The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Survivors: why is this update to you the "ruin of the game"

leyzyman
leyzyman Member Posts: 355

I'm not gonna criticize anyone on here, but I am going to give my own perspective of things.


My timeline that I am thinking about goes all the way back to the nurse rework. She was really dumb, and she needed to be reworked, but the nerfs made her REALLY unfun to play, and some people still think she isn't the best killer anymore. I, personally, am also on that boat. I feel she got gutted hard.

I think demo came out next. Good update on both sides :).

Then came the spirit rework. I agree with what they did, since she was to easy to use. The only issue is that they didnt fix was the main issue, and instead got rid of everything other issue. And in this same patch, legion got gutted also.

Then, I believe, oni came out, and he was good, but then he got nerfed hard, and now he is in an ok spot.

Then the next rework was the doctor. While he was buffed, I remember more of how ruin was nerfed. I know people say "it was a crutch perk", but since there are 0 perks that help with early game pressure now, games became harder (I dont count corrupt as it doesn't help pressure gens, but it blocks gens entirely. Just my opinion.)

Then I believe we got deathslinger next, who, in my opinion, is a MUCH weaker huntress. If survivors know what to do, you cant even hit them at windows anymore, which was one of the biggest things he had. Some killers got some QoL changes, which were good. Survivors got a nerf to toolbox repair time, but received a buff in repair speed and a HUGE sabo buff. Meanwhile, the only perk that killers got changed went from top tier to trash again.

So in the last 6 months, the killers: had 4 killers get nerfed from their base, the only good early pressure perk get destroyed, and some ok to mediocre new killers (except oni, he was part of the nerfed list). Every perk that was given to killers, at most, had a niche.

Survivors mainly had: some small perk nerfs and perk buffs, nerfed toolbox charges, buffed repair speed and sabo times, and usually got a perk each chapter that could be useful.

So why is it, after nearly 6 months where either a patch was a nerf, or had a huge nerf with a buff, and killers get a chapter that is focused on them, is it fair to say, "Killers have ruined the game!"?

Comments

  • DisappointedUser
    DisappointedUser Member Posts: 420

    You're ignoring copious amounts of post that have said this exact thing.. that this patch will ruin the game. All because God Loops are being changed. Not only that, a stupid rumor that they are changing pallets was started so people freaked out.

    While Killers seem to win more than 50% of their games across all ranks, and around 75% of their red rank games, survivors can win every single game if they just did generators. Even if the killer kept hooking over and over, survivors can finish all gens quite quickly. So this is a mix of survivors being too afraid to do gens and killers having a ton of power.


    Based on stats, killers are obviously powerful. There's a post of a Rank 12 Killer that was matched against all Red Ranks complaining.. the crazy part is that they 3k'ed them.. and theyre still complaining. I play killer more than survivor and I started to realize how powerful the role is.

  • Snoot1Booper
    Snoot1Booper Member Posts: 34

    Removing god loops is a good thing but the rng in ptb was horrible. It doesn t ruin the game but solo q. Some maps with 8 pallets!? My rank 1 potatoes with sc and urban will get rid them in less than 2 minutes… u have to be new to the game when u think killers get more nerfs than survivors. maybe next april fool devs should revert dbd back to the good old survivor times.. maybe baby killers in this forum will finally learn that atm it was never easier to be a killer!

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    U must not read a lot of post there is a whole post that said "killers ruined the game" which then later said that killers have made this game trash so on and so forth

  • Name_Unavailable
    Name_Unavailable Member Posts: 519

    I honestly dont care about which side gets more buffs or nerfs as long as the changes are good.

    But i really think this update is lazy fix and bad fix to gen rush problem, that will hurt the game even more than it will help, Sure killers who only want 4k will have even more good times, But for me i dont care about 4k if it is an ez 4k, i want a balance game with good chases not ez fast downs.

