Character Spinning In Store

Boss
Boss Member Posts: 13,618

Can we have that while being in the main menu too?
Got cosmetics that i'd like to see from the back without having to go to the store while they have it equipped, just so i can spin there.

Comments

  • Grey87
    Grey87 Member Posts: 346

    You're that lazy? Literally takes you a few seconds...
    There's more important stuff for them to work on.

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 493

    @Delfador said:

    @Grey87 said:
    You're that lazy? Literally takes you a few seconds...
    There's more important stuff for them to work on.

    I don't think it takes days to change it.

    We also should be able to equip different parts of the clothes at the same time to decide which parts we want to buy.

    Well to be fair, you don't know the codebase and how difficult/easy this would be to implement, and would it be worth to take a developer off of bug fixing/new features to implement a fringe feature that might not get used a lot?

  • Esheon
    Esheon Member Posts: 567
    Grey87 said:

    You're that lazy? Literally takes you a few seconds...
    There's more important stuff for them to work on.

    Well, they did have that bug for a while where if you entered the store your games were laggy until you restarted the program. I don't know if they ever fixed that, so I've always just restarted the program after going into the store.
  • PinkEricka
    PinkEricka Member Posts: 1,042
    edited September 2018
    Grey87 said:

    You're that lazy? Literally takes you a few seconds...
    There's more important stuff for them to work on.

    Do you know how time consuming it is to keep switching back to the store from your wardrobe just to see a rotation of what outfit would look good with what?

    I think not.
    Post edited by PinkEricka on
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Boss said:
    Can we have that while being in the main menu too?
    Got cosmetics that i'd like to see from the back without having to go to the store while they have it equipped, just so i can spin there.

    I would also like to have items I click on stay equipped while I mix and match before choosing what I want to buy. Not a fan that it removes the cosmetic every time I go to choose a new shirt/head/etc.

  • Boss
    Boss Member Posts: 13,618

    @Grey87 said:
    You're that lazy? Literally takes you a few seconds...
    There's more important stuff for them to work on.

    You know how little sense you make?
    If i were that lazy, i wouldn't even start the game, since that takes more time and clicks.

    This is about a small, QoL change.
    They've done those before along with "important stuff" y'know, so that's no excuse to not implement it.

  • Milo
    Milo Member Posts: 7,384
    edited September 2018

    @Plippy said:
    I've thought that.

    Then again I spend way too much time spinning the Clown just to smirk at his belly physics.

    Don't judge, we've all got odd things that amuse us. :P

    Did you see Spirit? I spent way too much time in the Store on PTB

  • NMCKE
    NMCKE Member Posts: 8,242

    @Delfador said:

    @Grey87 said:
    You're that lazy? Literally takes you a few seconds...
    There's more important stuff for them to work on.

    I don't think it takes days to change it.

    We also should be able to equip different parts of the clothes at the same time to decide which parts we want to buy.

    Well to be fair, you don't know the codebase and how difficult/easy this would be to implement, and would it be worth to take a developer off of bug fixing/new features to implement a fringe feature that might not get used a lot?

    Hey, I know exactly how hard it is since I'm taking a college level computer science class! Basically they have something called Binary and ASDIl (Sorry if I miss spelled it) which are related to "bits". It's kinda difficult since there are tons upon tons of bits, you would need to code a X amount of bits to add something like this in! It'll probably take a week for them to add this in DBD, nothing longer!
  • Global
    Global Member Posts: 770

    @Plippy said:
    I've thought that.

    Then again I spend way too much time spinning the Clown just to smirk at his belly physics.

    Don't judge, we've all got odd things that amuse us. :P

    and the future jiggles of the spirit ;)

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,516

    @PinkEricka said:
    Do you know how time consuming it is to keep switching back to the store from your wardrobe just to see a rotation of what outfit would look good with what?

    I think not.

    You are aware that you can do all of that inside the Store, right?

  • Boss
    Boss Member Posts: 13,618

    @Superyoshiegg said:

    @PinkEricka said:
    Do you know how time consuming it is to keep switching back to the store from your wardrobe just to see a rotation of what outfit would look good with what?

    I think not.

    You are aware that you can do all of that inside the Store, right?

    You mean the "Show All Items" filter, right?
    Yeah, i actually just found out it even existed. (And a little surprised no one mentioned it yet.)
    Now it's way less of a thing i'd like, but i'd still like to be able to spin characters in the main menu, simply for the fact that it's just more convenient for everyone.

  • PinkEricka
    PinkEricka Member Posts: 1,042

    @PinkEricka said:
    Do you know how time consuming it is to keep switching back to the store from your wardrobe just to see a rotation of what outfit would look good with what?

    I think not.

    You are aware that you can do all of that inside the Store, right?

    Where? I’ve never seen it before.
  • Superyoshiegg
    Superyoshiegg Member Posts: 1,516

    @PinkEricka said:
    Where? I’ve never seen it before.

    Go to the filters and check 'Show All items'.

    Allows you to equip all your owned outfits within the store so you can combine them with the previews of the purchasable items.