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change pig trap to require any 2 boxes rather than 1 specific box

luvcraft
luvcraft Member Posts: 1,235
edited April 2020 in General Discussions

had a few times now where I've died to pig trap because I happened to do the wrong three unlock boxes and ran out of time. I'd like it a lot better if it just required you to do 2 boxes (maybe with an add-on that raises that to 3) instead of 1 random box, because I have a super-human ability to always roll the worst possible outcome on random tables. :)

I know the answer to this is gonna be "the other survivors shouldn't work on gens while you're trapped", but many survivors don't realize that gens accelerate the traps, and even if they DO know it becomes a way to grief other survivors and I think we'd all agree that giving players ways to grief each other is something to avoid.

Post edited by luvcraft on

Comments

  • xCarrie
    xCarrie Member Posts: 982

    sorry guess you just have bad luck lol. pig is already weak as is so nerfing her more will just be another middle finger. the rng is annoying and dumb but that’s how it be.

  • Lexilogo
    Lexilogo Member Posts: 587

    If you want Pig traps to be changed it should not be a straight nerf, Pig's an extremely mid-tier if not low mid tier Killer who does not need a giant nerfhammer.


    It IS true that, depending on map RNG, where you get RBT'd, and if the Pig packs Tampered Timer (and probably either crate of gears or jigsaw's sketch), surviving the RBT can be entirely up to luck and you physically don't have enough time to search every box. Is that a BS scenario that shouldn't happen, I think so, buut I'm not entirely sure if that is/isn't what really happened to you and Survivors CAN always 99% gens for a bit to give you extra time.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    You got bad luck. Most people get their traps off first try. Pigs are super rare anyways so it doesn't matter all that much

  • DisappointedUser
    DisappointedUser Member Posts: 420

    Pretty sure gens don’t accelerate the traps. A single gen activated the trap and then it’s on a timer. That’s it.

  • Thatsmartguy
    Thatsmartguy Member Posts: 188

    Yes lets make a almost crappy ability even worse cuz u have bad luck. Smart I agree let's give her a middle finger nerf for no reason

    How has nobody else thought of this?

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited April 2020

    dude dont willy nilly, focus on getting the trap off. I have played against a pig using tapered timer and increased boxes and got the trap off on the last box with 30ish seconds to spare.

    also pig needs buffs if anything not nerfs XD

  • luvcraft
    luvcraft Member Posts: 1,235

    that's why I suggest making removing the trap require any two boxes; this would mean that the survivor can't get lucky and get it on the first try, and also can't get unlucky and rush through three boxes without getting it.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Even if you come off hook already activated, you have more than enough time to search all 5 boxes. This is entirely pebcac, not rng. I've had a 6-box search on Mother's Dwelling and still had nearly a fifth of my timer left.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    The whole point of the pigs trap is to waste your time. 80% of the time, people have time to visit all boxes on the map, unless they are being tunnelled. The pig was already solidly nerfed for reasons i really can't imagine, and if anything requires a buff. There is no earthly reason why the pigs trap should be narrowed down to two boxes.

    If it wasn't possible, i might agree with you, but i have seen it dozens of times and experienced it myself. Getting the trap off, even if you have to visit 4 boxes, is entirely possible, even with the timer going. And so is getting it off first try.

  • luvcraft
    luvcraft Member Posts: 1,235

    OK, sounds like the consensus is definitely that I just need to focus entirely on boxes when trapped. I think I'd gotten lucky and gotten it despite dawdling a few times, and assumed that was the normal, and the times when I'd dawdled and died was bad luck. I will assume the worst in the future. :D

    Thanks!

  • Viceus
    Viceus Member Posts: 145

    I opposed of this thread... pig should be huge buff...very huge above the freddy.... Why? because statistic talk so...

    Only his crouch for reducing terror radius is good... beside that is NAH...

    Pig is Very Depend on ADDONS... ( Same like fat belly Myers )

    RBT can get off on first try...1/4 chance... ( except u use increase jigsaw box add on.... and that add-ons need Bloodpoint)...

    Dash attack have to hold m1 first until progress completely... ( except use ADDONS that reduce dash charging time.. ADDONS again )

  • Elk
    Elk Member Posts: 2,267

    Sorry, but it's a no from me. It's just a case bad luck.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I don't think any of you even read the post. This wouldn't necessarily be a nerf. He wants survivors to be required to do 2 boxes (Or 3 with an addon). That's a BUFF, it makes them consistent, because at 1 box it's useless, and at all boxes it wins you the game. 2 boxes slows down survivors just enough, and having that guaranteed, consistent slowdown every game would be a good thing. If you need survivors to touch more than 2 boxes then Idk what to tell you other than to learn to capitalise off Pig's slowdown mechanics and learn what to do with her.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I have to agree with you, but I wouldn't make it after 2 forced boxes, I would have the first box always fail and increase the timer by 30 seconds.