    I saw a lot of the map changes and others who made videos, it is HUGE nerf to the maps. Making infinte windows to be useless windows with 100% hits instaed of making it 50/50 is not a problem, but redusing too many tiles in the map making too many deadzones IS a problem.

    Maybe those huge dead zones are a bug, maybe it will be fixed when its goes live, but if it didnt change this is what will happen to survivors:

    1- Some (mostly solos) will leave the game, and no one cares about them right? Except of queue times true no cares.

    2- The rest who will stay will go as SWF and Prove Thyself will be a meta and rush gens asap, because if you dont you will die cuz all pallets are gone in 4-5 min.

    So all games will went fast now, because of gen rush or because of all pallets are gone and killer start downing fast and killing. And as a person who play both sides i hate it.

    What devs should had done is to fix the problem that made some games went too fast, not making ALL games go too fast. If someone read all this thank you and i hope im wrong.

  • Snoot1Booper
    Snoot1Booper Member Posts: 34

    sorry i wasn t talking about last nerfs.. i mean compare all the nerfs since the game was released. but your devotion shows that u wasn t around @ the broken times

  • NursesBootie
    NursesBootie Member Posts: 2,159

    The easiest time to be a killer was short before the nurse rework in my opinion. Due to the still extending genrush meta, no killer is really viable against really good survivors anymore. Nurse got potential to be tho.

  • Cheers
    Cheers Member Posts: 3,426

    Yep, there was a long period of time where I got into overwatch and rocket league, but I got the game only a few weeks before Freddy was released, and I really got into it when the Saw chapter was leaked.

    Back when I bought the game, I was devoted to playing survivor, so I don't remember anything bad killers had that was absolutely broken, although I remember survivors would often have 2-3 pallets on one jungle gym, vacuum with pallets and rarely the killer would get stuck inside a pallet.

  • Snoot1Booper
    Snoot1Booper Member Posts: 34

    What did they rework last time? Nurse had multiple nerfs and i recently picked the game up again after a year break

  • elvangulley
    elvangulley Member Posts: 569

    Its just survivors crying because the game wont be a cake walk for them anymore and they will no longer be the power role they grew fat and lazy because the game has been catered to them for so long now if their bs no skill crutch perks would get balanced this game would be perfect

  • Snoot1Booper
    Snoot1Booper Member Posts: 34

    I have the same opinion. Hope we re wrong otherwise i ll maybe stop playin… my squad quit dbd a long time ago, the solo q experience is already horrible and ll be worse with the new mid chapter

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Wow, showing off some bait threads. Pretty good job so far.

  • Raccoon
    Raccoon Member Posts: 7,716

    Check their post history, and follow up post here, for the obvious answer.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    After many people got boosted to red ranks with nurse and her range/+blink addons, the devs made most of her addons meme addons, gave her about three to four good addons, nerfed her base power with giving her a CD on the blinks and fixed none of her bugs.

    She's addon reliant and extremely difficult to play rn.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946
    edited April 2020

    a lot of DBD players love drama, that is all, they need to get a life.

  • kazakun
    kazakun Member Posts: 581

    Where are you getting those stats from? Are we counting a win as a 4k? Doesn't sound right at all. At green/purple rank,no way I get 50% win rate. There's just no way. I'd say literally 80% of the time at LEAST one person escapes. I know I'm not the only one either. Now if you are talking a different criteria for a "win" or talking about when the matchmaking actually matched you with people of your rank...that's a different story.

    As survivor I've been definitely winning 75% of the time,even at green and purple. I just have to disagree with you. Depends on the killer. It's going to vary on perks and skill level as well,but I don't get a feeling of power playing a lot of these guys. Some of them they have gens on before you can get set up or even get across the map.

