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Alternate Game Mode Idea

BigBadPiggy
BigBadPiggy Member Posts: 678
edited September 2018 in General Discussions

Hunt:

6 survivors and 1 killer will spawn in an arena. The arena can be affected by Hunt gamemode specific offerings. Ex: Number of lockers, bushes, fogginess, and brightness.

The survivors will have 1 minute to find a hiding spot (the killer will be blind for this duration) After 1 minute has passed the killer will be released.The killer will have no perks, addons, red stain, or terror radius (Removing the killers terror radius and red stain will help promote fear in the survivors). The survivors will have no perks or items.

The survivors must survive for 15 minutes in order to win, the killer must find and kill all 6 survivors. When a survivor is hit they will get a small sprint burst (Lasting a little longer than the one in the base game to make it more fair) to help them escape and find another spot to hide in (survivors are not allowed to heal). Survivors will not leave scratch marks or blood pools. The killer must rely on sight and hearing in order to find his prey.

Once a survivor is hit three times they will be consumed by the entity and will be brought to the game over screen. From this screen the eliminated survivors will be given the choices of spectating the other survivors, or leaving.

Bloodpoints. Killer: Points will be awarded for finding, chasing, and hitting survivors. Points will not be lost if the survivor gets away. Survivors: Points will be awarded for staying hidden while close to the killer (You will not be told how many points you gain when you are further away from the killer), escaping the killer, and surviving the hunt.

The Shape will start in tier 2 and cannot progress to tier 3 (as to avoid insta downs). The Hillbilly and The Cannibal will have a permanent speed limiter affect (as to avoid insta downs) The speed limiter effect will have no effect on bloodpoints gained. The Nurse’s power will be limited to 1 blink as to avoid the killer being able to catch up to a survivor immediately after that survivor has been hit. The maps will be the same size as Lery’s Memorial institute to ensure that no survivors will be further than 40 to 50 meters from the killer for the entire match.

This gamemode will have it's own ranking system.

Option for SWF will be allowed.

Pallets will not spawn during the hunts.

Killer will still receive noise notifications.

Crows will still spawn on motionless survivors to promote moving from hiding spot to hiding spot. (It will take longer for the crows to appear in Hunt)

The Doctor’s shock therapy will be turned into an aoe around him, it will require 3 shocks for the survivor to enter madness 1. The Doctor’s static field will not be active during the hunt. The madness tier up notification will last 1 second, after which the survivor will lose their madness (therefore requiring 3 more shocks for the next scream).

The Pig will have no bear traps (She will still be able to crouch and ambush)

The Clown will stay the same.

The Huntress will have unlimited hatchets.(The cooldown before she can throw again will be longer)

The Trapper and The Hag will be limited to 3 traps as to avoid the entire map being locked up tighter than Fort Knox.

Edit: The killer will have a permanent Stridor effect to help the killer in finding his prey.

Hope you all like my idea. Feel free to give me your thoughts on it.

Ps: Sorry if you don’t like reading 😏

Post edited by BigBadPiggy on

Comments

  • BigBadPiggy
    BigBadPiggy Member Posts: 678
    I hope that a dev sees this and could get an idea for something new. I would feel like I contributed too something then.
  • BigBadPiggy
    BigBadPiggy Member Posts: 678
    edited August 2018
    ..
    Post edited by BigBadPiggy on
  • NMCKE
    NMCKE Member Posts: 8,242

    Hunt:

    6 survivors and 1 killer will spawn in an arena. The arena can be affected by Hunt gamemode specific offerings. Ex: Number of lockers, bushes, fogginess, and brightness.

    The survivors will have 1 minute to find a hiding spot (the killer will be blind for this duration) After 1 minute has passed the killer will be released.The killer will have no perks, addons, red stain, or terror radius (Removing the killers terror radius and red stain will help promote fear in the survivors). The survivors will have no perks or items.

    The survivors must survive for 15 minutes in order to win, the killer must find and kill all 6 survivors. When a survivor is hit they will get a small sprint burst (Lasting a little longer than the one in the base game to make it more fair) to help them escape and find another spot to hide in (survivors are not allowed to heal). Survivors will not leave scratch marks or blood pools. The killer must rely on sight and hearing in order to find his prey.

