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Devs: Survivor is Still Too Easy
the map changes and extra 3 second-gen times didn’t seem like it affected survivors at all. I decided to challenge myself since the changes were pretty weak overall IMO. Please consider more serious changes in order to keep your Killer player base.
*peep my potato teammates using Premonition at red ranks (I used Premonition to fit in later).
Comments
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since the maps are smaller survivors can get to gens and pull off saves easier with less distance to cover.
Surviors buff to me
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You're delusional if you think smaller maps are a buff to survivors
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4 survivors can get to gens in less time
Vs a single killer who can get to gens in less time... yeah I'd say the survivor team benefits 3 more times then killer might
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I'm boring to play as survivor. I played 10 5 games, 4 are to easy to escape and 1 can be a little interesting,. Play as a killer, man, it's is more difficult to stop genrush and a lot of pallets hehe
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>implying the balance was thought for 4 man swf.
Its not like you proved anything, since swf are and always will be op. Also imo the game itself is way better as soloq since the infos you have to know and your decision making should be on point unlike when you have the peepeepoopoo teammates telling whats happening or where the killer is.
Also you managed to 4 man escape only once vs rank 5 killer
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PC is far from that,lemme tell you. You just die after a game,after a game cause of ######### potatoes all the time. And the killers are a bit better on pc pretty sure cause of the controls atleast.
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Facing a couple killers having bad games doesn't prove much. Try 50 games against rank 1 killers with only No Mither equipped. Record personal escape rate and team escape rate. Good luck.
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Another one pretending his random console games can make a realistic conclusion. Hilarious.
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You get to put WAY more gen pressure on the gens as killer if its smaller
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So 1 draw, in what appears to be balanced and good game for both sides, 1 survivor win where the killer still got 24K, and a DC game. Is this actually supposed to be a convincing argument? It’s not...at all. Sorry but this is just completely pointless., as you obviously wouldn’t have posted any screenshots where the killer won anyway.
I get the impression that you believe killers should 3-4K most games?
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All my games were solo, it absolutely proves that the survivor skill cap is higher than the killer skill cap.
Regarding your “4 man escaped only once” comment, imagine if I had run the traditional DH, BT, DS, Unbreakable Meta. The role of survivor is a joke.
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Then you had pretty lucky matchmakin with 4 rank 1 vs 2 rank 5 and you basically got a first time nurse, a new killer which im not even sure if its any good and a huntress. Well, guess its pretty far from a serious matchup to prove your point.
Take note and screen a pool of 50 games and then we can see it again
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So basically 2 wins as survivor using the most useless builds, one which was against a meta slugging Nurse. Let’s just ignore that though.
Doesnt matter the way you look at it anyways, the survivor skill cap is WAY higher than the killer skill cap and I can prove it over and over again.
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When I post the 50 games you will still find a reason to complain though so where is your actually argument? How do you ignore the fact that survivors have a higher skill cap than killers?
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There is no argument until there is any valid proof. I can just play three games as rank 1 killer doing the revers of what you did and say the opposite. Cause In 3 games anything can happen.
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Exactly. Based on the screenshots, the game seems pretty balanced.
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Expect your forgetting that Hawkins has the highest kill rate +65% than any other map. Tie this in with someone being a one-shot and it proves that the killer did NOT achieve the average kill rate even though one survivor was handicapped if you will.
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Lemme tell you something...
It really isn't
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Lol anyone can post screenshots and say "this is proof the game isn't balanced"
You just proved you're good at screenshotting games. That's all.
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I don’t know what you’re trying to prove - only one killer out of the three games you had was actually “skilled” to play against the survivor team.
in one game - it was pretty much a tie, one game the killer dc’d and one game, yeah, you got out - congrats?
Survivor isn’t easy if you actually play against someone who is meant to be playing with you instead of getting paired with purple ranks. Lol
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i Think they have done enough. What more do they have to do. Stop complaining
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He can’t even avoid screenshotting games where he lost because he raged quitted lmao. Or games that are even in the same time period because there are two rank 5 killers and 1 rank 1 killer 😂 who knows when these games took place or if it’s even really the same guy.
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look at my devotion level smart one, you’ll notice there’s 1 lvl difference. Nice try though survivor main.
