http://dbd.game/killswitch
Idea for FIX and Rework HEX Totems
I've been analyzing this idea for a long time, I don't really remember if it was my idea or a friend's, but it came up while we were talking about how to solve the game's problems and what developers can do.
This is the matter.What if hex totem activates when the killer decides?
What I mean is that using a HEX PERK it will not activate until the killer approaches a totem and turns it on in an animation.
This would allow the killer to activate the perk when they really need it, for example ruin.
There are certain problems with the idea, the tokens obtained in Lullaby / Devaour and that the killer should see the aura of their totems. But i think this would allow the killer to have better control of his game and not to realy on luck. Search and find the perfect place to light your hex. This giving you the opportunity to plan your game more precisely.
I hope this idea is discussed for the possibility of implementing it. Excuse me if my English is not very good, I am still learning.
IDEAS -----------------------
Devaour Hope:
With this perk the problem would be the tokens, not turning on the perk at the beginning of the game can cost you tokens. Also slag survivors and turn on the totem may be quite strong too (thx LiliyMu for the idea).
Lullaby:
I think I know if, without this implementation, the perk is quite weak, the worst of all. The idea is interesting but it falls short, I think that taking out the number of tokens of 5> 3 would be a way to balance it with or without the rework of the totems.
Ruin:
Of all the perks this is the one that would benefit the most. A situation where applying it would be 3 generators near the totem. It may be very strong
Other HEX:
The others do not think they will have a great impact with the change other than being well hidden. If you have any idea of how it could affect do not hesitate to share it
- They could be a problem if the killer finds a great spot (video the Otzdarva about devourer) like the ones that exist in Badham, but in most of the maps the spots are always the same, exposed to the naked eye.
- That lighting on the totem has an animation (approximately 4sec would be the total) so that the survivor has the opportunity to see if he is lighting it. Along with all this, the map would become more interesting to play, since having previously registered the totem can give you a huge advantage.
- You should also lower the total cleaning time of the totem to avoid the situation of three gens. I think the amount of time he has now is to prevent the killer from losing him so fast due to his bad spawn and being able to defend him
- I think this implementation should be oriented to: Devourer/ Third Seal/ Ruin.
- ".. the killer can wate a lot of time turning on a totem and looing for a good spot...". This is a wrong point. Why? first of all, during the match, looking for a spot has to make you lose time since hexes have a great impact throughout the game, even making you win. Second, you can search for a good shutdown totem during motor patrol // after hooking or slaging a survivor. There are many ways to see the situation, for example: putting a totem in view of everyone can make you think you have "Haunted Ground" or you do it to have a good view of the totem and protect it (with the Huntress)
Comments
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If the killer spawned in a few minutes early and had to place 5 totems, it could maybe work. But they would have to block certain placements, like inside bushes.
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This has been suggested before.
I don't think it would work personally because:
- The Survivors could just watch for the killer and see where he came from or where he is heading, meaning it's already obvious where the Hex totem is.
- The Killer can also just place it in the most disgusting totem spawns in the map, making it absolutely impossible for the Survivors to find it. Like the spawn Otzdarva showcased in his latest video with Devour Hope.
The idea of a Hex perk is that it's a High Risk, High Reward perk. It's powerful but the Survivors can deactivate it at any time if they find out about it. If the Killer can decide where to place the Hex Totem, then it removes that part of "High Risk".
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- The can also quickly see the totem in bad spots in the first moments of the game.
- The are few spots like thse, i dont think its a problem, most of the totems are at a glance, but Badham is a good example of how to hide a totem. The spot you saw in Otzy video is very interesting and absurdly broken, but not all spots are like that.
The idea of high risk, high reward is good but right now how is the game the risk far outweighs the rewards
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Place totems no my friend, turn on, light on the totem.
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Sounds like a good idea honestly. Would prevent the 20s totem losses and no more right in the open active totems. Could even just make it a ranged thing where you look at it and an arrow goes above it indicating the totem it will activate similar to demo's portals. Would require killer to have vision of their dull totems though.
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Same comment. The killer should be able to see the aura of his totems until he turns on his hex or whatever he has. I think that an animation of about 4sec would be indicated, that you waste time and that survivors have the opportunity to see you.
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It was already proposed many times over.
Simple answer from the devs: Killer is already heavily pressured on time so he can't just walk around the map to tap totems. Also, killer doesn't see auras of unlit totems so he now has to look for them as well and going to the place and tapping the totem instantly points every survivor in the area that something is up.
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OoO would ######### on this idea
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You clearly didn't read my post or have never played demo if you think I'm talking about an animation
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I think it's a reasonable point for devs. With the new map changes, making most of them smaller and penalizing repairs together, I think that the idea is not bad enough to discard it since the killer will begin to have more time available. In addition to the fact that there is dead time during every game and I think having to use your time to place a totem in a strategic place is very well rewarded since HEX as: Devourer/Third seal/Ruin have a total impact on the game. Yes, it will take time for the killer to place the totem, it will lose time, but the hex perk are already a High risk / High reward. In itself, it would not be so difficult to find a good spot, simply to see the place that you will attend the most during the game (3 gen situation) and turn it on. Also when patrolling you will already be watching the spots by inertia, your search for a good place can fit throughout the game, not from its beginning, you can slag 2 / hook survivors and quickly put your totem in the place you have chosen, I don't think it will have a big impact over time and you will still have map pressure. I think the devs didn't seriously think about the idea and discarded it.
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The idea of activating them remotely is, I think, is too much, it's what I was going for, so I thought about an animation. Although I should not dismiss the idea, sorry if I did not express myself well.
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No thanks. I'm not waiting a few extra minutes in a load screen for the killer to place totems. That's absurd.
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I wouldn’t think it would work like that. Since the killer acts as host for matches anyway, once he hits the ready button, he just waits in map while survivors load into the lobby, once all four are in the lobby, they load in.
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The Idea is bad. It would involve many complex changes.
Post edited by Franse on0 -
The idea of activating them remotely is, I think, is too much, it's what I was going for, so I thought about an animation. Although I should not dismiss the idea, sorry if I did not express myself well
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