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Safety Pip if a Killer depips

Asterion
Asterion Member Posts: 4
edited May 2020 in General Discussions

This is a thought i had during a game where the Killer literally did nothing but slug and facecamp.

(insert beautiful Bubba main here)

Anyway as i was hanging from that hook i had time to think .... i thought why not make all survivor's at least safety pip if the killer get's depiped?

It's really frustrating to get hooked 1st, not being able to do aynthing because your Teammates can't safe you

(we've all been there)

and then die with no points.

Seems like a big flaw in the system. Yes tunneling and patroling hooks is a strat, but come on man.. at least give the poor guy, who had no chance, to not get a depip because the Killer decides: "I'm going to ruin this guys day."


What do you think of this idea?

Comments

  • LALYTHIA
    LALYTHIA Member Posts: 1,656
    edited May 2020

    I think the OP already clearly defined the situation that it isn't that the survivor didn't contribute much, it's that the survivor COULDN'T contribute much because of the actions of the Killer.

    Someone always has to get chased and downed first.

    If survivors weren't catch-able, Killers wouldn't have any fun.

    So there is no issue with a survivor getting downed and hooked first in a match. It doesn't denote they weren't contributing or did anything wrong. And getting facecamped out of the match is completely outside of their control. I don't really see where the logic behind trying to balance a Killer's desire to facecamp someone out of the game with a survivor's desire not to lose rank when they didn't even get a real opportunity to play, is hard to understand.

    However, I do agree with @PigNRun - that it would be hard to base this off of whether or not the Killer depips, as your score is already decided. But the idea of there being a mechanism that saves your progress when you're unduly incapacitated is a good conversation to have.

  • Bovinity
    Bovinity Member Posts: 1,522

    The only thing I would agree with with regards to this topic is giving dead survivors some additional credit based on how many other survivors escape. The presumption being that - even if you died - your actions must have contributed in some way to the eventual escapes of your teammates. (Naturally that's not always true, but I feel like it probably is more often than it is not.)

    As it is, I already encourage teammates to just leave me on a hook if the options are to either finish the gens or risk everyone's survival saving one person. Perhaps if players knew that - alive or dead - they'd get some credit for the success of the team, survivors wouldn't fixate quite so much on unhooking.

  • IamFran
    IamFran Member Posts: 1,681

    Piping as survivor is already very easy. I think you shouldn't get a free safety pip only because you had the bad luck of being tunneled at first.

  • Asterion
    Asterion Member Posts: 4


    Piping isn't ez, safety piping is yes but only if the Killer doesn't do stuff like that.

    And safety pips arent really the thing anyone is aiming for when they try to rank up.

    The bad thing is no one really gets any points during these kind of matches, Killer and Survivor.

  • Asterion
    Asterion Member Posts: 4

    Isn't there a way to detect if the killer is standing infront of a hooked survivor until they die ?

    I mean i get there is a system already in play to detect hook proximity to punish campers but, is there a way to make it more accurate to track certain players to determine stuff like that ?

    I don't know if that's possible on a technical level, on that scale, just asking.

  • Dwinchester
    Dwinchester Member Posts: 961

    I've got an easy solution to the matchmaking, people being in the wrong rank, and depipping to a scummy killer.

    No more depips, but only 2 pips available for 4 survivors. The two that perform the best get to rank up, the other two stay where they are. This will keep all ranks stocked, and make sure that only the best players make it to red ranks.

  • Meroko
    Meroko Member Posts: 107

    That promotes competition when it's supposed to be about teamwork. You would just have everyone rushing for actions to outdo one another, and that isn't teamwork, that's being selfish.

  • venom12784
    venom12784 Member Posts: 666

    That wouldn't work at all. Everyone would be in red ranks after enough time be spent in the game. The only difference is that they will stay in red ranks until rank reset where they will drop to 4 .

  • Dwinchester
    Dwinchester Member Posts: 961

    Everyone does that now. Even with kindred on, people rush for unhooks and fight for totems and chests.

    First off, that's how it works now. Second off, it wouldn't work like that. Say you're in purple ranks, you got there by out playing green ranks. If two of your teammates continually out play you, then you stay in purple ranks where you belong, you out play them and you move to red.

    If you're a potato that self cares in the corner, you won't get to red ranks. As it stands now, two gens and two unhooks and you pip, that would no longer cut it.

  • venom12784
    venom12784 Member Posts: 666

    Yes you stay in the rank you currently at. people can scan the system by playing with other people and tanking every other match.

  • Dwinchester
    Dwinchester Member Posts: 961

    That's a pretty weak argument. The 3 and 4 man swf is a small percentage. Plus you have rank reset, so they would have to do it all the time.

  • Freki
    Freki Member Posts: 1,903

    how about this, killer safety pips or more if the survivors get decimated and any one of them depips.... also the rest are limited to a safety pip if a survivor depips...


    I know this is not possible, but it's silly posts like this that make me laugh at the insane ideas that people will come up with to not be awarded with what they did or did not do.

