Behavior should not take struggle points away from survivors

Chrisko
Chrisko Member Posts: 288

So instead of fixing the fact that the last survivor doesn't get struggle points, they decide to take it away from everyone if all are hooked.

I understand speeding up the game but WHY NOT AWARD THE POINTS anyway while still ending the game???

Giving those points does NOTHING to affect balance. It's just a middle finger to the last survivor or 2.

Either give it to every survivor or give it to none.

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,156

    No no. It is completely correct to have this categories. I mean, you have Objectives maxed? Dont do Gens anymore. You have Altruism maxed? Dont unhook that guy, the game wants to tell you you dont need to do that...

    Nah, of course, those Caps should be removed. It is always a Joke to see "Objectives Max" and "Boldness Max" in a game, but then you get a whopping 800 Survival Points because of Struggling... or dont get them anymore.

    Same with Killer - you did not get to kill every Survivor? Well, no Sacrifice Points then. But maxed out in Brutality since 5 minutes into the Match.

  • DwightOP
    DwightOP Member Posts: 2,328
    edited May 2020

    Don't do objectives anymore? So you rather want me to stop doing gens and chase the killer with clicking my flashlight who is currently still tunneling that one survivor for 5 minutes? Alright I think I know what bhvr wants now lol /s

  • Awakey
    Awakey Member Posts: 3,145

    It's up to 900 bloodpoints.

    Are we really complaining about 900 bloodpoints? And those 900 aren't guaranteed; it's directly tied to how long you struggle. And don't say "iT aDDs uP" because, while that's technically true, it's not true in practicality because you won't go into struggle every game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,156

    You dont get that many Survival Points as long as you dont escape. Personally I dont care that much for them, the only time I struggle (and nobody can save me anymore) is when there is some double BP Event going on.

    And since I am running WGLF during those and use a BPS every game, this indeed adds up. 900 base, 900 more for double BP, 900 for the BPS... Potentially nother 900 for each other BPS and maybe even 4 WGLF-Stacks... Its not a small amount.

  • Awakey
    Awakey Member Posts: 3,145

    Those perks/offerings don't just multiply survival. So in comparison to other bloodpoint gains (like gens and Chase's) it's still not a lot.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Considering the crap BP that survivors get, yes, 900 counts. Furthermore, lets take the average 750, add in the 50% bonus from running WGLF and getting 2 charges (375) and now you are at 1,125. Then add in a 75% offering for an additional 560 points to raise that total to 1,685. That adds up fast. Now, lets say someone else ran BPS, you are talking about a potential addition of another 750. Heck, if you got 4 rescues, and maxed out that struggle to 900, you are talking about upwards of 3-4k.

    One of the top 3 reasons I switched to killer more than 2 years ago is because survivor blood points per hour were pure crap compared to killer. I can double survivor points with just chili and no offerings on killer in an hour of play (including que times). Taking away the struggle points because all are hooked basically is another F/U from the developers and another reason to absolutely hate slug builds.

    In reality, it is just another reason for someone to run a slug build if they really want to stick it to survivors. You could be taking away a lot of points from every survivor. Pretty good job so far developers. Why do they keep adding to the problems and toxicity in this game? Any thoughts on that @Peanits?

  • Awakey
    Awakey Member Posts: 3,145

    Read my reply to Aven_Fallen. I'm not typing that out again.

  • Pirscher
    Pirscher Member Posts: 663

    But you get to stop the killer from getting hatch @Chrisko hehehe

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    I did read your reply. It does not change mine. Every blood point counts for survivors. Especially when you add in BP bonuses.

  • DwightOP
    DwightOP Member Posts: 2,328

    For what reason? It servers no purpose but screwing up players who had to focus on one category by no choice.

  • Raptorrotas
    Raptorrotas Member Posts: 3,389

    Well, at that point the struggle points are "bp for doing nothing"

    Normally those points reward you for not instantly giving up and holding out till others rescue you. You arent really earning anything if theres no one left to rescue you.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I never really played survivor for the bp anyway, but yeah this and add-ons is a big finger.

