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Has genrush gotten worse?
I'm back at playing killer after a two months break. Decided to check out the new killer and the new patch.
Been playing for a couple of days and managed to push to rank 5.
Good lord are red rank players flying through gens.
Has anyone noticed any difference, or it's just me not being used to how fast they pop those gens?
Comments
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They only really tweaked the gen speeds a tad. I feel like it only really lets killers get one last good chase in before they’re all done now. Still pop left and right, but protecting gens close together is a little easier.
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Eh it feels the same to me.
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My guess is that survivors did not have a reason to hold m1 as much as they do now, because they had more things available to them to abuse.
The more abusable things the devs take away from the survivors, the harder they will hold m1 until they punch it through their mouse and through their desk.
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I dont know if it got worse, but i sounds logical to me that you are right.
When you take away or at least reduce the resources for looping the killer, survivors will realise they have to find other ways to survivor. One very obvious way to do so would be genrushing.
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First, "gen rush" doesnt exist. Second, nothing changed to speed up gen times. Third, in conclusion youre completely wrong.
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They split up a lot more now. I also noticed that when playing survivor. If we all start together, they don't try to rush the nearest gen, but spread over the map (not every time, but a lot more than before). This makes it more difficult to pressure the gens for Killers, especially if you play a loopable, basic M1 Killer.
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Great skillchecks feels almost the same
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If gen rush doesn't exist, camping and tunneling doesn't exist...
I think it is pretty much common sense what these terms should describe
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Common sense seems to be off here.
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Ok, face camping doesnt exist. See I can say silly things too
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Idk, has camping gotten worse? Tunneling? None of these terms mean anything so it's hard to describe their patterns...
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LOL @ "abuse". Yeah, using the palettes and windows on a map - the only resources you have available for extending a chase against someone faster than you - is such nasty Killer abuse. They're truly the victims. 😂 Man, people's choice of words in this forum crack me up.
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Except these couldn't be more different.
Simply doing a generator = "gen rushing" as though it is an abusive or toxic part of the game. Except it isn't. Killers NEED survivors to do gens, because in matches where they don't, Killers struggle to find survivors and get taken hostage. There is only one way to do a gen, and it doesn't eliminate the Killer from the match in the first few minutes of the game. In fact, it gives Killers a specific point at which they can expect to find survivors, which awards them points, allows them to chase, gives them destruction point opportunities, etc.
Camping and Tunneling are play styles that are employed to kill survivors as quickly as possible, with disregard for the fact that game has 4 major objectives, not 1. They are toxic, in that they can easily and quickly be used to completely stop someone from being able to play the game, and can be implemented as soon as the match starts. It not only automatically removes the points and pips from the person being victimized by this behavior, the other survivors suffer - especially from camping - because they don't meet their emblem requirements for off-hooks, heals, chase, etc. when all the Killer does is find a single person and camp their face off. Unlike doing gens, there are numerous alternative ways to go about killing people that take into consideration killer and survivor objectives.
These two things are not comparable. "Gen rushing" is just a hollow term for any survivor doing a gen. Camping and Tunneling are toxic play styles that ruin matches. Certainly not the same.
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They increased penalty for cooping on gens. I starter spreading the early gen pressure. Now I only stack for gen coop when 1 gen left. If more people are doing the same, yes probably gens will go faster.
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No, it is not a term for a survivor doing a gen. Bringing perks and toolboxes for speedup, sitting on gens injured in the face of a killer, having crutch perks to allow this behaviour, having other survivors around drawing attention so that other survivors finish the gen in front of the killer, having 3 man teams running around the map chunking off gens while the 4th one dies on hook... there are several patterns that can be considered gen rushing.
Saying a survivor on a gen is a gen rusher is like calling a killer camper that kicks a pallet or gen near the hooked survivor.
Btw what is the point that the terms are different, or even if the one thing is toxic and the other not? I was just pointing out that denying the existence of a common sense term doesn't make sense. Same thing would be to say "there is no toxic behaviour"
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Its worse because Ruin got nerfed into the ground, and they don't want slowdown perks to synergize. But DS, BT, Unbreakable is a fine synergy, because its for survivors. Killers can't have anything that would make them good or at least average.
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Gen rushing is not a thing. It is survivors doing their objectives. I don't get on killers for hit rushing, or chase rushing or what have you. That is what they should be doing. There are several perks and load-outs to slow down gen progress, less camp, more gen patrol. There I fixed it.
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Why do people think survivors doing their objective is gen rushing? If you dont want gens finished so quick, stop the bloody survivors. It's that simple.
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So a killer bringing perks and add ons and offerings to kill people faster is hook rushing then? Btw your idea of gen rushing is not everyone's idea of gen rushing. I've seen many killers call gen rushing just the "state of the game" and how it's literally just how fast gens go by regardless of bringing anything into the trial. That's how little the term means. It can be multiple different things, the only thing people have in common when talking about gen rushing is gens going too fast for them.
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From my experience, the gens seem to be going quicker when I'm playing either side. Survivors have started to spread out on gens, making it close to impossible to pressure them in the early game. Even corrupt intervention seems to not help as survivors spawn on unblocked gens.
I think a few of the maps are still overly large and badly designed though, which definitely isn't helping. That and if survivors do want to stack on a gen, Prove thyself basically negates and negative effect still.
In my own opinion, smaller maps with no large deadzones and/or less gens that take longer to fix would provide a more balanced experience. Having to repair 4 gens that took 100 seconds or something of that sort.
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I guess true infinites were the killers fault for being bad and the "god windows" that the devs just altered were perfectly fine right?
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