  • venom12784
    venom12784 Member Posts: 666

    Not depiping is a big flaw in your system especially one where you can be boosted as easily as I have explained. Rank reset doesn't help your case any because a boosted rank 1 would drop to purple 4.

  • CosmicParagon
    CosmicParagon Member Posts: 1,069

    How? If you suck at playing, you won't be in the top 2 spots, and you won't pip. Double pips would also be gone, since each of them only gets one pip

  • venom12784
    venom12784 Member Posts: 666

    Some one is always better than someone else, and as I stated earlier a 4 man swf can have 2 people tank every other match to boost their rank

  • CosmicParagon
    CosmicParagon Member Posts: 1,069
    edited May 2020

    EZ fix: SWF can only get one pip total, making it far harder. Better yet, make a survivor that dies(with a bad score ofc, to avoid baloney in endgame) in SWF LOSE 2 pips to prevent abuse of the system. And the fact that somebody is always better than somebody else is literally the point of a ranking system. Why should one player be placed above a more skilled one or below a less skilled one?

  • venom12784
    venom12784 Member Posts: 666

    What I am saying is even if you suck there will always be someone who is worse than you are . So you wouldn't always not be in the top 2.

  • venom12784
    venom12784 Member Posts: 666

    Yall know rank doesn't matter right? It merely shows how much time you have doesn't in the game.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I think peantis said it best, it's not possible simply because the game is still going on, though I do like the idea. I agree that something should be done too give people safety's simply because the killer face camped, because it truly isn't fair for someone too be killed when they did everything right but get a bad killer.

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,169
    edited May 2020

    It would be possible but would force you to spectate the match until it is over. Then it would calculate the Killer's pip and see if he de-piped if he did then all survivors would get a safety pip if they "de-piped" so technically it would be possible but... would have to revamp the entire statistic screen so in short words Peanits, doesn't want the rest of the devs to waste time doing so (because being forced to spectate is also unfun) so his answer was simply trying to say no ;P


    --The Personal Developer "No." Translator.

  • CosmicParagon
    CosmicParagon Member Posts: 1,069

    That's the intent. Play better than your teammates, and you rank up. Play more poorly, and you don't move

  • Dwinchester
    Dwinchester Member Posts: 961

    Rank reset would need to send you back at least two colors again.

  • venom12784
    venom12784 Member Posts: 666

    Yes I get that but a it can be scammed very easily like I explained earlier how to do it .

  • Freki
    Freki Member Posts: 1,903

    so if the killer depips... then the survivors can't gain a pip! perfect logic!!!! So what happens when the game bugs out and can't shut down? yes these errors happen. so when will that work. what if the game was a 3 man swf and a single? and that single wanted to go play another game of dbd? nope can't gotta watch the boring match as the swf tears apart the newbie killer and doesn't leave till all gens are 99'd before the 5th is completed, all 5 totems are done, all pallets used to stun the killer and then wait at the end of the exit gate tbaging waiting for the killer that just gave up and is waiting for them to leave so they can shut down and leave the game completely (or go to something else) and only the solo and the killer were a match for each other as they were both in the 17-20 rankings.

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,169

    I was fixing the developer's comment. He said it wasn't possible. But it in fact is. So I told the OP and dev why it is possible and explained why the dev said it wasn't possible.


    Its because it's a waste of time. No one wants to wait on a spectate screen for hours on hours. Plus to make this work it would have to calculate all the Survivor's pips as well.


    Did the survivor depip and the killer de-piped? Saftey pip for each survivor who de-pipped. If the killer did not Depip and The Survivor does then it would depip the appropriate Survivors. So it would have to make extra calculations. Plus the Devs love the stats screen how it is. They dont want to ever change it.


    Plus I labeled my comment as: "The Devs Personal No Translator" due to me just rephrasing the Dev's comments to make people understand why it is miserable to do this suggestion. But thanks for your concern.

  • Freki
    Freki Member Posts: 1,903

    you are a waste of time, you did not "FIX" the dev's comments you made your own FIX that doesn't work for this game. period. if people would be forced to WAIT out 5-30 minutes more of a match depending on what is going on and making it so they can't move on then you know what? people would not play solo at all, thus the game would loose part of the survivor player base. and match making for 2 stack swf and especially 3 stack swf's would suck. and people would stop playing. if you're going to CORRECT a dev in how they see the game and understand it's player base you need to be a dev of the game yourself. plus your comments are erroneous, because you would force people who do really well against a killer that does very poorly into not advancing at all. no your ideas are worthless. make your own game, publish it, sell it, keep it going and you can make these decisions yourself otherwise don't "FIX" what a dev says, disagree but you know nothing but your very own wants.

  • Toybasher
    Toybasher Member Posts: 979
    edited May 2020


    The game actually already does give you a fraction of credit in Lightbringer Emblem for generator progress, totem's cleansed, etc. done while you're in a chase as "Killer Diversion". This was implemented to help with "I ran the killer all game and depipped because I was being chased".


    One idea could be to award lightbringer emblem progress if the killer is in X meters of the hook (Maybe extra restrictions similar to the chaser emblem camping penalty for killer, so if another survivor is nearby, you stop gaining credit. You only get it if you're "Officially" being camped and not because another survivor is running the killer around next to the hook) using the same formula. (Partial credit for gen and totem progress by other survivors.)


