Perks that could be base-kit for both sides.

Godot
Godot Member Posts: 806
edited April 2020 in Feedback and Suggestions

What are your suggestions?

I personally think Kindred for survivors and maybe Ruin for killers? It would be logical that if the survivor gets off the generator swiftly as the killer is there, the survivor makes a quick screw-up with the wires and can't exactly focus on the generator while the killer chases them. This doesn't mean the killer can't kick generators anymore, because if Ruin was turned into base-kit, then generator regression should likely be buffed too. Do keep in mind, generators that are left alone don't regress because the killer isn't disturbing the survivors. This is also why 3-genning would likely be even more dangerous for survivors.

Everyone talks about how the new Ruin sucks, but they don't talk about how it could be turned into an interesting map pressure base-kit mechanic that isn't bound to a Hex totem.

But that's just my opinion!

What are your ideas for basekit perks?

Comments

  • Raven014
    Raven014 Member Posts: 4,188

    Old Ruin should be basekit. New ruin can be a perk.

    Kindred should be basekit, gives blindness addons/Third Seal a buff in the process.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Kindred and borrowed time for survivors. As solo player kindred tells my team when to come get me and borrowed time helps against being farmed


    Monstrous shrine for killers. Not the notification part but the quicker basement hooks. Make it more dangerous to be around it.

  • Godot
    Godot Member Posts: 806
    edited April 2020

    NOED would be too overpowered for it to be basekit. Seriously, who the hell wants to be exposed for the remainder of the match if all 5 generators are powered? This way the killer can easily camp one person, given that the perk wouldn't even be Hex anymore. This way the whole match is just ruined.

    Old Ruin was nerfed/reworked because it was used in 99% of matches and it got way too annoying especially for new players who couldn't hit a great skill check at all times and who couldn't find totems because they didn't know the locations or they didn't even know what totems, although the latter is influenced by the fact that if they checked the tutorial or not. Many gamers don't look at tutorials, so there's that.

    Old Ruin being basekit just means all you have to hit is great skill checks while doing generators, which makes no sense.

  • theArashi
    theArashi Member Posts: 998

    Why not Mindbreaker for killer and DS for survivors?

    I'm definetely not picking worst perks for killers and best for survivors.

  • Godot
    Godot Member Posts: 806

    I smell sarcasm and bias here, lmao. DS for survivors sounds like a pain. I play both sides equally and I don't even like DS. Most of the times I'm too stupid to hit the skill check, or the killer is just too smart and will slug until the timer is gone.

    Sounds good, in my opinion. Monstrous shrine is a waste of a perk slot, so making it basekit wouldn't hurt.

    Borrowed time and Kindred would be great for basekit, actually.

  • csandman1977
    csandman1977 Member Posts: 2,358

    The survivor perks would buff solo without affecting SWF. Something that needs to happen. I hate DS and can't bring myself to advocate anything for it except a ruin type rework. (I say this as a survivor and killer player)

    Monstrous shrine, well if it were basket they could make it actually a different and useful perk.

    Ill agree with mindbreaker for same reason. It sucks and needs changing

  • Raven014
    Raven014 Member Posts: 4,188

    It was the only skill based gameplay in the entire game for survivors. The survivor mains whined and got it removed. It is very clear why Old ruin was taken out... but there was NOTHING to replace it... because nothing fixed the issue Ruin was a bandaid for, gen rush is a legit problem at higher ranks.

    Maybe it is alright to have a skill curve for the match? That way people who are skilled actually get rewarded for being skilled but it isn't screwing over the one person who has to work against a team of 4?

    And if NOED was basekit, people wouldn’t complain about another killer perk to nerf because survivor is ’’hard’’. It would make the endgame more difficult.... you know, instead of the easy 99% the door and leave strat.

    Door progress decay would be another feature I’d want as well... but topic for another time.

  • Raven014
    Raven014 Member Posts: 4,188

    BT if BT was nerfed to be smarter for use. Right now it is too braindead to use.

  • coppersly
    coppersly Member Posts: 2,318

    I love the idea of ruin as basekit because it would finally deal with that stupid problem where survivors can instantly stop a regressing gen but killers have to waste time kicking it. Great idea right there.

  • BIIDOX
    BIIDOX Member Posts: 15

    Create mode that allows you to use all the perk in one game. Imagine!?

  • theArashi
    theArashi Member Posts: 998

    What gave me away?

    Mounstrous shrine makes hook bleedout insignificantly faster. Not enough to even prevent 3rd attempt to jump off the hook.

    Borrowed time is one of the top survivor perks.

    Kindred is very powerful perk for solo survivors to use, if you don't play with buddies, take it.

    Do you see what I'm getting at?

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    NOED and Kindred

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Ruin just made the game more punishing for newer survivors...I think it's high level that needs work

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Kindred with a much nerfed killer aura range, and Deerstalker.

