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Killer is kind of pay to win
The meta perks are drastically better than anything else on Killer and no matter who you are running them will instantly improve your gameplay. Pop, Corrupt and BBQ. Good on every Killer everywhere. All DLC Killers.
For Survivors, some of the strongest perks in the game are all on free characters. Sprint Burst, Dead Hard, Adrenaline, Bond, Iron Will, Self-Care, Unbreakable, Borrowed Time, Spine Chill, Resilience, Prove Thyself. The only really strong perk that isn't on a free Survivor is Decisive, but it's been in the game so long that the majority of people will have it for free since Laurie has been here since 2016.
Idk just feels a little strange to me. If Killers don't have the exact meta they get gen rushed to shreds, but Survivors have more freedom in builds and super open access to the best perks from the start
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Survivors have more freedom because playing survivor is way easier, I have been playing 4man SWF perkless for the last week at rank 4 to 1 and we do better the fine, 3 man escape mostly.
I would also like to say that imo there is no real meta for killers, it kinda depends on the killer (because unlike survivors they are actually different) and the playstyle, there is no real meta for all killers.
But free powerful perks on the killer side include, Agitation, Enduring, Nurse's Calling, Bitter Murmur, NoeD, Slobby Butcher and, in my opinion, Spies from the Shadows, Whispers and Huntress Lullaby.
Running a killer will a combination of those free perks will give you plenty of power really, as long as you are not terrible at playing killer obviously.
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yap people says killer easy etc... survivor even no perk as long as 4 man SWF... Very ez escape...
I already try many achievement of adept survivor.... of course teaming with my friend on Discord...
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Wanna slow gen times?
Corrupt Intervention - Pay.
Dying Light - Pay.
Thrilling Tremors - Pay.
This game is pay to keep up with survivors.
Not pay to win.
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Nurse, Billy and Huntress can completely compete without perks as well and are non DLC. And two of the perks you mentioned can be bought with shards, same for Spirit, which also doesn't need perks to perform well. I wouldn't paint it too black.
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I don't know if I'd call it pay to win. The whole new player thing needs to be redone. There's no way to expect the player base to grow with how hard it is to get into the game at this point. Shrine of Secrets though is fine to get good perks. I feel like there's good killer perks in there often. So I don't think it's really that bad. I never leveled up any survivor but Claud. I just buy all the perks in the SoS. And I've got probably 80% of the perks now? All killers and probably a big majority of survivors.
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I've seen really good killers slay with total meme builds. I don't think that killers are anywhere near as perk-dependent as many people seem to believe. Good perks help, sure, and buying the DLCs is an easy way to get them, but I wouldn't call that pay-to-win (especially since you technically don't need to pay for any of those perks if you get lucky with the Shrine).
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I actually only run bbq, or Strider, sometimes no perks at rank 1.
I use Spirit (no add ons) I don't find there a need to run perks most of the time. It all depends on the killer you're using and your play style.
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and yet survivors have perks like their meta which are completely game changing and far more impactful then many perks a killer could bring.
Slobby Butcher so healing takes longer? ez adrenaline, bye bye
you really have to define "Slay" better there as sure, if a killer just returns to the hook the entire time they will do well even without perks....not really the intended gameplay though now is it?
And honestly if they play as is intended they have to be facing absolute potatos to be able to do well without certain perks, a survivor can easily loop 2 or 3 times around a single pallet, and get to the next in which time gens just get done, not much you can do about that as killer unless you can quickly reach it with Pop or so but that in this scenario, is not something they are running so yeah....define slay.
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BBQ is not "needed" its used for the blood points
you could take away the survivor reveal and id still use it as its the only reason left to play killer.
can you image going through the pain of playing killer and getting the same BPs and a survivor... ugh
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Good example, and they keep adding DEAD HARD TO THE SHRINE!
Over and over again, that's like adding BBQ every other week.
I've seen, Dead Hard, Adrenaline, Lithe more times than BBQ, Nurse's, etc.
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I may sound dumb but, just buy it or wait for the shrine. Its pretty simple. I know that survivors have more freedom, i know that espeacially as a killer main. But its just how it is. You cant change it.
