The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Mori Nerf Suggestion

No, I do not want them to change it drastically or remove it. Hell no.

But I have a good, in my opinion, suggestion for if they nerf it! It's small but I think it's good : ).

Make it so killers can only mori if the survivor is on death hook, or reached stage two on first hook. It would be a lot funner to play against, in my opinion.

Now, don't get me wrong, I actually love to play against moris, believe it or not! I think it's kinda funny honestly, especially the hag or bubba's pig screeching. But since so many people hate moris, this would be a small but great way to make it funner for other people : ).

Comments

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    moris are perfectly fine and dont need to be changed imo

  • shane32
    shane32 Member Posts: 383

    The only issue with Mori is the frequency they appear in the bloodweb. I get 1 sometimes two in most of my bloodwebs. They should be a super rare thing. I rarely ever get the green one though.

  • Xzan
    Xzan Member Posts: 907

    So the kill 4 Survivors achievement is only possible with Myers or 5 Stack Devour Hope?

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    The worst aspect of moris atm is how they encourage tunneling. This change wouldn't fix that, frankly.

  • Deadeye
    Deadeye Member Posts: 3,627
    edited April 2020

    I also think this is not a small change, this is a change that could moris be basekit.

    I would add conditions like all survivors need to be hooked once before you can mori or make a minimum count on hooks before you can mori or something like that.

  • Terra92
    Terra92 Member Posts: 583

    That mori suggestion isn't new, many people would prefer it as an alternative to final hooking. But who knows?


    I hear people constantly saying it rarely shows up, but on my lv 40 doc I have 4 ebony moris and several other lesser mori types just hanging out there. I probably won't ever use em unless I have to mori for a daily, but they definitely aren't rare from my anecdotal experience, on both sides. About 30% of my games end up being mori games, most of which are ebony. So 30% of my games get cut 60% short because of the way moris work right now.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Make it to 2nd hook doesnt stop Killers from tunneling. For me

    • Yellow mori: allow to kill a dying Survivor when gate is opened
    • Green mori: allow to kill a dying Survivor when gate is powered
    • Red mori: make it Purple mori. allow to kill a dying Survivor when 1 Gen left

    (dont count the hook, you can kill whoever you want when the requirement meet)

  • elvangulley
    elvangulley Member Posts: 569

    It Would be useless the whole point of a mori ia to knock a survivor out the game fast to take pressure off yourself and put it on the other survivors if its on death hook it would just be an animation no thanks its fine as is

  • Snowstruck
    Snowstruck Member Posts: 564

    Imo, I like the moris as is, but I made this suggestion because I feel like others may like it. Also, when I bring moris myself, I think of it as a "this is gonna be a fun game" or if, as a survivor, I see a mori, I say, "Who's getting moried first?"

    It adds a more lethal aspect to the game and I love the plays. Unless they camp/tunnel, then it sucks..

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I agree mori games would be fun if they didn't make tunneling easier

  • PlantCollector
    PlantCollector Member Posts: 344

    That could be changed but in that case, yeah. Maybe it would be hard to get then but it would be possible i think.

    If my post sounded offending im sorry. People are different and have different opinions. You can like/play/choose whatever you want and just because you make a suggestion doesn't mean you actually like or dislike a offering/playstyle/whatever. I like that you share your thoughts and interests with others and your idea wasn't bad at all in my opinion.

  • neenz
    neenz Member Posts: 5

    i absolutely think something needs to be changed about mori’s. i play both sides, so i’m not picking sides. however, i play on ps4, my wait times are usually 10-15 minutes between matches. tonight i played five matches with my friends, all of which i was immediately given the mori. i was hooked, saved, tunneled, and mori. i pipped down every single time because of it. i can’t rank up anymore. i went from 5 to 9. it’s making the game incredibly frustrating. i think they should be available if every person was hooked once or at least hook the one person twice.

  • xTalon32
    xTalon32 Member Posts: 413

    What do you think about this?

    You cannot kill a survivor until after you've hooked another survivor. This would allow the person who can be mori'd to get away and heal, and make it so the killer actually wants to find another survivor to hook.

  • KingFrost
    KingFrost Member Posts: 3,014

    Wonder how many killers who say "Mori's are fine!" are perfectly okay with Keys.

    I think they need to either have a gen completion requirement, or require all survivors hooked once before you can Mori.

    "But what if the last survivor is really hard to catch?"

    Git Gud?

