Should you get points for the duration you remain on a hook?

Thinking on it, a possible way to make people try and suicide on hook less or make it less disappointing to be dead on first hook could be gaining points for hang-time.

Maybe each phase could provide 1K survival bloodpoints (on top of struggle points), making killing yourself quickly less considered.

Also, in another forum I posted, I stated that survivors should get points for being unhooked/healed in survival. Would this be something worth the devs consideration?

Tagged:

Comments

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    People suicide on the hook for reasons other than points. Most of the time it's because they can't take being outplayed or don't like vsing a particular killer/style of play. Making a survivor get points for being hooked isn't a healthy idea. By that logic, killers should get points passively just for patrolling the map outside of a chase.

    Also, a survivor does get points for being healed and unhooked, if they are the ones to do it to themselves. People should be awarded for helping themselves and their teammates, not by being helped by others. Point score events are fine as they are. Only things about points, for survivor, I would add are: 300bp for great skill-checks in all categories, not just repair; get a few Boldness bp for avoiding a basic attack with Dead Hard - score event can be called 'elusive'; and get bp for resetting a pallet with Any Means Necessary - score event can be called 'defense reset' or something of the sort.

  • PassarinoT
    PassarinoT Member Posts: 916

    Right but I didn't ask why they suicided, I asked if it's a potential incentive worth applying. And how precisely is that unhealthy? Providing survival points for hang time? If a killer can get so many points for hooking a survivor for the first time and a survivor gets zero if unhooked by another, then it's quite easily more unhealthy than getting bloodpoints for being incapacitated.

    A survivor does not get bloodpoints by getting healed when by others, which is what I was referring to, I'm not that clueless. Been playing this since 2017 and I know how these point scores go.

    When survivors start to avoid letting you heal them because they want survival points, it's more unhealthy than granting them points for being healed. All of this is intended to make it easier to get 32K as survivor. As a killer main, 32K is far too easy to get. As survivor, it's near impossible, you have to be a jack of all trades and then some.

    I agree with the 300 BP skill check thing, that would be nice. Although the devs are heavily neglecting the survival category. It's absurd a killer can get 8K in all categories and 6,600 in sacrifice without killing a single person, whereas a survivor often has to go out of their way to get max survival but a killer can just do their job.

    I think perk-related bloodpoint scores are intriguing concept, DS and Headon granting survival points is great. I think the dead-hard thing is similar to an idea I had with a "Whiff" score in which you make the killer miss an attack at all and get points.

  • Fibijean
    Fibijean Member Posts: 8,342

    The reason why people kill themselves on hook is relevant because you need to understand that in order to incentivise against it. If people who killed themselves on hook cared about points, they wouldn't be killing themselves in the first place, they would be staying in the match to try to earn more BP. So it doesn't work as an incentive.

    Furthermore, it makes no sense to give players points for doing literally nothing. As @Onyx_Blue said, at that point you may as well introduce a mechanic whereby players passively gain bloodpoints just for walking around. And it would promote divisiveness and resentment among the survivors - if you get points the longer you're on the hook, you'll want to stay on the hook as long as possible without being rescued, and might be upset with your teammates for unhooking you too soon. At that point, it's just completely antithetical to the spirit of playing survivor to begin with.

    I agree that survivors could use some easier ways to get bloodpoints, but I don't think this is the way to do it.

  • bm33
    bm33 Member Posts: 8,505

    I think BP should be awarded to person on the hook if they're being camped. Distraction points and % gen completion like you'd get when being chased.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2020

    BP for evading attacks with Dead Hard the 30% of the time it actually works? As for doing the action, people do this with BT to farm BP off survivors, doesn't show very good sportsmanship. Honestly BP for staying on the hook should go to survival, because you're keeping your team alive by doing so. Killers already still on average get much more BP I'm sure, and Survival itself doesn't have a lot of conditions to help you gain max in it. It's potentially going to give them more points.

    The reason people do it, or at least I do it, is that if I only get boldness from running the killer and then get stuck on the hook with the killer staring there slapping me, I'm only getting 8k BP max. There's no point for me staying in that game. I don't get to actually play it once I'm put on the hook that ONE time(despite the game giving you three chances normally). Or killer brings a mori and it's the same issue. What fun is there for that person on the hook? They're going to have the killer crab walking left and right around an area empty of resources waiting for you to be unhooked so you can be put out of the game. Much better for me to just end it myself. Game's over for me regardless. Incentives might get some people to actually stay in the game. They'd at LEAST be a start.

    Personally I'd prefer one hook deaths with a buff to survivors being able to lose killers in chases more(as in more line of sight blockers and other things to hide from the killer, or perhaps removing scratch marks alone might even do it). It gets rid of the nasty behaviors, killers don't really have much to complain about from it either because it takes out 8 hooks from them, and there's more fun involved for everyone. No one has to sit on a hook for 2 minutes. It'd also solve the issue of hook suicides.


    To be fair, you could easily just give them the full sum. You're rewarding them for staying in the game. If they stayed long enough for someone to unhook them, they might as well get the full points regardless and it'd fix your hypothetical issue. Also like I said, people will farm you off the hook immediately with BT as well. That hasn't been changed and it's still "antithetical to the spirit of playing survivor".