Have a good day #StayHome
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Sloppy is reasonable to be called meta.... honestly I have said before that killers dont really have a meta but sloppy is used by a LOT of killers for the right reasons.
and to push my narrative? go head then, name me some "meta killer perks" that have an impact on the game like DS / BT / Adren / Unbreak / DH have.
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I guess one way you can think about it if you really want to be convinced of this. Killer is kinda pay for fun. Since new killers have different abilities and play styles. Which makes you want to pay money for a killer. Where as if you buy new survivors you're just wasting money. Since they don't do anything.
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This thread is not about if killer is easy. It is about how many of the best killer perks are under pay for characters (Clown, Plague, Legion, Micheal... you get the point).
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Stomp, obliterate, win very easily. I don't recall whether they camped or tunnelled, but since I don't remember thinking, "wow, they really had to play dirty to win there" (which I usually do if the killer does play unusually ruthlessly), my guess would be not. As for intended gameplay, if those strategies weren't intended to be in the game, they would have been patched out by now, but that's a whole other discussion, and as it happens, not one relevant to this point.
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not really as you cant patch it out, thats the only reason, its pointless to "outlaw" something you cannot police so the devs have named it a legit strat.
They have tried in the past and failed so yeah....
A Clown would have to stay closeby to tunnel and camp, ez to patch for as its easily detectable by range, now try that on Spirit / Billy / Nurse / Hag / Demogorgon / Freddy or any other killer with high mobility, they are just back there in no time, ez avoiding the tunnel/camp penalty.
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I'm confident I know of at least one dev who would tell you that's not the reason those strategies exist. It would be very easy to come up with ways to punish camping and tunnelling beyond usefulness if that were something they were interested in doing. But again, not relevant to the discussion in this case since it doesn't have any bearing on my original point.
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That makes no sense in reality. Most killer perks are trash. Even add-ons do not more but a well needed improvement in the power because they are all way to weak without them. On the other hand, the endless sencon chance perks survivors have can carry their games with zero effort. A single DS can be the difference of 1 or 3 escaping and you don’t even need to tunnel for that to happen.
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Sure, good killers with enough experience can clean up with meme builds or no perks. The issue is that new killers, who are the most in need of good perks to help them compete, are the least likely to have enough of them.
If I’m a fairly new killer hitting rank 10 for the first time and being matched against survivors with hundreds or thousands of hours, I’m gonna need stuff like Pop and BBQ if I want the game to last longer than 3 minutes and be any fun for me. Unfortunately, because I’m new, I have to buy all of the DLC killers, level them up to unlock their perks, then unlock those perks on my killer(s) of choice. By the time I’ve done it I probably don’t need the perks as much anymore. It’s completely backwards.
It’s the same with survivor in that new players are more reliant on good perks to make the game easier and more fun for them. Only as survivor, most of the best perks for newbies are available on free or default characters, or are default perks.
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We dont have to discuss it, just explain to me how this "very easy" change would work, I would love to know because even in a world were everything is possible, I cant see how it could possible work.
This game does not even have a proper definition of winning so yeah, enlighten me or call up that "one dev".
Also it does have bearing on your original post as you claim killers are not dependent on perks and can "Slay" using meme builds and im telling you they can only do so by either playing against absolute potatos which would prove nothing or by playing scummy / in a cheap manner that is not counterable unless you start playing very unaltruistic which is also not the intended way to play this game.
Then you essentially say there is no "playing scummy" as that tactic is valid as if it wasnt the devs would have patched it out.
At which point I say they wouldnt as they can't, they tried, failed, and now called it a valid strat, an admittance of defeat.
Then you claim they could easily do that so yeah, go ahead then.
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Sure, good killers with experience can clean up with meme builds or no perks. The problem is that new killers are the ones most in need of good perks to help them compete, but are also the people least likely to have them.
Let’s say I’m a new killer who has reached rank 10 for the first time. I’m going against survivors with hundreds or thousands of hours in the game. If I want matches that last longer than 3 minutes and that are fun for me, I probably want perks like Pop or BBQ or Corrupt to help me. Except that because I’m new, I don’t have them. I have to buy the DLC killers, then level them to unlock their perks, then level my killer(s) of choice to get them. By the time I’ve done all this I probably don’t need to perks as much anymore. It’s backwards.
