Mori should have a skillcheck like the Decisive Strike
Hello everyone,
yes i mostly play survivor and mostly out of pure fun and because i like to play with friends. To set things clear first, I am not interested in mocking Killer only players. I just want to throw in my two cents into a little issue that is widely not noticed.
With the changing of the instant healstates a few months ago, i noticed a a thing that was not so on my mind before.
Injections have always been the only way for survivors to rescue a comrade from a Memento Mori of a "focused" Killer.
The trade of was that you must use an at least 3k BP item with a 7k BP addon to prevent a mate from being taken out of the round while leaving a generator.
The killers always had to invest less. Green Mori is 5k BP and the big one is 7k BP. The rarity is roughly equal on each bloodweb.
With the changes made, the injection became pointless to prevent an occuring mori action.
A green Mori is mostly used like this: 1st one who get's hooked often will fall victim right after his unhooking (most of the games). In the past you could act as a team to prevent that from happening to early by investing at least 10k BP to give your mate a little push and the chance toset the mori into a new survivor "queue".
So you invested double the amount of BP to save some one and i think it was a fair trade off regarding the game dynamic afterwards.
Same goes for the pink Mori. You still had to invest more BP into your gear than a killer and even as a premade Team the situation of 4 injections in one game always was pretty rare (yes sometimes it happens, but it was not common because of the rarity of the items)
Now the instant heal states are gone but the mori effect is still the same, while the cost has not being adjusted and a possible save was taken away. Yes you could try to distract a killer from using a mori but that is not possible if a killer is focused on using it asap.
Flashlights can't prevent you from a Mori, only injections did - 1 health state has never been enough to prevent a teammate from being moried 10 seconds after without several people leaving generators.
So there is a great imbalance after the changes. I did not include different situations for basements and camping killers, because that is a topic for itself.
Killers can take out a survior, or all survivors by investing 5k - 7k BP without the chance for survivors to prevent it (trying to kite a killer while a moriable mate is on the ground for 16 seconds is nearly pointless against most killerplayers).
----------------------------------
For bringing more thrill to this situation i would recommend decisive strike like skillchecks for each mori a killer wants to use. It would not only make it more balanced after the heal addon changes, but distraction would be more effective. Please do not forget, that every survivor who tries to distract a killer from using his mori properly has to leave a generator or his save position. That is nothing a survivor likes to do for nothing.
So please consider implementing skillchecks for all moris so that the imbalance gets slightly reduced. If survivors had to learn to hit skillchecks to escape, a killer player can learn them to succed, too.
What are your thoughts people?
Comments
-
Not gonna happen for a very simple reason. Devs have stated skillchecks are a Survivor mechanic only. Survivors can do skillchecks while repairing and healing, which can be done multiple times in every single match. Killers never deal with skillchecks. If you were to add this, you would be forcing them to go through them not more than 4 times on rare matches from time to time. Someone who only plays Killer will be locked out of the interaction with no way of practicing or getting the timing for it.
8 -
Put skill checks on a key then we'll consider it.
13 -
Honestly - as someone who plays killers more than survivors - I find Mori's to be kind of dumb to begin with.
Not even sure what the mechanic is supposed to bring to the gameplay. Just a faster match? Not terribly interesting.
1 -
I have so many moris cause i dont use them. Even when i bring them i forget i have them. The only time i mori is if i see a key. If i get 5 stacks of devour hope than i am most certainly going to mori. I worked for that one.
4 -
Moris shouldn't even exist.
Yeah I get it the animations are cool. Then implement moris as a game mechanic that needs more conditions to be met/are tied to perks such as Devour Hope. Getting mori'd because of DH feels fair because the killer had to work for it. Getting mori'd because of Rancor feels like garbage, but there's still more counterplay, especially if there are multiple people alive in the end, and it requires a perk slot too.
Moris have no business existing as an offering, and I find it honestly baffling that they're still in the game in their current form.
7 -
Make moris death hook only
Have keys require a short interaction, like with opening the gate
Two simple changes that are too big brain to be added
5 -
I understand what you are trying to do but what you are telling me is hook ya semicamp you till 2nd state and let you get unhooked Bam Mori not much better honestly
1 -
So you are trying to say that killer only players are too "stupid" to learn skillchecks, or can not react fast enough after a few times they miss it?
Do you know how survivors had to learn to hit the DS skillcheck? Learning by failing. And nobody hits the DS skillcheck 100% a day if he plays a few hours.
I disagree. Everyone can learn skillchecks and moris are kind of gamebreaking depending on matchmaking, killercharacter and mapdesign.
If you have 5 generators to be done and 1of4 survivors is taken out in the first or second minute of the game, your chances of escaping are so low that most people want to throw the round. No chance of preventing it thanks to the instaheal removal.
