The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

You cannot nerf mories

I keep seeing suggestions for mories to only happen on the death hook

That will make moris useless, I just tested this with red mories where I would only mori on the death hook and let me tell you, as soon as survivors realize there is a mori they will do nothing but gens due to the fear of getting moried

Making moris baseline on death hook are fine, but making an allready ultra rare offering even weaker will just make it useless, survivors allready dc on loading when they see a secret offering(btw there are other secret offerings beside moris) and even if they don't dc they will do everything they can to escape the game as quickly as possible


Moris are fine,if it happens you get 5 games in a row against moris maybe you're unlucky, but it's not that common and even if it happens it just pushes you to survive better since you know you can die more quickly

Comments

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    It is! I had people dc over it because they thought it was a mori, hell I had people dc over yellow moris

    For me I would make the white ward a secret offering also, and maybe the broken coin?

  • csandman1977
    csandman1977 Member Posts: 2,358

    Yes but the seperation offerings are horrible for killers. Having 3 people spawn together means 1 gen gets done. Seperating them means 3 get done as you chase someone.

  • coppersly
    coppersly Member Posts: 2,318

    Oh I agree, it's probably one of the worst offerings you can use honestly simply because you're all but guaranteeing they get 3 gens done fast.

    I would just create more instead of changing current ones myself.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Honestly this is the one change I would be happy with. It means the killer already did their work and hooked everyone in the match, so after that it's easy pickings.

  • csandman1977
    csandman1977 Member Posts: 2,358

    I say just make all offerings hidden except maybe map offerings.

  • arslaN
    arslaN Member Posts: 1,936

    Then reduce their rarity and make them useless in terms of power. Make them just for the cool animations and not for an easy mode. They are way too overpowered in their current state and are way too common for an "ultra rare" offering.

  • Accullla
    Accullla Member Posts: 984

    Sometimes it's better to think before you speak.

    If mories applied on last hook, survivors wouldn't feel the need to pressure gens as much as they do currently when they see a secret offering. If anything burning a mori that applies on last hook will only work in your favour, as it won't change survivor behaviour whilst saving you the time to pick up, walk to a hook and put a survivor on a hook 4 times in a single match. It also counters things like sabo plays, dead zones with no hooks, endgame DS, unbreakable and so on. All of this is quite a big reward for an ultra rare offering which you can stack ON TOP of your add-ons/perks. You also get the added benefit of watching a cool animation.

  • KingFrost
    KingFrost Member Posts: 3,014

    Moris definitely need a nerf. The popular idea to hook every survivor once is pretty fair. Or they could make it so that people can only be Mori'd when all 5 gens are done (for Ivory) or 4 gens (for Ebony). Then change the hatch spawn so that it only spawns when either two survivors are left alive and 4 gens are done, or only when all the gens are completed, or when one survivor is left alive.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    they should nerf them.

    the current version of the mori is indeed too strong and can be very frustrating to play against, especially with a insta tunnel and mori off the hook.


    but what i feel like many on this forum didnt get is, that there is a difference between "nerfing" something and "gutting" something. a nerf will make it weaker (the 4 BBQ stacks suggestion), however gutting them would render them basically useless (the 2 hooks suggestion).

    i am all in for a nerf, but i do not want to see them gutted.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    So your argument is that Mori's are fine because they are an ultra rare? So, you are totally fine if survivors also have an ultra-rare offering that gives them and everyone else in the match 2 extra hook states, for a grand total of 3 against an ebony Mori or 5 without?

    And guess what, a level 50 character with BBQ can play with an Ebony Mori, almost. Every. Game. Billy and Huntress are the worst, because Billy has no 'ultra-rares' (lol, nothing in this game is ultra-rare) and Huntress has only Iri Head. Each level 50 bloodweb has 1-2 ultra-rare slots that spawn. Each level 50 bloodweb takes about 50k BP to get through. A good killer with bbq can get 50-60k BP in a match even with a Mori, because they get rid of one person and farm the rest with no hope of escape because when they get close they all get mori'd. Billy literally has a garaunteed Mori, or four, in every bloodweb, and Huntress has either a garunteed Mori or garunteed broken add-on combo that's almost as good. Or both, because ######### those pesky survivors. Holy #########, mori's are so rare and so hard to get, I cannot believe my eyes.

