http://dbd.game/killswitch
An option to make SWF bearable
Okay so I'v been thinking a lot about positive reinformcement vs negative reinforcement and one think I'v seen alot of is ways to punish survivors for using SWF. I have come to the conclusion that negative reinforcement doesnt work and isn't the right solution to this problem.
What we need to do is incentivise killers, so I have a few solutions. One is one I saw mentioned elseware and I think it bears repeating. let a killer have a toggle before game that says 'que for Survive with Friends teams' and grant them additional blood points for it, since they are opting in to play against these teams.
Second is a bit different then just blood point bonus. What I'm really suggesting is a 5th killer perk slot.
You have somewhere between 3 and 5 killer perks that are specifically designed for SWF teams.
For example 'The bonds of friendship' The entity allows friendship to grow in its realm just so it can use the hope it brings to crush those that seek it. Whenever you hook a survivor any of the survivor's friends within a 15-30-45 meter radius (no idea on ranges) has their aura revealed to you for as long as they are within that range of the hook. (a reverse Kindred perk).
This perk would ONLY be equippable in the 5th perk slot, and that 5th slot is only activated when you are up against a team with SWF teams, and unlike other perks, the upgrade doesn't come from unlocking degrees of it on the tree, but it comes from the number of players on the team. So if its a SWF team of 2, and 2 randoms, its fairly minor but gives the killer a benefit since the survivors are gaining an additional benefit.
Comments
-
Separating SWF teams into a category killers had to opt in to would end SWF teams. Very few killers would choose that game mode. If Killers cared about BP, they wouldn't insidious camp. Ending SWF teams because of queue times would cost the game significant revenue.
Also, providing an additional perk, on top of their existing perks is a no go. If for no other reason than it would alert the Killer to the fact that they are facing a SWF and give them the opportunity to lobby dodge.
I do like the idea of introducing perks you can use specifically to counter SWF though - like the one you mentioned. But I dont think you should be able to know whether or not you need to use it. Thats how perks work now. You don't know if you're going to go against a Doc, you just have to choose whether or not you want to bring calm spirit because thats a killer you really have trouble with. You dont know if you'll need DS but you bring it just in case and risk it being a wasted perk slot. It should have the same risk/reward.
3 -
So The killer doesn't get any info or help against swf but the swf can have full info on everything the killers is doing 100% of the time and know where his totems are and where his traps are if they use traps yea real fair
0 -
All I'm seeing from you is reasons to keep it the same and make it a miserable experience for killers. Also your answers as to why not to even try this dont really fly.
0 -
you talk as if its ONLY miserable for killers, its also miserable for survivors when killers do nothing but camp the hook, tunnel and ebony mori off one hook (and dont even say well just get good, the game LITERALLY hands the survivors to the killer with all the tracking perks the killers can use to hold their hands, yes there are second chance perks for survivors, but guess what? they are single use for the most part, killers get to use theirs over and over, like bbq, and doc, and legion, hell at least doc you can dodge the shock going into a locker, theres no counter to the legion for their ability other than trying to make them miss, but they still know exactly where you are, in a game where the objective is for the survivors to try and hide and get generators done without being spotted and chased, did i miss a memo and that was changed?
2 -
LOL are you serious with that argument? OMG SWF is perfectly fine and balanced because the killers have some special abilities. Get the ######### outta here with that.
0 -
if your having problems with swf try doc, Myers or legion. i know some people that have absolutely MASTERED their killer main, i went against this bubba with no perks or addons, only a mori which he used on last hook which was so funny XD. he was great! he was so good at mind games and he predicted almost every movement we made! if your worried about flashlights or pallet stuns, infelicitous fright can be a great perk to counter that but that was just my 5 cents on the matter.
0
