Petition to Remove Speed Boost From NOED
NOED is a bad enough perk on its own, for being a “very rare” perk, it’s one of the most popular ones to show up in a Killers bloodweb.
NOED: It’s a one shot down with a speed boost of up to 4%. If the speed boost was to be removed but the one shot down were to stay, I think that it would be a more balanced perk.
Reason: You can’t count on the 3 potatoes on your team to break totems or to go even looking to break the Noed. Most people go down instantly. A one shot down is good enough on its own, having a permanent speed boost until and-if found is a bit too broken. I understand some beginners might need the perk, but the speed boost should go.
Before you go saying, “well why don’t you remove the speed boost from Adrenaline” The speed boost from Adrenaline is only for 5 seconds, it doesn’t have to be found and broken. Secondly, if you’re an experienced killer main, there’s a way to counter Adrenaline if you’ve got the survivor on your shoulder 😎
Would welcome constructive feedback!
Comments
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Do bones
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For lower ranks I understand not having all totems cleansed (and solo queue), but for higher ranks if you let NOED happen thats kind of your fault.
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So you're argument is that you can't count on potato teammates? In a team game? You realize that 4% speed boost or not, at least 1 person IS going to go down with the killer having NOED, right? Removing the speed boost would be pretty irrelevant.
If NOED is so common and you get to the endgame so often, consider Hope instead of Adrenaline (:
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Please reread! I think if NOED activates then fine, but why the added speed boost? It’s unnecessary and makes the perk more powerful than it should be.
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There should just be a totem counter
That would do so much more then nerfing noed for a 4th(?) time
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So, its my fault if the Killer plays so good that there is no time to do Totems? You know, in High Ranks, also the Killers get better. Sure, some are whiny and still Potatoes, but they are better.
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I read, I'm just saying you wouldn't have to worry about the speed boost AT ALL if totems were cleansed. I completely understand where your coming from though when you look at it from certain perspectives. Either way, someone will be caught regardless of speed boost.
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If the Killer played so good that theres no time to do totems, you shouldn't be worried about NOED. Forgive me if my outlook is not what you're trying to portray, but my definition of a Killer "playing so good" is getting a 4K before gens are done. In that case, why is NOED a concern if the gens aren't done and it can't activate (unless you're taking hatch of course, or the hatch is closed and you need to open exit gates)
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I seriously don't think that nerfing killers again is good for the game's health, I mean look at the waiting times and the broken matchmaking. Yeah, I know they say it's a bug, but I have my doubts.
I'm okay with the nerf, but now it's not the right time to do it. Also I'd rather they fix the maps before they nerf killers again.
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What will tier 1 and tier 2 do? The speed boost is there just for the tier 1 & 2, it would be nice if noed could increase instead of the movement speed the number of totems on the map.
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The speed boost is fine as it is. It's actually a giveaway for a survivor after gen popped to judge a killers speed. Besides seeing a hex or dull totem etc.
DbD is designed as a team optional game. A survivors goal is just to escape for themselves. It's up to you how much you want to work as a team or not to achieve that goal.
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So the Killer plays only good when he gets a 4K?
I dont think so. Sometimes you need to push some Gens to get a chance of escaping.
But well, keep your crutch, I dont care that much tbh.
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Idk why you aren't clarifying your point of view. I said if getting 4K is not what you're trying to portray as "playing so good" then inform me.
Thats the issue with this community, you'd rather argue then be clear on what you're trying to say. I have no energy for arguments so if you're not going to shed some light on what you mean when you say certain things then refrain from quoting me.
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I don't see the problems. Do totems instead of Gen rushing off the bat. Don't rely on potatoes to do anything. See a totem break a totem. If all they're doing is hook rushing instead of leaving the person to hang for a minute while you look, NOED is your own fault at the end of the day. If i don't break at least 2-3 totems, personally, and i get hit with NOED i just clap and say gg.
I main solo, so my main objective is and always will be totems until people start getting dropped like.. sacks of potatoes :)
Personally I run small game on every build or if i don't i have a map with the killer belongings addon and the green range addon. If you need to farm maps, take Plunders, play stealthy and wait for the hatch. :)
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Thanks for the tips, however I know how to play survivor well enough. The instadown isn’t the problem, yeah I get it the killer needs to feel like they weren’t completely blown out of an 8 minute game. That still does not justify a speed boost. There’s plenty of times survivors have been caught because of the speed boost. Even if someone eventually gets downed, it would change a lot of outcomes or enough time to be closer to the gate, hatch, etc. if the speed boost wasn’t a huge bonus the the perk.
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That would actually be a great idea. However, it would be quite obvious the killer is running NOeD. With Hex NOED: Tier I/II/III increase the lunge just slightly up until it reaches Myers Tier 3 lunge as an equivalent.
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I don't really understand people saying "just do totems" when that is not really practical in solo queue. Looking for totems as solo is a waste of time, I'd prefer to memorise the totem spots and check on them later.