    The thing with reds is,the skill gap between them and a low rank player can be very small,or so huge it's ridiculous. I stay at about rank 10,and sometimes I don't know they are reds when I'm playing,and sometimes I'm so out matched it's obvious. Sometimes I can beat them and sometimes I can't. Sometimes it's infuriating and they add insult to injury with messages or antics. It's not so much fun after awhile.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    This thread here disproves your statement. The opening post, claims this new patch has ruin the game. https://forum.deadbydaylight.com/en/discussion/144157/way-to-go-killers/p1

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It's hardly the opposite way around. Both sides rant and rave about the other side needing nerfs and demanding buffs. Both sides complain they're being nerfed into the ground. In reality they've been getting pretty equal treatment. At least from my view.

    As for the OP. I honestly have no idea. I haven't read anything in the ptb notes that make me think there's anything unfair. The only thing that concerns me is the pallet nerf inside the Crotus Penn asylum map. That building is definitely unfair. But the rest of the map is also not very survivor friendly either.

  • leyzyman
    leyzyman Member Posts: 355

    So when someone is showing proof, it is considered a "bait thread"?

    Then I guess most posts on here must be bait threads by that logic.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    I don't play the killers you listed as having received nerfs to really feel the weight of the changes they received, but I can say that almost every single new killer gets adjusted in some way after release. This is not uncommon, and not a hit to the Killer community, it's meant to provide balance, like every other change in the game. Nurse really needed some changes and from the survivor perspective, she has remained the same in terms of facing her...a bad nurse is easy to escape, but a good nurse is absolutely lethal. I got steam rolled in a random team by a great nurse just the other day. It depends on who is playing her.

    Spirit and Oni are also still incredibly powerful. Most matches I have with those two killers in-particular, in random matches, result in a 3-4k, which is not DBDs definition of balance. Although, I'm sure they are competitively matched in other group comps besides random solos. Like Nurse, I also can't agree that DS is weak, especially not a weaker version of Huntress from the survivor perspective. I can dodge a hatchet with ease. I cannot dodge a DS quick scope. If you are aiming down sights, prepare to get juked - but if you can quick scope survivors, there is almost no recourse. Again, a skilled player behind a Deathslinger is a very powerful Killer...one that has an instant shot and doesn't have to divert from a chase to reload, while boasting a tiny omnidirectional terror radius.

    I never cared about ruin. Hitting a skill check is not that hard and when you miss it, it allowed for more gen time which was more gen points. So I never even bothered looking for Ruin because it's not difficult to play through. You could have kept your ruin, IMO. But new ruin is still very useful - I've had several matches now with killers running ruin where the totem was significantly well hidden...ruin in end game is super hard to overcome. In addition to the fact that Killers have POP, Thana, Overcharge, etc. to also help slow down gen progression.

    If you would like to know why changes seem to sting survivors particularly hard, it is because the game has been continually tuned to help Killers have a more competitive edge against SWF teams, to the detriment of solo survivors. Every change that is meant to slow down or lessen the gap between a good SWF team and a Killer means those slow downs apply individually to solo survivors who don't have the same benefits of a coordinated team as SWF do. So what's a balance change to SWF feels like a nerf to solos. Here are some of the changes solo survivors have felt in the last year:

    Windows closed

    Less palettes

    Less window/palette combinations

    Increase in the number of unsafe palettes (+Killer hit priority, this is deadly)

    New maps have been quite a bit smaller

    More hooks

    Hooks closer together

    Totems remapped and better hid

    EGC (is killer sided)

    Hatch changes (are killer sided)

    Hooks regen significantly faster

    Inability to 99 hooks

    Nerf to Insta-Syringe

    Nerf to Styptic Agent

    Nerf to toolboxes (you can argue they are faster, but the significant reduction in repair amount makes them next to useless when your entire toolbox can be nullified with 1 POP kick)

    Nerf to self-care heal time

    Nerf to DS selective use

    Nerf to leader

    Changes to door RNG that place doors closer together, despite EGC


    ...this is just a few, and doesn't include any of the changes to Killers that were additional and positive, like movement speed increases and the reduction of 'negative side effects' in perks.