  • Huff
    Huff Member Posts: 1,480

    I'm not saying that survivors are necessarily rolling in survival BP, but honestly some people act like they're going to be losing loads of BP every game off this one change. Sure it might make you lose some BP, but those situations are only the ones where there's no point to struggling and the game is going to end anyway. At that point, it's at the killer's expense. If you want to be earning survival points off more than just escaping that's fine, but the answer isn't to allow survivors points at the cost of having the killer sit there for no reason.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited May 2020
  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    I made this same post yesterday - and you are absolutely right. It was already ridiculous that the last survivor didn't get the same opportunities as every other survivor on the map. But now, all survivors in struggle phase lose their opportunity at their points when the last person is hooked. It's absolute horseshit and a change no one even needed. Especially since survivors require more BP to traverse their web and earn less BP per match on average when compared 1v1 to a Killer. This change, in this patch, just seems like killer pandering. I'm super ######### over it.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    My issue with it is that if you are the second to last person hooked in a terrible ######### match, you could at least hold on by struggling and you and the last person would receive a few extra points - AND THE SAME OPPORTUNITY TO FIRST TWO SURVIVORS HAD EVEN THO THEY DIED FIRST - but not you both get cucked. And why? It's pointless. It didn't solve a huge QoL issue for anyone, instead of was the cherry on top of a killer-sided patch sundae. It's ridiculous.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    This would be nice, honestly. I dont mind running the killer for most of the gens, but it punishes me in the end because I dont meet any of my other objectives. :/

  • DwightOP
    DwightOP Member Posts: 2,328
    edited May 2020

    Yep, happens to me aswell. I run the killer the entire match IM the mvp and make sure everyone escape. What are my points? Below 10k. Why? Because well boldness cap of 8k was already reached in the first half of my chase. Nice, so rewarding lol

  • SmarulKusia
    SmarulKusia Member Posts: 819

    8k, survivors already compete with eachother over scores - the only unlimited resource are chases.

    id rather have to work for around 2-3 gens and become more aggressive with killer knowing that I did my part in fixing gens and allowing others to do their part

  • MadLordJack
    MadLordJack Member Posts: 8,814

    While I understand your logic, that is simply not how games play out in the majority of matches. Especially since there's always 1 or 2 people constantly getting chased, either by chance, tunnelling or them just being a clicky-clicky arsehole. They aren't getting points, you aren't getting points, the other guy that's been helpful isn't getting points... Better to not have an 8k catagory cap for any of the 8 catagories.

  • Chrisko
    Chrisko Member Posts: 288

    If you would have read the second sentence of the post, I said..."WHY NOT AWARD THE POINTS anyway while still ending the game???" You don't "waste the killer's time" if you award the max struggle points and end the game. it's a win-win.

  • Bovinity
    Bovinity Member Posts: 1,522
    edited May 2020

    Indeed. Especially since survivor objectives don't really play well into each other.

    As a killer, if I just do my job, it usually fulfills all four objective/emblem categories pretty well. If I find people, I disrupt their actions. If I win the ensuing chase, people get hit. If they get hit they get hooked. If they're hooked, gens aren't getting done. Boom, all my BP and emblems are rolling in.

    For survivors it's so awkward. Doing a gen? Well, you're not unhooking anyone. You're not getting chased. Well what if no one is hooked anyway? What if the killer doesn't come your way? Well, uh, then...hm. Oh, the killer saw you? Now you're not doing anything but being chased, which there's a good chance you'll lose. So no other categories getting fulfilled.

    I just hate survivor scoring. I almost think it should be mostly team-wide in some way. I know there's SOME allowance for gen progress while you're being chased or something, but it just doesn't work well.

  • Huff
    Huff Member Posts: 1,480

    I read it. It just doesn't make sense to award points for doing nothing. If you struggle and get points I understand that, but not just getting points for not struggling.

    Also this is like 20 days old, it's a bit late to be replying lol

  • emptyCups
    emptyCups Member Posts: 1,262

    But you didn't struggle...

  • emptyCups
    emptyCups Member Posts: 1,262

    just escape then

  • goatslinger
    goatslinger Member Posts: 522

    This is why i never save anyone that is on their second hook. I am not going to be the reason they miss out on a couple hundred blood points.

