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Do bones is the equivalent of just slug imo

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Comments

  • CardClasher
    CardClasher Member Posts: 86

    Well. Depends on how you see it really.

    Base Power.

    Billy - Map Mobility + Insta Down Intire Game.

    Oni - Map mobility + insta downs + Better At Slugging / snowballing Half of the game.

    Billy is the better killer but. oni has a stronger power.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    You seem pretty good at the game do you have a twitch or YouTube channel?

  • CardClasher
    CardClasher Member Posts: 86
    edited May 2020

    Both Actually.

    Twitch - CardClasherZ - Oni Profile Pic


    Youtube -

    Billy and Oni Player For Team sinister kek.

    also known as the king of stream sniping lmao

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340
    edited May 2020

    I am always on dbd forums on my mobile, it's just too convenient. I can't imagine using my ps4 to go to the dbd forums.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Same only time i used my xbox for dbd fourms was back in the old fourms when you couldnt change your profile pic on mobile

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Well, there is the progress of gaining points into the Objective category and bonus Bloodpoints, but some people don't care enough about that.

  • blue4zion
    blue4zion Member Posts: 2,773

    Doing bones or spotting bones for later does help.

    I slug regularly and it does help.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398

    Except that good killers will slug when it's viable. And yes you should do ######### totems, if you have time to pump out gens in 3 minutes then you have time to do totems.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    I mentioned these perks because they're the ones that I see complained about most often; the only one I have a slight issue with is DS.

  • Equus
    Equus Member Posts: 324

    I don't mind both perks. They both have their ways to play around them. Some Quality of Life changes wouldn't hurt though. I'd like to get a notification when I finish cleansing a dull totem telling that the killer has NOED. So now I can decide if I should search other totems or deal with NOED in the end. Killer either gets more time since the survivors are more likely to search out the dull totems or still has NOED in the end. So good for both sides. Might even become a slowdown perk.

    If DS would end after the killer hooks someone else I feel like it's fair. If you would get found again quick after that well that's just bad luck/ gameplay, I dislike that a perk can save you from it. I wish it would be an anti tunneling perk and not a second chance perk for a fixed amount of time.

    The way these perks are right now isn't optimal but it works. I have matches in which I cleanse all totems and discover no NOED in the endgame screen or that I prevented NOED it's hit or miss. It's always risky to go for totems certainly in solo queue, I have lost for waisting my time on totems and I have won. Can say the same for slugging, sometimes it works for you and feels fair to do. Other times I hate doing it since it either turns into a waiting game or they have unbreakable. So sometimes I just take the chance and pick them up. I love those games without an obsession so you are sure there is no DS.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    When I'm survivor, I do totems when I see them. When I'm killer, I slug people that were recently on the hook. The amount of times I actually get hit by NOED or DS are incredibly low. Both are entirely valid responses to these perks.

    Usually I only get hit with NOED on maps like Hawkins where it's hard to find all the totems or in situations where the killer just camps or tunnels really hard so we just rush gens and leave. Even then, there is a low chance that I, specifically, am the one hit with NOED and then there is a pretty high chance we find the totem and destroy it before they even get the hook on the guy. You don't even need to do all the totems sometimes, just note where they are so you can quickly check them for NOED when the last gen pops. It's more risky but saves a lot of time.

    And I usually get hit with DS because I purposely ate it. 95% of the time I let them DS me because 1) it's so early that it's a waste, 2) I'm Spirit or Nurse or in a good position where I'm positive I can catch them right away, or 3) the game is basically over even if they DS me. It's very rare that I get hit with DS and didn't expect it, usually that only happens when there are multiple of the same survivor and I just lose track.

    Getting hit by either perk is almost entirely the fault of the opposing player. It's in you control to avoid them both.

    So....