  • Snowstruck
    Snowstruck Member Posts: 564

    Maybe make it so survivors get points for being moried so they don't depip..? maybe that would work

  • Mikey4Hire
    Mikey4Hire Member Posts: 271

    Keys are perfectly balanced and shouldnt be changed imo

  • TheOhioHutcH
    TheOhioHutcH Member Posts: 178

    Funner? lol

  • SaltedSnow
    SaltedSnow Member Posts: 309

    Depending on the killer, you get far more moris. Billy and bubba are good examples; as they don't have pink add-ons the bloodweb instead gives an ebony.

  • Champagne
    Champagne Member Posts: 110

    Key nerf when?

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    Thing is, killer actually needs to earn a mori by hooking a survivor before they kill them. giving the survivor a second chance.

    With keys, all 4 people can escape straight away without even the red key being needed and without the killer getting any form of second chance

  • Mikey4Hire
    Mikey4Hire Member Posts: 271

    Gonna stop you right there buckaroo, they did all 5 gens and if all 4 get out then the killer was probably patrolling the doors so therefor you give them a lot of time to search for hatch and escape with their friends, also killers can close hatch so yeah they got a second chance.

    For moris, all the killer has to do is tunnel the unhooked survivor and mori them as early as 60 seconds into the game, and they get a easy win since a 3v1 will never work out.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,048

    I've said it before, I'll say it again, until Mori mechanics are changed, theres nothing to nerf. If they're nerfed the slightest bit they become useless, but they also are OP in their current state. They currently have no inbetween and need a mechanics change, like, for example, after being chased for a certain amount of time in a trial you become moriable, and the variant affects amount of moris and time before they trigger.

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    the all 4 people was best scenario. Most often its a 2 or 3 people escape because by the time a few gens are done and the hatch spawns 1 or 2 people should be dead - nevertheless it still steals kills from the killer without them having much of a chance. And gen rushing IS a thing by the way, so on certain maps you can have 5 gens done by the time the killer has 2 hooks.

    Also yeah, the killer can close the hatch. AFTER they've all escaped through it with the key, which doesnt really bode well now does it.


    The killer still has to find the survivor, chase them, down them, hook them, find them again, chase them again and then down them again.

    All the survivors have to do is m1 on generators for a 3 minute match and escape through the hatch.


    Keys are overpowered and have no counterplay what-so-ever for the killer.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687

    That would give no bonus to the killer, and instead end up as a purely cosmetic change, if not detrimental to the killer themselves. If a hook is nearby, then there's no reason to mori, and then it becomes a waste. Mori's are definitely too powerful atm, but relegating them to the final hook would make them too weak, and a waste of BP, similar to the Luck Offerings.

  • RareOmen
    RareOmen Member Posts: 143

    The only thing that should be changed about Mori's is the rarity in the bloodweb. That's all.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    Mori are fine as they're. When moris are used they stop survivors gen rushing so much.

  • Trollthem
    Trollthem Member Posts: 186

    Bad idea cuz after first stage hook you have everything to escape the tunnel and you have two stage to loop the killer enough to have your points .

    Btw if mori is nerf then keys have to be nerfed too

  • Snowstruck
    Snowstruck Member Posts: 564

    Have you seen a killer who moris and tunnels off first hook? Probably not, huh..

  • adalesmo
    adalesmo Member Posts: 164

    lol ebony moris are definitely 100% not fine

    You have to do barely any of the work you should, if you're an even remotely competent killer, an eoby mori is a near-guaranteed 4k.

    I think ivory and cypress are fine as is.

  • adalesmo
    adalesmo Member Posts: 164

    They have to repair 5 gens and survive through the end for all 4 to escap. 4 survivors escaping using a key is far, far, far more rare than a 4k with an ebony mori.

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    I mean, the killer still has to find, chase, down, hook, re-find, chase, down, mori. So its not as easy as pressing m1 on the hatch and everyone escapes like keys are.

    also, it doesnt get rid of the ability to gen-rush and loop the killer on nigh-infinite loops. ebony moris are fine in the current iteration of the game, and are very rare in the bloodweb for a reason.

    its not rare if you have a swf that know what theyre doing, but alright i understand that most of the time 4 people wont be alive when 5 gens are powered. what about the cases where, lets say, 2 people are still alive and 2 gens need to be done. it will go from a fairly even match to, hey, guess what. your patrolling a generator as killer and you see that the last 2 people have escaped. wow, that has such great counter-play and fullfilling gameplay, even if you play PERFECTLY as killer (bearing in mind if you loop the killer hard enough ebony mori wont come into play), then you can just get ######### over by a very rare, (not even ultra rare), item.

    and the craziest thing, you can find them in chests, so you cant always equip the necessary things to deal with it pre-game.

