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Freddy Power Description

Second to last part in Freddy's power states "Some failed actions can also wake up."
I know that it is stating that some, as in sabotage failed, do not wake up survivors, but what if not all failed on healing as well as gen did not wake up. Like with The Pigs reverse bear traps and the Jigsaw boxes, not all of them would release you of the party hat. Simple way to boost Freddy to a higher tier killer.

What do you think.

Comments

  • malnayil
    malnayil Member Posts: 5
    I'd say remove that mechanic entirely, the only way to wake up would be a teammate walking you. Right now survivors have no fear whatsoever of killers. 
    Being hooked, and having teammate wake you should be enough. If they REALLY want fails to wake you, make it a low chance....15-25%
  • Demonented
    Demonented Member Posts: 27

    @malnayil said:
    I'd say remove that mechanic entirely, the only way to wake up would be a teammate walking you. Right now survivors have no fear whatsoever of killers. 
    Being hooked, and having teammate wake you should be enough. If they REALLY want fails to wake you, make it a low chance....15-25%

    I agree.

  • KiraElijah
    KiraElijah Member Posts: 1,187

    @malnayil said:
    I'd say remove that mechanic entirely, the only way to wake up would be a teammate walking you. Right now survivors have no fear whatsoever of killers. 
    Being hooked, and having teammate wake you should be enough. If they REALLY want fails to wake you, make it a low chance....15-25%

    I agree.

    Seems good