  • HellDescent
    HellDescent Member Posts: 4,883

    Survivors are already struggling for points. No pun intended. Give the last survivors bp for surviving depending on how much time they had on hook stages.

  • Chrisko
    Chrisko Member Posts: 288

    I am only not struggling because I am no longer allowed to struggle per BEHAVIOR's change. That is the point. Survivors don't get as many points as killers generally and now there are even less. If this post is too stale for you, then don't reply.

    I am assuming that you are a killer main because of your profile pic. I would think that all players in the game would want to keep others interested in the game (on both sides). Taking away points from survivors is going in the wrong direction. I certainly would not want behavior to make a change that reduced killer's bloodpoints by 900 for every game.

  • Huff
    Huff Member Posts: 1,480

    Nice assumption but you're wrong. I just happen to like the Doctor a lot because I think he's a cool character. Even before he was reworked. It's not about killer vs. survivor, and I hate how everybody tries to make it that way.

    I don't even understand what you mean by you're "no longer allowed to struggle per BEHAVIOR's change." I play my games and I can struggle on hook just fine, and get all my points. The only situation where you're not allowed to struggle anymore is when the game is already decided and over: when the only thing that's left is all the survivors struggling, where there's absolutely no chance any of them will get off the hook. My point is that you're asking for free bloodpoints for not getting to struggle, when you could literally just accept that you're probably going to get just as many bloodpoints on average in the same amount of time if the game does just end right there and you get to move on and start playing the next and getting bloodpoints in that game. I personally think it's a good change because of the reason I just mentioned in the previous sentence, and also because I play both sides so when I play killer, I've experienced what it's like just sitting there waiting for the game to end when there's clearly no chance of it progressing. It's the same feeling I get as survivor when I'm slugged and just waiting the timer out for me to bleed out, because they refuse to add a "give up" option or something when the bar is halfway gone. It's just a waste of time at a player's expense, and there's no real reason for it to happen.

    And to address that "If this post is too stale for you, then don't reply" part, it's not that the post is "too stale" for me. It's the fact that at this point you're just borderline necro-ing the thread. I don't think there's necessarily a set amount of time for something to be considered a necro post, but when the post is dead for like 3 weeks and the content is no longer really relevant, I struggle to find a reason not to call it a necro.

  • Chrisko
    Chrisko Member Posts: 288

    Huff, I get it. You don't care about survivors getting 1000 less bloodpoints. If I heard that they made a change that took 1,000 bp from killers, I would not like that. Players should be incentivized to keep playing.

    There are 4 times more survivors needed to play a game. The health of the game requires that there is a player base. BEHVR should not be doing things that reduce survivors willingness to play the game...and taking away blood points is one of them. Survivors are the life blood of the game and all players should be concerned when one side has less incentive to play the game.

  • Huff
    Huff Member Posts: 1,480

    No. It's not about taking 1k BP from survivors. My point is they shouldn't just get the BP for free for not doing anything. Stop trying to say things like "If I heard that they made a change that took 1000 bp from killers," because that has nothing to do with it. The point is that it wastes time when players could be getting into the next game.

    Quit it with the strawman.

  • Mew
    Mew Member Posts: 1,837

    ive always wanted this, like i dont understand why the survivors get punished in bloodpoints if the killer plays really bad

    like, if they get no hooks, nobody gets altruism outside of healing. if they tunnel one survivor, everyones bloodpoint gains are so small its sad.

  • Chrisko
    Chrisko Member Posts: 288

    The whole post is about the fact that survivors are now unable to earn 900 bloodpoints. So this post IS about taking points away from survivors.

    You say it's not about that...and yet I have 1000 less bloodpoints in many of my games because of their change. I post that they could end the game and give everyone hooked a 900 point bonus to compensate and still speed up the game. win/win I thought. BUT you argue that survivors shouldn't get something for nothing and it slows down my killer game.

    DIDN'T SPEED UP THE GAME FOR SURVIVORS: If you were a hooked survivor and you wanted to leave the game all you had to do was stop struggling and you were moving on to the next game.

    It really only affected killers having to wait OR survivors who were getting some last BP for a little extra keyboard spamming.