    Basekit Ruin with no totem would be awful, it’s way too strong and would encourage survivors to gen rush even more.

  • Godot
    Godot Member Posts: 806

    Did you read what I said though? It would be changed in terms that it doesn't affect generators that are outside of the Killer's range. Hence why a bit of work is required from the killer's part to do map pressure. Sure, there would be more genrush, but it wouldn't be a Hex anymore and those that 3 gen themselves are pretty much as good as dead.

    Also on another note, I personally feel like Deerstalker would be somewhat overpowered for it to be basekit because there are rare cases where the survivor finds the hatch while crawling. Happened to me a few times.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Being able to see nearby survivor auras on the ground would be overpowered because sometimes survivors can crawl to the hatch, but the killer having a built in ability to regress all gen progress in a certain range wouldn’t? I totally disagree. Deerstalker would mostly just be a buff to those who are hard of hearing since you can just listen out for survivors on the ground anyway. It’s really not that strong of an ability, hence why very few people even run the perk.

  • Raven014
    Raven014 Member Posts: 4,188

    New Ruin does too, since they wont know why their gen is regressing on its own.

    It is as if hand holding survivors is holding them back and stopping them from getting better... Same with braindead perks...

  • DingDongs
    DingDongs Member Posts: 684

    Also Hex:lullaby can confuse new player too

    "Why i can't hear the skillcheck sound anymore? Am i lagging or the game just broke?"

  • Raven014
    Raven014 Member Posts: 4,188

    Honestly, not telling survivors everything will make them realize something is up more so than all of the info they get now.

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 376

    What a biased comment that translates to, "Buff survivors and killers, but also make the survivor buff pointless." Old Ruin being basekit would be an awful idea, the perk itself won games solely on it existing in matches regarding higher rank survivors unable to hit them. Having that sort of perk in every game would kill off the casual base for the game.

  • illusion
    illusion Member Posts: 887

    "Everyone talks about how the new Ruin sucks, but they don't talk about how it could be turned into an interesting map pressure base-kit mechanic that isn't bound to a Hex totem."


    There was plenty of talked about how it could be improved, while it was still on the test server, but the devs disregarded it all and claimed that it was too powerful, in its new form, to not be a hex. Any talk of making it not reliant on a totem was shut down. Even talk of hiding the totems better was ignored. I think that it is clear to everyone, by now, that it is in no way too powerful to not be a hex, but I don't see them admitting that they were wrong and changing their mind.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    Kindred and We're Gonna Live Forever for Survivors.

    BBQ and Chili for Killers.

    It'll never happen of course, but IMO it should.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Personally, I'd want kindred for survivors and (toggleable) shadowborn for killers.

  • MrDardon
    MrDardon Member Posts: 4,027

    Shadowborn for Killers.

    Premonition for Survivors.

  • Trwth
    Trwth Member Posts: 921

    Any Means Necessary should be basekit somehow for Survivors just because it just makes sense to me. Flip-Flop too.

    Pop Goes the Weasel for Killers should also be base because they should be rewarded for doing their objective somehow without the use of perks.

  • Seanzu
    Seanzu Member Posts: 7,526

    because a large amount of the player base will just run basement builds and camp, no way you get all gens done + totems to remove NOED and still get out alive lmao

  • GhostofYharnam
    GhostofYharnam Member Posts: 597

    Kindred for survivors

    Insidious for Killers cause that perk is pretty useless already

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651
    • Kindred, Iron will, and self healing for survivors
    • Brutal Strength, BBQ without extra bloodpoints, Shadowborn, Unrelenting.
  • Con_Inc
    Con_Inc Member Posts: 138
    edited April 2020

    Kindred wouldn’t be bad and would help solo survivors have more of a swf benefit and also not buff swf as they already know what they are doing and when I play killer I wouldn’t be mad about that. Self care would work as well nothing to game changing there. BBQ would be good but maybe make it so you only see the farthest person away from you or ppl still working on gens. You’d have to keep the bloodpoint gain or add it to a new perk as that’s the only reason I ever run bbq. If you keep the bloodpoint gain on it then maybe add a bloodpoint gain for kindred so the survivor on the hook ok gets a boost for not killing them selves and staying in the game longer and one for ppl goin to unhook like a 5-10 bonus as ppl can unhook a lot and survivors do get less bps than killers.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    The perk icon pops up on their screen, just like most other effects in the game. It's definitely not especially punishing to newer players.

  • Joelwino
    Joelwino Member Posts: 550

    Kindred without the killer aura reading, or maybe the killer shows up if they're still near the hooked survivor and not in a chase for 15 seconds. For killer, I'd like for when survivors blow up a gen if the gen isn't touched after the cooldown on blowing it ends the generator then regresses at the usual rate.

