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How would YOU balance dbd

Lets say you were a dev for a day what changes would you make?

Comments

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    Bring back the old rank reset system: Ever since the current rank reset system was brought in red ranks have been increasingly diluted with players that don't belong there. Also I believe it's the cause of the issues with Match making as it has created too many red rank survivors compared to red rank killers.

    Remove keys and Mori offerings: Both do not belong in a somewhat competitive game.

    Increase the time it takes to repair a generator or make it easier for the killer to patrol generators: Survivors have become a lot more optimal then they were a couple of years ago.

    Nerf NOED: My issue with NOED is that it boosts killers to a higher rank where they do not belong. I've lost count the amount of times a red rank killer plays like a rank 15, then it turns out they have NOED. How I would nerf NOED is that you can only instant down the survivor you hit first. After you down one survivor, the rest of the survivors lose their exposed status, however, you keep your speed boost.

    Nerf DS: I believe DS should deactivate the moment a survivor starts repairing a generator.

    https://forum.deadbydaylight.com/en/discussion/138679/a-survivor-mains-ds-nerf-idea#latest

    Rework Haddonfield: Maybe make it similar to Springwood.

    Remove or rework Shelter Woods: I already made a post on my thoughts on Shelter Woods: https://forum.deadbydaylight.com/en/discussion/97048/shelter-woods#latest

    Rework Disturb Ward: Already made post about Disturb Ward: https://forum.deadbydaylight.com/en/discussion/121662/disturbed-ward-is-just-as-bad-as-haddonfield-imo#latest

    Make Yamoaka less dark

    Either nerf Freddy or make him harder to play as: I play as Freddy, but he's an easy killer to master but one of the strongest killers in the game, therefore he doesn't feel rewarding to play as him. Plus he's incredibly dull to play against.

    BT should work against Freddy

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Make the maps to be incredibly small, as well as rework pallet tile spawns. If there is one thing that annoys me the most as a Killer and as a Survivor is the map size and how incredibly unfair some of the pallets can be. It's either incredibly safe or stupidly unsafe. There's rarely ever an in-between when it comes to pallet loops.

    Rework essentially every perk in the game so they are worth taking regardless of the meta. Seriously, what good is Wake Up! and Territorial Imperative when Borrowed Time and NoeD exists?

    Make Moris have the Kill prompt only activate when the Killer has hooked every Survivor at least once. I think this is fair considering you're kicking people out of the game with Moris. Only applies to Ebony though, Ivory and Cypress still works the same, since they're rather balanced.

    Actually have matcmaking that matters (thankfully they are working on that with MMR).

    I don't want to buff or nerf any Killer, because the reason they are weak or strong is mainly because the maps doesn't cater or heavily favours to their basekits. Literally every killer, as far as I can tell, is fine where they are at right now. And no, them being full to play or go against is not valid grounds to nerf or buff them. Someone out there likes to play as and against that killer, just because you don't doesn't mean they should be changed.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Rewards the survivors for messing up and it has too much of an impact.

  • Botiz
    Botiz Member Posts: 499

    Nerf Keys (Only allow the person with they key to escape through hatch)

    Nerf Moris (Only allow them to be used when somebody is on death hook, so after their 2nd hook)

    Nerf DS (Make it so it deactivates when somebody else is hooked)

    Nerf Iri Head (Maybe give it the same effect as Deathslinger's add-on where it only insta-downs after a certain distance, or make it so the extra hatchets add-ons can't be used with it)

    Kindred Base-Kit (Make it so Kindred is base-kit for survivors so it decreases the gap between solo and SWF)

    2nd Objective (Totems aren't a good enough "2nd Objective". Survivors need something else to do other than gens and looping)

  • snozer
    snozer Member Posts: 776

    Quicker updates where they try things and remove them if it doesn't work out.

    The biggest killer in this game is how slow bhvr is to do anything.

    People want DS gone? remove it for a month and show the results with a reason WHY is is good/ bad for the game at the end.

    people want all safe loops gone? remove it for a month and show the results with a reason WHY it was put back in or kept out of the game.

