Respawning Pallets
So... I think it’s time to talk about respawning pallets.
If hooks respawn, so should pallets. Although, I wouldn’t advocate the pallets respawning in the same place they were broken, nor do I think it should be anything like the speed that hooks respawn. Here is my proposal:
Every two minutes, the map generates pallets to the total number that spawned at the beginning of the match. If the map spawns with 7 pallets, and 3 pallets are broken, not just downed, but broken, then at two minutes in, the map regenerates the 3 broken pallets.
This enables the killer to prevent pallets from respawning by leaving them. Not all pallets are safe, so they don’t all need to be broken.
In this way, the fewer number of pallets on maps is fine, but you don’t end up with a whole map that is a dead zone.
Also, 2 minutes is maybe too fast, perhaps it needs to be 3 minutes instead.
Comments
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Yui's perk?
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That’s a garbage perk that nobody uses. I don’t think a perk would do anything at all. Killers don’t want too many pallets on a map to avoid being looped endlessly, but survivors need some pallets to still be available ten minutes into a game.
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That perk is garbage, killer will 99% break the pallet, if they see that you have this perk.
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Sorry but many games I saw mates uses yui's perk and that was useful, the killer can't break pallets every time, or he loses time then all gens are done.
If you have played killer you know good killers don't break all pallets.
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Yeah, you don't break the ones that you can ignore. But what's the point of resetting a pallet that the killer can just walk around?
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Whatever the theory of good and bad pallets, just stun the killer! I saw so many posts about pallets which don't help survivor at all, I don't agree with that, I always find a way to use any pallet!
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Bait? I mean... If hooks wouldn't respawn, we can go back to 2016. Especially now, where you need in sum like 1 minute to get rid of all hooks on the map.
And you know that windows "respawn" and pallets are way safer "mostly" and therefore a consumable resource?
If anything, I would think about adding a new resource, that is somewhere between windows and pallets and can be reset by survivors somehow. Breakable walls are one good starting point, but are basically dropped pallets. How about something like ropes, that can be set up as trap to slow down the killer or trap them when enhanced by multipe set up actions, and the killer can destroy them by swinging. Would cost some survivor time if they want to invest it (killer is happy when survivors waste time) but can extend chases, and would maybe, depending on the amount of available trap spots, give Relentless some more value.
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Ahhh yes, what good advice, let me just get the stun with pallets that killers ignore...
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Eh, I think any means necessary is already pretty strong. If the killer is breaking EVERY pallet they're going to be losing a lot of time. And if they've specced into a pallet countering build like enduring and spirit fury or brutal strength and fire up that's two potential perk slots gone. Meaning less chance of endgame hex surprises.
I have no doubt that if they tried this it would be easily exploitable. Maybe a perk somewhere down the line that allows one random (no god pallets) to be regenerated per game. Who knows.
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OK for the first picture, but it's false for the others..
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Are you visually impaired? Do you not see that the killer can just walk around every single one of these pallets and lose no distance?
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He can, but he won't with me, you have to make the perfect distance being he and you, then you can easy stun him with these pallets..
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Oh so you're just that good that the killer can't close in on you at unsafe pallets? I doubt that. Pallets like this need changed as does Any Means Necessary.
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Respawning pallets? Haha what the hell? No.
Hooks are respawn only because saboing is all about disabling a hook righ before the killer gets to it with a survivor on their shoulders. If you pre break hooks and expect it to do anything you play this game wrong.
And Yui’s perk is great. The reason for it not being used is because survivors are addicted to second chance perks only and have no room for anything else. Which is their bad.
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And even that’s not a respawn. The hook is still there it’s just down. A destroyed pallet is out of the game and stays that way.
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I think you don't know how to use these pallets lol
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Respawning every pallet is way too much, especially every two minutes. One of the skills good players learn is how to preserve pallets. Respawning them every 2 minutes takes that skill away. Suddenly it's not a bad move to drop every single pallet after a single loop, by the time you're done with them, they'll all be back anyway.