Tell me how you would counter it? Or are you even interested in fixing this problem? I mean the list of people who only want to see 4 survivors die instantly and receive 32k BP ist a long one and i don't expect any constructive discussion with those kind of people.
But fact is this happens every day to you at least once in a round you are in. Mori offering, someone get's cought, hooked, unhook, tunneling, mori, ba dum ts - 3 survs and 5 gens left, maybe 4 if you are lucky.
People sometimes wait 5 minutes in the queue to get a round started, then get quickly found, maybe mess up a loop and boom you are out with maybe 2k BP and a depip, while the rest of your team will fail to survive due to the fact that 1 hooktimer is missing and 2 hands to repair a gen for the rest of the remaining time. And all effort that was done were 5k BP, 3 hits and one more leftclick by a killerplayer.
And if you want to practice a skillcheck, there are some browser based skillcheck simulators out there quick to find by your favorite searching machine.
0 -
Not anywhere near the same.
Mori cuts 2/3rds of a survivors game play.
Key requires gens to be done. If all survivors have made it, then the key is rendered useless.
A mori stays active no matter what.
0 -
Killers can't have skill checks, survivors can't have bloodlust.
0 -
How about several skillchecks without a key, like on the jigsaw trap boxes? Would make the Endgame less lame for killers who did not deserve more kills by their whole performance before?
There are only 2 maps in this game, where a killer really has to work in the Endgame. Meatpacking Plant and Hawkins, the rest is piece of cake after 400hrs+ killerplaytime.
Or how about you pick FRANKLYN'S if you spot a key, that's why it was implemented years ago, mate.
0 -
You... you think people miss those skillchecks?
This change would literally do nothing :p
2 -
Rancor - Devour Hope are no offerings but give you the possibility to mori, too.
DS is 1 time use only perk with a very narrow skillcheck. Some people invested millions of BP to receive this perk for their main character.
Not comparable for investment. A DS does not prevent you from getting moried. The balance was removed with the instaheals injections.
Tell me how often do you get a green, or yellow mori while you fill out your bloodweb?
Tell me how many rounds have you succeded by spending 7k on an offering that spares you 4 hookstates?
And now tell me which offerings do survivors have to make you fail in less than 5 minutes?
A good snowballing Billy, or Spirit on Coldwindfarm or Mcmillan can wipe a whole team with a 7k offering that you can get in nearly every second or third bloodweb.
0 -
Then make a suggestion what you would like to see changed? If it is no problem to miss a skillcheck for that, then why do people complain if I suggest it?
0 -
I'm a fairly new player, but I do already agree that Moris need some balance adjustments. For one, I feel like they're not rare enough in the Bloodweb. I've only played Trapper as killer so far, and I've only gotten him to about level 30, but I already have a pretty decent stack of Moris, even Ebony Moris, which are supposed to be 'Ultra Rare'.
I feel like skill checks on an Offering are a bad idea. Sure, there are a few Perks and Add-ons that allow you to Mori, but it's a mechanic that stretches across all three item types. I feel like medkits and toolboxes should still have skill checks, but that's because heal and repair are skill check mechanics. There are no heal and repair assisting Offerings, right? (I'm honestly not sure. Like I said, I'm fairly new.)
If anything, besides increasing the rarity of Mori Offerings, I think they should either be tied to a token system, put a charge-over-time bar on the offerings (i.e. with EMM, after each survivor escapes a hook, they each have a bar that has to charge over a 2-3 minute period before you can use the Mori on that survivor), or give survivors a single use item that can interrupt the Mori (i.e. breaking a bottle over the killer's head). Also, Rancor needs some balancing. It seems way too OP against the Obsession.
1 -
Skill checks should be put in place of the struggle phase button
0 -
Skillchecks should be put in place for killers to recover from a palett stun? okay
0 -
This content has been removed.
-
Moris should be removed or reworked to only work on death hook, same with keys they shouldnt be able to open hatch before all gens are done. Both items allow you to circumvent your objective.
0 -
Imagine seeing a killer' s face blow up when they missed their mori skill check.
0 -
This would never work. First off, skillchecks are a survivor mechanic only. Second off, moris weren't made to be counterable, it just so happened that the injection was the best way to avoid a mori. And all the bloodpoint talk, remember, there are 4 survivors. Not one. The survivors could all bring injections and make it barely possible for a mori if they really wanted. There are much simpler ways to fix the moris. King has suggested that you can only mori off second hook. I've suggested before, that they mori should have conditions. Just like some perks.
Cyprus - I think Cyprus is completely fine where it is. It makes sense that if you kill the first 3 people and you down the last one, you are perfectly entitled to killing them, since they would be dead anyway, once you hook them
Ivory - this should be change to, EVERYONE should be hooked at least once. AND the person you want to mori, has to be on death hook
Ebony - Evans will be the same as ivory. Everyone has to be hooked at least once before you can start killing people. And the people you DO kill, must be on death hook
I think this is a great fix, and so many players and content creators do
1 -
Seems a bit harsh to put a skill check on an offering that is a one time use. Not saying it should happen but the better idea would be to push the Mori back to someone that would be on death hook.