    Every time a core perk is changed to balance its use in a SWF team...or a loop is closed to stop elongated chases...solo survivors lose their competitive edge. They don't have the same benefits as SWF teams, yet they are expected to play as a team at that level because the game is being balanced to make the SWF/Killer dynamic more even.

    Making maps smaller, increasing dead space, reducing palettes further, slowing gen speeds, and taking out every major loop on every legacy map is going to be very interesting for the solo survivor community. I am in the camp that thinks it will probably ruin the solo survivor experience because the solo survivor experience is already difficult, sweaty, and only marginally fun.

    I don't begrudge Killers their balance. I understand that SWF is very frustrating - I experience it when I play Killer. I think the game should be balanced and everyone should be able to have fun, competitive game play. But to ignore the solo survivor community - the largest segment of the DBD player base - I think is a misstep. At least an unfortunate step for players like me. I hope they find a way to balance out the two segments within the survivor community too.

  • Bunnie
    Bunnie Member Posts: 164

    And this is my problem. People are too caught up on this perk that perk loop this pallet that not realizing what were doing to the game. Were not gonna be able to enjoy it. People are so try hard and ez pz this git gud that like its so childish. Can we just enjoy the game? Is it hard to enjoy the game and still get a 4k? Its crazy. Not to mention we dont just have to survive the killer we have to survive other survivors. I play nancy a lot due to her inner strength and idk how many times another survivor when running has tried to use me as bait if they see me go into a closet cause they feel like i shouldnt be in there. Its crazy. Ever since they nerfed ruin it just seems like it keeps getting worse. Idk why ppl keep saying there is balance. There clearly isnt. All cause someone looped them like thats basically saying they got away and i didnt like how they got away so change it for me. I dont like that the killers walk as fast as i run but oh well.

  • LuffyBlack
    LuffyBlack Member Posts: 595

    This was a very nuanced and empathetic response. I appreciate this. Really. I do hope that your experience is improved as well. It'd take a while and realistically, Behavior would have to take a sledge hammer to this entire game in order to be enjoyable for both parties but it'd be nice if it got there.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Because they literally think map sizes, gen times, infinites, God pallets, God windows are completely fine.

    Delusional.

  • leyzyman
    leyzyman Member Posts: 355
    edited April 2020

    Alright, I see your points. However, let me make my own points for your argument.

    1. You say that you didnt play these particular killers that i have mentioned. I am glad they did not affect you, but what about the people who it did affect? I was learning nurse before her rework was announced, then stopped to play more spirit. Then spirit got hit too. Then I got to play oni beforehand, and he was great. And after his nerf, I kept trying to play him, he just felt terrible, as time and time again, I was skewed by the slow turning ability. Again, I am not saying that they all didnt deserve the nerfs. I am saying that it was mainly nerfs till the end.

    2. I am glad that you didnt use ruin in the situation. But wouldn't saying "45% of killers in all ranks use this perk, and 80% use It in red ranks" be a sign something is up alone? Instead, they changed the perk to be far less effective, and told killers to shut it. Now, I see that they finally notice gens being to quick, and that is why they are changing them, but killers were told BY THE DEVS THEMSELVES to just deal with it. And I guess the point was to see if gens were an issue, but being told to just shut up doesn't help the argument.

    3. The nerfs you are suggesting I am going to argue my side

    -windows closed: wasn't the point of windows to stop infinates from happening (like the bugged windows in mother's dwelling right now) that make it IMPOSSIBLE to catch survivors

    -less pallettes: peanist confirmed that there was only 1 map that got rid of 2 god pallets in a map where there are 4 in 1 map tile.

    -Less window/palette combinations: I do not know exactly what you mean by this? Please elaborate further

    -Increase in the number of unsafe palettes (+Killer hit priority, this is deadly): I totally agree with you on this one. It is BS

    -New maps have been quite a bit smaller: yeah, but you see that the HUGE maps make some killers absolutely useless, and those killers have to 3-gen just to not lose usually.