Beyond that, the game shifts from the survivor's favour to the killer's favour the longer it goes on. Pallets are one of the reasons for that; the longer the match goes on, the fewer pallets there are and the more unsafe the map becomes. Continuing to add pallets takes that away and keeps the map safe all game.
If you're running out of pallets on a regular basis, you may be dropping them too frivolously.
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If hooks respawn, so should pallets??
Err, how are you equating the two. The hooks are literally needed for the killer to perform their objective. No hooks = no kills = pointless killer. Can you imagine a team with toolboxes who break all the hooks, what is the killer supposed to do then? Of course hooks need to be available.
Pallets are merely a resource that survivors can use in their chases and for mind-games, etc. They're completely in the survivor's control, because only the survivor can put them down (after which the killer can break them). And being as they're a resource, they're supposed to be used up the longer the game goes on for. They're not necessary for the survivor to complete their objectives (i.e. gens).
I really don't see how you've equated the two.
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Okay then, get a video of how you use these pallets, because just saying "get the stun" when the killer controls whether or not survivors get the stun isn't very helpful.
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Another post where you cant take survivors seriously with this kind of laughable requests.
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I think this is a really bad idea, because you take away any skill that's required to play around pallets. All the survivor would need to do is note down 2-3 safe pallets on the map and run to them each time they get into a chase.. then camp them and force the killer to break them. By the time you go through the last one, the first one is already respawned. Basically you're rewarding the potatoes that just camp every single pallet and don't even try to get into an actual chase.
Something like this will make the game absolutely mind-numbingly boring.
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How do you not relize this is an obvious bait post?
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Someone debating something unreasonable doesn't mean that the person debating it is reasonable themselves.
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So what, the match stays perfectly safe all game long? Dimishing resources are the only reason any survivors die in dbd because most pallets are totally safe and force breaks once dropped.
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This. I'm now sure you don't know how to use any pallets 😂
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I think what OP is saying is that god windows were reusable strong loops that a survivor could reuse regardless for how long the game lasts. With them gone, he want mechanic that refill the map strength. Objectively, the game was designed in such a way that every part of the map is strong when you first load into a map and that the killer is meant to create weak points in the map. This is why early game for killer is considered weak. Good survivor teams are able to win before the killer creates any weak points in the map. People that run out of pallets are players who constantly make tons of mistakes at loops, Heal 24/7, often with self-care or have terrible teamwork efficiency such as bringing the killer into worked generators, entire team going to a hook or not working on generators when another person is getting chased. It is everything you get from DBD Survivor soloq.
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Or the survivors could learn to not camp pallets and actually loop the killer, maybe then we wouldn't need pallet respawns.
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I've wanted a perk to either let survivors repair a pallet, or reinforce the pallet to make the stun duration last longer/ take longer to break.
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Em Im actually a rank 4 killer. And yes killers don't break every pallets, they leave the unsafe ones, but break god, and decent pallets.
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I main killer and i agree with you the pallet should respawn after 2 minute but you just need to had a 100 gen to complete XD
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There is more unsafe pallets like this: at hawkins lab there is like 4/5 pallets like these, Dead dawg saloon has unsafe pallets too, and in Lery's almost all pallets are slightly unsafe/ or very unsafe.
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So with the recent updates, the map size is smaller, the number of strong pallets is reduced, the strong loops are weakened, and the total number of pallets are reduced.
I am in favor of all of those changes to all of the maps. But I also think that this is not that big of a change. I think 3 minutes is better, but honestly the fact that downed pallets would not be replaced prevents survivors from throwing down unsafe pallets to change their positions at each 3 minute mark. Most games only last maybe 10-12 minutes, and it’s rare to see all pallets downed, much less broken. However with total numbers of pallets on maps being only 7-10 give or take, this resource that survivors have to work with is sufficiently weakened to the point that it is now an issue going forward.
I’m not dead set on a specific time frame, 3-4 minutes seems reasonable considering that most likely only 2-3 pallets will respawn. Killers are not stupid, and they won’t give the survivors back pallets for free.
