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I will come back to dbd if..
If you do just one thing:
Increase the number on generators from 5 to 6.
Other solutions are appreciated like, adding another objective for survivors to complete, for example
Until that moment and the insane gen rush, I'm out
Comments
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Ok. Byeeeeeeeee!
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i will continue to play dbd if they did something about the god dam grind
your suggestion is just stupid
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See ya
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You main survivors never surrender. Nearly 4 years bullying killers gen rushing and pallet looping when it's not nurse.
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Just talked to the Devs, they will increase the number of Gens just because of your Thread.
Welcome back <3
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Ciao <3
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If Behaviour said:
"To balance dead by daylight properly we need more money for new professional game designers/programmers, so to continue playing dead by daylight we need you to pay 10$/€"
I'd pay those money
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Not a terrible idea but presented really badly. This feels like the cursed entitlement that’s become taboo round these parts, boy.
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yay. That adds another 20 seconds to the match. Killers rejoice :P
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Bye Felicia.
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Nurse is pretty much trash now. Most of the time I face a nurse it is some noob who can't play her and yes I bully the hell out of them.
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Before her rework I never used more than 2 blinks and i was good with nurse. After her rework I just don't have fun with her anymore. Traveling the map takes too much time. People can run in a straight line and out run you now. Every missed blinks feels like I'm getting hit by a pallet.
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Lol no
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Byeee!! Go play f13th.
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Aight cya.
Adding an extra generator is a horrible idea. Not only does this open the door for a 2-gen lockdown making Doctor the literal strongest killer in the game, but it also takes what people have been complaining about for survivors and throws it all out the window.
"Oh buh Muh 4man death squad" How often do you face a death squad, really? I face them at most on an awful day 1 in 20 killer games at Red ranks, and even then it could be I was having an off match and they were just good solos. Solo survivor becomes literal hell, swf can't afford to meme anymore, and it becomes one large sweatfest. Killers who have played for years against God loops and maps being bs now become unbeatable and solo survivors quit because they literally can't win with randoms unless the killer is rank 15.
This just to name like 3 effects this would have.
That idea is awful and there are so many better ways of balancing the game. Please, think before you open your mouth.
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I honestly wonder where all that money goes with the amount of bugs, lag, awful servers, this game has.
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Adios amigo.
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Don't let the door hit you where the good lord split you.
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Yeah, Devs care only about money now. This game is MORALLY dead, with developers not even knowing what the gold toolbox is ( I would have never expected this from you @not_Queen , after all these years in the game).
Now the road maps aren't even done anymore, so no more care about the game balance now :(
I just leave this game behind me after 1600 hrs + 1500/2000+ watching YouTubers, twitchers and content creators, and move to another game, called Rainbow six siege, where developers actually care about the game.
On dbd I saw cheaters rarely, like 1 or 2 times in all my hours. Just a lot of lag switchers, never cheaters.
Cheaters don't even try to hack or crack this game because it is so bad itself that they go to other big games
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“Let me win every game or I’m not playing”
Well you’re in luck, with how they have been recently I think Behaviour may be willing to accommodate you on this one.
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Good riddance OP. Feel free to stay away. We don't need you.
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Good bye I hope you find a game that you understand how it works
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Yass let's make this game even more hell for solo queue survivor's, they don't need to enjoy the game, only killer's are allowed to have fun.
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Adding an extra generator to complete is not the way to go about balancing this game. 5 is fine. The thing that needs to change is the early game, and I'm talking right at the start of the match. The trial warmup idea Scott had and talked about ages ago would literally be perfect. The beginning of the game goes by way too fast unless you're Nurse or Billy who can find people within 10 seconds of a match starting and then the early game is essentially over. The game speed is fine once the killer finds someone because of the snowball effect of hooking the first survivor. It feels really fast because we have to make up for the lost time of actually hauling ass across the entire map, and THEN getting into a chase and downing somebody and by that point 2 gens are gone and it's a crappy feeling when that happens almost every game.
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Then survivors should be on hook 3 times before they die (2 attempt phases, and 1 struggle before death on next hook), and Moris should be removed from game :)
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Someone mentioned once a "stacked" map design. Like in the first part, you need to finish 2 of 3 gens, to unlock another part of the map. Then again 2 of 3 and in the last part 1 of 3 gens.
Would allow to better control map size and keep more action in chases and gen protection. Of course I would not want all maps to be redesigned like this. Not getting 3gen'd by default and protecting a 3gen area are two key things killers and survivors can take care of and would be a bit baby mode if controlled like that, but at least an interesting idea to test on a single new map maybe
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No, this is not correct at all. As someone who has mained killer for three years now, the whole "gen rush" thing kills me. Many of us warned the whiner side of the killer community to beware what nerfs you ask for because it will cause a situation where survivors will figure out that focusing on gens will win more than not. The healing nerf was the big one. Survivors stopped healing and focused on gens. THAT is when the "gen rush" term started. Before that, there were a thousand other things, but gen rushing was not an issue. Getting DS'ed 4 times before getting the first hook was. Self caring on the other side of the pallet was. Instant blind was. Pallet vacuum was. True infinite loops were. But gen rush was not. It was not until we started taking away key aspects of survivor play that we saw the focus on gens happen.
All we should have done is nerfed self-care (healing on the other side of the pallet....). We wanted the survivors seeing healing as a worthwhile endeavor. Having them run to a corner together to heal meant 2-3 were not on gens. 2 healing, 1 being chased. Then we nerf all healing times and wonder why they decide it is not worth the time to run off and heal, just hit the gen and run Adrenaline.
In some ways, we made this bed. In others, the developers have failed miserably. There is only one way out of this mess now. Stop nerfing and start buffing. Buff solo survivors so people are willing to que solo more, thus having less 4 man SWF groups. Buff killers based on SWF capabilities. If Solo survivor is brought up to SWF strength, then you balance killers around SWF, you might just get closer to a real balanced game.
Nerfs have done nothing but make the game worse and worse for both sides. It's time to look at how to buff your way to balance.
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Sorry, who are you again?
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Then it wouldn't even be a game most survivors could win if the map size on the first part would only be a 3rd of the sizes we have as of now. it'd be death simulator.
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Well, that's what you would need to balance of course. And that's why I also think I wouldn't want old maps to be reworked for that approach, because it simply wouldn't work with the concept they were designed for.
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