  • Fiv55
    Fiv55 Member Posts: 350
    edited May 2020
    • old matchmaking with proper rank reset, no black pips for red ranks so people actually need to be "good" (at least pip/game) to get to the highest rank.
    • Ebony Mori can only be used once all surv have been hooked / key rework (this is a hard one tbh)
    • Buff Solo Surv to match SWF (in terms of information, build in kindred maybe a smaller range bond) and after that balance for killers accordingly
    • DS change: timer goes 2x if you're in a locker, working on gens/totems, healing team mates, searching chests etc
    • 2nd objective for survivors: get gas for the gens. Surv can repair a gen to 50-70% until they have to get gas for the gen to repair it even further. There will be 2 gas stations to get them along with jerrycans to carry them around in your left hand.
    • Map offerings/Moris + BP Offerings, we get so many map offerings which I usually do not use (except I'm playing a certain killer + build) bc BP are more valueable than being on a certain map.
    • Once the game loads (offeringscreen) show all survivors with their items + perks to all survivors, killers can still see the surv + items, but not addons and perks. As well as surv dont know which killer, perks or addons (as usual). This would buff solo players to know each others setup before the game starts, but not get roasted while being in a lobby via chat (ex: dont use self care, its a waste of time etc).
    • Show killer ping to survivors while being in a lobby
    • Delete Legion /s


  • Withered8
    Withered8 Member Posts: 1,241

    -Rework freddy and deathslinger

    -Mori and key rework

    -Change in emblem system and ability to rank up

    -Redesign yamaoka maps so you can actually see

    -Remove breakable walls ( I think they are a stupid and frustrating thing for killer and survivor alike)

    -Map change (shrink big maps, remove dead zones and infinites_

    -Give Jeff some decent cosmetics

  • evilwithinIII
    evilwithinIII Member Posts: 154

    -rework ######### Killers

    -make yamoake less dark so i can see something

    -rework all the overly performing perks and bad perks.

    -give survivors second objective

    Last but the most important thing

    Fix..... Matchmaking

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    I would:

    -Remove oblivious in Freddy. He shouldn't be able to camp easier than everyone else

    -Add a totem counter to survivors

    -Allow survivors to see each others' builds in the loading screen

    -Shrink Mothers Dwelling tenfold.

    -Shrink Family Residence a lot

    -Make Yamaoka brighter

    -Delete all corn and replace it with other tiles

    -Stop both windows being open in Cowshed

    -Delete the meat tree

    -Shrink all coldwind maps

    -Rework the entire Disturbed Ward

    -Nerf/change Hex: No One Escapes Death

    -Nerf/change Decisive Strike

    -Hide totems better.

    -Give a higher insentive to cleanse totems

    -Hex perks can respawn after doing x y amount of times

    -Revert Nurse's basekit change but go through and change her add-ons yet again.

    -BuffClown2020

  • KingFrost
    KingFrost Member Posts: 3,014

    Well, I only have a day. It'd be hard to test most of my ideas out.

    But I'd probably start with just two things:

    #1. Kindred is now Base. Survivors now have NO excuse for going toward a camping killer like an idiot.

    #2. BBQ+Chili is now Base. If survivors get a free aura perk, killers should get one too. Bloodpoint bonus stays, too.

    Maybe throw in We're gonna live forever for survivors as well, since it doesn't really give you any other benefit. This would also reduce the grind a bit!

  • boboca
    boboca Member Posts: 78

    trying to balance before MMR is useless. of course there will not be balance in a game where 4 man red ranks swf completely humiliate a green rank killer. this is not a balance issue.

  • Milo
    Milo Member Posts: 7,383
  • Xzan
    Xzan Member Posts: 907

    For Survivors:

    • Buff a lot of the bad perks to change the meta instead of nerfing all the meta perks (some perks still need adjusting, though)
    • Example: Small Game has a Totem Counter
    • Kindred is now basekit
    • DS gets deactivated if you work on a gen.
    • Once all totems are done, a mapwide sound is played for both survivors and killers
    • Playing solo gives +25% BP at the end of the trial
    • Perks of survivor are now visible for others survivors in the lobby

    For Killers:

    • Nurse basekit change reverted + another addon rework
    • Clown is now somehow better
    • Irihead for Huntress reworked: Gain 1 Hatchet back every 20 Seconds
    • Trapper brown bag addon is now basekit
    • SWF-Indicator during lobby or at the end of the game (I prefer the first, because on PC the information is already available if you check profiles)
    • BP Bonus if Killer faces a SWF (Duos: Nothing, Trio: 10%, Squad: 25%)
    • Maskless Options for most Killers! Unlocked after a certain amount of sacrifices.


