We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

What's your opinion on Brutal Strength?

SebaOutbreak
SebaOutbreak Member Posts: 399
edited May 2020 in Polls

Trapper's most used perk. What do you think?

P.S: I meant to add more options but I pressed Enter too early. The other options would've been "Needs a rework", "It's fine the way it is" and "Other". If it's no biggie, please mods delete this so I can redo it! Too bad I can't edit poll options.

What's your opinion on Brutal Strength? 22 votes

Needs a buff
100%
TheRockstarKnightKrilkalmusstang62ElikToblazerlightskullfaceSaitamfedEnderloganYTWarcrafter4[Deleted User]OBXAwkward_Fiendcoffeebot99Death_Syko21SteahGreyBigfoottreyplayx3Oscarnatorcasonius 22 votes
Needs a nerf
0%

Comments

  • Cheers
    Cheers Member Posts: 3,426

    I'm fine with it at the moment. It's good for killers who break alot of pallets.

  • MrDardon
    MrDardon Member Posts: 4,039

    It's in an okay spot. Not every Perk needs to be viable for every KIller. It has it's uses for some Killers. I like using it with Fire Up.

  • Boss
    Boss Member Posts: 13,616

    If you want them to delete this, you need to tag them.

    Like so: @Peanits

  • SebaOutbreak
    SebaOutbreak Member Posts: 399

    Ah, thanks for that, I wasn't sure if I had to report my own post or pray to the Nurse goddess up there.

  • Boss
    Boss Member Posts: 13,616

    They won't always take the time to do so though, cause there's probably better things to do, or they're already in the middle of something.

  • Saitamfed
    Saitamfed Member Posts: 1,622
    Needs a buff

    I think it needs a buff. Not a "oh my god! It's so useless now" but it needs a small buff. Like it was originally 10/20/30. Right now survivors are way better than when it started, and have tons of "second chances".

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    Needs a buff

    I don't think it needs a huge buff; but it could do with a tweak or two to make it worth bringing on Killers besides Clown and Doctor.

    Also, while this is outside the scope of the poll, I think it should change the breaking animation into one kick/smack instead of two. It'd look cool and make the perk easier to identify for Survivors - so they wouldn't get caught too off guard by a buffed Brutal Strength if they're paying attention.

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited May 2020

    I kind of hate that you didn't provide a middle ground poll option. I personally think it's fine the way it is, and if it's ever going to be changed it would have to be something small.

    This actually sounds like a great idea (changing the break animation), sort of similar to how they added an animation for Dead Hard so you could better more clearly tell when it was being used.

  • SebaOutbreak
    SebaOutbreak Member Posts: 399

    Please read my initial post, I meant to add 3 more options but I screwed up. And unfortunately, poll options can't be edited.

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited May 2020

    Oh. My bad, well I guess I still answered anyway since I mentioned previously "I think it's fine the way it is"

    But I feel ya m8, I've had the same situation before. What you can actually do is report your own post, mention you wrote it and ask them to take it down because it uploaded too early before you finished. Make the whole thing over.

    It's a bit of a tedious process, but it's basically what the staff suggested when I asked awhile ago.

  • Steah
    Steah Member Posts: 511
    Needs a buff

    If you are like that "Hold w and break every pallet" approach then i like it. It has a good effect but it just needs the numbers bumped up a little bit.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    Needs a buff

    Yea; even if BS doesn't get buffed, it'd be nice to see a new animation.

    The more unique animations the better IMO.

  • SebaOutbreak
    SebaOutbreak Member Posts: 399

    I actually really dig the idea of BS with a unique animation.

    Gotcha, I'll try with that too, thanks!

  • EnderloganYT
    EnderloganYT Member Posts: 621
    Needs a buff

    although I think it's good, it could use a slight buff.

  • pizzamess11
    pizzamess11 Member Posts: 149

    I'd say it's fine where it is.

  • blue4zion
    blue4zion Member Posts: 2,773

    I like it as is and use it fairly often, the speed boost is small but that extra speed to catch up can make the difference in catching them at the window.

    Also good for kicking gens and breakable walls faster, which will be put in all the maps making the perk a bit more viable.