In solo queue, you can be looking for a totem that's already been cleansed, which wastes A LOT of time. You have no way of knowing how many totems have been cleansed. If you want to say "just do totems" then there needs to be an in-game counter towards totems.
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Isn't this the ideal NOED activation, as in your scenario, the killer earned it by playing well enough all game with just three perks to prevent totem cleansing?
I mean, the primary complaint about NOED seems to be that it rewards bad killers that do "nothing," so why would the opposite scenario be equally egregious?
Seems like people are going to complain irregardless of how the game goes.
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I run Detective's Hunch/Inner Strength/DS/Lithe in solo queue.
My games seldom have NOED activate, I make hella BP, and Ruin becomes a non-issue after a gen is done.
If you don't want to run anti-totem perks/items, don't complain about totems.
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I play solo and I assume every killer is running NOED or some form of Hex perk. Because of this, I always run small game and usually also detective's hunch. I dont go hunting for totems but I can find them as I go around the map. No time wasted.
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Reduced missed attack cooldown was one of my ideas. Maybe starting at 15% and increasing by 5% each tier.
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That's the same as a speed boost. No
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Just a small tweak to make it less oppressive to newer players who see it every game.
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No. That would be the same as saying we nerf the speed burst survs get when adren kicks in then...
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Small game?...
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Killer plays poorly/facecamps uses NOED to get kills = REEEEEEEE
Killer plays great with 3 perks (possibly 2 if Ruin is cleansed), hooks everyone 2-3 times prior to the end game, applies enough map pressure to prevent totems from being done/forces survivors to prioritize gens, cleans up with NOED = REEEEEEE
You should know that NOED, like the killer spawning on the map, is always a REEEEEEEEEEE.
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ok also remove sprint burst and adrenalin , oh wait that would not favor the survivors who play survivor main , just make the game unfair for the killer ok /s
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At least you get it.
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its 50/50 for me on this perk. I mean it does serve its purpose :)
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Remove the instant heal from Adrenaline, not the speed burst. That way, "just don't heal and do gens" will be less of a thing, so medic builds will actually exist.
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Adrenaline didn't create that meta, just helped it. Even without adrenaline optimal play involves not healing and doing gens
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Ehhh, depends on the killer tbh.
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Nope, killer with this perk is playing with 3 perks and it can be easily countered by doing totems.
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Petition to remove NOED from the game period. That perk is such trash and any killer who uses it is trash.
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NOED isn't fair though... I play both 50/50, probably killer more if anything, and I think NOED is the worst perk in the game at this point. It is so incredibly overpowered when it's active. It is either completely OP or completely useless - no in between. There is no skill involved and it DOES reward bad killers. If the perk activates, that means all the gens were finished. If a killer then gets a couple kills because they are faster and suddenly have insta downs, how is that NOT rewarding a bad killer? Lol. I NEVER use that perk when I play killer because I have self-respect, because I am not garbage and don't need a cheap end game perk to get kills, and because I know how unfun it is to verse and therefore I don't want to inflict that kind of BS onto other people. If you genuinely can use NOED and feel good about it/not feel like a giant ######### using a cheap perk, then I don't know what to tell you...
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I think it’s just the devs band-aid fix for killers who can’t patrol gens on the large maps that they’ve created themselves.
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LOL
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The problem is killer mains dont realize how much time it takes to find every totem. This is also highly dependent on the map. Youre essentially asking every solo surv to look around the entire map for a perk you dont know the killer will have. Red rank killers do put on a lot of pressure these days. There isnt like this ton of time to go casually totem hunting. Small game helps you learn the spawns but I still found myself wasting a lot of time going around looking for them and it sucked to bring such a boring perk every game. Survivors should be able to see how many totems are on the map and receive a little sound notification of where the totem was broken. This would close the swf/solo information gap a bit too.
I find forcing survs to do a second objective for a single perk every game is pretty ridiculous and can be a nightmare on some maps. Looking for totems vs doing gens can quickly end in a loss bc the survs werent pressuring the gens enough.
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I agree.
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Why the hell would you want to remove sprint burst and adren you can literally just hit them with again. and plus Killers have more of an upper hand cause they have powers that your supposed to use effectively it seems you probably got hit with one ayruns builds
their the easiest Perks to Cancel just put any exhaustion addon on a killer and hit the survivor before they can use sprint burst so you can be more pleased and plus adrenaline you just pick them up before the gens pop
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Dude fr thats why people use it because healing wastes time remove its speed boost and just add aura revealed for 4 sec for adrenaline dude that way its better than removing insta heal also sprint burst will be rendered useless now because whats the point of having adrenaline
Post edited by TotemAreMeButCool12 on0 -
I would rather NOED be removed and replaced with a built in 'spiritual' resistance on opening exit gates based on the # of dull totems left. Not a perk every killer would have it. Remember me would be able to be stacked on top of that so it'd be more powerful than it currently is. IMO that would have better gameplay effects than a perk that basically just rewards bad gameplay with the end result being free downs if you're engaged in chase or closed a chase already just before gens popped.
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