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THE DOCS GOLDEN AGE AFTER THE REWORK {pls don't change him}

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Comments

  • SmarulKusia
    SmarulKusia Member Posts: 819

    please do change him, his power does too much of a killer’s job at once.

    his power can find people for him, it can make vaults/pallets redundant and stagger people by having them snap out before they can do anything like healing themselves. That’s like three perks in one but in a power.

  • evilwithinIII
    evilwithinIII Member Posts: 154

    Yeah doctor is in a good spot!

    I also hope he wont het changed.

    But is this worth to make a thread about it?

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Yes, in a power, meaning he doesn’t need to even touch some perks because they’re already included in just his power - so he can get more value and more variety in his kit.


    Literally, no other killer offers such a variety in their power as passives. If his main job is to shock people, then sure, but essentially take away “infectious fright” out of his power. Reward him for finding people by himself, where he can then use his power and stop them from being able to engage in a chase.


    currently, Doc rewards bad play styles and a HEAVY reliance on his power - which does too much of his job for him.


    if you can’t see that, then thank god you’re not on the developer team because this ######### needs fixing and rebalancing

  • NMCKE
    NMCKE Member Posts: 8,243

    Darn, you caught them, the developers definitely hate killers and will nerf every single one of them to the ground.


    Sarcasm: Developers don't hate killers... Please refer to the patch notes. 😄

  • SmarulKusia
    SmarulKusia Member Posts: 819

    no, killers should require skill and not be braindead

  • Demonl3y
    Demonl3y Member Posts: 1,416

    Where is he braindead? Also shouldnt we be able to say this to survivors too?

  • Boss
    Boss Member Posts: 13,616

    Idk how technical you can get with his rework, but i rarely play him, yet i practically always do really well with him.

  • Orion
    Orion Member Posts: 21,675
    edited May 2020

    The Trapper's power can find people for him, injure them, hold them in place for him to come get them, protect hex totems, make vaults and pallets useless, and makes players have to free themselves before they can do anything else (if they can get free at all before he comes to collect them).

    By your logic, Trapper OP, pls nerf.

  • Dzeikor
    Dzeikor Member Posts: 704
    edited May 2020

    no but pointless threads like this just make survivors complain more..some people cant refraing from flexing to boost their fragile egos I guess,I mean he even used CAPS,come on

  • immortalls96
    immortalls96 Member Posts: 4,652

    They have no real reason to

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Except people can literally disarm trapper’s trap, so, no, it’s not the same. Straw man.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Braindead in the fact that his power does everything for him.

    locates survivors for him, ends chases for him, staggers through insanity 3, and staggers/complicated skill checks by moving them, reversing them etc.


    on the contrary, Survivors don’t even know against what killer they are going up against, they have to learn how to play against 19 killers (ignoring their perks). They have to learn loops or how to run killers.


    yeah, survivor is braindead when it comes down to skillchecks, sit on a gen and wait to press one button.

    but imagine if survivors had a multi tool, that let them escape hatch, let them stun killers and let them speed up gens - that would be just as ridiculous as having someone with such an over-powered base ability.

  • Orion
    Orion Member Posts: 21,675

    Which is how he can get their location. At least the Doctor has to be in the survivors' general area to get their location. Therefore, the Trapper is actually more broken than the Doctor because disabling his traps still benefits him somewhat.

  • NMCKE
    NMCKE Member Posts: 8,243

    The thread is what you make of it, but in my opinion, there's nothing wrong with it. Just look at the thread title, he's not trying to flex at all, he's just saying Doctor is awesome! 😄

    Anyways, on topic, I believe Doctor is a pretty solid killer. Has great counterplay and is actually fun because of that! 😅

  • Orion
    Orion Member Posts: 21,675

    I dunno, I rarely sweat. In fact, it becomes very, very easy even with just one other person on my team. Last time I managed to pick him up and we went out the gate against a killer with NOED. I was hesitant, but he was adamant the killer hadn't found him and was, in fact, nowhere around him, so I went in for the rescue. I wouldn't have done that if we hadn't been on voice chat.

  • thai_libra
    thai_libra Member Posts: 35

    Lmao, good point, Doc was bound to be nerfed either way, so I just wanted to praise him before he would get nerfed thats all.

  • thai_libra
    thai_libra Member Posts: 35

    I really want to get good with playing as The Trapper but I just can't bare that he has very limited resources and since I also haven't upgraded him it takes me a lot of time to go find random traps on the map, whereas i could be using that precious time to hunt down survivors. Should I be using the trapper when I'm rank 8. And does The Trapper become a useful killer when playing with high ranking (very skilled) players?

