change pig trap to require any 2 boxes rather than 1 specific box
had a few times now where I've died to pig trap because I happened to do the wrong three unlock boxes and ran out of time. I'd like it a lot better if it just required you to do 2 boxes (maybe with an add-on that raises that to 3) instead of 1 random box, because I have a super-human ability to always roll the worst possible outcome on random tables. :)
I know the answer to this is gonna be "the other survivors shouldn't work on gens while you're trapped", but many survivors don't realize that gens accelerate the traps, and even if they DO know it becomes a way to grief other survivors and I think we'd all agree that giving players ways to grief each other is something to avoid.
Comments
-
Sure, make what is already the most lame secondary killer power into even more of a joke. Pig definitely needs more nerfs on her plate.
5 -
So nerf something because you have bad luck? Ok then...
7 -
sorry guess you just have bad luck lol. pig is already weak as is so nerfing her more will just be another middle finger. the rng is annoying and dumb but that’s how it be.
1 -
If you want Pig traps to be changed it should not be a straight nerf, Pig's an extremely mid-tier if not low mid tier Killer who does not need a giant nerfhammer.
It IS true that, depending on map RNG, where you get RBT'd, and if the Pig packs Tampered Timer (and probably either crate of gears or jigsaw's sketch), surviving the RBT can be entirely up to luck and you physically don't have enough time to search every box. Is that a BS scenario that shouldn't happen, I think so, buut I'm not entirely sure if that is/isn't what really happened to you and Survivors CAN always 99% gens for a bit to give you extra time.
0 -
You got bad luck. Most people get their traps off first try. Pigs are super rare anyways so it doesn't matter all that much
0 -
Pretty sure gens don’t accelerate the traps. A single gen activated the trap and then it’s on a timer. That’s it.
0 -
Yes lets make a almost crappy ability even worse cuz u have bad luck. Smart I agree let's give her a middle finger nerf for no reason
How has nobody else thought of this?
0 -
dude dont willy nilly, focus on getting the trap off. I have played against a pig using tapered timer and increased boxes and got the trap off on the last box with 30ish seconds to spare.
also pig needs buffs if anything not nerfs XD
2 -
that's why I suggest making removing the trap require any two boxes; this would mean that the survivor can't get lucky and get it on the first try, and also can't get unlucky and rush through three boxes without getting it.
0 -
Even if you come off hook already activated, you have more than enough time to search all 5 boxes. This is entirely pebcac, not rng. I've had a 6-box search on Mother's Dwelling and still had nearly a fifth of my timer left.
0 -
The whole point of the pigs trap is to waste your time. 80% of the time, people have time to visit all boxes on the map, unless they are being tunnelled. The pig was already solidly nerfed for reasons i really can't imagine, and if anything requires a buff. There is no earthly reason why the pigs trap should be narrowed down to two boxes.
If it wasn't possible, i might agree with you, but i have seen it dozens of times and experienced it myself. Getting the trap off, even if you have to visit 4 boxes, is entirely possible, even with the timer going. And so is getting it off first try.
0 -
OK, sounds like the consensus is definitely that I just need to focus entirely on boxes when trapped. I think I'd gotten lucky and gotten it despite dawdling a few times, and assumed that was the normal, and the times when I'd dawdled and died was bad luck. I will assume the worst in the future. :D
Thanks!
0 -
I opposed of this thread... pig should be huge buff...very huge above the freddy.... Why? because statistic talk so...
Only his crouch for reducing terror radius is good... beside that is NAH...
Pig is Very Depend on ADDONS... ( Same like fat belly Myers )
RBT can get off on first try...1/4 chance... ( except u use increase jigsaw box add on.... and that add-ons need Bloodpoint)...
Dash attack have to hold m1 first until progress completely... ( except use ADDONS that reduce dash charging time.. ADDONS again )
0 -
Sorry, but it's a no from me. It's just a case bad luck.
