From what we've seen so far

Dabihwow
Dabihwow Member Posts: 3,409
edited April 2020 in General Discussions

I recently checked and yeah they did make the efficiency not as good, but what sucks is that 80 seconds is not enough time for me to be able to apply pressure when the gen is done. I feel like they've made a mistake just a bit, but from what I could see before this gen rush was a problem but never was it this bad. They need to fix it before it gets worse.


(Note:I I changed what I originally said and take it back, but I was just so pissed about this that I feel like I can't win as killer anymore, I find killer playing survivor better. BEcause survivor its same damn thign over and over agian, I win almost every time it bored me. So I apologize for what I said earlier and please forgive me.)

Comments

  • Accullla
    Accullla Member Posts: 984

    They literally did the opposite to what you think they did.

    Survivor repair efficiency with more than 1 survivor on a single gen was decreased, not increased. Skill check progression bonus was significantly reduced as well. Solo efficiency wasn't changed, unless you count less progress from skill checks.

  • Dabihwow
    Dabihwow Member Posts: 3,409

    Okay maybe I overreacted but this still makes the game worse as it is I can barely add any pressure and that sucks.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    You can tell you didn't play it.

    They increased the survivor repair efficiency PENALTY. As in, when multiple survivors work on a generator together the PENALTY got increased, not the actual efficiency value.

  • Cancan71
    Cancan71 Member Posts: 709

    Umm, they increased the repair efficiency DEBUFF when repairing gens together from 10% to 15%. It's actually slower repairing gens with other survivors now, not faster.

    And surely you can be a little more professional when making a discussion. Writing in all caps and accusing the devs of bias makes people take you less seriously, not more.

  • Huff
    Huff Member Posts: 1,480

    Yeah dude, they increased the penalty, on top of making it so survivors only get 1% bonus progression instead of 2% for a great skill check! That makes it so impossible to apply pressure, how will I ever stop them from doing gens now?

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    They made it far easier for killers. No more good loops, far more deadzones, lower repair speed for multiple survivors, but hey lets rant cause of inability to read patch notes properly and not being able to see changes ingame?

  • Dabihwow
    Dabihwow Member Posts: 3,409

    True the only issue is that it makes applying pressure to all generators a challenge

  • Dabihwow
    Dabihwow Member Posts: 3,409

    Yeah I see what you mean My guess is that they didn't consider them spreading out and doing this alone

  • Aldofer
    Aldofer Member Posts: 458

    and that was the point stop having map when if at least 1 or 2 survivor do gen and escape, the killer loose or tie, now did they go overboard with deadzone, maybe but you can always use dead zone to your advantage, you still make your teammate gain time, especially if a gen has be done beside that deadzone.

  • Dabihwow
    Dabihwow Member Posts: 3,409

    But I also said I editted this

  • Dabihwow
    Dabihwow Member Posts: 3,409

    The only thing I want is for them to increase the amount of time needed to fully repair A single gen just a bit, like +20 seconds or so, just so they don't go off as fast. What I've heard from some players is that when they see 2 gens go off the same time it gives them a stress attack, and is nerve racking. Now I'm not saying it for me but I will not lie it does surprise me and catches me off guard, it just puts a little bit of stress. Now For the map changes, I believe that there are still god loops, that were not ever there originally, not that this is a major issue and we're all new to it but I just wanted to point that out there, and has anyone seen this happen on some of the maps, if so please let me know.