  • bm33
    bm33 Member Posts: 8,238

    I like this idea of moris only allowing you to kill one survivor rather than whole team. This would prevent a match ending too quickly and hopefully prevent people from quitting when they see the killer is bringing a mori. Like you said for more moris can use Devour Hope, or even Rancor. I think ontop of what you listed add in one that allows you to kill a healthy survivor like tombstone Mikey, this could also allow for a new mori animation for the killers too for some variety.

  • batmanscar
    batmanscar Member Posts: 466

    nerf mori , remove no-ed blah blah blah won't survivors ever stop whining ? I also dislike adrenaline , DS , borrowed time , head on , unbreakable e.t.c but I don't make posts every week begging BHVR to remove them , just move on if you don't like the mechanics of this game just play something else . or you know use the perks to try to avoid being mori'd

  • Snowstruck
    Snowstruck Member Posts: 564

    Literally, if you are this uptight about keys, you must not be good enough to beat them then. If all four of them go through hatch, that means they got all the gens done and EARNED the hatch.

    Moris are not RARE at all. I got three ebonies in ONE blood web, and then the next one had two and a green one. They're not rare, so that argument is completely out the window, friend.

    They ARE broken. It doesn't take much effort for a killer to tunnel once they've hooked someone, unless someone has borrowed time- even then, they can easily go after said person and get them again, which is an inconvenience. Moris are NOT balanced, not that they're going to fix it, but your whole argument on keys is bull.

    If you hate keys this much, I'm sorry, but it's a skill problem. Hatch after all gens IS earned, sorry to break it to you. If a few people leave through hatch at 1 gen left, again, they earned it, because there are 4 gens done at 3 people left. It's not COMPLETELY balanced, no, but it's not nearly as broken as a mori.

    Your arguments don't make much sense, sorry.

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    Literally, if you are this upright about moris, you must be not good enough to beat them then... see how it can sort of go both ways, and im rank 1 both sides sooooo yeahhh. also they earned the hatch? thats pretty laughable seen as the game has the potential to end in about 4 - 5 minutes. also i got loads of keys in my bloodweb and no moris at all, so that argument is completely out the window, friend.

    it doesnt take much effort for a survivor to press m1 on the hatch either.

    see. your argument doesnt really hold up all that well does it? there are a million reasons from map design to second chance perks that, put together, make keys extremely overpowered. the killer has ALMOST none of this.

    so yeah, your argument makes no sense, sorry ;/

  • bm33
    bm33 Member Posts: 8,238

    Instead of arguing which should be nerfed more why not adjust both the keys and moris? For keys make all keys broken and have it be add ons to use to open hatch. Unless you're using perk that let's you keep add ons or white ward you lose the addons if they aren't used and you can't just find a key in a chest to escape. Moris as offering make them as someone had suggested that you can use for one survivor rather than all 4, if you want to mori all 4 use Devour Hope. Both should be adjusted.

  • Snowstruck
    Snowstruck Member Posts: 564

    It doesn't take that much effort to press m1 on a tunneled and downed survivor either LMAO nice one

  • Snowstruck
    Snowstruck Member Posts: 564

    And OHHH yeah, I can beat a mori. Can't really beat someone who tunnels with a mori, bud. It's not like you can body block forever, and if you do, that's one more free mori. Body blocking while downed doesn't even work because guess what, they're gonna get M1ed mori baby.

  • Snowstruck
    Snowstruck Member Posts: 564

    Unlucky person that dies first is guaranteed to lose.

  • adalesmo
    adalesmo Member Posts: 164

    lol 2 gens left with 2 survivors isn't even remotely even. once one even gets hooked, it's basically game over.

  • adalesmo
    adalesmo Member Posts: 164

    I have 6,000 hours in this game. You can't loop non-potato killers 5 gens anymore. "Git gud" just doesn't apply, since they've balanced the game enough (it's still unbalanced) to where survivors are not able to endlessly loop. There aren't enough pallets, there are always massive dead zones, there are few strong windows, etc., I very much doubt you're the survivor god you're making yourself out to be here, or you just are bluffing - which is the most likely. You cannot be "good enough" to "beat" a mori unless the killer has no idea what they're doing.