no go. Nor would I like this because ds.
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DS does not need another nerf.. Just stop.
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I hate it when i got stunned even i don't tunnel.
But this is for another topic. So let's stop here, shall we?
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Probably not since it's still possible for the other survivors to sabo/bodyblock their teammate off a killer's shoulders. If we were just talking about the crypres mori, then I'm all for it
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im a killer main but even I have to strongly disagree with this. Survivors are also trying to do their job and it’s unfair to prematurely end them when they have a bunch of perks and items that could still pull an upset against the killer. If you want a free Mori then just change the idea into a very very limited and controlled moment. Which is when 3 of the 4 survivors are dead and the last one is in the ground, both doors are closed and you’ve already shut the hatch and started the EGC. Then I could find it acceptable~
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You basically suggested a yellow mori basekit.
Just to let you know :)
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And i would have suggested that except...I didn’t? A bus is basically a wingless plane lol. Something can be basically another thing but be different.
Just to let you know :)
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Have it so that Cyprus Mori is base kit for all killers.
Remove Ivory Moris (Rather than removing ebonies, remove ivory to keep moris as a rare item)
Ebony Moris power up based off of the number of hooks. 3 hooks (1 mori), 6 hooks (2 moris), 8 hooks (3 moris). Once you use a mori it's locked in, you can't earn more.
Make it so that moris offer more rather than less blood points.
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Keys
Remove Green Keys entirely
Dull Keys - only allows one individual through the hatch (consumes the key). Increase Aura reading time to 30 seconds.
Skeleton Key - permanently opens the hatch. Cannot attach add-ons
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They should just remove moris but make it where the last survivor can get mori if you want to as long as he's been hooked at least once.
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Yeah but Borrowed Time doesn't work on yourself. Also, while I disagree that DS even needs any nerf at all, if it would get nerfed, this is not how to do it. People want to nerf it so it only becomes an anti-tunnel perk, but this is nerfing it's actual anti-tunneling aspect.
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You do realize that green keys cant open locks right? They are just there to use the key addons(which can actually be really good). So why even remove them. The whole reason the purple key has low aura readings is because its just meant to open the lock. Skeleton key is best of both worlds. Giving the purple key more time to match the green key essentially gives you a skeleton key.
As for the ebonies. I dont understand your logic there. Ivory and Cypress are actually quite balanced for the game overall. Perhaps Ivory should require 2 hooks in general instead of 1 hooked survivor, but against some teams(like an OoO team) you want 1 person out of the game ASAP.
Ebony mori is the only one that has a problem. 1 hook is too little, 2 hooks is too much. So you saying 3 for 1 is simply insane. Personally, I rather include the gens. That way you can have a point system. 5 gens+3 hooks= 4 mori's. 4 gens being rushed, no hooks=2 mori's. That way, a killer could actually want someone to rush 2 gens for an easy mori.
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Yeah you're probably right.
Btw i just had an idea. How about we make the mori prompt works only when you're carrying the survivor?
Means if the survivor is on the killer's shoulder and wiggling, killer has the option to hold m2 to kill. Then the animation starts with putting survivor down, and mori begins
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I'm a killer main, this would be too much
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Removing the green keys would simply remove the subpar items from blood webs and it would make it clear that 100 percent of the time an individual with a key can open the hatch.
I don't feel that moris should be related to gens in any way. Having it based off of hooks is a good way to reward good killers and could be used early game with fewer moris or late game with more moris.
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yeah, but it would buff the purple key like crazy. Some addons on keys are quite strong already. Strong enough to make a green key quite powerful.
As for Mori's being related to gens, it might actually make sense lorewise too tbh: "you rage at the thought of displeasing the entity and decide to take matters into your own hands".
Besides that, do you even know why 2 hooks for 1 mori is considered too weak and why 3 is even outrageous? I'll give you some reasons:
- the hatch opens instantly if you mori a survivor while giving them a deadhook requires to finish the sacrificial animation for the hatch to open.