1 -
I don't think any of you even read the post. This wouldn't necessarily be a nerf. He wants survivors to be required to do 2 boxes (Or 3 with an addon). That's a BUFF, it makes them consistent, because at 1 box it's useless, and at all boxes it wins you the game. 2 boxes slows down survivors just enough, and having that guaranteed, consistent slowdown every game would be a good thing. If you need survivors to touch more than 2 boxes then Idk what to tell you other than to learn to capitalise off Pig's slowdown mechanics and learn what to do with her.
1 -
I have to agree with you, but I wouldn't make it after 2 forced boxes, I would have the first box always fail and increase the timer by 30 seconds.
What people don't realise is that pigs traps are not supposed to kill, but to stall, the fact that she can have a lucky death with tampered timer + master plan (add 1 macabre I think) with no survivor input is just so god damn stupid. If you hate spirit because shes a "50/50" guess, then you cannot say having life or death on a dice roll is fine.
If they plan on doing this they should reduce her terror radius to 26 - 28m and make each box a respective probability depending on how many boxes are left.
0 -
on no I lost againts a pig,better make a thread and complain how the killers needs a nerf because i'm being bad and butthurt
0 -
Let it activate on exit gates again and sure we can make em easier to take off, 2-3 chests
1 -
0/10. Make bait posts great again
2 -
That is indeed the case. Much like the actual SAW series, Pig thrives on indecision to get kills and this is especially true with the RBT. Unless they're running Crate of Gears, Tampered Timer, someone does a gen as/while you're hooked, you're on a map like Mother's Dwelling or Temple of Purgation and you're unlucky then an RBT kill is near impossible.
1 -
Please don't start discussion by calling for a nerf. Nerfs should be a last resort to any problem. Start by asking questions, or simply stating the problem you are having.
0 -
Dont you know survivors dont care for balance and just want everything nerfed so they never lose lol.
0 -
Would you like a security blanket and an invisibility cloak to go with that whilst you're at it?
0 -
Well, its in the survivors had that the trap even activates. And i see plenty of survivors that are trapped that do a gen first.
Dont get me wrong, i was killed by traps for the same reason, but since i prioritize getting rid of the trap (because i mostly play solo, and your fellow survivor dont care about your trap) i had far less problems.
1 -
Pigs traps get deadly with certain addon combinations. Reduced timer and +1 jigsaw box/increased search time guarantee a kill, if the survivor is unable to remove his trap on the first 3/4 jigsaw boxes.
You need to use both addon slots for that and sacrifice your mindgame potential on loops tho.
0 -
I'm so tired of survivors complaining about any little thing a killer has to their disposal.
I am a pig main, she needs a buff more than anything. I doubt you have as much trouble with her considering no one plays her, and your "bad luck" is your own damn problem. GET GOOD. When I play I hardly get kills with Amanda's traps unless the player really sucks (: most high ranks don't even bother with removing the trap because they're smart enough to 99 gens if they see you aren't running ruin. Survivors even heal with their traps on. Like as a killer, how much worse can it get? Then she has her crouch, which would be a million times better without TWO noise notifications that give her location away.
The traps shouldn't even require a gen to be done to activate (but keep them off on hook, slugged, or in chase) This is the only buff Amanda needs and I believe most Pig mains would agree.
2 -
You have enough time to go through all the boxes lol. Just because you died to a Pig Trap doesn't mean that they need a damn Nerf, you entitled potato
2 -
But The Pig is already weakened after the EGC is implemented though...
1 -
Yeah uhmm...Git gut isntead if trying to get every ######### nerfed you suck to go agains. Pig trap never kills anyone it’s just delays the game a lil’ bit.
0 -
And you have a 75% chance for failing. It’s complete RNG.
0 -
she needs a buff what are you talking about
1 -
Well, if the killer is not camping the boxes you just have to run to all, u have enough time if the killer don't combine his two add ons. The problem here is the other survs want to Gen rush even if you die,like all things in this game, Noone cares about the other players. But traps are okay, just bad luck if the trap kill u, if the pig is camping boxes or tunnel u if the same problem of toxic players
0 -
Hm, interesting. So you're telling someone to learn what to do with pig's mechanics, whereas in fact you're the one lobbying a change which in your words is a buff to those mechanics. In other words your own post is actually directed at yourself, i suppose. Don't worry, that shouldn't be embarrassing to you at all!