    Basically this would result in higher chances of safety pip if the killer is facecamping you, provide you struggle the entire time and other survivors do generators.


    EDIT: I do agree with others that pipping and the emblem system is wonky. At high ranks, a killer can face a wall and EVERYBODY depips because nothing really happened. (Survivors didn't get hooked, so they couldn't be rescued and healed. Evader is hard to gain without being able to get in chases, there might not be enough gen progress for everybody to safety pip off lightbringer alone, etc.)

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,169

    1st You need to lose the attitude please. 2nd reread my comments. Because obviously you dont get the main idea that I tried to give you. Here's the main idea:


    "DOING THIS IS POSSIBLE BUT WOULD REQUIRE CHANGING THE STATISTIC SCREEN AND WOULD REQUIRE EVERYONE TO SPECTATE THE MATCH"


    So in this quote I was saying it is possible to do.


    "IT IS A WASTE OF TIME TO DO FOR THE DEVS SO PEANTIS SAID IT WAS NOT POSSIBLE BECAUSE WATCHING A SPECTATE SCREEN FOR HOURS FREAKING SUCKS"


    In this quote that I said, I said to tell people the real reason why he said no. Hence the: "The Devs Personal No Translator" Quote I put. I wanted to tell people there is a way to do this kind of thing but would be miserable for the devs and us. So next time reread until you get the main main idea thank you.

  • Freki
    Freki Member Posts: 1,903

    you still do not get it? you said you "FIXED the Dev's comment" you did no such thing. you are not a dev, your idea would require a large reprogramming and adding in conditional statements that can easily get corrupted if something were to happen. I know programming code and this game is already over a million lines of code if not more than that. I told you that if you were a dev for this game i bet your idea would be considered but since you aren't and know not how the game is coded then you will not get what YOU WANT. I don't want that system. I want to depip if i don't qualify for it, I want to PIP if i qualify for it. I want to safety if I qualify for it. I don't want a hand out just because the survivors bullied the killer and the killer was a red rank and depipped because the survivors worked efficiently which out strips the killers efficiency by light years.

    there is a better way to work within the system than forcing someone to wait, that is a penalty not a fix, it's WORSE than a DC penalty because my pc decided to reboot itself. That's a good question, now that you want this idea of yours and you have the BEST solution ever..... (sarcasm) what if someone got disconnected.... power outage, intentional dc what ever. how do you handle their standing? the game can't do both at the same time so what is that answer?

    I want the game to be in as good of a balance as possible but not by giving hand outs to one side or the other. your idea to make someone watch a game that COULD go on for 30 minutes is ludicrous. If i'm solo and I get pushed out I want to move on and play a game where i might end up getting what I missed in the last game. I don't need to sit there seething because I was tunneled out of existence while I am forced to WAIT for the end game to get my blood points, new rank designation or even watching the boring game play for the 25 minutes of the remaining game. I don't want to see a killer depip because he was TOO efficient and survivors were potatoes and died on first hook just to see us safety pip and they loose when everyone should have lost a pip.

  • Feiten
    Feiten Member Posts: 204

    Honestly I'd rather them get rid of kindred. And put in an ingame survivor chat. Cause watching 3 yellow blobs trying to unhook you vs a Bubba camper is painfully annoying.

    It's like they have to be told " guys go do gens he's wasting his time camping me"

  • bubba_is_bubba
    bubba_is_bubba Member Posts: 171

    MMM No. Why you hate so much selfcare. I give you a test case. ALT Acc, Purple Rank. I was put together milion times with 17-18 Ranks (no i am not trolling from ALT; it's just for testing purposes and i use always only in solo). It's not a problem for me to play with Ranks 17-18 but most of them are super scaried to unhook. Not their fault, if they are there it means they dont have many hours in game. But i use selfcare to avoid to be 1shooted, ofc because there is a problem too on those ranks with people that cure you, they fail skillcheck most of the times even doing that.

  • Dwinchester
    Dwinchester Member Posts: 961

    Weak argument. You're using self care against low ranked killers and survivors that don't know what they're doing. Different in red ranks.

  • bubba_is_bubba
    bubba_is_bubba Member Posts: 171
    edited May 2020

    I know. It's different in red ranks, when i play from the other acc i use a completely different build.

    Just saying that selfcare is not so bad, it depends on your rank and your build.

    You have a weak argument too because you are underestimating a killer higher rank. If you are 1shotted from him you fall to the ground in the same way from a Killer rank 1. The only difference in higher ranks is that many times (not always) noone will help you to unhook if the killer is 10 steps away from you. :/ (i dont judge em ofc, this is just what i saw).

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,169
    edited May 2020

    The Devs comment litterally said it wasn't possible. I fixed his comment to tell people that it IS possible but would be miserable to put into the game. So like I said in my last post reread then come back.


    Because no where did I say "This is my idea" or "This is what I want in the game"


    So... please reread all the comments then come back thanks.