Survivors are the power role
Change my mind
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Can't change the truth.
Although they aren't the power role by a long shot, much less then many people claim infact.
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The survivors managed to escape me during one match so now they are the power role. I guess I forgot that I completely demolished eight teams before this round. Darn. I’m a helpless killer :(
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Everyone already knows this
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People need to make a distinction between Solo and SWF.
SWF is the power role. Solo is balanced as long as you don't have potatoes for team mates. And "balanced" as in it's not too difficult and not too easy.
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Play spirit + stridor.
I think it is the most broken currently.
Or huntress with insta-down, you get DC/self-kill ez.
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SURVIVORS ARE THE POWER ROLE
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A power role dosent exist
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Good killers and Good survivors are the power role.
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Honestly Idc what people say.. survivors get some bullshit second chance perks that get them out the gate when their bad play should have been punished.
Thats why they are finally doing something about map size, gen speed, loops. Cause survivors statisticly have a bull ######### advantage in the higher ranks.
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They're the power role if you let them be the power role. It's all up to the relative skill of each player.
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Puh, really hard to change your mind on that, because all arguments are relative and depend on your experience you had so far.
Personally i think there is no powerrole at the current state of the game, it is really well ballanced overall. Still, some changes need to be done. Clown is for example a killer who needs a buff, but for example Nurse is still too good and has to be nerfed or even completly reworked.
From a "normal" killers perspektive, lets say Doctor, the game can go both ways. Against a really good SWF team, you will have a very hard time to succeed, but versus 4 solos you have it realtivly easy. Same with maps, some maps are a bit more killer sided, some are a bit more survivor sided.
Statistics showed us, that the game is not survivor sided.
Last but not least, another thing i really wanna mention: Survivor mains usually have more experiecen then killer mains. The reason for that is simple. Every survivor, no matter if he plays Jake, Bill or Nea are completly the same. When they play survivor for 2000 hours, they played survivor for 2000 hours. A killer main, who has 2000 hours has his hours spreaded on possible 19 different killers, which could pontially cut his experience with a certain killer down to 100 hours on average.
Let me know what you think about that.
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ok do you feel better now?I swear survivors always feel the need to boast and say silly things
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Depends. Some maps and some killers can swing the game to one side a bit, but overall neither seem overtly powerful.
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You got that right.
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Ohhh ... thats why killers have a 75% kill rate.
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please before you spout nonsense have something to show for that. " gee ill be smart and post a high % value at random oK GOrGe" just isn't going to cut it.
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There is literally going to be a patch in under 24 hours which simultaneously nerfs gen speeds, most godloops and maps (except yamaoka, devs please change yamaoka) and great skillcheck bonuses. Couldn't you have waited until then to try these out and come back to see if it changed your mind? We didn't need a other post like this when at this point anyone who plays both sides knows this to be primarily the truth.
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There was a Dev post with stats of kill rates and some of them had about 70% kill rate. But that data includes matches with moris, some people doing suicidal attempts to save everybody (and failing horribly) and some people probably farming. People like this guy properly forget about this things when talking about the stats and only state that killers are OP and survivors are being nerfed to the ground.
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So the facts are too hard to accept?
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Farming and failing plays are playstyles, not data skews. Moris may skew the data, but there are also keys and pre-nerf toolboxes. Please make actual good points if you want to add to the echo chamber.
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Okay facts are indeed too hard to accept for you.
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😂🤣😂🤣
Ok, buddy.
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Why would you want DC/Self-kills? I would try to avoid this at all costs. When survivors leave your match your score will be low. If I don't come out 20k+ I have failed, myself and the survs in the match.
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Lol, sure, in 2017 they were.
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I don't get your comment. They did make a point it just seems like your wanting to just disagree because you can. The point is the devs themsleves said not to use the statistic data as its not reliable. From how I see it your saying that farming and failing is part of the statisitcs but what about suicideing on hook or just straight up DCing? Please be respectful and kind to others that weren't rude and were just adding their opinion to the echo.
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Actually, he is probably just citing info from the November stats report from BHVR, where statistically speaking, Killers are doing better than survivors already.
