Iridescent heads addon is fine as it is
I am tired of seeing all this posts asking for it to get nerfed
You survivor mains can handle dodging a full set of hatches, but as soon as you realize it's iridescent heads you can't?
Survivors should just "adapt" to the killer power and perks
If the huntress has iridescent heads you need to
-dodge the hatches
-avoid vaulting pallets and windows
-use walls as your ally
-use stealth
just stop asking for nerfs when you refuse to adapt and try to learn to counter it
Comments
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Avoid vaulting pallets or windows...
Ah, so the counter is to simply stop using 90% of the survivors' defenses! Why didn't we think of that?! It's genius!
No it's an absurdly powerful add on. Imagine thinking being able to instadown a survivor from across the ######### map is balanced.
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Iri head is op becasue it has no down side any decent huntress can start using it for ez 4ks. Most people cant dodge 3 hatchets let alone 5. And conisdring your using the "just adapt lol" argument I trust you can adapt to ds,dh,bt and unbreakable
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Dodging iri hatchets at a range isn't the problem people have with iri head. It's the fact that they work at point blank and very short range, which is a range where you literally can't dodge a hatchet unless the Huntress has an IQ in the single digits. It's also where you see the majority of iri head downs too. That's not rewarding the killer for being good because anyone can hit a point-blank hatchet, and it's cheap and unfair for the survivor because as soon as they're within breathing distance of the Huntress they're dead because she has 3 portable nukes ready to fire. This is why people want them to only instadown at range, because then the Huntress would actually be rewarded for being good, and the survivor can realistically dodge them.
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"-use walls as your ally"
Ok.
(and nope, I did not move after being hit by that homing Hatchet which came from the doorway)
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yeah and why should you only get 1 axe!
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huntress hatchets go through stuff half of the time i'd say 60% off huntress hatchets that "hit me" don't actually hit me, if the hatchet hitboxes are fixed then fine but until then they need to be nerfed
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It has a downside, you just have 1 hatchet ^^ the problem is the belt.
There is an easy fix, just make the hatchet count not stackable with other addons, done. Also heard the suggestion to add the minimum range like the Deathslinger has. That would also be fair and to be honest, I would even be fine if the addon then just gives -2 hatchets. In short distance you cannot dodge a hatchet, at least not as "reaction" to where the Huntress aims. If she releases at the right moment and aims well, you cannot avoid the hit.
And to your "adapt" comments: there is no adaption to this addon. It has the same counterplay as the base power. And you get hit during a match, which totally depends on the Huntress' skill.
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And yet billy and bubba instadown at close range. Billy can even get to you much much faster and doesn't have to reload.
Iri-head is scary. It's supposed to be. It's fine. No i don't use them.
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thank you!
People will come here and start saying they can dodge hillbilly and bubba but can't hatches??I don't get survivors soemtimes
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And as a huntress player, 11000 blood points for both iri heads and belt is rediculous. I would only run them in a kyf situation.
Personally, the yellow glove and the brown exhaustion are her best value add ons for me. 7000 BP for easy to get items. No crying postgame. Win win
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"Range"
Ha
Don't make me laugh
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You know what can save you from Billy and Bubba?
Windows and vaults.
Oops sorry. I forgot your advice is to stop using those things.
11,000 is ridiculous? Really? When killers can use BBQ and easily make 50k+ BP per match? You get 11k bp after playing for less than 5 minutes lol.
So not only do you think iridescent heads are fine balance wise, but you also think they are too expensive. 😅
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yea….I am saying to counter the hatches you should avoid vaulting over windows and pallets
hatches, a power for the huntress
hell I didn't know billy and bubba had hatches!
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To play devil's advocate here, the things you've listed are just general tips when playing against Huntress. They don't counter the added power of an iridescent head specifically.
I will say that I don't use them often so I don't have the best sample size here, but the few times I have used them, it's been a landslide victory.
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A good way to counter iridescent heads is to get into a locker and just never come out for the whole match. Completely nullifies the huntress' power. I hope the devs nerf this broken survivor strategy.
You know what the worst thing is? If survivors don't move they don't trigger Hag or Trapper's traps. It's broken. Can't believe it's been in the game for years and the devs do nothing about it!
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so reducing your amount of hatchets by 4 is not a downside worth mentioning?
you do know that a huntress without an Iridescent Head can deal a lot more damage than a Iridescent Head one? (5 normal hatchets = 2 down + 1 injured. 1 Iridescent Head Hatchet = 1 down).
Iridescent Head is fine.
what we can talk about would be the Infantry Belt paired with it - but thats a combination of two add ons that is too strong, not the Iri Head alone.
we need to nerf the synergy between those two and nothing else.
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An instant-down from range DOES seem pretty damn good. Granted, I don't play Huntress, so I've never had the pleasure.
That said - while addon synergy is fun - it probably shouldn't be able to be paired with another addon to negate the intended downside of such a strong effect.
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It is pretty broken. Instadown hatchets are like the old prayer beads. Certain killers wouldn't have the skill to use them effectively but when a decent or good player used them it was nearly unplayable.
Things like hatchet hitboxs and face camping just makes this add-on even more frustrating to face.
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Because some people will actually heal against that and complain after instead of sitting on gens and getting out before she can get 3-4 hooks
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I meant iri head with infantry belt has no down side since normally you would need to hit 2 hatchets out of 5 but with iri head and infantry belt you only hit 1 out of 3. Yes i agree thr synergy needs to be nerfed i probably should have mentioned iri head plus belt and not just iri head
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I think 11000 bloodpoints for 1 game is too much, especially on a killer that doesn't need them.
