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Make more Killers with map pressure

gatsby
gatsby Member Posts: 2,533

The most unfun Killers in the game are the ones that have super quick chases and anti-looping, but no map pressure. Clown, Doctor, Deathslinger, Hag etc.

They feel horrible in chases and their weakness is gen rushing because they can win chases but don't have the mobility to patrol generators too well. Please just stop with these. It encourages M1 gameplay for Survivors and doesn't really let them express skill in looping.

Comments

  • Raven014
    Raven014 Member Posts: 4,188

    Hag has map pressure. But I agree with the overall statement. Killers need more map pressure in their design if they are not going to fix the gen speeds.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    first you should learn what map pressure means.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Oni and demogorgon are examples for well designed killers imo. Not the strongest in chases, but got mobility in a certain way.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Each killer has their own version of applying pressure, which is also a loosely applied term in this game. Not all of it comes from having a universal map ability, though, and it's up to the player to learn how to use their version of pressure and apply it.


    From what I've seen there are 3 different types of pressure within the game, which can also be considered playstyles.

    Map-Pressure/Stall - using abilities to force players around the map, setting up for some, and stalling out the game.

    Chase-Pressure/Damage - ending chases very quickly and applying damage through hits and hooks.

    Information Deprivation/Stealth - withdrawing information, such as a Terror Radius and Red Stain in order to gain an advantage of free hits and a false sense of security.

    Some of these styles can cross over through the combination of power use, perks and overall playstyle. A Nurse with Hex: Ruin can be considered both Stall and Damage, since the generator is regressing quickly and they can end a chase very quickly. Others, such as Pig and Doctor, have pressure through forcing survivors into completing another action such as removing an RBT or Madness.


    Every killer has pressure, but it's not just a case of having a global ability to do so, such as Wraith having Bone Clapper psyching out survivors early game.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842
    edited May 2020

    Also while I remember, currently FOUR of the top 5 have some sort of mobility to them and can patrol generators easily because of it. Nurse? Blinks twice and covers 75% of the necessary travel time. Hillbilly? Chainsaw sprints there within 5 seconds. Spirit? Phasing. Freddy? Literally teleports to a new generator.

    The only one out of the top 5 who doesn't have mobility is Doctor, but he can easily have a TR and Static Blast that covers multiple generators.


    Gen-rushing is their weakness because they END CHASES very quickly, so the best way to avoid chases is either to stealth, which Doctor just straight up ignores, or do your objective very quickly. Now considering that not everybody can stealth, and it's countered by some perks and having eyeballs, the best and most efficient option is to complete your objective quickly since that is how a mobility or chase killer wants to complete theirs. It is literally a race in that situation.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Hag literally has the strongest map pressure in the game. Enter her web, I dare you. Who cares if 4 gens get done before she gets a down, she's HAG.

    Other than that, most of the reason killers don't have good map pressure is a complete lack of snowball potential. Easily the best pressure in the game is 2 quick downs, which most killers cannot do without perks or sheer luck.

  • FixDBDPls
    FixDBDPls Member Posts: 87

    Yes, yes and YES

  • Flatskull
    Flatskull Member Posts: 332

    Looping takes no skill and is just an exercise in frustration. All you got to do to succesfully loop is not commit until you see the read stain clearly emitting from the killers head then vault or just run to the otherside of whatever pallet is about. Down or not.


    Planning, chaining, hiding-like actually hiding. Not just slowly immersing at the edge of the map- and losing the killer takes skill since that requires the most japes and quick thinking. So I'm glad there are killers that punish looping.


    BUT.


    Looping mostly bad because survivors don't have a lot of tools to help them bewilder or lose a killer. They got pallets and vaults and that's it. So I can't blame them for making looping their bread and butter since a straight up full stop in a chase or boring merry go round is all they go. Still surprised killers got a new enviromental interactable and not survivors who need it more. And arugably less pallets and vaults and more other stuff.


    Still nice to have it though.


    Map pressure is somewhat neglected though, mostly because fast killers are barely made without some sort of restriction or condition to them. Legion would of had great map pressure but then they remembered there is nothing on the map for survivors to use to jape him since he can jump pallets so they made him out of breath every few seconds.