    At one point, I wanted them to add an additional regression when kicking a gen but with the walls not so sure anymore, already gives it more viability.

  • Seiko300
    Seiko300 Member Posts: 1,862

    Truly, I've noticed an increased demand for that nowadays (more unique animations [and updating old ones])

    Updating old mori animations, having unique breaking walls / closing hatch animations for different killers, one thing that I've always looked for are separate item animations for survivors. Ever notice how if you're holding an item and you perform an action like say, vaulting a window, the item straight up disappears? I really wish there were separate animations for survivors holding items so if you're vaulting a window with a medkit or a toolbox that medkit or toolbox actually stays in your offhand while the character uses their other hand to push them over and forward through a window. Or whenever you're using a medkit you actually open it up and pull out bandages or when using a toolbox you pull out a screwdriver.

    These kinds of things would just make the game feel overall more polished and finished, considering a few of these haven't been changed since the game first released in June of 2016.

  • PeeVeePeeGod
    PeeVeePeeGod Member Posts: 13

    I’d say it’s fine as is. It’s a little bit week but it accomplishes what it’s there for.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    Needs a buff

    Ever notice how if you're holding an item and you perform an action like say, vaulting a window, the item straight up disappears?

    Yea, it basically prevents anyone from pulling off a window fake on me if they have an item, since it vanishes to the shadow realm as they start to vault. It's kinda silly.

    I agree that probably my biggest problem is that so many of the animations both haven't both improved in a couple years and are just copied into different scenarios for different characters. Just imagine if every Survivor had separate chase run, run, walk, crouch, and repair animations.

    It's not a huge deal obviously and not something that should take priority over fixing matchmaking, but it's like with New Léry's - the little details are really amazing when they exist.

  • Seiko300
    Seiko300 Member Posts: 1,862

    I agree it is hella silly, the item disappearing thing has definitely got to be my biggest issue when it comes to different animations. Even though it's hardly ever talked about

    The thing that sucks about it is for the most part these are what I call "backburner ideas" things like rewards for devotion level, updating old animations, creating unique animations for different killers, creating unique animations for perks like Brutal Strength, etc. (I'm sure there are a few others I'm missing / forgetting here). For the most part they're all genuinely cool ideas, but they're not exactly necessary changes when it comes to core gameplay. Changes the devs will probably say: "we'd like to do it in the future, but right now we're doing a bunch of other things" those other things being dedicated servers, integrating breakable walls into old maps AKA Map reworks / Layout changes, New content, Events (maybe), matchmaking, hitboxes, etc. on and on

    Well big Hint: even after all these things are solved, there will always be "a bunch of other things" to work on. With that kind of mentality, these backburner ideas will always be on the backburner, there will always be something more important to do. And that honestly kind of sucks

    And on occasion I'll even hear someone say "imagine complaining about something so insignificant lol" or something along the lines. Which honestly is infuriating, because if I have to repeat myself again, it's not about significance, it's about polishing up the parts of the game that feel somewhat incomplete or not constructed to the standard of everything else that is far more detailed or with more effort put in. It's about making it feel like a finished project

    *Sigh*

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Why is there no option for neither lol? Brutal is fine as is, it closes gaps and when used on Clown or Freddy it really helps close that distance.

  • Tob
    Tob Member Posts: 3
    Needs a buff

    Before in like 2016-2017 almost every killer would run it because it was really good, after the nerf it's almost useless. I think it needs a buff

  • PokemonGOPlayer
    PokemonGOPlayer Member Posts: 179

    It's bound to become better after they implement breakable walls on the other maps so I don't think it needs a buff just yet, I think this discussion should be held after the future map changes.

  • Nubgutter
    Nubgutter Member Posts: 86

    It needs a 5 or 10% buff imo.

  • casonius
    casonius Member Posts: 29
    Needs a buff

    I honestly think that it should be reduced for pallet breaks but increased massively for gen breaks. This way its not so strong in chases but its better for all-round pressure. It needs to actually contest Pop Goes The Weasel without being op in chases, so why not make it 25% vs pallets and 40% vs gens or something like that. Or just give it a smaller version of Pop, like an instant 5% decrease because of how "brutal" your hits on the gen are.