Lastly, this is not a bait post. I like to think of nuanced changes and debate them to see what tweaks other players suggest. I don’t care at all for the input of those who don’t add anything to the debate.
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LOL this thread.
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Interesting concept, but endgame is fine as is imo. There are plenty of decent windows on most maps, and pallet respawning would remove elements of resource management(however basic they are).
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So you are suggesting that it is a normal occurrence on the newly adjusted maps for a survivor to be able to find all the strong pallets on the map in 2-3 minutes and use them effectively against the killer? I play in red ranks, and chases that last longer than 40 seconds are rare. That’s not to say that some survivors aren’t master loopers. I have had many longer chases myself, but most chases are not 2-3 minutes long in SQ.
Having said that, I’m not married to 2 minutes. I think 3-4 might be reasonable with what some of the voiced concerns have been. In addition, the pallets do not respawn in the same locations as they were broken, so all the God loops are still gone when they are gone. There is no guarantee that the 2-4 pallets that respawn will be strong.
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the first pallet is trash, the other Hawkins lab are meant to be used like most of them on the map, to extend loops, throw them early rather than being narrow minded, following always the same pattern (stun the killer, then loop 'til he breaks it). purgation temple one is meant to just stun the killer then run away, oni's map helps making the drop safer.
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You can't respawn all the broken pallets mate, that literally removes any need for strategy or critical thinking in chase. Make it 1 or 2 pallets and it might be worth considering if windows ever got a slight nerf or smth of the sort to afford such a major change.
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It literally would only be 2-3 pallets 90% of the time.
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How? If the survivors drop the good pallets that the killer is forced to break that usually allows them to chain at least 1 more. That's already 2 pallets per chase, God knows how many pallets will be broken on a long chase or just chasing survivors at a decent pace.
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So typical chases don’t last much more than 30-40 seconds if they are a really good survivor. (Elite survivors last longer but are more rare) The killers rarely break all the pallets survivors drop unless it’s unbeatable otherwise. (Keep in mind that the killer can just leave at any time to pursue other survivors) The pallet respawn only happens if the killer breaks a pallet, which only realistically has to happen on strong pallets. Keep in mind that this game change is based on the new updates to the maps, not the old unchanged maps. With the new maps you get 7-10, maybe a few more pallets, 3-4 of them are strong, so the idea that a killer breaks more than 2-3 in 3-4 minutes is ridiculous unless it’s an inexperienced killer who breaks every pallet whether it’s strong or not.
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Have you even played survivor before?
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Respawning pallets is dumb killers already get slowed down with what they have why need more just get better as a survivor
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If respawning pallets is dumb, so are hooks. Killers need to just get better with what they have.
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Soo hook are directly relied to killer objectif there a reason they respawn, killer can't kill if hook are gone. on the other side, survivor can still do gens and open exist gates if no pallets are remanining.
The fact you compare these 2 thing disfust me.
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Yeah, hooks are made to kill survivors so the killer can win, if you break a hook isn't it logical to respawn?
If you want a "balance" thing to do with your dumb idea, lets say a generator will respawn every 2 min because no gen was done.
You still can run a killer for 5 gens with the amount of pallets are on a map right now.
That was such an "entilted survivor" thing to say.
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Respawning all the downed palettes at once would be OP. Respawning one every few minutes would be nice.
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So if Hook respawns are dumb, you shouldn't have a problem with slugging then, since the killer can't kill you faster, you will just bleed out for 4 min.
You don't think before you talk, do you? Have you played the 2016-2017 DBD when hooks were unable to respawn? it took 2 min to sabo all the hooks on the map and survivors cried bcs they were slugged.
Please, for the love of god, use your mind before you talk, your post is pointless
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Lets have respawning pallets if killers can have respawning Hex: Totems that change spots on respawn :^)
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Sure, but once 5 are cleansed, your NOED still won't work. But those dullies will sure look nice. 😂
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Then just make the Dull totems respawn too. Simple
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