And to answer your question, because those things are not mutual exclusive (kill rate vs QoL/Balance). Much of the coming patch is in response to SWF. Which is why I would not be surprised to see a future patch more tailored to the solo survivor experience, because it will probably be pretty rekt after Tuesday. LOL
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Solo doesn’t feel very balanced at high ranks. Nope. Solo is near impossible when you’re constantly going against good killers.
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" much if it is a reply to SWF" ok but this makes up a big portion of dbd.
"Why change so many maps at once? (from @Sziosis)
After the release of the Stranger Things chapter, they identified an opportunity to do something about the ‘infinite loops’ in the game"
Devs acknowledged loops that abuse the killer more then 1 per map. This patch did nothing to buff survivors and did 3 things to help killers. This isn't just a minor patch for killers.
So again... 70% killers doing great... but 3 sideswipe nerfs to survivors? If those stats were facts then this patch wouldn't exist. Oh and a buff to legion.
Devs see that survivors were at an advantage. When you hook someone and see 3 people playing "drag my nuts" around the killer like they are itchy dogs. You know something up.
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SWF is actually the vast minority of DBD if you consider Killers, SWF, and Solo teams their own entities. They simply create an unbalance (for survivors and killers) and a big QoL issue for killers. BHVR has been making adjustments to address this for the better part of 2 years.
"So again... 70% killers doing great... but 3 sideswipe nerfs to survivors? If those stats were facts then this patch wouldn't exist. Oh and a buff to legion."
Not really, as Devs have openly stated that stats only play a partial role in their decision to make changes in the game and that community feedback also plays a big role. It's not unfathomable that community feedback can out weigh raw data.
SWF is at an advantage. Solo survivors are not. Again, you will probably see adjustments addressing that in a future patch. One change at a time. Balance isn't easy.
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*Survivors entiltlement intesifies*
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That would be on the devs then for choosing opinion over fact not the players. Also I wouldn't say it can out weigh raw data personally because it just seems like a dig to people sharing opinions others don't agree with. To me they would use both to get the facts and see how the community is feeling. I would also argue that there are more survivors than killers as que times are crazy and its like instant game if you pick killer. I would personally be for a solo survivor balance patch as I don't have a group and randoms can be iffy.
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"If you have a problem with one side because it's easier than the other that just means your bad"
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Killer is definitely the power role.
The survivors strength is in their numbers. Play a game where the first survivor DC's within 2 minutes into the game. See how the killer goes in a 1 v 3 scenario. Unless there's a major skill discrepancy, the killer will win. For that matter, get into a 3 gen situation with survivors. You'll see that they cannot complete them unless you let them -- either by actually letting them, or by making a mistake. Simple as that. Put 1 survivor against 1 killer, with a 2 Gen Requirement, and players of equal skill, and the killer will win almost every time.
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They're the power role when the killer is scared to be called mean names for not following the survivors rule book or when they're a SWF.
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Not tomorrow they're not.
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Pffff is this a joke 😂🤦🏽
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before that 2 mins 3 to 4 gens can be done. 3 gens are where most hatch escapes happen anyway and honestly 3 gen situations can be on the survivors for not repairing the correct gens. They also don't happen every game so because it makes survivors feel hopeless its OP? Also thats kinda why this game isn't a 1v1 its 4v1 and idk you bring that up. If your last survivor hatch opens and you can escape through it or if the killer closes it you go for a gate if you don't have a key. I really don't understand the 1v1 tho
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Put up your swf team against decent killer and then your words is something.
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Let me explain better for your understanding imagine the following situation a random Killer of your choosing is losing a trial with 4 gens done and only 3 hooks on different people, but then people get too obsessed with one person on the hook and basically feed themselves to the Killer's arms, does that mean that Killer is strong ? Because the data only shows 4k match without any context.
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Thats BS. If you have good teammates, solo is ok, survivors can still destroy a killer if they're working on gens themselves and get their priorities straight. SWF however, is very tough to face as killer
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They didn't talk about letting themselves die or dcing.
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The game isn't over until all survivors are dead or have escaped.
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Depends what you mean by power role. For the most part they are roughly equal, however I think the killer technically is in a few more ways. The killer has the power to make a single survivor's life a living hell in pretty much any situation or skill gap (within reason),or in some cases sacrifice killing the other survivors to ensure a kill on a specific survivor of their choosing. Depends.
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They think they are entitled to 4k...
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