The same thing applies for survivors - new survivors are the ones most in need of help from good perks. Except that most of the best perks for newbies are on default survivors or are baseline perks.
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I dont think so i use bbq for the reveal its so strong conpare to the other perk maybe discordance can be use but you should just pair the two togheter its not like killer have a lot of good perk
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It's not relevant to my post because I already explained that the killers I was referring to didn't need to use such tactics to win, at least not to my recollection. I'm refusing to elaborate on what I think the devs could do to prevent camping or tunnelling out of respect for the OP (and for the forum rules), since it has very little to do with the original topic, and explaining it to you would constitute discussing it. If you like, I'll mention it to the person I'm thinking of the next time I get a chance to speak to him, but I'd rather not tag him here since he already gets hundreds of mentions on the forums and, again, it's off-topic for the thread anyway.
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Or just buy them when they show up on the shrine?
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That's a fair point, although to a large degree I think the problem you're describing is more one with the matchmaking/ranking system than it is with the perk grind, and I'm generally against breaking one thing to compensate for a different thing being broken, since that doesn't really improve the game as a whole. Having said that, I do think the perk grind is pretty unreasonable and not at all friendly to new players - I just think "pay-to-win" is too extreme a descriptor in this case, and I also think that many players rely overmuch on particular perks so I like to discourage that wherever possible.
To be fair though, if we're looking at this from a new player's perspective, survivor does have a much steeper learning curve than killer - kill rates are highest at low ranks - so there is a sense in which new survivors are more in need of good perks than new killers are (botched matchmaking aside). Again, that's not to say that there isn't a case to be made for making perks in general easier to obtain, I just don't think the imbalance is as pronounced as it may seem at first glance.
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it good vs baby survivors, higher end survivors, get close to you so you don't reveal, go in a locker or just brush it off since unless your Freddy they have plenty of time to do whatever before you get to them.
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oh dear...your dev source is peanuts isnt it.....
And wait, its YOUR idea now? I thought you said the devs already could do something about it....
"I'm confident I know of at least one dev who would tell you that's not the reason those strategies exist. It would be very easy to come up with ways to punish camping and tunnelling beyond usefulness if that were something they were interested in doing."
So do the devs have or not have a means to fix it? and sure tag this "one dev" about this, heck should I just make a topic directly asking you about what the devs could do about tunneling/camping so as to not hijack OP's thread?
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Issue here is,
you do not NEED to have any of the meta perks to win. Not in the slightest, they just make it easier.
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It's not, although now you mention it, I imagine Peanits would probably say the same thing. And what I said was that I know of at least one developer who would tell you that the reason camping and tunnelling are still in the game is not because they tried to remove them and had to admit defeat, but because they never seriously tried to remove them. I then went on to say that if it were something they wanted to do, I'm sure they could easily come up with ways to do it, as I can think of one or two preliminary ideas myself. I have no idea whether the devs have come up with a means to "fix" camping and tunnelling, since as I said, I'm pretty sure they have never seriously tried to expunge them from the game to begin with.
You can create another thread if you want - it's better than continuing to hijack this one - but I'd honestly rather not discuss it further, not because I can't but because debating is tiring and I have an assignment to finish, and I only brought up the idea that camping and tunnelling could easily be removed in response to what I believed to be untrue assumptions on your part, and not because I really wanted to get into a late-night balance argument. Maybe I shouldn't have mentioned it at all if I wasn't prepared to defend it to the death - if so, I'll gladly admit fault for that.
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That's all good, but Shrine resets every week.
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Other than BBQ, the perks you listed may be dlc perks but they are free dlc you can obtain fairly easily by using shards.
Bbq is 'needed' to win, its just there for bloodpoints. Of all the paid dlc that you can not get with shards, the Halloween dlc probably has the best perks for either side. And even then you can argue that the killer perks aren't 'needed' and personally i don't think DS is 'needed' on survivor side. Though some would argue that.
In my opinion the biggest problem with the dlc is that they don't release really strong perks with any real frequency anymore. They are afraid of being labeled pay to win.