  • thai_libra
    thai_libra Member Posts: 35

    Once again, another person that disapproves of me showcasing The Doc, I just wanted to praise him before he gets nerfed, I'm sorry if you're offended man, jeez.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    He's had nothing but buffs since his rework though? What gave you the indication that the devs are gonna nerf Doctor...

  • thai_libra
    thai_libra Member Posts: 35

    That is a good point, but in my personal experience i often seem to be up against some pretty good players that can gen rush in minutes before I can actually do anything to the survivors.

  • ZtarShot
    ZtarShot Member Posts: 838

    For the few hundred people that will see this, I doubt it'll spark any incentive to nerf him. Plus it's a couple of 4k's from one person.

  • thai_libra
    thai_libra Member Posts: 35

    It is true, thank you for understanding. And yes I'm havin a great time with doc ☺️.

  • thai_libra
    thai_libra Member Posts: 35

    So u went out of your way to do this? There's really no need for that, I was just happy with how The Doc turned out to be after the rework. 🙂

  • thai_libra
    thai_libra Member Posts: 35

    Wdym, Doc may have been buffed at some point but already many people have been complaining about how Doc's powers passively do the job. So it would be logical that the Doc will get nerfed at some point no?

  • thai_libra
    thai_libra Member Posts: 35

    For the few hundred people that will see this, I doubt it will spark any attention. Plus it's just a pointless comment from one person. Is it really necessary?

  • cenoflame
    cenoflame Member Posts: 320

    He's the only killer I play when I don't want to be bullied and gen rushed, lol. LOTS of BP from him too.

  • thai_libra
    thai_libra Member Posts: 35

    I completely agree with that, he is the only killer that I find playable at the moment and yes, i do get a lot of BP from the doc too. The only other two killers that I have that are leveled up are hillbilly and ghostface. But lately those two haven't been doin to well. Even when I equip a ebony mori on hillbilly its still very hard to control his chainsaw after the rework; unless you have these very rare addons which in my case I don't have many of them. If anybody knows which killers are playable at the moment please comment.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited May 2020

    They do need to change 2 important things about him.

    1) Deep Wounds timer should pause if you are in Madness 3. You can't do gens anyway, and you are forced to Snap Out before you can Mend. It's REALLY dumb that you have barely enough time to Snap Out before your Mend timer expires. If you miss 1 skill check or are forced to stop mid-Snap Out then you will go down from Deep Wounds and there is nothing you can do about it.

    2) Madness 3 shouldn't block you from healing a dying survivor. Doc is the only killer that gets free slugs because he can put you into Madness 3 and now there is no way to heal the guy up off the ground. It's seriously dumb. Stop healing in general? Yes. Stop someone from healing a slug? NOOOOO.

    They should also make it so shocks don't interrupt your actions if you have Calm Spirit. You don't scream, and no other screaming effect interrupts your actions, so it only makes sense.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Eh, people are only complaining because he's being played more and I don't think BHVR will give into the complaining this time. He was able to do the same stuff he does now since release, just less effectively. Now that he's a killer with an actual power people are having a rough time. I love playing against Doctor...no idea why but I just do. That being said...High stimulus electrode with Discipine - Class 3 or Carter's Notes is actually kind of busted and it's the only thing that should probably be looked at imo. Everything else is perfectly fine. He's a strong killer, not too oppressive, pretty fun to play as and against and I've always had a huge interest in "mad scientist" themes and characters.

  • SeasonedHunter
    SeasonedHunter Member Posts: 18

    Doc can find survivors but he still has the one big weakness that ALL killers have. He can only chase one survivor at a time. Red rank survivors know this which is why he can still be very difficult at thoughs ranks. I've seen more than one game where Doc got 0-1 kill all game.

  • NMCKE
    NMCKE Member Posts: 8,243

    Kinda off-topic, but I feel like people assume too often that "names = bad".

    According to Community Guidelines, you only need to censor names when you are focusing on the names with the intention to downgrade them. In this case, OP is fine because he's using the picture to show that Doctor is in a solid state at the moment. 😄

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited May 2020

    Both BT 2 and 3 give you enough time to Mend and Snap Out of It. Just run away and immediately start the Snap Out of It and Mending processes. Only tier 1 doesn’t give you enough time, which is fine imo because it’s tier 1 of perk.

    Madness 3 making it easier to slug is 100% fine. Healing is an action that his power prevents and slugging a viable strategy. It’s not that big of a deal if one Killer has something that gives them a slight advantage over the other. It’s just another way he keeps pressure on the Survivors.

