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A Better Mori

JediWithASniper
JediWithASniper Member Posts: 672
edited April 2020 in General Discussions

Plain and simple, remove mori offerings, make mori’s available to the killer when they have accomplished two things;

  1. Get a survivor to their last life.
  2. Fill the mori meter.

The mori meter can only be filled by doing things in the game such as chases, hooks, breaking pallets, injuring survivors etc... The meter cannot be filled to full by chasing and hooking just one survivor twice. It requires the killer to go after more than one survivor. If all survivors remaining are on their last life, the mori becomes unlimited, as the killer has done his job.

Finally, remove noed from the game in its current form.

I believe that while this wouldn’t stop all camping, or all tunneling, it would create an incentive for the killers to play in a way that rewards them for not doing those things.

Comments

  • Cheers
    Cheers Member Posts: 3,426

    If keys are removed, moris should be removed. If this happens then keys should have some nerfs.

  • JediWithASniper
    JediWithASniper Member Posts: 672

    You can’t camp and hook other players at the same time. You can do one or the other. But you won’t get a mori by camping. They can easily put a proximity drain to your meter the same as with BP. If you camp, your meter falls.

  • JediWithASniper
    JediWithASniper Member Posts: 672

    I don’t think keys need to leave, I just think they need a new purpose, like maybe they open a loot box that has an avatar costume in it if a special chest happens to spawn.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    My issue with this that there are a lot of ways survivors can save a fellow survivor from a death hook...palette the killer, flashlight, body block, etc. So it's removing a survivor's ability to be altruistic (BP/Rank item) and it removes their chance to continue the game based on that altruism. This would be a nerf to survivors in the last stage of their life. Also, it would disable perks like DS, which no survivor is going to agree with. It would also fail to remove a hook from the map, one of the small benefits of losing a fellow teammate. So, it sounds nice for Killers, but would have significant negative effects for survivors in end-game.

  • Cheers
    Cheers Member Posts: 3,426

    Why are you biased towards survivors? Is it that you're a 100% survivor main?

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    I am a survivor main, obviously. I do play killer, but it's not my main. So, I definitely advocate for the survivor perspective - particularly the solo survivor perspective. Everyone has a preference, even if they play both sides. Perhaps why you often have a bias toward the Killer perspective. ;)

    If keys are removed, the hatch changes need to be reverted back. As much as killers like to make it sounds like it's super common for the last 2 people in a match to whisk through the hatch mid-game because 3 gens are done...in the YEARS I have played this game...I can count the number of times that has happened in one of my matches on both hands. I wish I got so many key escapes that I felt like it was OP...but it just isn't. And when hatch changes occurred the clear message to survivors was that part of the intent was to force the use of keys. Now you want to remove keys? Even though you have to work harder in a match to be able to use a key than a mori? No. This is not an apples for apples comparison.

  • ChiTenshi
    ChiTenshi Member Posts: 877

    Ebony Mori is the only issue, it needs a bigger requirement or a limitation. Being able to cut the Killer’s objective by a third is absurd and heavily encourages tunnelling.

  • Cheers
    Cheers Member Posts: 3,426

    The one reason I do think keys need to be removed or a severe nerf is because, well, they can win a match.

    It's not common to win a match with a key. Far from it. It's a rare occurrence, but it often still happens.

    I will admit, many of my posts are about me wanting killer buffs, but that's because I've experienced both sides at rank 1.

    I play much less killer now simply because I don't like the stress of it. I never ran moris, didn't really run OP build or perks such as NoeD, and played with both weak and strong killers.

    With survivor I don't use an optimal build either. Lithe, Q&Q, aftercare and then usually Iron Will, and I enjoy the game. Are moris or NoeD annoying? Yes, I hate them. But ever since I felt how it was for a killer, I refused to use any keys unless I found them mid match.

    Currently, I have about 40 in my inventory.

  • sulaiman
    sulaiman Member Posts: 3,225

    I dont think so. Ebony doesnt do that much more than ivory. If the ivory mori is used early, the game turned into a 3v1 and is almost over anyway.

    Killing the other survivors doesnt change that much about it, honestly.

    Thus said, i dont think moris need to be changed, and if they were, then in a way they are still usefull and worth taking.

  • aregularplayer
    aregularplayer Member Posts: 906

    have you ever met Devour Hope?

  • ChiTenshi
    ChiTenshi Member Posts: 877

    The biggest difference is Ivory can only be used once, whereas Ebony can be used on everyone. 1 player being removed early is bad but still viable and depending on the situation does not usually end with the Killer dominating the match. Plus, the Killer doesn’t normally use the Mori until later in the match.

    Ebony Mori can be used on the whole team and is straight up difficult to play around.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    ...."It's not common to win a match with a key. Far from it. It's a rare occurrence......but it often still happens." - never a more contradictory sentence existed. 😂

    I just disagree. I understand that someone getting away through the hatch is frustrating, but just because it's frustrating doesn't mean its broken. I also don't see how it is the catalyst for unfairly winning games. If four people escape the match in the hatch - they already did ALL the gens, providing the killer maximum time to do their job. And idk that I've ever seen people do this. Maybe a SWF, but there's no way to coordinate this with randoms, which is mostly what I play. If three people escape through the hatch - they did MOST of the gens on the map, providing the killer an ample amount of time to get kills throughout the match. Again, I don't know that I've seen this happen in a random match at all...maybe a SWF group, but still pretty damn rare. If you manage to kill 2 people, and 2 people escape - that is BHVRs idea of balance, not a Killer loss. And if you kill 3 people and the last guy gets the hatch - that's exactly what a key is for because this game isnt meant to be a 1v1.

    I personally don't really care about moris. They make me roll my eyes when I see them. I've definitely been abused by them my fair share being a streamer and in the streamer community. But it is what it is. I personally don't carry keys because 9x out of 10 I dont need them or couldn't have used them before I die. I'd rather bring a more useful item that can serve me through the duration of the match. But that doesn't mean I'm ok with seeing the option taken away from me or anyone else when it's completely unwarranted.

    An ebony mori has a very high percentage chance of resulting in a win against a random team, even in red ranks. I can't knock an ebony mori out of the killer's hand. I can't stop an ebony mori form tunneling me. So a "rare occurrence" of a person or two escaping via key (aka "winning" the match to you) after they have met the gen requirement is a broken mechanic, but an almost guarenteed 4k that can be used right out of the gate on the first hooked person is not? I mean, come on.

    Anything that presents an advantage over the opposition is going to be annoying to deal with. The doesn't mean that in every single occurrence it is broken or needs to be changed.

  • Cheers
    Cheers Member Posts: 3,426

    Sorry with that first point, I use the word often very often, a bit to often.

    Four people escaping through hatch is fine, so is three usually if it isn't a 3 gen, but to me two isn't that balanced, and I think keys should be reduced to being able to allow one person to escape through hatch due to this.

    I know a 2 for 2 is the ideal result in the eyes of BHVR but to me, when you're about to get a 3k, possibly a 4k and then that happens, its frustrating.

    You make a fair point at the end there which has definitely, although in a minor way, helped for my opinion by you saying " I can't knock an ebony mori out of the killer's hand." has definitely struck something in me.

  • JediWithASniper
    JediWithASniper Member Posts: 672
    edited April 2020

    This isn’t to say it would be easy to obtain a mori, it could be very difficult, that way it doesn’t happen every game. But I suppose at higher ranks it might. I haven’t hammered out all the dynamics of how to make it work, but the concept of an earnable mori seems to be better than offerings.