Personally i feel that if they release a great perk on a character you can purchase with free currency, its not pay to win. Its grind to win, which this game already is
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The reason BBQ is needed is killer add-on's are a constant cost, and to play some killer well, or at least have a fun time playing them, you'll be going through a lot of add-ons.
The shrine is not a reliable way to get perks, this is essentially like saying Star wars battlefront wasn't pay to win because anybody could get a random loot box with Darth Vader in it.
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I didnt mention the shrine for a reason. You can buy non licensed characters for 9000 shards.
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Which allows you to buy more perks you don't have?
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You must be absolutely terrible if you don't think you can play Killer without addons and even struggle then to secure kills.
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You can obtain a lot of killers for free, including pop and other meta perks. Also you don't need all of them to do well as killer.
A bit of a grind, yes.
But far away from pay 2 win.
You can also get licensed killers perks by 2K iri fragments.
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Is the OP serious? Most killers run NOED anyways... a FREE perk, and arguably the most crutch perk in the game.
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Yeah I can get to rank 13 or so playing without perks or addons.
And maybe higher if matchmaking didnt put me against 4 man red ranks.
But with that said, survivor is much easier, and allows much more room to experiment at higher ranks.
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Yeah, this is wrong. Like wrong on so many levels.
I'm a Spirit main as well. I don't run slowdown perks, however I slow them down with my momentum build. A no-perk no add-on Spirit is unable to do that well at rank 1. I've tried.
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You must be a survivor main with no idea how to play killer so please don’t talk trash to me. Rank 20 where you probably at doesn’t count.
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Let me throw my two cents in as an actual relatively new player. Purple rank survivor, green rank killer. It feels HEAVILY that killer is much more pay to win than survivor is. A majority of the generic perks on survivors are pretty good as are the teachables that come with the base game. Killers on the other hand get rather shafted in that area because god ######### damnit there is litterally no perks available to slow the game down without dlc and there's a bloody good reason they are very meta to run. Kicking gens does absolutely jack nothing by itself and getting tossed against great survivors can leave a killer with no way to slow the game down feeling extroidinarily powerless to the point where it stops being any kind of fun. You know that anyone one you are not chasing is 100% on a gen and you can't get any of that gen time back and even the shortest chases just lose you the game. Turning around to inturrupt the gen also can screw you just as much because you do have to end chases eventually and they'll be making gen time regardless of how much you inturrupt them.
I get a lot of escapes even as a newb solo survivor who can't loop for the life of me and it's always killers without slowdown perks that make it easy so I know how they feel from both sides. Killers really need them if they aren't gods yet because any mistake on the killers part is much more punishing as even a complete potato can double pip as survivor even if they screwed a ton of skill checks. I should know because I 1-2 pip every single survivor game and I am pretty far the opposite of good.
Feels to me pay extra to have actual power over the game speed feels aweful, I can see why everyone runs NOED or camps because if you didn't pay extra on top of the game there isn't that much available in tools to deal with good teams. Probably a big reason the only killer I feel like I can win with is pig because game slow down is baseline and has saved me many times. Glad I eventually bought Saw pack that's for damn sure. Complete game changer having a slow down the game button. Games feel WAY too fast without one.
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I'm literally not going to read the novel, because killers being pay to win is a stupid ######### observation to make. Period.
THEYRE COMPLETELY DIFFERENT ROLES.
AND THE PERKS ARE IN THE SHRINE.
So considering that, it's not pay to win. Its (if anything) pay to play your way faster than grinding.
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@MadArtillery basically. slowdown perks are what win games as Killer. otherwise you won't be able to take chases without the other Survivors making a ton of progress on generators. The biggest common weakness of Killers is generator speeds and not getting enough time to really spread pressure.
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Ya I suppose that's a decent summary.
As for the shrine thing, been here for 3 shrines, 2-3 are always perks available for blood points anyway every time and what's left aren't slow down perks which is what I actually want. Seriously though shrine puts a lot of pointless things up. Like buckle up, really? What a thing to eat a perk slot for.
