Current Meta Should Change

Onyx_Blue
Onyx_Blue Member Posts: 1,060

We've existed in this current era of dbd for far too long. It has grown stale and oppressive. No more slowdown mentality from Killers; and no more immersive second chance mentality from Survivors.

I see dbd being so much more fun for everyone if Killers started exploring the chase & rotation pressure style. With survivors applying the intelligent altruistic and bold playstyle. The game surely needs more healthy and intense interaction between the two roles.

Thus leading me to believe current meta perks should be nerfed slightly. PGTW should be 15% at all levels; Sloppy Butcher Mangled effect should wear off after being hooked and also the blood spurt affect should be removed; Nurse's should be 24m at tier3; Adrenaline no longer healing a health state; Borrowed Time to have only 2 tokens of use; Spine Chill should have a smaller range to it; NOED has a token sytem to it in order for the effect to apply at endgame; Urban only applies the movememt increase while Healthy - but, while Injured and Crouching, pools of blood frequency is reduced; Bamboozle only applies to one window at a time and cannot be reassigned to a new window until the previous window is unsealed; Spirit Fury now suffers a stun of 100% on the next pallet stun after the perk has been used; DS should only grant the potential escape skill-check if a survivor was downed or grabbed during a chase.

If these were to happen, and the meta changes to something similar to this, I think dbd would be in the best state it has ever been in.

Thoughts? Agree? Disagree?

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Bamboozle change low-key looking like a buff

    I wouldn't mind survivors having to be a bit more careful, but I think killers don't need any more changes. They have to be interactive enough as is in order to apply pressure.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    Why nerf good things instead of buffing bad things?


    If you nerf all the good things, them everything is bad

  • Stitch7833
    Stitch7833 Member Posts: 632

    see as killer i run gen defense because i find chases easy, i dont need perks to help me get downs, however no matter how fast i get downs gens can still go by fast even with gen defense if people actually do them.

    As survivor well i do random perks with DS, dont care what tier DS i just use it so theres an obsession meaning the killer is less likely to tunnel (also i get very bad teams that never do safe saves etc. solo troubles lol)

  • Ghoste
    Ghoste Member Posts: 2,135

    I agree. The meta is stale, but we need to be buffing useless perks and add-ons instead of nerfing the decent stuff.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Ghoste @Weck The idea behind nerfing and altering the current meta perks is to make that step away from how often they are used much more effective. Look how many people share the belief that "slowdowns are needed to have proper matches." It's talk like that which streamers bark and audiences parrot that have made the game as stale as it is currently. I'm never one to call for nerfs, but I haven't seen any substantial ideas on how to stop this meta, and to me, altering the boring perks seems a valid and sure-fire method. I do wanna here other ideas though :)

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Waffleyumboy it's more to move away from the braindead style it currently has. Block one loops vault, the survivor outplays you and moves away to a new one, all a sudden that new area is now blocked too all because the killer you vs has minimal skill/thought going into that chase. Same with the other perk alterations, making perks actually encourage intelligent thought is how dbd should be, rather than how they are now

  • Ghoste
    Ghoste Member Posts: 2,135

    I see what you're saying. I just enjoy using a lot of the perks you mentioned, and I'm worried the devs would Ruin them if they made changes. I'd rather see them experiment with weaker perks that see no use because they are so terrible.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Ghoste well, do you think that if my idea was implemented to the letter that those perks would be ruined?

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    How would giving BT tokens make it take more thought? Either it's useless because it pops on every unhook without actually allowing the survivor to sponge a hit, or it's unchanged because it pops only when the survivor sponges a hit and rarely do you make more than 2 survivors in a map sponge. There's also the added downside of more camping among killers if BT was even more restricted than it is already.

  • MadArtillery
    MadArtillery Member Posts: 826
    edited April 2020

    I think the survivor meta is more stale than killer. Different killers all have different priorities for chase perks, info perks, slowdown perks, ect. Usually power plays heavily into that. Survivors pretty much just run second chance perks into second chance perks into second chance perks. They are so good especially stacked you don't see much else.


