SWF playing hide and seek for 1 hour (i mean, just hiding)
My 1st post here.
I've been playing this game for about 4 month, so I'm pretty nooby xD.
Some minutes ago I got into a match as killer and at the lobby I notice that I was against 4 friends.
The match started and I just ran around tryingt o find someone. I run around the swamp for 10 min non stop. Could not find anyone. I was starting to get annoyed. Did a break reading some stuff on the phone. I was determined that I would not give this people the satisfaction of quitting.
Got back to the match, nothing changed. I patrolled the map once more and finally found one of the Claudettes. Downed her and faced camp her. I was not happy. I was mad. I just wanted to end this joke fast. More 15 min passed and the 2nd Claudette cleansed my Ruin Totem. Found her hiding near a tree. Faced camp her.
After that a lot more time had passed and i was tired of wasting my time. I did quit the match.
At the end game lobby I was called "camper" (unreal lol). They stated that they had a lot of fun and even said that the ranked system was broken because they piped (I mean really?)
I just wanted to share this horrible experience, that could destroyed the fun and essence of this game that I'm starting to love (and hate at the same time xD).
I reported all of them. I don't know if it will matter thou.
Comments
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This hasn't happened to me before and I have played this game for near 3 years, hopefully it wont happen again to you
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This is holding the game hostage, report them.
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To be fair a lot of killers will say "You're supposed to hide from the killer, not run around pallets in circles!". Technically this is what those same killers are asking for.
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Feel sorry for you. :/
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Its different if they dont evem try to finish gens
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If they try to finish gens the killer will eventually find them if they recommend this type of playstyle. They did do a totem. I'm just saying most killers generally are asking for the game to be made in the way that if a killer finds survivors, they should die. This is how the game would end up being. Doing gens reveals your location, not only through the big noise notification, but also through things like bitter murmur, discordance, surveillance, etc.
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There should be a fail-safe when survivors don't do their objective within a reasonable amount of time.
Midgame Collapse
Activates when a generator hasn't been completed within the last 5 minutes.
Remaining survivors have 2:00 to complete a generator or the Entity will choose a survivor with the lowest total emblem score to be sacrificed. The timer will reset until the last survivor is sacrificed or a generator is completed.
The Midgame deactivates when a generator is completed.
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Doesn't work, there are 3-gen cases which happen WAY more often than this situation where you have to slowly chip away at a gen to get it done, this just makes that 3-gen situation impossible for survivors to even attempt.
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You shouldn't have face camped. You had BBQ, which meant you should've been able to see where the other survivors were. If they were in lockers, then proxy camp in that situation. But face camping means more waiting.
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They didn't PIP. So, maybe there is some solace in the fact they were so dumb and salty they had to lie about it.
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You get 7 minutes to win against a 3-gen, if that isn't enough time then you minus well accept the fact you won't beat the 3-gen and move to the next game.
Furthermore, keep a mental note of what generators are completed to avoid a 3-gen. If the killer is being defensive, you should easily knock out 4 generators and have 4 survivors remaining to overwhelm the killer's 3-gen.
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i mean - why punish survivors if killer just playing doctor and NEVER leaves 3 gens AKA holding game hostage? I got a plenty of games where doctors would just keep 3 gens near and almost never chase survivor and only hit if they are close to gens even after they damaged generator. Their favorite build is disstressing, unnerving presence, overcharge, and somethig, with intervie tape... and done - you have a game where you can't do anything - killer won't even kill you because it's (their) fun.
This should punish killer along side with survivor
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thats right they would not have pipped on those scores, in fact they would of been lucky to pip save.
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this is why swf needs a heavy nerf or just removed from the game
2 -
An hour?! Wow that's rough.
I really underestimated how well survivors can hide when I played Huntress recently.
The map was Dead Dawg Saloon. 2 of the survivors were Blendettes.
I manage to kill the 2 other survivors with only 1 gen left. Went patrolling and found noone.
After 5 minutes I decided to check all the bushes around the map (because all gens got regressed and at that point I wanted the game to end).
It took me a good 15 minutes or so to find 1 of the Claudettes. She was in fact hiding in a bush around the edge of the map... Luckily hatch was next to the hook where I hooked Claudette, so I atleast could start the 2 minute timer.
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Yeah. That was the feeling. I was trying to get some blood points to level up some e killers, meaning I wanted to play the most games as possible. It was frustrating... I does not bother me when I'm matched against all red ranks and they kind bully me xD, but that was beyond acceptable. It just ruin the game, in general.
It felt like some big exploit...
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They used the murky offering and we got the Swamp map. 4 Claudettes dressed to hide. I couldnt see a damn thing.
I ran looking down looking into every bush and dark corner. It was painfull.
Yes, true. But I was so furious with the situation the game was I wanted to ruin they joy too. At the 2nd hook I looked around for the BBQ activation, couldnt see anyones aura...
I'm a new killer (I'm also a noob survivor, but better than killer) and I never camp or face camp. I like full adrenaline games, running around in chases and disrupting the gens. This was a very rare expectional case =)
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You can prevent a 3-gen by keep track of what generators are completed.