    -More hooks: I dont think that they added more hooks, I just think this is a side effect of the smaller maps

    -Hooks closer together: again, side effect of the maps. They should remove a few hooks

    -Totems remapped and better hid: well, the main problem is that most totems are placed next to gens. Still gonna be an issue

    -EGC (is killer sided): I agree, but depending on the situation it is either to just get the survivors to leave, or OPaf (last survivor with hatch closed). If you want my opinion, they need a new endgame collapse. I like Tru3tal3nt's idea on it.

    -Hatch changes (are killer sided): was it fair to just to have the hatch open after the killer finds it? I will give it to yah though.

    -Hooks regen significantly faster: yeah, but you can break a hook in 2.5 seconds with any toolbox

    -Inability to 99 hooks: again, you can break a hook super fast anyways.

    -Nerf to Insta-Syringe: they were nerfed, but like how I said some killers did need a nerf, this was needed too.

    -Nerf to Styptic Agent: I think it got buffed. 1 health state was good before, but now you can take an insta-down hit and still keep going.

    -Nerf to toolboxes (you can argue they are faster, but the significant reduction in repair amount makes them next to useless when your entire toolbox can be nullified with 1 POP kick): toolbox REPAIR was nerfed, I agree. Toolbox SABO was buffed a lot.

    -Nerf to self-care heal time: fair enough

    -Nerf to DS selective use: DS was nerfed for the OoO for the game, but was buffed for the other 3 survivors. Most killers just assume that all people have DS nowadays.

    -Nerf to leader: wait... what does leader do again (for real, I dont remember this perk).

    -Changes to door RNG that place doors closer together, despite EGC: yeah, RNG doors are stupid for both sides.

    I do agree though that the solo survivor community needs to be brought up. I would personally love to just either see solo survivors be buffed, or see swf just get nerfed themselves, and balance the game around that. I guess I just dont see the changes like you do.

    I will say this though, is it fair to balance gameplay around the weaker version of survivors (solo) and make it impossible for killers to compete against swf? But I guess it isnt fair to balance around the stronger version either.

    So, hears to hoping that the next mid-chapter patch will be focused on bringing either solo survivors up, or swf down to be equals, then we can have a balanced game.

    Edit: oh, btw, I know we have different opinions on this, but deathslinger is just a worse huntress imo. At best he can only be as quick. My reasoning huntress is better is because she isnt punished as hard for missing a shot, as long as she has a hatchet left.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited April 2020

    +1

    However Deathslinger is a weaker huntress. Even if it is easier for him to hit a survivor he has to hit, reel you in, swing to cause dmg. Then he has to do that all over again. By the time it takes him to hit+reel in someone, huntress can just throw 2 hatchets and they are down. With the speed of generators in this game, a killers strength is how fast they can down someone. Like The TTK(time to kill) of every CoD gun. The one that does it the fastest tends to be the meta.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    There are legitimate reasons to be worried about sweeping changes to maps. Some of the changes seem to be just swapping bad map design in favour of survivors to bad map design in favour of killers, for example taking an overly strong structure and making it a death trap. That’s bad. What reasonable people want is BALANCE, i.e. changes to maps that make them MORE INTERACTIVE. Not “run to the window for safety” - but not “run to the window for guaranteed death” either.

    I play both sides so I want matches to be fun and fair as both sides. As killer, I don’t want to get map RNG that places tons of gens next to a busted building so I have no choice but to brainlessly hold W until the window blocks. As survivor, I don’t want to have to suffer through a map with tons of dead zones and no pallets so my only option is to run Sprint Burst and hold W.

    What has kept me coming back to this game for so long is the potential complexity of matches, learning how to run tiles, learning how the other side plays and predicting what they’ll do. Not holding W and then pressing M1.

