When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
A few bugs and a gameplay issue with Spirit
If you dont want to read a novel, just read this stuff for a TL;DR.
-> Spirit's Husk doesn't have the same TR as the actual spirit. (It has 18m when she has 24)
-> For the people doesn't work when the action key is bound to a mouse button
-> There are a few generator locations that have sides that one side can't interact with. (Might be both but obviously cant be a killer and survivor at the same time lul)
----------------------------------------------------------------------------------------------------------------------------------------------------
Spirit Issue:
I had done a few tests with spirit in a custom game to determine the *whooshing* range because I had noticed that I would stand ~24m from a gen to try to grab them since my husk's terror radius is 24m (like the spirit herself). For almost a year and a half, I had consistantly found them running away when I went for them even though they should only hear a very light heartbeat. I play at red ranks so they have more bravery and they shouldn't run at a slight heartbeat.
So I did some testing with some friends in a custom game to figure out what was wrong or if there was something on my end that I kept messing up. Using distance from the edge of map pillers to determine distance (one piller to another piller besides it is 8m), having survivors stand at the 24m mark and starting to phase resulted in the suvivors hearing the *whoosh* no matter I much I moved. Having them move closer to roughly 20 meters resulted in the same thing. Where we saw different results was at the ~18m mark. At that point, the survivors wouldn't hear the *whoosh* and would only hear the heartbeat of the husk, again no matter how much I moved from the husk.
The conclusion to this experiment was that the husk's terror radius doesn't match up with spirit's. Which can lead to confusing parts of gameplay. Unless her terror radius is secretly 18m, I believe the husk needs to have its TR increased.
Bugs:
-The activation bind for "For the people" only works when bound to a key on the keyboard. I.e. If you have the activate ability bound to the mouse like myself, the perk will give you the correct promt but will not activate. When testing with other perks, such as "Any means nessessary" and "Dead Hard", they will promt with the some keybind nd activate when pressed, so clearly something is up there.
-There is a generator on a variation of mother's dwelling inside of a weird jungle gym. The generator has a side pointing out towards the exit and although the survivor can go on that side and basically be humping it, there wont be a promt to be able to get on it. My guess would be the near by tree is cause it to not be available even though you can get basically lick the spot of the gen where you SHOULD be about to get on.
-On the Pale Rose, there is a smaller boat that can contain a generator. The killer can't kick the gen on the side with the vault which is wack.
-There is a bug with the game where the person reading this isn't having a great day, but we plan on ironing that one out ;)
Stay healthy and keep the loved ones safe! Ciaooooo
Cpt.Canada
Comments
-
Heyo :)
Just letting you know that I have pinned in the bug section a template on how to report your issue. As of today, I will go through the threads and I will ask the community to follow this template. Like this it would be easier for you and for us to get all the info needed.
When you have time can you edit your thread and use this template : https://forum.deadbydaylight.com/en/categories/bugs?sort=new that would be super helpful, then we will be able to edit the status and proceed with your issue.
Thank you so much for your help!
Have a great day!
0