If the killer is aggressively defending a 3-gen, you should have 4 survivors remaining to overwhelm the killer's 3-gen.
Just have a survivor at each generator, it won't take any longer than 7 minutes so you won't have to worry about the MGC.
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It absolutely is holding the game hostage and against the spirit of the game. You aren't completing or attempting to complete objectives. I also believe there should be some feature where the Killer can open a gate if no gen has been completed in a certain time, or some change to the Crow system where you need to touch something within 3-5 minutes or you get birdie friends.
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This doesn't quite seem like a fair or balanced idea. Killer can outright refuse to hook anyone in a 3-Gen situation, forcing the last survivor to stay an extra 21 minutes.
I'd say: After 15 minutes have elapsed, if all gens are not complete, the killer can go into the basement and activate a switch that turns all the generators on. After 30 minutes, survivors can push the button themselves. If the killer pushes the button, NoED does NOT activate. If the survivors push the button, Adrenaline does NOT activate.
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That is the definition of holding the game hostage, unfortunately you need to record the game (or at least the offences commited) in order for the Devs to be able to act upon it AND report them in-game. This is mostly because arseholes report people for offences they haven't commited A LOT.
Not gonna lie, I am getting sick of the ultra-level stealth in DBD. I still play stealthy, and I don't mind people stealthing a little, but blendettes have got to go. I had a match earlier on Ironworks where I was chasing a p3 Claudette AND LITERALLY COULDNT SEE HER RUNNING IN A STRAIGHT LINE IN FRONT OF ME. I'm not even kidding, I wish I had recorded that match. She was terrible, didn't even try to loop, but tracking her was nearly impossible even though she wasn't trying to hide. But, twice she just crouched in a corner after seeing my Oni arse from a mile off and genuinely vanished only for me to stumble upon her randomly. If I didn't know the pathing around tiles, or if she had been better at hiding, I wouldn't have ever hit her. I cannot imagine how easy it would have been for 4 blendettes to hold that game hostage.
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You can do this solo though? lmao
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People need to stop using the team excuse, not everyone plays on comms, you can' tell if someone is doing a generator on the other side of the map, it isn't always as easy as just saying "keep track of what generators".
and as for the "7 minutes is enough time", are you kidding? The killers constantly badger on about how fast matches are but now if they go for too long we just auto execute all the survivors who are against a killer rotating between gens?
lmao
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So..a feature reward Survivors hiding so hard?
I would say, a game start with 5min that count down, finish a Gen will add up another 5min. If the count down time dropped to 0. EGC start. Of course Gates have to be powered to open.
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I don't see an issue with the match? That is just a normal DBD game to me.
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Still - it dosn't solve problem for solo survivors.
What you suggested - requed 4 man SWF, whic is THE ONLY GOOD way to play survivor these days
so the only solution to this would be to punish killer along side with survivor
and yes - i completly dissagre with you opinion
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Whoops! I didn't mean to open the gate, I meant sort of an event that would punish survivors. After enough time without a gen being worked on, or perhaps completed, the Entity would bring all survivors into the Injured state, revealing their locations. The time and conditions might need to change, but there really ought to be a mechanic in place to protect against this sort of nonsense. The crows are good for lazy people and finding members of the AFK Locker Club, but cycling around to prevent crows all while hiding and nothing else (no, totems don't count) just isn't appropriate.
Not a permanent Mid-Game Collapse exactly, but something that could be started under the right conditions and perhaps halted by the Killer if the game got going again. I don't know what it could be but it's not important, as long as something is in place to prevent situations like this.
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So now it's toxic to not gen rush ?
Seriously tho, I doubt timeline is accurate.
Who wants to do nothing for an hour?
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Happened to me as bubba in the game. It was only 3 people though. I found a Nea first who was a solo and chased her around untill littearly ALL the pallets were gone. I was just trolling around and didn’t plan to win anyway but no gens popped at all by the time I got her down and hooked her in the basement. She killed herself on hook and after that I just couldn’t find nobody. Like there was only that survivor but the match still goes on. After a while I heard a pebble behind me from the area I just walked away from. And found a filthy blendette sitting in the hide spot next to the dropdown with the metalic stairs. Chainsawed her down and went to cover with insidious. She got saved and from that point the game went in normally but with no pallets left to start with.
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Morons like these survivors don't understand by going out their way to irritate the killer in to quitting, they're potentially alienating people and shrinking the player base. Or maybe they don't care, who knows.
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Actually according to a old post on the hawkins map i forgot which one it was, but this isn't holding the game hostage because the killer has the potential to end the game.
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If the killer is hardcore defending 3 generators, the killer won't have enough time to sacrifice anyone because they would have to drop chase everytime a survivor away from their 3-gen. Therefore, you will almost always have a full team remaining to overwhelm the killer's 3-gen.
It's completely fair to use the team execuse because survivors must work together to overcome the killer — that's the design of the game. If someone doesn't pull their weight, that ultimately affects the entire team. That's the nature of being in a team, and if you don't like that then I don't think this game is meant for you. If survivors didn't need to work together to win, just imagine what a half-decent SWF with basic communication skills can do.