    But a lot of people in this game’s community are incapable of nuance so they’ll scream about the game being dead and the devs being X sided at the slightest whiff of a nerf, or they’ll reduce a well-worded criticism of potential changes down to “me X main, me dum, me want easy win”.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    Here's the thing, I'm not really arguing with you that changes were needed to improve the QoL of Killers. Especially after coming here and legitimately understanding there are issues for both sides. It was asked why survivors are so upset about the latest patch and this is the answer. It's not that these changes over the last 18 months weren't needed for Killers...it's that they are needed because of a dynamic in the survivor community that not everyone benefits from - in fact the majority doesn't benefit from.

    The window/palette changes as well as the hook changes mentioned were not in reference to this PTB and were not a result of new maps, as they occurred before new maps came out. The first window, palette, and hook changes happened months ago. I don't remember the specific patch, but it wasn't recent. But they did happen - I specifically remember thinking it was bullshit. 😂

    I agree with you that EGC was a good addition in terms of not having toxic people make a game unnecessarily long. It is, however, Killer sided for some reason. If it was solely to get survivors off the map, you wouldn't have doors purposely being put closer together to make it that much harder for the last remaining survivor to get one open. It is to the point that depending on the killer, I dont even try. I go do totems or open chests until the entity kills me because a high mobility killer with adjacent doors is a death sentence. Its no fun to know the game is so stacked against you in end game that you will not survive no matter what you do, even if you played the best and it resulted in you being the last remaining survivor. Even if you know you're going to pip. Thats not the objective of the game. All you really want as a solo survivor is a fair shot, and they stole that.

    The same goes for the Hatch changes. I personally loved hatch stand offs. To me, it was a totally different element of the game. It was a test of wills. Who will swing or jump first. I understand a lot of people didn't like it...but I found it to be fun because it truly was a 50/50 chance. You are either going to get snatched out, or you'll make it. Now, you cant even enter the hatch if the killer is in too close of a proximity to it...so if you're a few steps ahead of the killer and go to jump in, you can get denied, but they can close it even if you're standing on it. Not to mention it can be closed and start EGC, which we already covered. And the likelihood of the killer finding it before you is high, given that they can and have freely traversed the map at top speed and you cannot.

    I dont think I've ever seen a survivor ask for the changes that occurred to hooks. No one wanted those changes, and getting hook sabos is much more difficult. It actually doesn't take less time to sabo hooks if you consider the fact that someone hell bent on sabo would 99 the hooks, thus a hook drop would take a millisecond. Now, you have to correctly guess which hook the killer is going to (which is a feat in itself with the aforementioned hook changes) and prepare so that you can have it down in time to not put yourself in danger or you have to take a hit to accomplish it. This was not a benefit. I have yet to see a single person in a random match successfully execute a hook drop that saved someone. And since toolboxes are such garbage now, most people dont even have the resource to accomplish this.

    On that note - a toolbox's primary function was to repair generators, and toolbox addons had already been significantly nerfed long before toolboxes were (IE: BNP), so no survivors are happy that their core function was gutted and we got a "buff" we didn't ask for and almost no one uses.

    The change to the styptic agent is not a buff. You could take a hit before with how it worked - you could also heal yourself when needed. Now you have to correctly predict an 8-second window of when you're going to get hit and you have to effectively get away and mend or you'll go into a dying state anyway. It was absolutely a nerf.

    I get that Killers didn't like the ruin change and were basically told to "adapt". That is what solo survivors have been told every single patch for the last year and a half. It's gotten very old. And the game hasn't gotten anything but more difficult and more toxic as these changes have occurred.

    I am not saying the game should be balanced to solo survivors. I am simply expressing why the largest segment of the survivor player base is upset, as the posts asks. The game is too far into the changes its made to nerf SWF at this stage. The only option is to continue toward leveling the playing field between swf and killers, and do something that brings solo survivors back into the fold on a similar level as swf teams, IMO. Which is why I dont think the balance changes lies with nerfing killers vs. finding a way to provide balance within the survivor community itself.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    A huntress can't sneak up on me either. Literally had a P3 DS silently pop around a corner and smack me the other day, then quick scope me in a second and down me. 😂 This wasted very little time, and he was effective at doing this to our entire team. Idk if its a radius perk that enabled him to get so close before anyone could hear him, but it was pretty OP. He was inescapable once he found you. Maybe its a learning curve.