- It takes less time to pick someone up and hook them than it is to mori them, so if someone is dead on hook, there is no reason to mori them.
- You literally need to waste twice the amount of time to get a mori done, which can be a good thing if its a dumb survivor, but if you have a decent survivor, you're looking at at least 2 full minutes of chasing.
It's super obvious that 1 hook per mori is a bit too strong and plain boring for most players, but including gens would allow a more fluid system where you could face an optimal competitive 4man swf and mori 2 people without ever being required to hook someone(because an optimal team can literally prevent you frm hooking anyone the entire game). So Ebony's funnily enough, are extremely weak vs the only team that you would need an Ebony for. Adding in gens buffs Ebony vs optimal teams, but nerfs it vs more casual players.
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No, it does not.
PS: it already received one.
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PSS: I do actually like this idea - mostly because I like seeing the moris, even if they suck. I agree, that perks effected by being off-hooked in or out of the killer's radius, like DS/BT, would need some way to activate still after 2nd hook, and it wouldnt take a hook off the map, so maybe the closest one just falls or something. But, all in all, I wouldnt mind seeing more mori animations without getting tunneled off first hook for a change. Maybe survivors could get a unique little exit gate emote. Something more original than a teabag. LOL
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My suggestion for Moris would be stronger than if devour hope didn't have a totem. And somehow that is weak. That's like having an extra perk that's stronger than any of the perks in the game and it's too weak. You're entirely entitled. And Moris should not be an easy win, regardless of who you're playing against. You should earn any win you get.
I want moris to be in the game because it does make the game scarier. But the current implementation is more a tool to bully or to gain an extreme advantage against so called "optimum teams".
I'd love to be able to use Moris without feeling like the game was handed to me.
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Honestly Cypress moris are the only moris that should be base
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Remove Cypress Moris from the bloodweb and make them basekit. You're a goner 9 times out of 10 at that point in the game.
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fyi, im a survivor main. And it might be stronger than devour hope, technically, untill you realize that devour hope only needs 5 hooks to earn 4 mori's while also being able to instadown people with m1 as if NOED was active. Devour Hope is literally NOED+Ebony Mori and technically easier to pull off. So no, your suggestion for Mori's would be weaker than Devour.
Current Ebony Mori is stronger than Devour, which is why it needs to be nerfed as the only additional requirement for Ebony is that the hooks must be Unique. You basically doubled the requirements on Ebony while removing 1 kill. I mean, 8 hooks for 3 mori's? How is that stronger than Devour? The only downside for Devour is that it can be removed because its a totem. But by the time people can find and cleanse the totem, at least 2 people tend to be dead.
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"Another nerf" I'd say DS got buffed, you can't dribble anymore, the stun is 5 seconds, longer than what it used to be, and it isnt countered by enduring anymore.
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- Its still counterable - slug.
- Its not able to be used anytime you want - sometimes its a completely wasted perk slot.
It still has its drawbacks, so I can respect not calling it nerfed, but I wouldnt call it buffed either.
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60 seconds of being untouched, leaves a lot of time for others to do gens. You werent able to use it anytime you wanted before either, the obsession could use it immediately (except that you could dribble back then), and others had to wiggle until 50,45,or 40%. But the stun used to be way shorter, and it was even shorter with enduring.
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While DS might need a nerf, it would need it because of the 60 seconds of invulnerability and because survivors know they are invulnerable they get cocky and careless, completely stopping the killers momentum and sometimes screwing over teammates. It should ALWAYS remain an anti tunnel perk imo so being moriable after your 2nd hook would be an unnecessary nerf to DS.
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No, but its countered by slugging until it runs.. or just eat it because it's obvious you're tunneling?
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Default mori on killers....How about default key on survivors hidden in their pockets? Too much?
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My idea of fixing moris:
Pink - only works after everyone was hooked at least once
Green - only works after the person you want to kill was hooked twice
Yellow - becomes base kit and a new effect is given to it
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