I personally don't give a flip if they get nerfed or removed. I dont use them and like going against them, as it forces me to play in a different way, which in turn helps me increase my survivor skills.
The topic was they aren't OP. I agreed. I do however get tired of the coordinated attacks. Ruin sucks, Nerf. Nurse OP, Nerf. Spirit OP, Nerf. Map size, Nerf. Gen speed, Nerf. Now it's iri heads. Something that has been in the game for years.
And you can't argue that map changes sparked the iri heads campaign. It started almost the day after the ruin change.
I do think WGLF needs a change to help survivors get more points. Which has nothing to do with the topic at hand.
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2 out of 5 is better odds than 1 out of 3. Just saying! 😜
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All that needs to be changed is to make them unable to work with the belt add-ons. Why does it take so long for a change like that to be made? It can't take more than 3 hours for someone to add to the code of the add-ons.
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Because they are doing a full rework of her addons. So all changes will be made at the same time.
Of course last time they did an add on pass we got nurse Sooooo.
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The concept is fine, a glass cannon add-on where the Huntress only has 1 hatchet but it insta-downs. The issue is with the belts removing the downside.
If BHVR fixed that issue, then the add-on would be fine. Possible fixes could include:
1) The add-on reduces Huntress’ carrying capacity to 1, regardless of what other add-ons are in play. [Fixes the issue and keeps the vision of turning Huntress into a Glass Cannon].
2) Only the last hatchet the Huntress throws is puts a Survivor into the dying state. [More of a ‘Last in the barrel’ concept but still fixes the issue of carrying multiple insta-downs at one time. Adds a twist where Huntress Players have to consider holding onto the insta-down hatchet or reloading to full].
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The huntress' add-ons are mostly fine, and why do they need to devote everything to redo all her add-ons anyways. I've never understood why they find it so hard to just mess with the numbers on add-ons a little every update. Get one guy to spend an afternoon reducing the duration of those exhaustion add-ons to 10s, for example.
It's such a damn easy thing to do, and if an addon gets nerfed too hard, who cares, they can just undo the bloody change in the next update. I'm not even asking for insane changes, just changing the value of '30' to '10.' I doubt it would be extremely difficult to disable extra hatchets on iri, they did it for hag teleport.
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did you make sure to "gg ez" afterwards?
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I play both roles the same way
and just because peanits is against something doesn't mean it will get nerfed
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I completely agree with the 10second exhaustion
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But your also investing 2 heavy addons which means your the slowest version of huntress,.plus the match making is so deep fried no data can be even remotely accurate...either way I had an idea for the iri heads if you all insist they're all that is claimed..hopefully you guys saw it
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No downside when it removes 4 hatchets..meaning you need a purple addon to make it any useful
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I meant iri head plus infantry belt. Iri head on its own is fine
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See how well that worked with iri coin eh?/ if you.let a huntress get that close well..you did that to yourself tbh
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By fine you mean terrible I suppose..
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I'm tired of people defending this stupid addon.
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I agree, It needs to be nerfed to the same requitment like deathslinger has.
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You forgot styptics, BNP's, deliverence and adrenaline.
My personal adaptation to Iri Heads, btw, was to go down on the third hatchet. Those extra ten seconds really help get the gens done. I feel like I contribute so much more to the team.
Oh, and then she reloads and snowballs. But still, those ten seconds... valuable, no?
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"use walls as your ally"
last I checked the Hatchet's have such a big hitbox that they will register even if you have the Great Wall of China in front of it
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You're forgetting that with iri coin you have a 3m window to instadown someone as Slinger, and as Huntress you can aim and hit people much further away than 15 metres...
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Just don’t vault windows, don’t use pallets, don’t be in the open, don’t let the killer who’s faster than you get close, and don’t let the killer have bad ping so they hit you round corners. Ez. Anyone who thinks that’s unreasonable is just an entitled survivor main obviously.
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This. I don't even need too read more then just the title too know how clearly OP doesn't understand how broken iri head is. It literally is the most broken thing in the game next too mori's and keys. A good Huntress that hits 60-70% of their shots will always win with Iri head, no exceptions. Then you get too the ones that don't miss 80-90% of the time and the game is over before a gen is done.
I'm a killer main and I agree that Iri head is complete BS and shouldn't be in the game anymore. Make it be like Deathslinger where it only insta downs at a certain range and it'll be good.
Post edited by BunnyTheHutt on1 -
So will we see a change too this addon in the future or no?
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"just stop asking for nerfs when you refuse to adapt and try to learn to counter it"
🤣🤣🤣😅😅😅
Aren't you the guy who was just crying for a DS nerf like 2 days ago?
(With DS i mean Desicive strike and not Double-Standards by the way 😘)
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"Lmao just play better 5head"
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Peanits actually called you out lol. I can't wait for the nerf. Also, you say adapt so maybe you should just adapt to DS, UB, DH, BT.
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I defend it. I really don't think it's as OP as people make it out to be. That being said, as I've stated above I don't care if it stays or goes. As killer i never use it. As survivor I almost never see it.
I know it will be changed in the upcoming add on pass, i just hope they don't touch her. She's one of the very few killers who is almost entirely dependant on skill and not addons.
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Give this guy a damn Pulitzer!
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Tell me..how often do you hit people from long range with huntress hatchets? Especially in a chase? Almost 0..the addon would literally be just as bad on huntress as death slinger..you just dont hit players from that far very often...and an iri should not be as bad as death slingers reds are..its a joke
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When some of the best huntress players even say Iri Head is broken then im sorry to say it's busted and should get nerfed tbh don't believe me go ask Scott,Umbra,Kuro,Ralph what their opinions are of Iri Head.
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