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If you cal 2 kills on Hawkins a draw then you must not have been around before the DLC release. Hawkins has the highest kill rate of all maps, pair that with a one hit down survivor and a couple of potato teammates and YES, that was absolutely balanced.
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Mmm perhaps at the high ranks but honestly things feel decently better balanced now. I'm not exactly a great survivor but I have to actually play my best to survive and do well now. It's not as much of a free ride.
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Agreed, the devs really need too suck it up and heavy nerf gens. Map size and the light slap that gens got just ain't gonna cut it. Hell they even buffed other perks that completely make the nerfs irrelivent. There was literally no point in nerfing gens when they just reverted it the same patch.
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Survivor is fine as is. They only thing I would change is to make DS deactivate if a Survivor interacts with a generator, fully heals, heals someone else or unhooks someone. Well, Moris and Keys need to be changed as well.
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Hawkins also usually has the highest amount of infinites, along with being a safe haven for balanced landing players. It doesn't matter how you perceive it because altruism is part of the game - which means that if the killer got two kills, then yes, it is a draw. If a killer gets one kill coldwin or lampkin lane, does that mean that they won just because of a kill rate? no - it doesn't because whilst Hawkins (69% kill rate) and Coldwind (53%) is a 16% difference, both are still over 50% - and this is a 4k kill rate.
You're also behaving as if you didn't willingly put up the Hawkins offering - which says to me that you're comfortable with the loops and confident in running the killer on this map. Not only this, but you were put up against a deathslinger, who is 4 ranks below you. Wow, what an accomplishment on running a killer that can be disadvantaged on this map, who is technically less skilled and shouldn't have been put in the same lobby as you. But also interestingly how one teammate had a key?
I don't even understand why you put up the last screenshot, the killer literally dc'd because they were placed in a match that they technically should've never had to play in the first place.
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I fail to see how your screenshots prove your point?
Match 1: BP is very balanced. 2 people escaped. 2 people died. Which is the definition of balance according to BHVR.
Match 2: All appropriately red ranks. 3 escaped. 1 died. Blood points remained fairly balanced. Seems fine.
Match 3: Killer quit. Looks like a newer nurse. Probably a daily and was tired of getting juked. It happens.
Survivor is not easy. Please stop speaking for everyone because you have had good matches with good teammates and are obviously an experienced player.
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I agree. They are second class gamers. Killers deserve priority here.
I think 2 survivors on a gen should slow it by 50%, 3 survivors by 75% and 4 survivors by 100%. In addition I also think gens should take 120 seconds base.
I’d like to see DS nerfed too. Hard to defend the gens when you need to take the 5 second stun before you can rush a survivor out of the game.
When I play the survivors often get down to 1 gen before I kill all 4. Hardly balanced is it? In about 70% of my games I only win with 1 gen remaining. Gens go way too fast.
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Definitely an overhaul that would be unacceptable, might actually help survivor main queue times though, I’m sure they love 10+ minute queues for 6-8 minute games.
Sorry I meant 6-8:03 second games since the gen speed “nerf”
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You don’t play enough survivor or haven’t been playing long enough to know that Hawkins has the highest kill rate of all maps, approximately +65%.
If you bothered to asses the screenshot, you’d know that I threw on the map offering for the sole purpose of the “challenge,” yet the killer failed to achieve that even though I was indeed a 1 shot down.
In conclusion, the killer actually underperformed even with the a map that holds the highest kill rate, along with a person who has 1 useful perk.
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In conclusion, you decided to play a map that has single-handedly the most 'safe' loops that you can connect together and run the killer on for all gens if you're really capable or the killer is silly enough to engage in the chase for that long. Not only this, but his choice of killer also disadvantaged him on a map with plenty of turns, visual blockage and etc.
You also ignore that you were running up against a killer that was playing above his skill cap, which disadvantaged him further than it needed to.
and if you didn't ignore my post, then you'd see that it doesn't matter which map is the 'deadliest' or 'safest' because even the 'safest' map had a 4k kill rate of 53%, which is above 50%. Stop acting cocky, it's embarrassing seeing a rank 1 flex on the fact that they escaped against a rank 5 killer.