    Your Calm Spirit buff is a huge no-no. It would turn Doctor into a powerless Killer at loops. Remember when it didn’t stun Survivors? We’d be going back to those days. Also, the perk’s not stopping the shock from hitting you. You’re still going to get hit by the shock, so keeping the stun makes sense. All it does is make you not scream.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I guess you missed the part where I said if you miss a skill check or get interrupted then you don't have enough time. You can't do anything in Madness 3, so it wouldn't matter if the Deep Wounds timer is paused. You have to Mend after you Snap Out regardless, so they are still spending time to do both actions. Only now he doesn't get a free BT counter. There is nothing fair about the way it is now. It's just stupid.

    As for the slugging, that's also not fair he gets free slugs. Doc has been buffed to high hell, he doesn't need this anymore. No other killer gets free slugs like this. You seriously can't defend this when Doc has SOOO much already in his toolkit that make him a strong killer now.

    And for Calm Spirit I was thinking more like gens or totems, not vaults/pallets. Shocks could still work for pallets/vaults, but it doesn't make sense it would interrupt you on a gen or totem if you don't scream. No other scream effect works that way.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    or they can avoid the trap entirely - a lot of times trappers spend most of their time setting up traps whilst a Doc has a cooldown ability. Doc activating his power takes less time than a survivor accidentally walking into a trap or disarming it. Doc also has a power that can pretty much hit half of the map - so no, he doesn’t have to look in the general direction.


    trapper - unlike doc, is a late game killer, who has to hope that someone runs into his traps which have a much smaller hit radius than both of Doc’s abilities.

    strawman.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    That’s just the unfortunate matchmaking system that is putting you against survivors that you shouldn’t have to play against - it sucks, I know the feeling

  • PBsamichShoe
    PBsamichShoe Member Posts: 314

    Good on you! I still get squashed every time I play as him

  • SmarulKusia
    SmarulKusia Member Posts: 819

    You guys are so good at making such horrible comparisons and really trying to make an argument out of it.

    Demo is actually a harder killer on the spectrum of killers, and I often run into people that struggle to utilise him to his potential. He has to PLACE his teleporters - which you don’t have to even destroy. You get a warning of when he’s teleporting you you and this gives you an opportunity to get a head start. There is literally little that you can do against getting shocked by a Doc if he’s aiming his ability at you other than to hope to run out of it’s radius.

    Demo: Teleportation (Destroyable) / Stepping over teleporters makes you oblivious / Long Lunge ability

    Doc: Short Shock / BIG shock / 3 tier insanity (stagger) / Shock stops you from taking actions / Shocks give away locations / Skill checks are messed up / random pop ups which can distort vision


    wow, so comparable, truly a fantastic comparison of a killer who has a balanced kit (and requires skill to play) and someone with an overloaded kit that can literally award many bad plays.

    Pig has 4 traps (of course, she can put addons, but base game pig) which are removable. Pig’s stealth/lunge also has two big counters, using your eyes and ears. Once Pig engages in a chase - she doesn’t actually have much to use as both of her abilities literally have requirements that can’t be met in a chase - crouching or having a survivor downed. The only thing that stops Doc is cooldowns. Pig isn’t as skill demanding as Demo, I’ll give you that, but her abilities are limited down to situational scenarios - not to mention that pig crouch walking isn’t fast so that you (the player, an advantage).


    freddy is also overpowered but that’s a argument for another day :)

  • SmarulKusia
    SmarulKusia Member Posts: 819

    SWF communications should’ve been part of main game anyway - it’s dumb to set up a team game that is so heavily reliant on teamwork yet you can’t communicate with one another.

    SWF isn’t a multi-tool though, it can give better coordination but more often than not, the experience isn’t all that different unless you get really bad survivors which can mess you up even more than the killer can (which is why comms should be a standard - emphasis on the team part of the game).


    as someone who also plays killer, I find little difference between playing a SWF or not. As the killer, I STILL have to learn player patterns and behaviours, and do a lot of mental “noting” when deciding on what to do. Playing against a SWF or randoms takes the same process and the same actions - but realistically SWF isn’t the multi-tool and is just a scapegoat used to excuse bad plays on the killers part, or idk, accepting that you played against a group of survivors that were more skilled than you? Lol

  • SmarulKusia
    SmarulKusia Member Posts: 819

    you’re blaming SWF for things that YOU should be doing. If you had the chance to stop the progress of a gen and decide to not do that, that is not the fault of the survivors (comms or NOT).


    this argument is so lazy and such a scapegoat on players that are playing the way that a team game should be played. In the situations without communications that you describe, there is literally a LACK of teamwork which isn’t how the game is meant to be played and that is seen through what the developers deem as “good actions” in the game. You get points for protection hits, you get points for acting as a distraction, sabotaging hooks, healing people, unhooking people.


    having a lack of communication with a team is only disadvantaging the TEAM and giving the killer an unfair advantage - on top of other things.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    You are blaming a survivor for deciding to go break a totem/working on a unfinished gen etc. These are all things that you, as a killer, can control these circumstances - as a matter of fact, it’s your job to stop survivors from doing gens, breaking totems and etc.

    the game was designed for a team environment, where you are literally reliant on the team. Not having communication is a huge disadvantage when it can end the game for you 2 minutes into the game. Also, what are you talking about in terms of emotes? You don’t need a “key emote”, you can look at their hands, and you do have a “come with me” emote, you also have a pointing emote to COMMUNICATE. I’ve had a survivor communicate with the killer to kill me and let them escape before. This game is meant to be played with communication because you need information.

