Know what Survivors want?
Knowing what a Survivor wants you to do is the secret to winning as Killer.
Does that Survivor want you to chase them? Don't.
Does that Survivor want you to swing at them? Wait for Sprint Burst or Dead Hard.
Does that Survivor want to finish that gen you interrupted at 90? Proxy camp it.
Does that Survivor want you to pick them up? Obvious DS.
Does that Survivor want you to slug them at endgame? Unbreakable pick them up first.
Does that Survivor want to do Head On memes? Always curve wide when carrying.
Does it look like the Survivors are protecting someone? Weak link. Tunnel out.
I could go on and on. Look for patterns and figure out what their goals are. That's how you stop them.
Sincerely, a Rank 1 Legion Main.
Comments
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You can't know what I want if I don't know what I want :^)
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Those are the Survivors that are truly scary (or dumb). Sometimes both.
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What survivors want is to be hardcore tunnelled and facecamped 100% of the time. Don't.
Sincerely, the survivors
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The ironic part is that those Survivors exist. They run all meta perks, a flashlight, an distracting outfit, are god tier loopers and tilt when you ignore them because they hate doing gens and only get satisfaction from annoying Killers.
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Okay, I won't chase them. They will then proceed to do gens.
Okay, i'll wait for them to use SB or DH. Then they'll just use it like the braindead free distance Perks they are and get to a pallet for free.
Okay, and then the rest of the team will be doing gens while I'm puppy-guarding this one, and then that fourth Survivor will probably leave as well.
Okay, I slug them, and then they use Unbreakable.
Okay, then they have UnbreakaDecisive when they get unhooked.
Head On actually is easily countered, I'll give you that.
Okay, I tunnel them, and they have UnbreakaDecisAdrenalineHard while their friends have Borrowed and they'll have far too many defenses to be tunneled.
These are almost all lose-lose situations.
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this honest just reveals you have not played enough killer yet im afraid
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I feel like if you actually had any confidence in that statement you would have come up with an actual argument.
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There is too much, I would have to react everything you reacted to again, so I just made this overall statement about your reply, that is all.
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So, you’re too lazy to actually debate a point?
Again, really confident in your own beliefs, dude.
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Scare them off a generator, then kick it.
Bait them out, they have a "60" second cooldown.
Don't camp since they WILL do those generators.
Make them waste one of them then, if you're that concerned.
Wait. People use Head On?
If you actually spread damage and stall out long enough, then these perks counter themselves. My playstyle naturally counters all of those perks.
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I tell you what you want, what you really really want!
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How about that?
You should be chasing someone, OP didn't say chase noone. Just not the strong ones. You can't prevent 4 survivors doing gens, if the god loopers sit on gens, that's fine.
For free... yeah that's what the perk is for. How about not running straight to the walkin person but cut of their way so they need to slightly run towards you? And DH used "properly" is fine too, but if they do the 180 trying to bait the hit, just wait for the DS. It is about not giving them the miss to get even more distance, which could deny them to get to a pallet for free.
This one can be depending on the situation, but if you keep 2-3 people busy on a gen they want without getting progress on other gens, that's perfectly fine, especially when this is a gen that can clear a 3gen situation.
Yeah, 2 perks for a single use situation to get the definite "free escape". At least slugging would waste some of their time without being effective on gens. Same for your next and last point. As well as this needs the perfect perk combo just for that situation. Sure, that happens always. Never experience something else. Each locker I pass there is a HeadOn user inside, each guy taking protection hits running Breakout and MoM combo, each pickup I dare calls the sabo squad. I mean, come on...
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Eventually with experience all of this (and more) comes naturally, but consciously thinking about these things will definitely be helpful to newer players. Really sound advice.
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So tell them what they want, what they really really want!
(Couldn't resist.)1