    Do bones. Just slug. If that tilts you then get better at the game.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I'm sure your personal experience is basis on which we can all evaluate game health. You are right that the perks only activate if you choose.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    The devs can remove both for al I care. I hate DS and I dont use noed so Im fine either way.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I could point to anyone complaining and say the same thing. "Personal experience is the basis on which we can all evaluate game health." The difference is that there is nothing unhealthy about perks that have counter play. If you literally "do bones" or "just slug" then these perks aren't problems.

    It's not like I'm doing some magical thing no one else can do, nor am I just the luckiest player ever that I never ever ever have to deal with them. Anyone can do these things.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Most people dont play sprirt or nurse also doing bones imo is actually more harmful then good if your not using a map or perk since noed will spawn on a hidden totem if you cleanse all the obvious ones.

  • Nameless
    Nameless Member Posts: 869

    In my opinion, all 2nd chance perks should ideally be perks that can only be activated when certain conditions are met like Deliverance, MOM and Blood Warden. I think Noed should have such conditions, but that also means that 2nd chance perks on the survivors side should have certain requirements as well depending on how impactful the perk can be.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited May 2020

    Totems have set spawn locations on each tile and are evenly distributed around the map in a specific way. If you learn the spawning mechanics you can easily find all 5 totems in about 90% of your games. If you take the time to scour the map before popping the last gen you can very easily find them all in less than 2 minutes. The only maps where you NEED a map to find them are Hawkins and Lerys.

    It's also pretty telling where your position actually is on the matter when you only comment about NOED and not DS when I mention both.

    Also, as long as you were not the one hit with NOED, there is always the option to just leave. That counters NOED too, just leave and don't feed the killer any more kills. Not really the desired solution, but a solution none the less.

    PS. I eat DS as most killers, I was just using Spirit or Nurse as examples of killers I will almost always just eat it because you can catch them right away. But I've done it as GF, Trapper, Billy, Legion, Huntress... if you can waste DS early, or at a time that is inconvenient for the survivor, do it and now it's not a problem anymore.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    I didnt reply about ds because i havent played killer in around a week so idc about it atm but i do think its op i will try to give answers to the points you made tho

    1.ds isnt supposed to be strong early game its op in endgame

    2. Not everyones playing top tier killers or are in a good position

    3. You get hit with ds at diffrent points of the game while you may get hit with it when it dosent matter some can get hit with it when they have 3 slugged and it completely destroys any pressure they had

    As for noed you have been playing since 2018 (thats when you made your fourms account) so you obviously know all the totem places. I know all the basic totem spots since I've been playing for about 7 months but some are really hidden in the corner of the map on coldwind or autohaven

  • Flatskull
    Flatskull Member Posts: 332
    edited May 2020


    I play killer. Slugging is fine .In some cases it's outright the base tactic depending on your perk build and your killer. I don't feel in anyway that it's unfair for survivors to have current DS. 1 min immunity after immediately being hooked is good perk to get breathing space. Tunneling is lame. Slugging still takes someone out of the game and 9/10 said indiividuals will be one hit due to injury anyway.


    Same with NOED. You got the entire round to get them bones. You got perks to get them bones. You as survivors control the gens speed and when they ultimately get done unless you're against a very competent/skilled gen control perk build killer so you got no excuse.


    Should NOED be changed?....I dunno...maybe. I do feel survivors on this. The idea of a late game hex is dumb in my opinion, the idea that the exit gates safety can even out the effect of it sort of makes sense but I still get how getting killed by effectively hidden dull totem at such ap oint is annoying as hell.


    In truth a lot of hexes need buffing. Most of them are unworthy of being hexes as they are meant to be OP by design and almost none of them up except NOED and Devour Hope. I personally don't use NOED unless I got a specific build in mind but I personally wouldn't shed a tear if it was nerfed and repurposed to activate earlier in the match and given some rework.


    I think the idea of hex powers lighting a dull totem is a good idea at certain triggers for more perks. But for something like noed and when you're about to escape. Its feels a bit....spiteful?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited May 2020

    "1.ds isnt supposed to be strong early game its op in endgame"

    So then why is NOED a problem if you can just run DS? This logic doesn't follow.