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Most standard character perks suck and have very little gen pressure abilities
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Im not arguing that killer is hard. I will however argue that almost all the perks in the game are available with free in game currency. Your focus is on slowdown perks so lets look at the licensed killers and there perks
Freddy - remember me, blood warden, fire up. Only slow down perk is remember me which affects opening the gate. Not worth it except on meme end game builds. Best perk blood warden which against decent survivors you will almost never get to go off. Also not a slow down perk. Also no perk here that can be seen as needed.
Pig - surveillance, hangmans trick and something else? Lol. Surveillance is a decent tracking perk combined with ruin. Or pop goes the weasel. Since most times its not worth really kicking gens this perk is mediocre at best. Hangmans trick is pretty much uselss. Make your choice! Good perk on certain killers. Pig isnt one of them. I love pig but she or her perks are not needed to win
Myers - play with your food, save the best for last, dying light. PWYF turns into more of a time waster than anything else on most killers for most people. STBFL is actually a really good perk. It helps you end chases faster if you cam build up the tokens. Really good on deathslingers or pig or demogorgon. Time saved in chase is always good but not necessarily needed nor a slowdown perk. Dying light. Has a good effect but usually by the time you get enough stacks to matter the game is already over or you completely dominated the survivors. In either case having a different perk here would be more advantageous in most scenarios. I would argue STBFL is probably the best paid DLC perk and still not really needed.
Demogorgon - surge, mindbreaker, cruel limits. Surge being the only slightly decent perk is still not used and not needed. However it is a slowdown perk kind of. But not one worth spending money on
Leatherface - BBQ, knockout, Franklin's demise. Knockout is good in slugging builds unless you go against a comm squad. Also, slugging builds will get you in trouble with survivors. Franklin's is ok. Removes items when hit. Maybe wastes time as people go back for their lost items. Not needed at all but fun to hit people at exit gates right before they escape. Again making survivors mad. BBQ. Is absolutely worth the 5 dollars for the character. Is it needed to win games? Not in the least. It just cuts the grind almost in half. Also annoys survivors because killers use it to get more blood points. Actually everything about bubna annoys survivors. BHVR should charge more for him! (I joke!)
Ghostface - im all ears, furtive chase? And thrilling tremors. Im all ears is a really good chase perk. Can be used to cut down chase time if you know how to use it. Not needed just really helpful. Furtive chase (dark devotion?) Is a meme chase perk. TT. Is a very good perk. Its a luttle bit of slow down with a little bit or tracking. I use this until i get anything better. Its good but not needed to win.
I think thats all.
Every other perk is either free, or available using free in game currency (shards). Outside of BBQ there is no reason to buy these killers for perks alone. Save up shards you get from playing. Buy from shrine, sometimes they have good perks or individual characters to get perks you might want.
Tldr- killer isnt pay to win as most of the perks arent even worth running. Most of the dlc is free just for playing.
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I suppose it's true that clown and stuff can technically be acquired for free. Takes a hell of a long time dealing with a complete lack of perks though. 60 hours in I've only just acquired enough shards in total for a single character. Bought some stuff off shrine though so still more grinding for me to actually be able to stand up more consistently competitively. Feels like a huge pressure to just throw money at it especially when clown is the grand "prize" for 60 hours of work. Wouldn't feel so bad probably is clown wasn't a complete trainwreck that exists purely to sell perks. Constantly being up against meta perks without them is very depressing, probably why I play as much survivor as I do because it's just more fair by default. I can do good stuff with things like deadhard, borrowed time, spinechill, ect. What I do know is after buying pig the game instantly felt a lot more fair because I had gen slowdown built in. I still have no good slowdown perks but spending money to buy a character had an overwhelming effect on my enjoyment of the killer half of the game. She might not be A teir but games way too fast to be fun without some way to slow it down. That's the exact type of pressure playing survivor definitely doesn't have. I don't need any shards, no 60 hours or wallet warrioring just to unlock competitive potential as survivor.
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@csandman1977 Do it again but with the original non-licensed DLC characters because saving up the shards to get all their perks makes completing rifts seem like a cakewalk. Yes, its possible... every 2-3 months if you never buy from the shrine, but realistic for most just for the perks? Not really.
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BBQ & Chili is basically a paid exp booster.
The cost is the Leatherface DLC if you don't have shards when it's available on the shrine...
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