  • Shocktober
    Shocktober Member Posts: 678

    Any killer is basically inescapable once they find you. That's the problem with making it even easier to down people. You will almost never juke anyone competent in DBD without them mindgaming themselves or maybe quick and quieting into a locker with iron will.

    Deathslinger is hot garbage. Fun to use, but you gotta be pixel perfect with the shots (that you also gotta lead). Hatchet hitboxes are so huge by comparison they will nail you around corners sometimes. And she gets 5 of them, and they all do damage. You finally land a really good shot with deathslinger but whoops, there's a box nearby. Now you can't even down them.

    He is lethal up close but what killer isn't? Huntress is way more lethal up close.

    You can get his terror radius down to 8m with monitor and his purple add-on but that will involve a ton of wasted time ADSing to generators.

  • Shocktober
    Shocktober Member Posts: 678

    And just compare that to someone like ghostface or micheal, who will find you silently the exactly same way but just 1 shot you at the gen.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Thats one of the reasons i run m&a on my ds lol. But that depends on the map. Even if your gf, its hard to sneak up on someone on big open maps. Survivors who know to constantly move their camera wont be fooled. If they run sb, DS wont get a melee hit before having to fire their gun.

  • supersonic853
    supersonic853 Member Posts: 5,541

    I knew you were a survivor main and kinda biased but jeez ignoring hard facts is not what i expected from you.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    the only problem is how they did it

    making a god loop unusable without getting hit is like executing little Timmy for pushing Sarah on the playground

    they just need to weaken loops, not kill them

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    Lots of killers are escapable once they find you, at least in my experience as an iron will wielding Claudette. 😂 He, on the other hand, like all ranged killers, are harder to escape because distance is not in your favor - as it is with a ghostface or a myers (aside from ghostface's broken ass stalk ability LOL).

    I'm just advising from a red rank survivor perspective, a DS main is not hot garbage. Although, you are right, huntress gets some ridiculous hit box hits. You went around that corner a full second ago? Too bad, your invisible ass is still hanging out there somewhere. LOL I would argue that at least with a huntress at extreme close range (in her face) it is harder for her to hit you if she has a hatchet cocked. You wouldn't run at a DS...he can just spear you, M1 style. LOL

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Makes absolutely no sense.

    My user name is Survivor sided.

    My post was killer sided.

  • Deadman316
    Deadman316 Member Posts: 578

    I think the changes are unnecessary. Devs hold the killer's hand a lot. I like the game the way it is, outside of the broken hitboxes, that should have been the main change in the update if anything.

  • BruhMoment
    BruhMoment Member Posts: 39

    I love how every time an update arrives that actually balances the game out somewhat all of the sudden people start making posts about how theres been nothing but survivor nerfs for the past whatever months. If you were to look at their post history I'm sure you'll find them defending killer nerfs in the replies of posts dating all the way back to the nurse's destruction, not talking about these supposed "survivor nerfs" that they're pulling out of thin air.

    Personally, this is the first update that has actually, legitimately, given me hope for the future of the game. I'm so glad they're finally addressing all of these problems, literally every single thing they mentioned is a positive change. For once, I'm looking forward to an update.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070
  • Snoot1Booper
    Snoot1Booper Member Posts: 34

    LALYTHIA made so many good points but now u ignore them and show your swf ptsd in the forum, bruh! fun fact there are a lot of solo survivor out there and that’s a huge difference… show your bias and ignore every argument.

    I m glad god loops are removed and u ll enjoy the next patch. But I know my rank 1 potatoes and if devs won’t show some love to the solo q… me and many others will quit. I m glad that dbd isn’t the only asymmetrical game!