  • aregularplayer
    aregularplayer Member Posts: 906

    NOED, OLD RUIN, BBQ, WHISPERS

    DS, KINDRED, SELFCARE, WE'RE GONNA FARM 4EVER

  • Godot
    Godot Member Posts: 806

    Why do people want old Ruin to be basekit? Nobody wants to constantly only hit great skill checks while doing a gen. Except maybe the first few entitled mains out there that are too hot for this game and constantly hit them great skill checks.

  • aregularplayer
    aregularplayer Member Posts: 906

    Sorry if I think gen rushing is boring, my bad. I don't usually hit greats.

  • finitethrills
    finitethrills Member Posts: 617

    Unfortunately, new ruin makes some perks completely unusable, so it's current incarnation couldn't be basekit. Noed used to have a timer, which was removed when it was made a hex. Not related to ruin, but as part of your discussion with the other guy about it as basekit. Could be a way to put it in there. Also worth considering that if noed was basekit, then there would never be an excuse for not taking down dull totems.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Having the entire outcome of the game based on luck is kind of boring imo. It doesn't take skill to make less skill checks appear or to make the totem easy to find. There's enough RNG in the game as is.

  • Seiko300
    Seiko300 Member Posts: 1,862

    There are absolutely no perks that should be made base-kit for either side. There really is no other way to put this

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Not even perks that close the solo swf gap or that add a second objective for survivors?

  • Ivaldi
    Ivaldi Member Posts: 977

    The problem with old ruin was that hitting great skill checks consistently is almost impossible for players that suffer from poor latency. You can have the skill check be in the same spot and hit the spacebar at the exact same time 100 times and have different results every time.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Kindred for survivors, but only the Killer reveal, leave the survivor reveal for the actual perk.

    The aura reading of Wake Up, and make the perk boost all actions when the gates are powered

    Buckle Up so SoloQ knows if the slug bothered to recover

    Totem Counter(seriously, solo would be 10x better with it)

    Deerstalker as a bandaid until sounds are fixed

    The speed boost part of NOED.

    Give full chili/WGLF for both sides at all times(cmon BHVR, we have WAY too many characters to support the current BP economy) and make them add onto that.

    Make Windows of Opportunity/Zanshin Tactics basekit until the player reaches Player Level 30 or perhaps rank 15 of the respective side for the first time

    BT and DS are good for basekit, but ONLY if the following is done:

    1. Both are deactivated upon EGC beginning
    2. DS shuts off if the survivor does any action that isn't mending, gets healed or jumps into a locker, or if another survivor is hooked.

    PGTW should also be basekit in a heavily nerfed form, like maybe 10%, or one failed Skill Check,

    Hangman's Trick to protect from Sabo Squads. The perk can be re-reworked to serve it's original purpose, or better yet, prevent sabotage entirely.

  • RareOmen
    RareOmen Member Posts: 143

    Kindred should be base for solo survivors only since SWF are already on Comms. SWF should have their own base with BT, but it needs to have a cool down IMO.

    Killer base should be Discordance or Spirit Fury (but it stays at 3 pallets)

  • Raven014
    Raven014 Member Posts: 4,188

    What, would you rather third seal be basekit? Skill checks as they are now require very little skill on the survivors part (R1 killer and R1 survivor, and have been for a few years at this point. I know what I am talking about).

    It only slowed people down because the base mechanics never required survivors to get better, but rely on second chance perks (Adrenawin, BT, Exhaustion perks, and DS, anyone?). It is sad, since the role that is supposed to be tense and frightening... decides how the match is supposed to go. And act really toxic with community support on that front.

    Either you have never played at high ranks, or you don't play killer.

  • IamDwight
    IamDwight Member Posts: 236

    Survivor: Bond, BT, Kindred, WGLF

    Killer: BBQ (w/o bp), Monstrous Shrine.


    I would include Shadowborne in that, but honestly there should just be an FOV slider in settings.

  • Seiko300
    Seiko300 Member Posts: 1,862

    Yes, not even those. Perks are good on their own to fulfill the intended mechanic that is their purpose, they would be absolutely broken for either side ESPECIALLY the suggestions people have in mind. Ruin is still a top tier perk even after it's rework, and the pressure good killers can force would be insane. Kindred also gives an incredible amount of information to survivors that a lot of the time they don't normally have access to. New players would be able to make perfect plays that normally they aren't skilled or knowledgeable enough to pull off otherwise, and low rank dynamic would probably shift drastically. Rather than having to learn that on their own themselves like everybody else had to do when they first started playing survivor

    The gap between Solo and SWF should be bridged in other ways, but making perks base kit for either side is not one of them.

  • Steah
    Steah Member Posts: 511

    I just want them to make the extra blood points from bbq and we're gonna live forever basekit