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Why do people still think this game needs balance?

I mean, when I'm playing killer I can absolutely destroy the survivors in one game giving no chance at all and than be completely humiliated in the next game losing all gens in 5 minutes, not being able to hook everybody, be teabagged, clicky clicky, pointed at, everything you can imagine.

Is this really a balance problem? I hardly doubt. If the problem were balance alone, I would either NEVER hook anybody or always ez 4ks. I think the problem lies on the matchmaking alone. We can not judge the game balancing if we can't even segregate good and bad players. Everybody is on red ranks, the useless facecamper buba and the curve god billy, the blendette and the OoO master of loops. EVERYBODY.

Can we PLEASE prioritize MMR and bug fixes? PLEASE!

Comments

  • Starlancer
    Starlancer Member Posts: 4

    Add me on Steam and I’ll show you some balance problems, no doubt. Not every killer wants to play with proxy and survivor movement speed. I could just run Rancor, BBQ, Iron Maiden , POP, Freddy to teleport, anything that gives me superior vision like Rancor and Iron Maiden are super super powerful and keep survivors from hiding. I don’t like playing like this but extending games and leading survivors into making mistakes is touchy as killer and not everybody panics. Not everybody wants to go for a chase, hit once, and turn around to a 3 gen you desperately would like to have for the win or late game pressure.

    with 7-10 long and completely safe pallets on every map, yes. The game needs more medium pallets like on Freddy’s Preschool map , plenty of windows, and less “fake fast vault” windows because they take up space. I doubt I’ll ever medium vault on a short wall while running away. I see this LESS on Lery’s because of the rework. I’m glad devs are figuring it out but I’d figure somebody has a big map laid out with lines to each pallet possibility and the time it takes for survivors and killers to go through. At least, I know when I’m running the killer and my Windows OP is up, I’m aware and remembering pallets and distance, are tiles recording this? Are they spawning with min/max information of nearby structures so overly long , cross map pallet loops and infinities aren’t possible? When I run on certsin maps, dead zones aren’t build into this strategy, they’re just placed there as an obstacle and filler (and possibly Balanced Landing spots) , this isn’t a fun feature for me because everybody else must meet conditions to work on a gen in a dead zone.

    A : If killers has a 1 down ability. Note.

    what would be nice is : survivor MUST have window/shelter/pallets to “outplay” killer. Whst usually spawns as “deadzones”

    makes killer’s with one down abilities even harder to pass. A smart killer who wishes to take advantage of this may 3 gen the area and may never need to cross the map.

    this is beyond frustrating and tile spawns have always been weird I wish the devs would show us their mathematical layout, I don’t wish to make a video to make my point but I’m really thinking about one for educational purposes.

  • DeathBeam
    DeathBeam Member Posts: 259

    You should have seen horrible the game was in the beginning to now and it still isn't balanced.