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Angry Killer Main Cherry Picks 3 Post Game Screenshots: The Thread
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I don't know if you realize, but the killers are in free fall.. that explains why the extremely long waiting times for the survivors...
It all started with the nurse.. she got the biggest nerve in history, and shortly after it was Freddy for the time (accesory).. seriously it was predictable, nerve -> nerve -> nerve <without balanced> = boring !
Result, we feel the difference now. I replayed 1 week ago, after 2 months.. I playing the nurse before, all the time. After his nerve I played Freddy.. now no more killers interest me, because they are all boring to play ! So I play the survivor.. and I understand why the killer camp when I look the survivors...
🙂
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I stopped reading at: “the only map with safe loops”
Really shows how much experience you have in this game, considering I was a one shot down in the worst survivor map of all.
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I ply 50/50 unlike you who wants the game to be unbalanced towards survivors. Nice try though.
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You want it to be unbalanced toward survivors? Why shouldn't the game be balanced for both sides?
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Your data for the “worst map” is outdated by 7 months, two months after the map was released.
Hawkins can have up to 4 safe loops that you can connect. It is a safe haven for exhaustion perks - especially balanced landing. If you refuse to read facts and live in a fantasy where you think escaping against someone who is 4 ranks below you is an achievement and means that survivor is easy - then you’re the blind one with little in-game experience.
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I have over 1,700 hours in this game as a solo survivor main. I'm sorry that out of the 120 possible perk+addons+offering slots listed between those three screenshots I failed to see that one of them was a Hawkins offering. 🙄 Now they we're passed your superiority complex, Hawkins is killer sided, absolutely. And every stat has a percentage of win rate. You fell into that win rate. How does a single 2 in/2out match on Hawkins prove your point any more than before? On an indoor map, with a ranged killer who is 4 ranks below your entire team? In a match where everyone still got good points.
You just aren't proving the point you think you are.
And I'm glad you've played a bazillion hours on both sides of the fence to have great skill in this game - you still do not speak for the majority of survivors or their experiences. If you don't find DBD challenging anymore, perhaps its time for you to graduate to a more difficult game.
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The warmup Question:
In which phase of the game is the killer able to patrol gens quicker:
In the early game, when gens are far away from each other?
In the late game, when all gens are very close to each other?
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First of all, what do you want to prove by that? That you escaped 3 times? Outstanding! Devs will be shocked after those 3 screenshots and rethink their ballance joices.
Second, you play on console. The game is easy mode there anyway. Hate me for saying that but it is the truth (been there, done that).
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Red ranks is a SWF fiesta in an already Survivor sided game, playing solo is hard only because of your teammates that either don't know how to play to win or are trolling to get challenges done, Killers are still not a threat and the update changed nothing in my opinion.
You still have to play around 6 survivor perks when you don't even know if they are running, you still won't depip if you get demolished because matches last more than 3 minutes, you still have to run Pop if you want to have a chance, terrible Killers are still terrible despite the fact that smaller maps should help with map pressure.
After the changes I played mostly Survivor and the only thing that scares me is that in every match I had a teammate with Urban Evasion.
I guess 3Genning might be easier now, I don't know.
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2 games you got a rank 5 killer against rank 1 survivors.
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The maps are smaller which means a killer can get to gens faster than before too
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They nerfed swf a bit, made maps smaller, and nerfed gens speeds. If you think the update didn't help at all idk what to tell you. Either you're not applying much pressure as killer or you're up against way more skilled players. I switched from pc back to console because my pc is ######### atm just to see the update and it seems fine to me. I get 4ks most of my games and like 4 2ks I think? Only because I started getting matched against my ranks which is red after reaching rank 11 and also playing on controller is rough.
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And of course, smaller maps don't stop survivors from doing gens in the killer's face.
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Nurse is still the best killer in the game but sure bud.
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I'm not talking about map size though, i'm talking about how gen nerfs were irrelevant since they buffed perks too compensate for the nerfs.
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I'd also like to add:
- Match 1: A key was in play. How do we know the Deathslinger wasn't wiping the floor with his team and they just escaped via the hatch?
- Match 2: That huntress only had Discordance as a tracking perk. She moves too slow to be relying on Discordance only.
- Match 3: The Clown brought BPS and d/c'd? That seems like an accidental d/c to me.
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