    This is the common problem BHVR has. Do we really want teleporting killer number 4 when we already have 3 killers than teleport and do it well. Do we need a legion number two who no one really finds fun to play as or against-except for a for a few exceptions-because he's another stun fest killer who should just be able to run. The most fun aspect of him diminished because the maps are empty of interactables for survivors. Freddy has great map pressure now and loads of people regard him as unfun to play as and unfun to play with for many.


    The best kind of killer, the killer everyone really wants is a fast one so we can reduce the boredom of looping and traversing the map watching gens fly. But because survivors lack anything but limited pallet stuns and loops such a killer would have to have silly lethality nerfs to make him in any way. You know...like legion used to have when he was a rubber spoon stab fest.


    The only alternative I can think for map pressure is a killer with a MASSIVE terror radius and lots of terror radius based powers and perk or a trapper v2.

  • slimeslime
    slimeslime Member Posts: 42

    would like them to buff bing bong boy wraith, like just increase a little bit of movement speed while cloaked so you can get from gen A to gen B a bit faster

  • coppersly
    coppersly Member Posts: 2,318

    tbh all you have to do is swarm the traps, she can't hit everyone at once. SWF often destroy my nests in this kind of manner.

  • gatsby
    gatsby Member Posts: 2,533

    That's exactly what I don't want. I don't want a Killer that inevitably wins every single chase with their power, but gets gen rushed. Those are the ones I hate because it doesn't feel like you outplayed them at all you just held M1 and optimized gens

  • MadArtillery
    MadArtillery Member Posts: 826

    Having some way to get places quickly or making people do things that aren't gens seems pretty important. I may be slow on my piggy but gens ain't getting done nearly as quickly makes games long enough to have fun in. To a degree every killer needs to be good in chases but they definitely need atleast one thing on top of it.

  • katoptris
    katoptris Member Posts: 3,175

    Hag has that potential to be everywhere at once.

  • gatsby
    gatsby Member Posts: 2,533
    edited May 2020

    ... or you can just set off all her traps whenever she's in a chase or hooking someone. tilted a rank 1 hag so hard she DC'd

    if she commits to doing literally anything just activate all her traps

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Same for me. Then I reset while I have 2 people incapacitated, 1 from the swarming and 1 that I had already downed pre-swarm.

    It also helps that I place some extremely difficult to trigger traps, I suppose. I've had teams disable them, but they usually waste time tight-hugging the loops in my web. I've found that the best way is to have 3-4 of these in strong areas that swarm tactics won't get, a couple in well-travelled pathways that take half a second to reset, and the rest just depends on the team I go against. Trapping pathways in full view of the hooked survivor can be a good tactic for SWF.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Doctor and Hag are well designed. Deathslinger is boring but not terrible and has potential. I don't think the devs should limit themselves just because of your opinion mate.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Mans said Doc has no map pressure...legit got me rolling

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    DeathSlinger doesn't lack map pressure with the recent map changes.

  • Magikazam
    Magikazam Member Posts: 182

    What he mean is that Deathsligner got no build in map pressure withing his power. Unlike Freddy, you can't tp to a gen 5 seconds after putting someone on a hook, you have to walk here.

    Let say 2 injured survivor work on differant gens, and you got that knowledge. If you play freddy you can walk to on gen, down the survivor, tp to the other and down them

    Deathslinger can't do that, he as to walk to both of them and could risk losing a gens.

    That what I think he mean by map pressure.

  • Magikazam
    Magikazam Member Posts: 182

    Tbh I just want them to stop acting like killer are suposed to be ''fun and interactive'' with their power. let me explain what I mean by that,

    Look at Plague, her power is fun and interactive. You poison people. they cleanse, your poison is now a damage ray, fun

    that if survivor decide to interact with it, they can also not clense and make half you power useless.

    I don't mean that we should'nt get fun power, what I mean is that they need to stop balancing it like it a party game power if the survivor can play seriously and get a serious telling on if you can use x part of your power or not.

    See the deathslinger is something done right, survivor can dodge your shot, but they can't just say ''Oh lol now your can't reload anymore till next game c: )

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    Yeah I understand. I guess I just worded it poorly. What I should have said is that the aspect of his game that lacks mobility is covered up or fixed by the maps becoming a more reasonable size.