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Vigil, Pharmacy, Wake Up! | Quentin's Perks buffs suggestions *Updated*

Alify
Alify Member Posts: 347
edited April 2020 in Feedback and Suggestions
All quentin's Perks are very weak and need a buff. Also, they are not in demand at all. I will try to fix it.


Wake Up!

Unlocks potential in Aura-reading ability.

Once all Generators are powered, the Perk activates.
While The Perk is active, the Auras of all Exit Gates are revealed to you.
While you open the Exit Gates, your aura is visible to other survivors.
If any Exit Gates are open, then all Exit Gates Auras are revealed to all Survivors.
If any Survivor or the Killer is standing in the Exit Gates zone or near them within a radius of 12 meters, their aura is revealed to all survivors.
All Survivors receive a 5/10/15% boost to the Exit Gates opening.

Exit Gates opening speed stacks depending on the amount of "Wake Up!" taken in the match.


Pharmacy

You have a knack for finding medicine.

You heal other Survivors 5/10/15% faster.
Reduces Med-kits Consumption rate by 25% for you.
Your chances of finding first-aid kits in chests are increased by 80%.
Pharmacy guarantees an Emergency Med-Kit with Gel Dressings add-on on your first completed Chest Search.


Vigil

You look over your friends even in dire situations.

You and your Allies within a range of 24/28/32 meters suppress the efficiency of all active debuffs by 50% (60 or 65%?) and recover from them by 30% faster.

(for example: Thanatophobia gives you 16% debuff to repairing speed. With my version of Vigil it will be 8% instead of 16%)

Once out of range, this effect persists for 20 seconds.
Vigil does not stack with other instances of itself.


As for me, my suggestions make these perks a little better and they will be a little more in demand.

Post edited by Alify on

Comments

  • Lx_malice
    Lx_malice Member Posts: 1,417

    All the changes sound good but I think your idea for wake up would be a bit redundant if more than one person were to run it since everyone gains all of its benefits for one person using it.

  • Alify
    Alify Member Posts: 347

    I heard you. I changed the idea a little bit to make more sense to take the perk to several survivors. Especially due to the fact that the Exit Gates opening speed can stack

  • Toxicity23
    Toxicity23 Member Posts: 387
    edited April 2020

    I absolutely love how you changed Vigil's status effect reduction without changing it's theme completely!

    People have been requesting for Vigil to be changed so it can regenerate exhaustion at a slower pace, yadda yadda yadda, but you my friend, broke the cycle.

    I honestly would believe that this would bump the perk up to Mid-high tiers, the ability to reduce the power of deficient status effects is nothing to scoff at. Yes, you still have the downside, but at least you aren't crippled for the rest of the game.

    Just maybe buff the 50% juuuuuust a bit more, and you got yourself a solid perk! I'd say maybe... 60%? 65% perhaps?

  • Alify
    Alify Member Posts: 347

    Thanks for the support! I tried to make perk balanced as much as possible. However, if the developers see this and take my concept, they will still change something. Maybe, a 60% or 65% buff is likely only will improve the Perk in a good way.

  • Milo
    Milo Member Posts: 7,384

    I really like your Vigil change!

    Wake up is pretty good.

    I'm kinda mixed on Pharmacy. I dislike the chances for medkits and the removing of the faster searching. Other changes are fine.


  • Alify
    Alify Member Posts: 347

    Thanks! I just think that the effect of a quick search of chests should go into Plunderer's Instinct Perk because I don’t understand the connection of the feature with a quick search and the name of the perk “Pharmacy”. And I thought that if I left this effect and added what I added, it would be too much. But maybe I'm wrong about something