    "2. Not everyones playing top tier killers or are in a good position"

    You missed the part where I said I do it with many killers. If you're not in a good position then don't eat it. SLUG THEM. If you're in a really bad position chances are you put yourself there.

    "3. You get hit with ds at diffrent points of the game while you may get hit with it when it dosent matter some can get hit with it when they have 3 slugged and it completely destroys any pressure they had"

    LOL no it doesn't. If you have 3 slugged you still have MASSIVE pressure. The guy with DS has to run to the guy that's most recovered and get them up. Also why are you picking up the DS guy first anyway? If you lose your pressure from that it is 100% your own fault.

    "As for noed you have been playing since 2018 (thats when you made your fourms account) so you obviously know all the totem places."

    Uhhhh... no I've been playing since the game came out on Xbox. June 2017. Why you think that the time when you made a forum account is when you started playing is beyond me. I was actually on the forums BEFORE then, it's just these forums didn't exist in 2017. All we had was Steam forums. You can go to the DBD Steam forums and look up my name there to see.

    "I know all the basic totem spots since I've been playing for about 7 months but some are really hidden in the corner of the map on coldwind or autohaven"

    So then it just sounds like you need to improve. Nothing to do with the perks themselves. Like I can understand it's tough to learn, this game's learning curve is steep (for both sides, though at different rates). But to blame the game for YOUR lack of understanding of it... It reminds me of the people that said Lancer in Gears 1 was a weak weapon and needed to be stronger. It's not. It's one of the most powerful weapons in the game if used CORRECTLY but it takes a lot of skill to do especially against another good player with good movement and game knowledge. It's complaints like this that led Gears devs to make the Lancer ridiculously OP in Gears 3, 4 and 5. All because people refuse to learn how to use the weapon properly and insist on having a one size fits all approach, instead of using the weapon for it's intended purpose and switching to Gnasher in CQC.

    I used to think NOED was a big problem when I started too. After 3k hours I'm numb to it. I know where the totems are I can disable it easily, and I can tell with good accuracy if a killer even has it before it procs. It just take experience and practice.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    You gave really good points so im not gonna bother trying to argue back except for the first point

    1. While both perks kinda counter eachother i dont use ds so cant counter noed

    I thought you started since 2018 or before

    As for my lack of experince i run detectives hunch to help but its never really enough as i usually run killer for a while so i never get a chance to do totems and then I'm the one downed with noed so i cant check the totems

    And as for ds i think its fine in mid to early game even though it can mess up your pressure but its a guranteed escape in endgame which is what i mainly dont like about it

    How long did it take to write that reply? its reallly long

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    "While both perks kinda counter eachother i dont use ds so cant counter noed"

    I was just saying that if you are going to say DS is OP at endgame then NOED shouldn't be a problem simply because of that.

    "And as for ds i think its fine in mid to early game even though it can mess up your pressure but its a guranteed escape in endgame which is what i mainly dont like about it"

    I've said before that I think if you DS the killer when gates are open then you should get a personal Blood Warden effect for 20 seconds, only to stop people from being toxic at the gates with it as this would require them to escape another chase if they intend to use DS when the gates are opened. But that's nothing to do with the balance of the perk, more to do with the toxicity of using it in the gate.

    And I've also said that NOED should have some very very subtle tell so that astute survivors can get an early warning the killer has NOED and do totems. For me the value of NOED is in forcing survivors to slow down on gens to do totems, not in the actual one shot/speed boost at end game. I'd take the former over the latter any time I play killer.

    "How long did it take to write that reply? its reallly long"

    IDK 2 minutes? I type fast.

  • luka2211
    luka2211 Member Posts: 1,433

    Remember when you insta slugged my team with just crack billy I think on torment. Looper here btw KEKW

  • CardClasher
    CardClasher Member Posts: 86

    Nope. i play like that vs everyone cant remember the game