    What people don't realise is that pigs traps are not supposed to kill, but to stall, the fact that she can have a lucky death with tampered timer + master plan (add 1 macabre I think) with no survivor input is just so god damn stupid. If you hate spirit because shes a "50/50" guess, then you cannot say having life or death on a dice roll is fine.

    If they plan on doing this they should reduce her terror radius to 26 - 28m and make each box a respective probability depending on how many boxes are left.

  • Dzeikor
    Dzeikor Member Posts: 704

    on no I lost againts a pig,better make a thread and complain how the killers needs a nerf because i'm being bad and butthurt

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Let it activate on exit gates again and sure we can make em easier to take off, 2-3 chests

  • matchmakingworksfine
    matchmakingworksfine Member Posts: 240

    0/10. Make bait posts great again

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    That is indeed the case. Much like the actual SAW series, Pig thrives on indecision to get kills and this is especially true with the RBT. Unless they're running Crate of Gears, Tampered Timer, someone does a gen as/while you're hooked, you're on a map like Mother's Dwelling or Temple of Purgation and you're unlucky then an RBT kill is near impossible.

  • illusion
    illusion Member Posts: 887

    Please don't start discussion by calling for a nerf. Nerfs should be a last resort to any problem. Start by asking questions, or simply stating the problem you are having.

  • Dzeikor
    Dzeikor Member Posts: 704

    Dont you know survivors dont care for balance and just want everything nerfed so they never lose lol.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    Would you like a security blanket and an invisibility cloak to go with that whilst you're at it?

  • sulaiman
    sulaiman Member Posts: 3,219

    Well, its in the survivors had that the trap even activates. And i see plenty of survivors that are trapped that do a gen first.

    Dont get me wrong, i was killed by traps for the same reason, but since i prioritize getting rid of the trap (because i mostly play solo, and your fellow survivor dont care about your trap) i had far less problems.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Pigs traps get deadly with certain addon combinations. Reduced timer and +1 jigsaw box/increased search time guarantee a kill, if the survivor is unable to remove his trap on the first 3/4 jigsaw boxes.

    You need to use both addon slots for that and sacrifice your mindgame potential on loops tho.

  • felixelgato
    felixelgato Member Posts: 3
    edited April 2020

    I'm so tired of survivors complaining about any little thing a killer has to their disposal.


    I am a pig main, she needs a buff more than anything. I doubt you have as much trouble with her considering no one plays her, and your "bad luck" is your own damn problem. GET GOOD. When I play I hardly get kills with Amanda's traps unless the player really sucks (: most high ranks don't even bother with removing the trap because they're smart enough to 99 gens if they see you aren't running ruin. Survivors even heal with their traps on. Like as a killer, how much worse can it get? Then she has her crouch, which would be a million times better without TWO noise notifications that give her location away.


    The traps shouldn't even require a gen to be done to activate (but keep them off on hook, slugged, or in chase) This is the only buff Amanda needs and I believe most Pig mains would agree.

  • KayK99
    KayK99 Member Posts: 94

    You have enough time to go through all the boxes lol. Just because you died to a Pig Trap doesn't mean that they need a damn Nerf, you entitled potato

  • blockiana
    blockiana Member Posts: 6

    But The Pig is already weakened after the EGC is implemented though...

  • Kakateve
    Kakateve Member Posts: 287

    Yeah uhmm...Git gut isntead if trying to get every ######### nerfed you suck to go agains. Pig trap never kills anyone it’s just delays the game a lil’ bit.

  • Kakateve
    Kakateve Member Posts: 287

    And you have a 75% chance for failing. It’s complete RNG.

  • freddymybae
    freddymybae Member Posts: 613

    she needs a buff what are you talking about

  • Deadbylag
    Deadbylag Member Posts: 23

    Well, if the killer is not camping the boxes you just have to run to all, u have enough time if the killer don't combine his two add ons. The problem here is the other survs want to Gen rush even if you die,like all things in this game, Noone cares about the other players. But traps are okay, just bad luck if the trap kill u, if the pig is camping boxes or tunnel u if the same problem of toxic players

  • Accullla
    Accullla Member Posts: 984

    Hm, interesting. So you're telling someone to learn what to do with pig's mechanics, whereas in fact you're the one lobbying a change which in your words is a buff to those mechanics. In other words your own post is actually directed at yourself, i suppose. Don't worry, that shouldn't be embarrassing to you at all!