0 -
All us killers know if you run franklins, someone will pick that key back up lol
0 -
you can give it 5 tremendus skillchecks in a row where some go backwards and appear in random places on the screen
Ur still gonna get moriD with me.
#ionlyhitgreats
haven't missed a sk since 2018
0 -
As mentioned before. The theory that 4 survs would run around constantly with injections was barely the case in the past. But it is commonly stated by a lot of people with no evidence of wide range happenings. But those voices will never dry up. Has got nothing to do with real everyday gameplay.
If you can mori after the second hook than the effect won't change with. Only thing is the killer will keep pushing for another hook.
And please don't try to tell me that you did this once and that once with a premade team. Most matchups are not 4 on 1 premade rounds with same skill level or experience. That is a very small group of people and not the majority of matchups. You have diverse skill levels and experience in most premade groups and if a killer wants to mori one and let's himself not distract than there is nothing you can do anymore.
Who says that a injection was never to be intended to save someone from a mori? Never heard the Devs say that it was just in there for pure fun to heal two healthstates.
So the only counter argument that seems to be legit is that skillchecks are just a surv mechanic from my point of view.
As i said, i want to talk about a chance to prevent a mori from executing, not 3 survs dancing around a killer who is ready to mori after he kicked you away.
You can't avoid mori like a defensive block parade for a hook.
0 -
I mean, this nerf wouldn't do anything for people who play both sides, as DS skill checks are easy to hit.
0 -
Those are two different things.
0 -
It makes no sense to just randomly lump one game mechanic Into The Killers kit for no reason other than survivors have to do it.
It's not consistent with killer gameplay and it's a massive break in the flow
0 -
Or atleast make a mori have an almost like skill check where if I'm going to mori as a killer I have to only push 1 of 4 buttons. And the survivor pushes 1 of 4 buttons aswell. If the buttons match then the survivor either dodges the incoming mori animation or blocks it. But if the buttons pushed by either are different then killer finishes the mori. It Should give you only 1 second to push a button aswell. Just my 2 cents. Reminds me of a horror movie type scenario.
0 -
For Moris you have to chase and hook people.
For Keys you have to do gens but you can also just hide the whole match, dont do anything and just wait till everyone dies, wait for Killer close the hatch just to open it again.
Yea as a Killer you can tunnel and too.
Both are equally unfair and need to be changed.
0 -
So you find it unfair, that a lone survivor can escape with a key through the hatch after 3 other survivors have been killed?
That is not compareable to the scenario i discribed where a survivor is taken out in max 2 minutes in the game after first hook, tunnel and then mori.
Some people leave the match with 3k if they were lucky, others get below 1k BP and sometimes waited 5-10 minutes in the queue for that crap.
If one escapes with the key you were able to at least get your 24k BP before that.
0 -
Do you only care for points?
Yes it is unfair if someone escapes when we worked hard for it just because a Key. Tell me how this isnt fair.
And dont come with ,,you arent supposed to always 4k"
If we earned it, we earned it.
Same as when you deserve to escape if you escape. That shouldnt be destroyed just because of a Key or a Mori.
Besides that, i never had a problem to get moried. I play both sides but played Survivor more in total. Rank 1 in both sides. (Even if rank says nothing)
0 -
You honestly think people with keys are hiding the entire time?
Please stop this lie, my God.
I bring a key almost every match, it's not to hide the entire time, it's to secure my escape if I'm the last one alive, and even then it's not guaranteed, it's a chance to escape. You're telling me how people with keys play when you're speaking to a person who uses keys quite frequently.
My God.
0 -
Skill checks should be put in for Killers to be able to use basic attacks. Gotta be able to skillfully aim to land a hit after all. /s
0 -
i have so many and only use them if someone has ttv in their name
0 -
I didnt said people do this. I said you CAN do this. In my Years of DbD i only saw this once but i only wantet to point that out.
0 -
But its nice to know you are using keys almost every match while you complain about moris. Not that it would be wrong to use it.
0 -
So whats your argument. It isn't very clear tbh. You seem to be arguing with something that no one is really concerned about
0 -
I made my argument very clear in the first post. No injection instantheal means almost certain death with a focused killer and an ivory mori.
Injection could prevent that from happening, if another survivor cares for the teammate.
Instantheal taken out, no more chance to prevent it from happening very early in the game, imbalance.
Mori has to be harder to execute and survivors should have the chance to distract the killer while he wants to use it.
EZ PZ leftclick kill after a tunneling move has nothing to do with skill, it is a broken mechanic and the only counter has been patched OUT. Make it harder or renew it.
0