0 -
Well, technically you got a ~68% chance of killing one person with one of your four RBTs. Trust me, it's science!
EDIT: One or more persons, sorry my crystal showed me the weong truth...so basically a lie.
0 -
You shoul definitely try at least one box before your trap becomes active. As long as she doesn't have crate of gears or tampered timer you usually have plenty of time to search all the boxes.
Once the trap is active you need to prioritise getting it off. No healing, hiding from the killer or trying to finish a nearly completed gen.
If you want a strategy to help you then heres something you can do. If your running low on time and your box is very far away then try and get the killers attention. As long as your in a chase then your timer pauses. This means you can get closer to the box while the timer is paused. If you go down then make sure it's as close to the box as possible, without giving away you need to search it.
Either way her boxes don't need nerfed. If anything she actually needs some sort of a buff tbh
1 -
Guessing game.
There is a difference. Statistically there is random chance, but it's not a case of the box randomly determining to give you the key. Keys are in a pre-determined box and it's up to you to pick the right one. RNG is the box randomly deciding your fate upon completion.
It's also statistically 75% on the FIRST one. Then 66.6%, 50% then 0%.
0 -
Same can be said for killers.
It's people who only play one side who give the ridiculous requests that hugely benefit one side.
0 -
I want the game to be balanced not survivor or killer sided.
0 -
Pig traps should work as hatch keys if you have one on the head, free escape for you if you get to the hatch in time.
0 -
So do I. It is why I play both sides, and can consider points of both sides and their playstyles.
If I had to pick a side to be slightly stronger than the other, I would easily say killer. It is (technically) the power role and the one who should decide the flow of the game. And ironically enough, I play a significant amount of survivor over killer.
1 -
They should be buffed to be less rng-dependant, but also nerfed by giving a penalty to the Pig for tunneling trapped survivors.
For the first point, one possibility is that the removal of the trap requires 2 (even 3) keys. The timer activates when a gen is completed, or if the survivor starts to repair a gen. Also, make it so that the timer goes twice as fast if the survivor hops on a gen.
For the second point, an active trap (timer ticking) becomes deactivated (but not removed) for the remainder of the trial, if the pig downs/grabs the survivor. That would mean that the survivor cannot be re-trapped if they don't remove the trap at the boxes and they can escape through the gates. Also, make it so that progress at boxes is not reset.
These make it so that the traps are more consistent and useful for slowdown as a secondary objective, but there's also reduced room for scummy plays which could be very frustrating.
0 -
Each trap is assigned a correct box at the loading screen. The best thing you can do is take an efficient route from box to box and hope you get the right one. You always have time to get to all of them, assuming no interruptions. A lot of people die to the traps in my Pig games because they wait until they activate before they start to try removing them.
0 -
all killer needs a buff
1 -
How many Pig traps actually kill you?
Did you get killed by the one and go "welp. All aboard the nerfin' train"?
0 -
i liked otzdarva idea for the pig making it so her traps are unlocked by 1,2,3 or 4 no less no more. random which one the surv gets. and if you use the 5th (from add) then that 5th one will just use random 1-4. that way its not so luck
1 -
Let just give you a 1 free removal at any location at boxes.
0 -
Ahh yes, let's nerf pig. She should be a 110 killer. Also let's remove her stealth mechanic. And while we're at it we might as well make it so that her blades can't hurt you either. Game perfectly balanced!
When you get a party hat put on you, prioritize taking it off. Taking time to do literally anything else, and its your fault if you die to it. I've seen survivors jump on that LAST GEN with an inactive RBT and just pound away at that last gen. They manage to get it, and then run for the exit gate where their head explodes because they just HAD to do that gen. (Their teammates teabag them for being so dumb)
0 -
good point, I didn't realize describing it that way would be so problematic. I've changed the topic to more accurately reflect my suggestion! :)
1