    I read you thread, here’s how to counter it - take someone off a gen, hook them nearby and kick the gen - believe it or not, suddenly the gen won’t be 80% and the survivors can’t JUST pop it. If you are using totems, you should be scouting out just to check if anyone has found it, that’s your job and if you KNOW the team knows, and you decide not to protect it, then the team will break it (comms or not lmaoo). Your spirit example is actually highly hopeful and pretentious. If you’re playing against someone like spirit and you hear her phase walk and decide to stay on a gen instead of waiting it out - then that’s just idiocy and not an issue of lack of communications.

    its funny how you say SWF is cheating but communication is part of the game, and you treat randoms as literal idiots that are incapable of following up on work of other survivors, really interesting.

  • JHondo
    JHondo Member Posts: 1,174

    If you're getting hit by his power enough that any of this is an issue then you're countering him wrong. I play both K and S and when I play killer I do consider myself a doc main. The best thing to do is get distance, don't try to sit and hide in the terror radius or initiate a chase with him since he has the capacity to cut them very short. When facing doc, get distance and avoid the 3 gen. It's similar to facing a lot of killers imo, like tier 3 Meyers (get the hell away from him), Oni with his power activated (get the hell away from him and heal) I'm not saying that that is the only way to effectively counter his power because he like all other killers can be juked, 360'd, and mindgamed but it is in my opinion the most effective way to avoid the madness from reaching 3.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    My guy, I have 3k hours.

    Deep Wounds timer going down when you can't Mend is stupid. PERIOD. There is nothing else to say. It shouldn't be a thing. Either you should be able to Mend before you Snap Out, or Deep Wounds timer is paused until you Snap Out. Considering how stupid it would be to scream while Mending, both interrupting your Mend progress and revealing your position, it makes more sense to just have the timer pause. You can't do anything in Madness 3 so it's not like they guy is going to do a gen or something. It's just FAIR, especially considering all the massive buffs Doc got recently.

    Doc is the ONLY KILLER that gets free slugs because of Madness 3. It's just completely unfair how he can slug someone and prevent you from healing them by shocking you. No other killer gets that and it's really powerful in the situations where it is a thing. Against any other killer, you can recover from a slugging situation as survivor, but not against Doc. It's damn near impossible, especially if other survivors have died already. Specifically, when 2 survivors are left he basically gets a free 4k because he slugs one then puts the other in Madness 3. You can't heal the guy, you can't do gens, you can't play for hatch, and you are constantly screaming to reveal your position. Again HE DOES NOT NEED IT. He is strong enough as is without this. There is no reason you shouldn't be able to heal a dying survivor in Madness 3.

    The last part is more of a pet peeve because it just doesn't make sense how Doc's power is the ONLY scream effect that interrupts you when you have Calm Spirit. That should not happen. It's fine to leave it for vaults/pallet drops, but it shouldn't stop you from doing a chest, or totem, or gen, or the gate unless it's putting you into Madness 3. Calm Spirit is supposed to prevent that but it doesn't and it's dumb.

    The last part I could take or leave, but the first two are SERIOUSLY NEEDED because Doc just sucks massive donkey balls to play against. The devs said they wanted to make him more fun to play against when they actually ignored the stuff that made him annoying (eg. my first two points) and ended up making him even worse than before. He is strong enough now, he doesn't need this other bull #########. It's dumb.

  • perezkarlo37
    perezkarlo37 Member Posts: 55
    edited May 2020

    The only problem I see with doc is that he gets no punishment for using his power and it recharges quickly. For the people that say Trapper or Demogorgon, they basically get punished when using bad their powers or their power doesn't help in chases, for example, Demo gets punished for failing an m2 attack, and Trapper losses a lot of time with his traps, which can be disarmed (sure, it can locate people, but decent survivors will just dissapear).

    Doc just uses his power whenever he wants, and various perks even help his power like distressing or the one that increases your terror radius while in a chase, he can locate people whenever he wants to, and close loops very easily. Tell me one killer which its own power gets buffed by using perks.

    Edit: Some people say doc has counterplay, but the only counterplay I see is hiding in lockers, which just wastes time, and the perk that allows you not to scream (you can't know what killer will you get so almost no one would run this perk, as it in most cases useless).