As for the "7 minutes is enough time", are you kidding? The killers constantly badger on about how fast matches are but now if they go for too long we just auto execute all the survivors who are against a killer rotating between gens?
I'd like to refer to my first paragraph, you can have multiple survivors chipping away at 3 generators. The killer has to spend travel time + chase time to temporarily stop a survivor from repairing it (keep in mind other survivors are making progress on the other generators).
This process shouldn't take anymore than 7 minutes (5 minutes to activate MGC + 2 minute MGC timer), and if it does, it's likely because you have 2 survivors remaining. At that point, you minus well accept you won't be able to beat the 3-gen and farm emblem points so that the Entity doesn't pick to sacrifice you first.
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Nothing you say matters when there are people here, myself included who have had 3 gen strats last longer than 5 minutes and come out with a win for the survivor side, this just grants a win to the killer on an evenly matched survivor and killer match up who can play each other long enough
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I want to argue your wrong, but I can't it's quite literally what some killers desire.
Side Note: Had this picture for 2 years and I've gotten a metric ton of use out of it today.
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I believe you misunderstood how the MGC would work because you mentioned 3-gens lasting longer than 5 minutes.
Here's how MGC works
Step 1.) If a generator hasn't been completed in the last 5 minutes, the MGC activates.
Step 2.) MGC will sacrifice a survivor with the lowest total emblem score within 2 minutes.
Step 3.) After a survivor is sacrificed, go back to step 2.
Step 4.) If a generator is completed, MGC is deactivated and go back to step 1.
You won't die if a 3-gen lasts longer than 5 minutes, only if it lasts longer than 7 minutes. Even if it does, you can potentially live depending on your total emblem score.
Also, you must give me specifics for me to fully understand your point of view.
Can you send me a video so I can see what 3-gen situation you're talking about? Perhaps, that might help me see what you're trying to say! 😄
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Lol. At least you can acknowledge it too.
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Simple solution, rework Interview Tape so that he can't defend 3 generators from one position.
The 3-gen strategy is not the problem, it's the killer. 😄
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High Mobility Killers still have to travel the map and chase survivors away from generators.
Nurse, Spirit, Freddy, Oni, and Demogorgon have CDs on their Mobility Abilities.
Billy has to exit the chainsaw animation and chase the survivor away.
It's mainly Doctor because he can prevent survivors from working on all 3 generators simultaneously. That's why Interview Tape needs to be reworked so he can't do that. 😄
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I believe you misunderstood, this idea just isn't good, it's just killing survivors off that are being 3-genned.
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Refer to my other comments, I explained the counterplay against a 3-gen.
However, we can just agree to disagree. ✌
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Personally I enjoy being looped. The raw potential of 2 people attempting to mind game one another is honestly an amazing feeling to me.
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I really don't understand how most killers argue so hard against a CORE thing to the game. Like if you don't like being looped, why even play killer? If you wanna play hide and seek, be a blendette. Then again, those same people likely complain about blendettes too. "I can't find those stupid blendettes, make the maps brighter!" and then proceed to "You should be hiding from the killer, not looping!". I enjoy chases. They're much more fun than trying to find someone and then not being able to. Kind of why I like Legion. If you find one person you generally know where most people are so you can get right into the chases. It's a very satisfying moment once you finally grab them if they're good.
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Possible solution, if a Survivor hasn’t done X amount of generator, been chased or do alternative objectives (totems, chests, etc) in Y seconds, then a notification reveals their location for 4 seconds. This repeats every minute until the Survivor does one of the above.
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I mean, idk who to feel sympathy for
The killer who got blendette’d, or the people who had a great deal of fun being face camped then DCd on
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But the gens can still get done even with stealth. I am not the best survivor, but have been able to do just that. Killers mains like myself do not like being stunned every few minutes just because the map allows the survivors to. Its boring and tedious. And survivor mains (the ones that only play survivor) use them to be toxic more than they would if survivor was less powerful.
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I've definitely had my fair share of run ins with these kinda squads man, seems like they only want to play to ruin someone else's experience. I really think there should be some sort of timer on gens to stop this kind of harrassment though, not sure what would work best but i think if no gens have been done 10 minutes into the game then they arent trying to play. As far as face camping goes, yes its stupid, yes there should be a penalty for it, but if a killer is camping you, that's 120 seconds your team has to do gens, maybe make it so if you get face camped, the worst the survivor can get is a safety pip. Really love this game but the toxicity makes it really frustrating to keep defending
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This would be stupid op. There are so many circumstances where everyone would just die
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Refer to my other comments if you're talking about the 3-gen strategy.
If you're not, then I'd like to know the circumstances you're talking about! 😄
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If all survivors were being stealthy then no, they couldn't. Once you hook someone, you have BBQ. It's game over for "stealth survivors" who can't loop.
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BBQ only does it for 4 seconds. And survivors can figure out if he has it and use the 1 of 7 counters against it. Its really not the strongest of perks... yet people still complains.
0