    In General:

    • Added an "Avoid Player" Option. You can now put up to 10 Profiles into this list. You will not be matched with them again.
    • 15 Seconds before the match starts, survivors cannot change their loadout (to prevent last second switching)
    • Added 3 loadout slots for every survivor and killer.
    • Prevented the pig from getting nerfed again somehow.
    • New matchmakingsystem and rewards!
    • New tutorials!
    • KYF has now a lot more custom options. Want to play 2vs6? Go for it.
    • Dailys now give 50 Iri-Shards and 1 Rift fragment.
    • Added weeklys. Contains a set number of tasks from killer and survivor. Completing them gives a huge amount of BP, some shards and 25 Auric Cells.
    • Improved Bloody Cosmetics.
    • Prestiging a character lets you start with a teachable unlocked at level 3. On P3 all your teachables are already Level 3.
    • Tried to fix the community but the day was already over.
  • Deadeye
    Deadeye Member Posts: 3,627

    Not sure if there are changes possible within a day

  • Deadeye
    Deadeye Member Posts: 3,627

    It doesn't reward for messing up, it rewards when the killer doesn't pick you up. Getting downed is part of the game

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Some changes I would make: moris and keys will have a complete rework alongside luck. Moris and keys can be used only during end game collapse (is a simple idea, but I have more if it doesn't work) and luck effects everything, from where the hatch will spawn to how many crows a map has, position of gates ECT. I would also add a bad luck killer offering. Lastly a rework on iri head. I've posted about this in my latest forum if you wanna see, I'm kinda lazy to copy paste :p

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Remove the idea of “transferable teachables” so that every survivor suddenly is unique and every killer has a strength/weakness.


    then categorise every killer and survivor into categories whilst reworking their perks so they all have one good perk, whilst the others may be of lesser quality or not.


    then put in actual methods of communications so that teams can play as teams instead of having to rely on themselves.

    put in a casual gamemode that removes ranked which would allow people to practice and not take the game as seriously.

    for custom games, create a search lobby option which allows people to find a list of open lobbies to join.

    add in more fun/different game modes to keep gameplay new and fresh to the player whilst offering alternatives to the core gameplay.

  • Dwigtht
    Dwigtht Member Posts: 462

    With the current matchmaking, when rank 16 killers are being matched with red ranks,

    I would add 3 more killers to the match. A personal Killer for each survivor. Like in this video from otz:

    https://www.youtube.com/watch?v=CtXg2U8nG54

  • Leslie
    Leslie Member Posts: 16

    I would do something with gen regression.

    Maybe make new Ruin default, but at a much reduced rate. Kicking a gen speeds up the regression or acts like a weaker Pop Goes the Weasel, which you can repeat, to remove a small amount of progression. I'd for sure make it so a survivor has to commit more than a tap to stop the regression.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    My biggest issue right now is honestly swf groups. This might be a hot take, but if a killer is facing a SWF group, you should be able to sporadically see the aura of swf survivors outside your terror radius. I mean, if survivors aren't running any detection perks, but know exactly where the killer is because their buddy is telling them "killer is at shack", taking away the element of surprise almost entirely, the killer should get some ability that accomplishes about the same thing.

  • Weederick
    Weederick Member Posts: 1,080
    edited May 2020

    First minute of each game, the gens are blocked. Sacrifice times are 30% longer.

    I liked Deathgardens concept of an early stealthphase. It would reward stealth skills, stop the dreaded 3 gen pop after the first chase and in return, its harder to tunnelcamp someone early.


    Agree on kindred basekit. That would help massively in the solo/swf-gap.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Establish a clear win condition for both sides.

    Adjust other parts of the game to suit the win conditions.

  • Dwigtht
    Dwigtht Member Posts: 462

    SWF groups with current state of matchmaking is really damaging this game, especially now, with this broken matchmaking

    Which is broken for several month already. 

    If you are on PC, you could sometimes figure out you are playing against SWF by viewing their steam profiles in the lobby. 

    So that you could bring mori and noed before the match begins and choose your strongest killer. 

    I am not sure if we really need to change the match experience when killers plays against SWF, but at least we 

    need to indicate SWF team in the lobby, so that killers would know whom they will be facing. 

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Is it? Not for everyone.

    Some players consider a pip a win and it's possible to 4k and black pip which would be considered by those players a loss.

  • MamaEagle
    MamaEagle Member Posts: 115

    Fixing the dollar store servers for one. Then reworking the killers and survivors as well as maps to make the game an actual "horror game" rather than this babysitting simulator. Honestly this game is anything but frightening and I really like that I as a person who pays for good internet can't even get past a temporary ban timer because the game has a stroke mid game most the time. I may not know coding, but I know what the people want and what needs to be done to make things fair and it seems like the majority of the devs don't (somehow) have the time to do that? I know they all have families and what not but this game and it's servers push me to play something else lol

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Honestly I wouldn't balance the game first, but changed the strategies that are currently very unfun for most players: gen rush, tunneling, camping, slugging etc.