    Your whole list looks like it'd make the game boring and perk choices matter less if not completely killing perks. Not a fan of any of them except maybe bamboozle because it'd be a buff for a somewhat questionable perk. You clearly didn't even look through the perk list because just turning adrenaline to worse hope is dumb. Like adrenaline isn't even oppressive for killer, it only activites once, does nothing if they don't end in time. I don't think you really thought any of these through.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @Waffleyumboy well, making a survivor think about when it's worth using one of the tokens automatically makes it less braindead, since they have to use their brain. And if a killer wants to camp in order to trigger BT, then what the hell are they thinking, wasting all that time just to commit to the rescuer? Why not just use that time to patrol gens and chase active objective goers

  • bjorksnas
    bjorksnas Member Posts: 5,804

    Bamboozle looking like a buff, Ds change makes no sense it should just be something like working on gens makes it drain faster because 60 seconds of immortal objective time is too much. Pop goes the weasel should be token based if the regression amount is 15%. Noed is fine but really strong as some perks can be but its also fully counter able. Bt having limited use is alright but its really only strong for the unhooked to body block in the first place while the killer is around the punish camping/patroling nearby. Sloppy shouldn't have mangled wear off because thats the entire perk and removing 80% of its use healing after unhooking is a big Nerf on a decent perk the blood spurt is from high graphics settings if you don't like it change it to low. Nurses callling is fine because it usually has to be paired with another perk or a small terror raidus to get effective use. Spirit fury is fine where it is maybe instead of leveling it could be increased pallet stun by 50%/25%/0% instead of 4/3/2 pallets. Adrenaline is fine its just strong with swf. Urban is fine the crouching effects might be a good idea though its a perk that helps you hide which is a means to an end because hiding means you aren't doing anything productive. I agree that there is always room for changes but the ones you think should be implemented are a bit short sighted with no real balance or end goal in view.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    True, but I would prefer if BT took even more thought than that. I heard an idea an here where you control when BT activates but if you give the survivor the Endurance status effect this way then you will become Exhausted. Basically BT would become an exhaustion perk, and I find this appealing because it adds more depth, choice, and mind games to this perk instead of "me unhook teammate, teammate get free hit" or "me have Insidious, me camp for free now"

  • Kolonite
    Kolonite Member Posts: 1,346

    hurting my GF nurses/sloppy build fefes

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Instead of nerfing perks for no reason, how about getting rid of the causing issues?

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Disagree. ALL The bad perks should be buffed.

  • PigNRun
    PigNRun Member Posts: 2,428
    edited April 2020

    Urban Evasion and Bamboozle meta? The hell did I read?

  • Magikazam
    Magikazam Member Posts: 182

    First, no slow down for killer would just kill the few killer that still play, game are to fast at NOTHING force survivor to slow down.

    The problem lie at the core of the game and perk honestly, on survivor side. Im not saying survivor are op, it more like that the way they perk work simply remove their weakness.

    it take 400 second repairing all 5 gens if we assumne survivor have no toolbox and never hit a single great check.

    it take 480 second for all 4 survivor to die on hook, the only way to speed up that process depend on survivor themself going for a save or not, and only one need to do the save.

    add to this that chase are overall sided for survivor. and im not saying that because of god loop or anything, but 2 reasons.

    1. it up to survivor to make mistake, as killer all you can do is mindgame and bait those mistake, see it like if it was a FPS. Survivor would be sniper camper. and killer would have a normal gun. All the killer could do is bait the survivor for them to miss a shoot, but if the survivor never miss it to bad for you. of course far from all survivor are god of mindgame, but you get the idea
    2. You can only chase a single survivor at a time, meaning up to three other can be working on gens.

    Now, add the fact that killer need to chase survivor and mindgame them on loop, if we assume that a short average chase (1 hit per loops, 2 loops + running from first loop to second one) Take around 25 second if loop are ended as fast as possible by killer on an average loop. Meaning it take 300 second to chase all survivors 3 times.

    Doing survivor objectif take around 400 second and killer take a total of 780, but I will be fair and consider the killer can consider a 3k a win since last survivor will escape by hatch or could not do gen by himself. So we could say it take a minimum of 585 second for killer to kill 3 survivor and never chase or hook the last one. We assume walking around also take time for both side too.