    Once a survivor is hit three times they will be consumed by the entity and will be brought to the game over screen. From this screen the eliminated survivors will be given the choices of spectating the other survivors, or leaving.

    Bloodpoints. Killer: Points will be awarded for finding, chasing, and hitting survivors. Points will not be lost if the survivor gets away. Survivors: Points will be awarded for staying hidden while close to the killer (You will not be told how many points you gain when you are further away from the killer), escaping the killer, and surviving the hunt.

    The Shape will start in tier 2 and cannot progress to tier 3 (as to avoid insta downs). The Hillbilly and The Cannibal will have a permanent speed limiter affect (as to avoid insta downs) The speed limiter effect will have no effect on bloodpoints gained. The Nurse’s power will be limited to 1 blink as to avoid the killer being able to catch up to a survivor immediately after that survivor has been hit. The maps will be the same size as Lery’s Memorial institute to ensure that no survivors will be further than 40 to 50 meters from the killer for the entire match.

    This gamemode will have it's own ranking system.

    Option for SWF will be allowed.

    Pallets will not spawn during the hunts.

    Killer will still receive noise notifications.

    Crows will still spawn on motionless survivors to promote moving from hiding spot to hiding spot. (It will take longer for the crows to appear in Hunt)

    The Doctor’s shock therapy will be turned into an aoe around him, it will require 3 shocks for the survivor to enter madness 1. The Doctor’s static field will not be active during the hunt. The madness tier up notification will last 1 second, after which the survivor will lose their madness (therefore requiring 3 more shocks for the next scream).

    The Pig will have no bear traps (She will still be able to crouch and ambush)

    The Clown will stay the same.

    The Huntress will have unlimited hatchets.(The cooldown before she can throw again will be longer)

    The Trapper and The Hag will be limited to 3 traps as to avoid the entire map being locked up tighter than Fort Knox.

    Hope you all like my idea. Feel free to give me your thoughts on it.

    Ps: Sorry if you don’t like reading 😏

    I love the idea, if BHVR was gonna add a new game mode, this would probably be the one.
  • Nightmare247
    Nightmare247 Member Posts: 187

    @BigBadPiggy said:

    The killer will have no perks, addons, red stain, or terror radius (Removing the killers terror radius and red stain will help promote fear in the survivors). The survivors will have no perks or items.

    There either has to be a game mechanic or perk that prevents this from just being an immersion simulator. Games right now are painful when the killer cannot find the last survivor - dark mist and a P3 Claudette - makes her invisible for 20+ minutes as she urban evades around the entire map.

    Now I know you said no perks, but a game mechanic that made the maps much smaller or something like a BR where the entity closes the outside of the map to one of 12 maps or shrinks the map as round continues. Otherwise, every game would be a win for the survivors for just hiding and walking.

  • BigBadPiggy
    BigBadPiggy Member Posts: 678

    @Nightmare247 said:

    @BigBadPiggy said:

    The killer will have no perks, addons, red stain, or terror radius (Removing the killers terror radius and red stain will help promote fear in the survivors). The survivors will have no perks or items.

    There either has to be a game mechanic or perk that prevents this from just being an immersion simulator. Games right now are painful when the killer cannot find the last survivor - dark mist and a P3 Claudette - makes her invisible for 20+ minutes as she urban evades around the entire map.

    Now I know you said no perks, but a game mechanic that made the maps much smaller or something like a BR where the entity closes the outside of the map to one of 12 maps or shrinks the map as round continues. Otherwise, every game would be a win for the survivors for just hiding and walking.

    Ok, I've decided that the killer should have a constant Stridor effect. Also I did at one point think about the map getting smaller but I started thinking "If it's too small It will be much harder for the survivors to escape and hide after they get hit, and they will also beg for the ring to be bigger. But also the killer will be begging if the ring is too big." Since I was thinking in this way it helped to try and take things to the middle. This is still just an Idea that I came up with at school (Which is where i'm typing this comment from). Also I never said survivors would have urban evasion, If I did say they would could you please point it out too me because I can't see it.

  • Nightmare247
    Nightmare247 Member Posts: 187

    @BigBadPiggy said:

    Also I never said survivors would have urban evasion, If I did say they would could you please point it out too me because I can't see it.

    You never did. I was just giving it as an example in the current game mode where killers can not find survivors. I was using it as an example for you. Otherwise, I really like the idea.