Perks for trapper
Hello all,I’m new here and would like some advice on what perks to run.I only have a couple perks but so far they’ve been working pretty well for me.
I use:
Fired Up
Brutal Strength
barbecue and Chilli
Bitter Murmur
If anyone would be kind enough to show me their loadout and recommend me better perks it’ll be much appreciated,thank you :)
Best Answer
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I normally use:
- Corrupt Intervention, because it gives you a bit of time to set your traps without having 2 Gens being popped.
- Haunted Ground, because it gives you an insta-down potential.
- Save the Best for Last, because as an M1 Killer, the Trapper can benefit a lot from using this perk, getting some clutch hits if you have all stacks of STBFL.
- Infectious Fright, because it gives you a lot of information when downing a Survivor, it's good on any Killer.
Note: You can use Whispers instead of Haunted Ground, it works just as good. Barbecue & Chili is also a good perk if you need some Bloodpoints.
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Answers
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Thanks so much :)
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No worries :D
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I just started getting into The Trapper, what works for me is
-Save the Best for Last: Helps mid-late game with its increased hit speed.
-Pop goes the Weasel: Slow the game down just a lil bit.
-Thanatophobia: As your traps slap their ankles you can pretty much passively injure survivors, thus slowing it down some more.
-Hex: No One Escapes Death/Hex: Devour Hope: Since trapper is mainly an M1 killer, you need some type of Insta-down material. Running Devour Hope is cake since you can place a trap on your totem.
P.S: If you don't like Hex perks, you can slap on Sloppy Butcher, that with certain Add-ons make healing slow to give power to Thanatophobia or Bamboozle since you can trap pallets or loops you can force them through windows. Check out a youtuber "not Otzdarva" for some tips too!
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I can give you a pretty standard build that most Red Rank Killers use. Every Trapper is different, but this is as standard as it comes. If you want to mix up the perks, than my best advice is to follow the perk suggestions you get here and than find some guides afterwards.
Anyways, the build I suggest for a beginner is something like Corrupt Intervention, Brutal Strength, Pop Goes the Weasel, and BBQ & Chili. These are all meta perks that work well with The Trapper. Some would argue that Enduring is more important than PGTW, so i'll add it into the perks descriptions below for you. FYI, if you don't have the DLCs for some of these perks than you can substitute with lesser versions.
- [Corrupt Intervention] - [The Plagues Perk] (A solid stalling perk. Corrupt is essential on set-up Killers like The Trapper, since being gen rushed at the start is really hard on a Killer that's dependent on their traps for success. This doesn't mean that Corrupt is mandatory, but it's definitely an essential perk to use when you're facing a Survivor team in any rank. If you don't use Corrupt, than you might find a lot of gens popping while you set up your traps. Usually the farthest ones are the ones that pop because of this set-up time.)
- [Brutal Strength] - [The Trappers Perk] (Ironically one of the Trappers own perks are a staple of many Trapper builds, and for good reasons too! It's good to have a 20% bonus to kicking Generators and Pallets, especially for a Killer that's mostly M1 reliant in a chase. Breaking pallets quickly will create a lot of dead-zones in the map, and it lets you trap the remaining looping spots like vaults as a result! It's a pretty good perk to use overall for any M1 Killer in-game.)
- [Pop Goes the Weasel] - [The Clowns Perk] (PGTW when paired with Brutal Strength AND Corrupt Intervention is a match made in heaven. Brutal Strength adds a 20% speed bonus to kicking pallets and Generators, while Pop gives a 25% regression penalty to a Generators total progress! (Requires a hook for activate each time). And where does Corrupt come into this? Well it's just a good combo with this perk since PGTW is a well known anti-gen perk, and so is Corrupt for some Killers. So if you're using Brutal and Corrupt, than PGTW is not a bad option to add into it!)
- [BBQ & Chili] - [The Cannibals Perk] (What can I say, it's a great tracking perk for literally every Killer in the game. BBQ & Chili is mostly used to just find your next victim off the bat, if they're outside of the 40 meter radius of the hooked Survivor that is. Otherwise, the BP bonus is also too good to pass up (for some people), so that's a bonus too! If you don't care for either of these, than you can just swap it out for PGTW or Enduring. But to be honest, who doesn't like BBQ?)
- [Enduring] - [The Hillbilly's Perk] (Enduring is a great perk when combo'ed with Brutal Strength. Even on it's own it's great for reducing 50% of a pallets stun, so you can't go wrong with this perk on M1 Killers and many other Killers like Billy, Oni, etc. Why add Enduring if Brutal Strength is debatable better/the same? Well, it's good to use on a Killer that has a lot against them, especially an M1 Killer that relies on their power for results. This doesn't mean that The Trapper is bad, but having Enduring to mitigate pallet stuns is great for chases, especially if your Traps are not working out on a specific team. This is a good optional 5th perk to use if you don't want to use either Pop or BBQ, but if you don't need it than you benefit from the other perks as well.)
conclusion
Hope this was helpful and insightful as well! Maybe you learned something new, or at least got some useful information out of the descriptions above. As always, stay safe out there, see you in the fog...
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