    Not only survivor have less time time to spend on objectifs to win, they can spend it in a maximum of fourth differant spot on the map while the killer can only be present at a single spot no matter what. The dev balanced this by making survivor rely on each other.

    You need another survivor to unhook you, you need another survivor to heal you, you need another survivor to body block, flashlight save or sabotage hook if you get tunneled. in other words, you relly on your team.


    Except survivor don't need their team.

    Perk for survivor were designed in a way for solo survivor to survive even if they got mentaly disabled teamate, Im not gonna go in deep detail since this post already long, So I will just take healing for example. Don't want to rely on a teamate to heal? bring a medkit,self care or look for a medkit in chest. Congrats you now have made it so there 1 more person on gens in average. you don't waste time finding a survivor and they don't waste time walking with you and healing you in a hided spot. Let say you got off a hook, you can heal yourself now and the saver can go back to gens. if we assume the killer is in a chase, whitout you having the ability to heal yourself there would be only 1 survivor on gen, now there 2 and maybe 3 if you don't care about healing yourself, grats, you doubled you team time spent on gens.

    With current perks that survivor can pick, the only thing you virtualy need a teamate for is unhooking, Being in the dead state isin't even dangerous anymore, you can pick yourself up.

    Some may say these are nessesary for solo survivor, but I disagree. Survivoir Should rely on their team, They can't just have the advantage of a team whitout having the downside of it. Yea it suck when a teamate is bad, but that the risk of playing on the side that should work as a team. Look at Evolve, it was another 1v4 assymetrical game. What do you think happend when someone on the ''team side'' decided to go off on his own? he get brutally murdered and his team is punished for that. That how a team work, Win together or die together.

    As for second chance perk, I will keep it simple, As I said before, Killer need survivor to make mistake to do anything, the simple fact survivor can negate their mistake is stupid. Not only that, it rob killer of their time when they already start with less.

    In the current state of the game, it relly feel like the only reason killer can do anything is because of potatoe killer existing, and their friend beign extremly stupid trying to save them from dangerous situation, but still having chance of doing so since the fact they have so many second chance perk still gave them some chance to achieve their goal. killer only chance is the endgame unless survivor do dumb mistake early. 80% of the time the minimal time for first hook give survivor time to do 1 gens while around 2 other are probably over half.

  • Schmierbach
    Schmierbach Member Posts: 468

    Current meta will not change until it is nerfed. The Second chance meta for survivors is incredibly strong and you basically will have to kill the perks to change the meta to something else. Killers either have the Snowball Meta or the Slowdown Meta which is their only response to the survivors meta.

    If the survivors meta changes to Stealth killers will shift their Meta to tracking. Gen times increase? Slowdown meta becomes less favorable. Healing slows down? Inner Strength becomes required.

    In all honesty good killers end chases so quickly I doubt a Chase meta would ever exist, simply due to the fact that Survivor's Second Chance meta counters it.

  • Rivyn
    Rivyn Member Posts: 3,033

    Tell survivors to stop running the same meta build every time and try something new, like killers had to with the loss of Ruin. Maybe then we'll see some changes.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318
  • Rivyn
    Rivyn Member Posts: 3,033

    Force? Coerce? Persuade? Whatever term needs to be applied. The issue is that DS, DH, Adren, BT, and Unbreakable are meta. You will find at least two or three of those perks on nearly every build. I do, when it comes to purple/red rank survivors. There's no real exploration of other builds in high ranks. Killers build around it with gen slowdown and aura reading, and we're stuck in the limbo we've been in for months.

    Maybe builds will change with the new map adjustments? Personally, I'd love to go against more survivors with stealth builds. Or even usage of the almighty pebble? Always get a chuckle when that's used on me.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I like that I'm seeing more Spine Chill and QnQ, I feel like nobody really runs Adrenaline with all the NOED going around though. I would say Iron Will is better and more popular than it.

  • Liruliniel
    Liruliniel Member Posts: 3,051

    Other then the obvious Nerfs to both sides which will make the game more stale. NoeD will he fine if the speed boost was removed.