  • NursesBootie
    NursesBootie Member Posts: 2,159
    edited April 2020

    Well, technically you got a ~68% chance of killing one person with one of your four RBTs. Trust me, it's science!

    EDIT: One or more persons, sorry my crystal showed me the weong truth...so basically a lie.

  • CashelP14
    CashelP14 Member Posts: 5,564

    You shoul definitely try at least one box before your trap becomes active. As long as she doesn't have crate of gears or tampered timer you usually have plenty of time to search all the boxes.

    Once the trap is active you need to prioritise getting it off. No healing, hiding from the killer or trying to finish a nearly completed gen.

    If you want a strategy to help you then heres something you can do. If your running low on time and your box is very far away then try and get the killers attention. As long as your in a chase then your timer pauses. This means you can get closer to the box while the timer is paused. If you go down then make sure it's as close to the box as possible, without giving away you need to search it.

    Either way her boxes don't need nerfed. If anything she actually needs some sort of a buff tbh

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Guessing game.

    There is a difference. Statistically there is random chance, but it's not a case of the box randomly determining to give you the key. Keys are in a pre-determined box and it's up to you to pick the right one. RNG is the box randomly deciding your fate upon completion.

    It's also statistically 75% on the FIRST one. Then 66.6%, 50% then 0%.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Same can be said for killers.

    It's people who only play one side who give the ridiculous requests that hugely benefit one side.

  • Dzeikor
    Dzeikor Member Posts: 704

    I want the game to be balanced not survivor or killer sided.

  • Raulillo
    Raulillo Member Posts: 179

    Pig traps should work as hatch keys if you have one on the head, free escape for you if you get to the hatch in time.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    So do I. It is why I play both sides, and can consider points of both sides and their playstyles.

    If I had to pick a side to be slightly stronger than the other, I would easily say killer. It is (technically) the power role and the one who should decide the flow of the game. And ironically enough, I play a significant amount of survivor over killer.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    They should be buffed to be less rng-dependant, but also nerfed by giving a penalty to the Pig for tunneling trapped survivors.

    For the first point, one possibility is that the removal of the trap requires 2 (even 3) keys. The timer activates when a gen is completed, or if the survivor starts to repair a gen. Also, make it so that the timer goes twice as fast if the survivor hops on a gen.

    For the second point, an active trap (timer ticking) becomes deactivated (but not removed) for the remainder of the trial, if the pig downs/grabs the survivor. That would mean that the survivor cannot be re-trapped if they don't remove the trap at the boxes and they can escape through the gates. Also, make it so that progress at boxes is not reset.

    These make it so that the traps are more consistent and useful for slowdown as a secondary objective, but there's also reduced room for scummy plays which could be very frustrating.

  • edgarpoop
    edgarpoop Member Posts: 8,369

    Each trap is assigned a correct box at the loading screen. The best thing you can do is take an efficient route from box to box and hope you get the right one. You always have time to get to all of them, assuming no interruptions. A lot of people die to the traps in my Pig games because they wait until they activate before they start to try removing them.

  • lordtomato
    lordtomato Member Posts: 204

    all killer needs a buff

  • DocFabron
    DocFabron Member Posts: 2,410

    How many Pig traps actually kill you?


    Did you get killed by the one and go "welp. All aboard the nerfin' train"?

  • Kon
    Kon Member Posts: 76

    i liked otzdarva idea for the pig making it so her traps are unlocked by 1,2,3 or 4 no less no more. random which one the surv gets. and if you use the 5th (from add) then that 5th one will just use random 1-4. that way its not so luck

  • katoptris
    katoptris Member Posts: 3,179

    Let just give you a 1 free removal at any location at boxes.

  • KingFrost
    KingFrost Member Posts: 3,014

    Ahh yes, let's nerf pig. She should be a 110 killer. Also let's remove her stealth mechanic. And while we're at it we might as well make it so that her blades can't hurt you either. Game perfectly balanced!

    When you get a party hat put on you, prioritize taking it off. Taking time to do literally anything else, and its your fault if you die to it. I've seen survivors jump on that LAST GEN with an inactive RBT and just pound away at that last gen. They manage to get it, and then run for the exit gate where their head explodes because they just HAD to do that gen. (Their teammates teabag them for being so dumb)

  • luvcraft
    luvcraft Member Posts: 1,235

    good point, I didn't realize describing it that way would be so problematic. I've changed the topic to more accurately reflect my suggestion! :)