    So this is a WIN for killers and a 900 point loss for survivors. Let's call it what it is.

  • Huff
    Huff Member Posts: 1,480

    The only situation you can't struggle is when the game is already over and everybody has 0 chance of escaping. Everything you have to say after that point is invalid.

  • Chrisko
    Chrisko Member Posts: 288

    It's invalid to the cost of about 900 bloodpoints because behavior made it invalid.

    I don't understand why you refuse to acknowledge this and the negative impact on survivors.

    Maybe your killer brain has sacrificed your empathy to the entity... not sure.

    ...although you did say that you eat the hopes and dreams of survivors in a different post (so don't pretend you are an advocate for both sides).

    Are you sure that you play dbd or just post replys? You seem to have a lot of opinions (over 830 posts since jan) so i am sure you can find a few hundred other threads to haunt (i recommend killer threads for you).

    This post was a small point about a change made by behavior that reduced the bp haul for some survivors. Less bp is bad for either role. You seem like a smart person. Not sure where your disconnect is. At this point, idc.

    Either way. I am done discussing this with you on this topic.

  • Huff
    Huff Member Posts: 1,480

    Again, "your killer brain" as if you even know what ratio of killer to survivor I play. You're telling me you don't understand why I "refuse to acknowledge" anything, which is hilariously ironic when you're the one who's making ridiculous comments like this. At this point I'm convinced you just want to disagree just to argue about something, because you're just being completely ignorant right now.

    You also reference the "hopes and dreams of survivors" post I made which was clearly a joke, because the topic was talking about food to eat. If you don't see that then I'm sorry you're just bad at detecting stuff like that. And there's no "disconnect." I've explained it simply to you that the game is already over and while you're getting BP at the expense of the killer, you could ALL be getting more BP by just getting into the next game more quickly. You clearly have nothing to say back to it because all you have to reply with so far is "I know you don't care about survivor side" or "Your killer heart blah blah blah" or "do you even play the game." Get real dude. And ya, sorry for having a lot of forum posts within a few months. I happen to like coming on here to share views and extract information from other peoples' posts. You got me. How does that have any relation to how much I play the game?

    PLEASE be done "discussing" this with me. All your "discussion" is is trying to call somebody a killer main and refusing to see the simple truth they're showing you: "if you get into the next game faster, you get to obtain the same or even more bloodpoints on average over time." Please only actually reply to me if you're willing to remove your head from your rear end and reply with something other than blindly accusing me of being a killer main or playing only killer or having a killer heart or whatever. That's what half the garbage you're saying to me boils down to. So again, please be done "discussing" this with me until you can muster up a post that isn't complete drivel.

  • ayaya
    ayaya Member Posts: 163

    Remove bloodpoints cap. That crap is dumb. Even during the events farming killers happen like 1/100 matches.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    Its 892bp maximum for 60 seconds struggling, thats really inefficient already. For comparison, you get 1250bp for 80 seconds on a generator alone, 1000bp for 14 seconds on a totem, 1500 if its a hex. You max out boldness to 8K in a solid 2-3 minutes chase, you get 1500bp for a safe unhook with maybe maximum 30 seconds spent.

    If you want to go for a maximum bloodpoints per hour, its better to not struggle at the end, to get into the next game as fast as possible. Realisitically survivors are not losing anything.

  • Chrisko
    Chrisko Member Posts: 288
    edited May 2020

    Ok. So because survivors are no longer allowed to choose to struggle for the 892 bp in exchange for ending the game and getting into another game, that should apply for killers as well.

    If a killer hooks the last 3 survivors who instantly can't struggle anymore, the killler should lose 2,767 blood points (892 x 3) in exchange for not having to wait and can get into another game and can move on as well. That way everyone loses bp for the expediting of the game.

    Also if i am running the perk were gonna live forever and i have 4 stacks then the struggle represents almost 1800 bp. Many survivors struggle to get even 15k bp in a game so all bps matter. If bhvr was not so stingy with the bp and the grind was not now so huge for newer players then it wouldn't seem like a problem at all. Until bhvr fixes the grind and bp deficit, any change that reduces points in game for either role is a crappy situation for those affected.

    Post edited by Chrisko on