    YOU CAN LITERALLY PLAY EVERY MATCH WITH AN EBONY MORI. 'NOT THAT COMMON' MY ARSEHOLE. IF YOU CONSISTENTLY GO AGAINST 5 EBONY MORIS A DAY, THEN ITS NOT BAD LUCK. ITS A PATTERN.

    But I guess some people will say anything to justify crutches.

  • Kon
    Kon Member Posts: 76

    i play both sides, i use to be a surv main but now im a killer main. and i think mori does need changing. i liked the idea of having to hook everyone at least once before you can mori someone (only if youre using ebony mori though). the other one someone talked about was after 2nd hook but thats kinda stupid.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    DS should counter a tunneling mori, stun the bastard for 10 seconds, and the Mori would be fine actually.

  • edgarpoop
    edgarpoop Member Posts: 8,376

    Moris are not fine like they are now. You should never be winning games from the loadout screen.

  • oxygen
    oxygen Member Posts: 3,327

    There's ways to change them other than making them available on death hook though.

    I know opinions are very varied and some seem to have an issue with them existing in the first place, but at least for me the only thing I'd want to see changed is mori tunneling in particular. I'd just make it so you can't mori someone that just got off the hook unless you hooked any other survivor inbetween, so if you hook survivor A they can't be mori'd until you've hooked survivor B, C or D.

    Still allows for early-ish moris, but the killer has to hook another survivor which they probably won't be able to do if they just stick near the hook planning to instantly hunt down the unhooked again. Yes, the killer can zoom over to another survivor and manage to hook them and then return to patrol and insta-tunnel, but at least they had to interact with someone else that could've given survivor A time to get unhooked and try to slip away.

    There's also the somewhat more restrictive "hook everyone once" suggestion as well, which I also personally like more than the death-hook suggestion but I'm sure some find that too restrictive/weak, my idea is more of a compromise I guess.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    If moris offerings are nerfed into oblivion, then why even create individual moris for killers? Just give them all the same basic ######### mori animation...

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    That's literally the worst suggestion out there. Everybody who wants moris to stay useful and to make them more healthy backs up the 4 survivors hooked requirement for moris to prevent tunneling which was really the only problem I had with moris. If killers want to end a game fast, sure they have all the tools. But using cheap tactics like tunneling and capitalizing off of them feels really bad.

  • Gravewalker200
    Gravewalker200 Member Posts: 451

    Speaking of insta tunnel, I had a huntress last week who had an ivory, hooked me first and tunneled the whole game while gens popped. She even ignored my body-blocking team which was injured. When she killed me I messaged her and she told me it was cause she “had a bad match”.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    So the fourth survivor would still get tunelled. Great.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Or the fourth survivor can hide so the mori doesn't activate at all? It's not perfect but it's probably the only change the devs would go through with.

  • matchmakingworksfine
    matchmakingworksfine Member Posts: 240

    Yes because making an ultra rare add on would be a great idea. We should also change keys to only being usable when all 5 gens are done.

  • Rey_512
    Rey_512 Member Posts: 1,620

    I agree that this is the most “middle-ground” resolution. Ivory and Cypress can be kept the same because they’re not as crippling.

  • sulaiman
    sulaiman Member Posts: 3,219

    The thing is, with the current matchmaking, moris might never come into effect. a rank 14 killer vs 3 survivors rank 14-9 might be ok, but if the 4. is a rank 1 looper expert (which isnt uncommon with this matchmaking) you can be sure he never will hook all 4 survivors. Or that one player that hides every time in the corner of the map. How far should the killer go out of his way to use a mori? Its ok to work for it, but hooking all 4 just maintain the imbalance that happens in many games anyway.

    Think of keys. If keys would only work for someone who has by himself done a whole gen progress, it might be ok. If it only works if every survivor did at least a whole gen, it easily becomes useless in solo games.

    There is a fine line between working for an effect and make it unobtainable under certain circumstances.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    oof..

    sorry to hear that, but glad you managed to stall her until your team did the objective. if she had gotten that down early on she'd probaply been able to pull off at least a 3k.

    and thats also exactly the problematic behavior many mori killers show, which is why i personally really like the "4 BBQ stacks idea", which disables the mori until everyone was hooked at least once.